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Nullsec mexallon shortage

First post
Author
WindRode
Kairiola's Legacy
Ishuk-Raata Enforcement Directive
#21 - 2013-07-25 09:28:15 UTC  |  Edited by: WindRode
Having read through the whole thread, I must say that I totally disagree with the whole idea of the changes to the ore compositions for Nulsec. In my opinion CCP completely failed to identify what the actual problem is. It was not insufficient low end ore available to produce low end minerals, it was the simple fact that the people mining in Nulsec choose to cherry pick the high end ores and move on to the next belt or Grav site leaving any low end ore that consider beneath their dignity to mine.

I have mined ore in Hisec, Lowsec, Nulsec, and Wormholes, and have logged on countless times to find that the miners preceding me had cleared the belts of the worthwhile ores and left only low end “rubbish” for those following, and they had done so in every belt in the system.

The composition of the ores was never the problem; in fact, I strongly believe that CCP could not have gotten this so more wrong if they tried again. On top of this, when CCP change the basic mechanics of one part of eve to favour only one section of the eve universe or one security region, all they do is lose players paying cash in real life to play, not the people who buy PLEX within the game.

There WAS (note the past tense) a whole industry of trade between Nulsec and Hisec exchanging minerals that CCP has impacted upon by pandering to the lazy Nulsec dwellers that control CCP’s game content direction. They have also removed the fun some people had trying to interdict that trade.

What is most frustrating of all, is that in this same expansion CCP showed that they had already had the answer. In developing the changes to the Ice Mining mechanics CCP created the best possible model for all mining across the Eve universe. What CCP need to do is to change the mechanics of ore mining to that same model.

1. Reduce the size of all ore belts and grav sites;

2. Have the static belts set to re-spawn in their original static location four hours after they are completely mined out;

3. Have new grav sites spawn at random or triggered as their normal mechanic dictates; and

4. Most importantly of all is that CCP make it so that no static ore belt or random site starts its regeneration clock until after it has been completely mined out.

If the lazy miners want to waste two days before they finish mining the low end ores, then they wait two days and four hours for it to re-spawn. If clearing mining belts completely proves there is insufficient low end minerals, add more Veldspar or appropriate ore to the belts, but put the high end ores back to what they were before the changes. If there is to much highend minerals in the market, reduce the numbers of the associated ore.

As is supposed to happen with the availability of Ice product, this model will reduce the global mineral availability and it will allow access to good ore belts for all time zones.

CCP could also either completely redo the mineral contents for all ore types in all regions and security levels to include small traces of all mineral types in every ore type—not enough to preclude trade between regions—or have all belts contain a wider range of ores, just very small amounts of non-local variety. (or a mix of both options).
Erutpar Ambient
The Scope
Gallente Federation
#22 - 2013-07-26 03:08:48 UTC
WindRode wrote:
**Snipped**


You say you've mined in Null, but have you mined in a system with enough support to flip Clusters? I am an objective miner, meaning i mine for the minerals i need to build. I find myself constantly looking for low end minerals. If i decide to flip one of the clusters to re-mine the mex i need i find that i end up with an extremely large amount of excess megacyte. There is just not the low end minerals available in null sec compared to the high end minerals.

I do agree that the ice mining mechanic would be great for ABC ore, but i also think that the clusters would be good to keep around with low end minerals. Lacking a bit of mexallon of course. But yes, ABC ores are way too available for cherry pickers to flood the market with. There does still need to be stuff to mine at the end of the day after all, otherwise they'd have to completely revamp the Null Industry system upgrades.
WindRode
Kairiola's Legacy
Ishuk-Raata Enforcement Directive
#23 - 2013-07-27 08:18:48 UTC
As I said toward the end of my opinion post, they would have been better to just add more low end roids to the mix, not change the composition of the high end ores.

If there is to much mex, reduce ore types that supply it.
Erutpar Ambient
The Scope
Gallente Federation
#24 - 2013-07-27 14:48:08 UTC
WindRode wrote:
As I said toward the end of my opinion post, they would have been better to just add more low end roids to the mix, not change the composition of the high end ores.

If there is to much mex, reduce ore types that supply it.


Yeah I didn't mean change mineral composition of ore. I was talking about ore composition of the asteroid clusters.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#25 - 2013-07-28 04:33:15 UTC
...so is the problem lazy nullbears or is it that they don't want to import Mex from hisec? Oh, right, lazy nullbears.
Erutpar Ambient
The Scope
Gallente Federation
#26 - 2013-07-29 20:41:09 UTC
Trinkets friend wrote:
...so is the problem lazy nullbears or is it that they don't want to import Mex from hisec? Oh, right, lazy nullbears.


Oh no, I don't mind importing mex at all. I just want my export of megacyte to be worth the time to mine it is all. I think mega and zydrine are very very much over available thanks to Asteroid Cluster Mechanics. The ratio of mineral use vs the ratio of high ends available in null is very much skewed.

Think about it like this. If you mined out all the asteroid belts in the game, you can keep cycling through the asteroid clusters but you'd never be able to use the up high end minerals.
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