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War decs with meaning

Author
Ion Blacknight
University of Caille
Gallente Federation
#1 - 2013-07-25 23:07:29 UTC  |  Edited by: Ion Blacknight
War is the continuation of politics by other means.
War is thus an act of force to compel our enemy to do our will.

- Carl von Clausewitz

As I understand it, null sec and possibly wormholes are the only places where this definition of war stands up (certain systems have valuable resources or strategic importance) and the only places where a declaration of war is not necessary.

In high sec, corps war dec other corps simply because they want to shoot them. This is not war, since there are no strategic or political goals and no consequences for the loser (other than some lost ships.) To make an analogy, hi sec 'war' declarations are like ****** (or Churchill) declaring war on the enemy in order to merely shoot their planes down. It makes no sense and is a weak link in the chain of realism and suspension of belief in Eve Online.

I know the war dec mechanic makes 'content' for players, but there must be a better way, a more realistic approach which will ultimately lead to more satisfying gameplay than the current way.

I do not have the specifics, but I suggest the following as avenues for discussion:

1. Declarations of war must have types of goals attached to them. These goals must be measurable and limited in time.

2. When the outcome of the war is known, there must be consequences as in any war. The loser must lose something and the winner must gain something. That is the nature of war.

3. The definition of the goals will take into account and solve the problem of small corporations war deccing large corporations that they could not hope to destroy in any plausible war simulation.

As an example, perhaps camping the enemy's home system for a specified continuous period of time might be one of the goals. Perhaps holding a system, protecting a POS might be another.

All I am saying is the present mechanic does not meet the same standards of realism that can be found in the rest of Eve Online. Thank you for reading and for your comments.

War reports: Blacknight active

Luc Chastot
#2 - 2013-07-25 23:22:24 UTC
I do think the war mechanics have to be improved so war is more meaningful, but your suggestion is to add arbitrary rules to the war dec system, which goes against your stated goal.

Make it idiot-proof and someone will make a better idiot.

Ion Blacknight
University of Caille
Gallente Federation
#3 - 2013-07-25 23:26:41 UTC
Luc Chastot wrote:
I do think the war mechanics have to be improved so war is more meaningful, but your suggestion is to add arbitrary rules to the war dec system, which goes against your stated goal.


Ideally there would be a choice of goals so as not to be too arbitrary. That would be better than no goals at all which is the most arbitrary...

War reports: Blacknight active

ShahFluffers
Ice Fire Warriors
#4 - 2013-07-26 02:06:23 UTC  |  Edited by: ShahFluffers
Ion Blacknight wrote:
In high sec, corps war dec other corps simply because they want to shoot them. This is not war, since there are no strategic or political goals and no consequences for the loser (other than some lost ships.) To make an analogy, hi sec 'war' declarations are like ****** (or Churchill) declaring war on the enemy in order to merely shoot their planes down. It makes no sense and is a weak link in the chain of realism and suspension of belief in Eve Online.

Your reasoning for war doesn't account for the fact that people die in wars (which isn't really possible here) and nations have the rest of their economies to consider (starving civilians often result in social instability).

Since we...

1. are "immortal"... we don't really care about casualty rates. Only economic losses.
2. don't have a civilian population to feed we can devote all our resources towards war without concern.


This changes the dynamics of "war" a lot. Because there are less real consequences to engaging in warfare the reasons for war will become more "petty."

However... the term "petty" is fluid and what constitutes as a "petty reason" for doing something has no real set value (except to the person using it... which can change from person to person).


Plus... EVE is set as a dystopian world. Right and wrong are relative here and sanity is not required.


Ion Blacknight wrote:
I do not have the specifics, but I suggest the following as avenues for discussion:

1. Declarations of war must have types of goals attached to them. These goals must be measurable and limited in time.

If recording my enemy sing "I'm a Barbie Girl" on audio is not a valid "goal" in your new system then I believe it to be a bad system.

Ion Blacknight wrote:
2. When the outcome of the war is known, there must be consequences as in any war. The loser must lose something and the winner must gain something. That is the nature of war.

The loser loses time, money, and morale. Those are pretty serious consequences.

Then again... consequences can be easily circumvented. Simply dissolve the corp and reform it (note: this is what currently happens when a corporation doesn't want to engage in war).


Ion Blacknight wrote:
3. The definition of the goals will take into account and solve the problem of small corporations war deccing large corporations that they could not hope to destroy in any plausible war simulation.

Wait... small corps war deccing a much larger organization is bad?

If a larger corporation falls flat or becomes "inoperable" because a smaller group has declared hostilities against it then it has no business even existing.


Ion Blacknight wrote:
As an example, perhaps camping the enemy's home system for a specified continuous period of time might be one of the goals. Perhaps holding a system, protecting a POS might be another.

Define "home system." If it's the place where a corp has declared itself and/or set up offices then you might have to rethink that. My corp operates FAR away from where it was created and where it has offices.

And POSs are the ONLY thing of any value to currently war dec over (besides ego, tears, and "just because). This works fine.
Zan Shiro
Doomheim
#5 - 2013-07-26 02:43:47 UTC
Ion Blacknight wrote:
1. Declarations of war must have types of goals attached to them. These goals must be measurable and limited in time.

2. When the outcome of the war is known, there must be consequences as in any war. The loser must lose something and the winner must gain something. That is the nature of war.

3. The definition of the goals will take into account and solve the problem of small corporations war deccing large corporations that they could not hope to destroy in any plausible war simulation.


1. many things can't be measured in eve. War dec to shut down an entity. Invade their system with 400 peeps, they only have 100 online and the stay docked up. They are shut down...maybe not how you like it but they are shutdown.

2. Its on the war deccer to pick fights with a prize. Test and goons....who ever wins is getting something. Empire dec bears if they want something need to dec corps with something to take. They want the moon spot a pos is at, well they will get it. Dec'ing a miner corp well you don't get crap, they dock up most times. latter is not giving out a physical prize...don't like that aspect well then don't dec miner corps.


3. Some people jsut like the challenge. Also the goal may not be destroy the big guy, just make thier life suck. . Example: NC/IT war NC hired pl to harrass IT in garrison to force them to pull off the front lines in PB/tribute. They did this well. Small guy had the big guy going wtf (we in IT were bouncing all over daily on jc ops in the worst of times). Also worth noting it was thier harassment that laid down some framework for IT's eventual failscade. 2 front war was burning us out...making for some disgruntled members. Thus started the small embers that other stuff added over time to make that fire grow much bigger that became IT's failscade.

Again you don't get this in empire...they generally don't run 2 front wars.


Solution: leave empire...keep on dec'ing bears in empire besides lol kills you don't get much out of it unless they have a pos spot to steal really.
Ion Blacknight
University of Caille
Gallente Federation
#6 - 2013-07-26 03:59:31 UTC  |  Edited by: Ion Blacknight
ShahFluffers wrote:

Your reasoning for war doesn't account for the fact that people die in wars (which isn't really possible here) and nations have the rest of their economies to consider (starving civilians often result in social instability).

Since we...

1. are "immortal"... we don't really care about casualty rates. Only economic losses.
2. don't have a civilian population to feed we can devote all our resources towards war without concern.

This changes the dynamics of "war" a lot. Because there are less real consequences to engaging in warfare the reasons for war will become more "petty."

However... the term "petty" is fluid and what constitutes as a "petty reason" for doing something has no real set value (except to the person using it... which can change from person to person).

Plus... EVE is set as a dystopian world. Right and wrong are relative here and sanity is not required..


These are very good points. I am comparing apples and oranges in a way. I suppose it is exactly the pettiness of these war decs that I don't like and would like to see changed.
Civilians hmm. Maybe that's part of the answer: introduce stations that can take damage and a mortal civilian population that can be killed... Twisted

ShahFluffers wrote:

Wait... small corps war deccing a much larger organization is bad?

If a larger corporation falls flat or becomes "inoperable" because a smaller group has declared hostilities against it then it has no business even existing.


Small corps war deccing a much larger organisation is not bad but I am questioning the plausibility of the game model that allows this to be done. In my experience the larger organization does not become inoperable, that is the point. The smaller corp is merely an annoyance, an irritation. They have no chance to make the corp inoperable, they merely gank and grief. I want to see a model where they have to try to make the corp inoperable. And if they can't they must suffer the consequences. That would be real war.

Good points though. Yours too Zan.

War reports: Blacknight active

TheGunslinger42
All Web Investigations
#7 - 2013-07-26 07:50:01 UTC
EVE is a game. I think war decs for the sake of fighting is a valid goal in and of itself.

It'd be nice if there were more incentives to start wars in highsec, and more reasons to actually put up a fight in reponse instead of instantly quitting and reforming corp at virtually no cost

but the "I dont like you and want to shoot you" option should always be preserved
Debora Tsung
Perkone
Caldari State
#8 - 2013-07-26 08:00:45 UTC  |  Edited by: Debora Tsung
Ion Blacknight wrote:

1. Declarations of war must have types of goals attached to them. These goals must be measurable and limited in time.

2. When the outcome of the war is known, there must be consequences as in any war. The loser must lose something and the winner must gain something. That is the nature of war.


Heh... I always thought that the goal of a war is to send your angry guys with guns towards some other angry guys with guns to kill the living **** out of them and that the result would be lots of dead bodies and ugly looking carrion beasts feasting upon the corpses of still crying dead people.

Or to quote the most famous barbarian: To crush your enemies, see them driven before you, and to hear the lamentations of their women!

Unfortunately the only lamentations we will ever hear are from people who think that everyone with a negative sec status should be locked up in a mental ward for antisocial behaviour.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Jint Hikaru
OffWorld Exploration Inc
#9 - 2013-07-26 08:32:10 UTC
Ion Blacknight wrote:


Small corps war deccing a much larger organisation is not bad but I am questioning the plausibility of the game model that allows this to be done. In my experience the larger organization does not become inoperable, that is the point. The smaller corp is merely an annoyance, an irritation. They have no chance to make the corp inoperable, they merely gank and grief. I want to see a model where they have to try to make the corp inoperable. And if they can't they must suffer the consequences. That would be real war.


Have you ever heard of 'Guerrilla Warfare'?

Why shouldn't a small corp be allowed to dec a large one? Maybe their goal in the war is simply to be an annoyance. It's a pretty good goal if you ask me. A lot better than a large corp decing a small one.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Mag's
Azn Empire
#10 - 2013-07-26 09:43:00 UTC
Ion Blacknight wrote:
Small corps war deccing a much larger organisation is not bad but I am questioning the plausibility of the game model that allows this to be done. In my experience the larger organization does not become inoperable, that is the point. The smaller corp is merely an annoyance, an irritation. They have no chance to make the corp inoperable, they merely gank and grief. I want to see a model where they have to try to make the corp inoperable. And if they can't they must suffer the consequences. That would be real war.

Good points though. Yours too Zan.
History is littered with wars were one side was seemingly going to be overwhelmed by a larger force, only to find the larger force ending the loser.
This games beauty is in the fact that small corps, new players, players with smaller ships etc etc, can win battles.

The issue you should be addressing here, is just how easy it it to avoid the current war system. Not set arbitrary rules to make it worse.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#11 - 2013-07-26 09:48:53 UTC  |  Edited by: Ynot Eyob
IV said this before, and ill say it Again. Speciel with the new Ice Belts.

At WAR start agressors sets up an IHUB in a constallation. This IHUB has to be destroyed or defended.
If defended, Like in FW the losing side will no longer be able to dock in that constallation or simular.

This would make high sec WAR worth while.

And industrial corp wiping out all Ice in an area, would become an interesting target for another indutrial corp in area, to hire Mercs and have the kicked out, so they can get the resources.

Same goes for Traders in trade hubs, or high sec greifers not comming along with other greifers moving into their area.

Make high sec war area WARs.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Inxentas Ultramar
Ultramar Independent Contracting
#12 - 2013-07-26 09:51:55 UTC
A rival corp that is harrassing us in lowsec has more industrials and haulers moving through hisec then we do. Should we declare war upon them it would be meaningfull, as we would shutdown these transports. Not one ship has to actually die for that to be in our benefit.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#13 - 2013-07-26 09:54:42 UTC  |  Edited by: Ynot Eyob
Inxentas Ultramar wrote:
A rival corp that is harrassing us in lowsec has more industrials and haulers moving through hisec then we do. Should we declare war upon them it would be meaningfull, as we would shutdown these transports. Not one ship has to actually die for that to be in our benefit.


You could easily do this, just keep in mind, that transport are often done on alt due war, and really doesnt matter. For small Corporations they can always use Red Frog, to carry on.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Gawain Edmond
Khanid Bureau of Industry
#14 - 2013-07-26 15:03:40 UTC
it sounds like you want to take away the option of exploding spaceships because you like the way it explodes as a reason to declare war, or because some guy was in local while ip-dip-do'ing who to war dec because you're bored. Personally i think those are the only valid reasons for war in eve anything else is just fluff you've made up to justifie the war to others.
Johnny Aurilen
Ethereal Productions
#15 - 2013-07-26 16:03:35 UTC
Ion Blacknight wrote:
War is the continuation of politics by other means.
War is thus an act of force to compel our enemy to do our will.

- Carl von Clausewitz

As I understand it, null sec and possibly wormholes are the only places where this definition of war stands up (certain systems have valuable resources or strategic importance) and the only places where a declaration of war is not necessary.

In high sec, corps war dec other corps simply because they want to shoot them. This is not war, since there are no strategic or political goals and no consequences for the loser (other than some lost ships.) To make an analogy, hi sec 'war' declarations are like ****** (or Churchill) declaring war on the enemy in order to merely shoot their planes down. It makes no sense and is a weak link in the chain of realism and suspension of belief in Eve Online.

I know the war dec mechanic makes 'content' for players, but there must be a better way, a more realistic approach which will ultimately lead to more satisfying gameplay than the current way.

I do not have the specifics, but I suggest the following as avenues for discussion:

1. Declarations of war must have types of goals attached to them. These goals must be measurable and limited in time.

2. When the outcome of the war is known, there must be consequences as in any war. The loser must lose something and the winner must gain something. That is the nature of war.

3. The definition of the goals will take into account and solve the problem of small corporations war deccing large corporations that they could not hope to destroy in any plausible war simulation.

As an example, perhaps camping the enemy's home system for a specified continuous period of time might be one of the goals. Perhaps holding a system, protecting a POS might be another.

All I am saying is the present mechanic does not meet the same standards of realism that can be found in the rest of Eve Online. Thank you for reading and for your comments.


The Only reason High sec war exist is so that corps who know they can dominate smaller corps can get there grief on.
Loki Feiht
Warcrows
Sedition.
#16 - 2013-07-26 16:49:37 UTC
Wartargets giving some type of lp per kill like facwar mebbe?

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Ion Blacknight
University of Caille
Gallente Federation
#17 - 2013-07-26 17:54:05 UTC
Some good points guys. You are in the process of convincing me I am wrong. At least I don't have a clear alternative. Thanks for the comments, I will have to think some more on this.

War reports: Blacknight active

Little Dragon Khamez
Guardians of the Underworld
#18 - 2013-07-26 21:36:15 UTC
Inxentas Ultramar wrote:
A rival corp that is harrassing us in lowsec has more industrials and haulers moving through hisec then we do. Should we declare war upon them it would be meaningfull, as we would shutdown these transports. Not one ship has to actually die for that to be in our benefit.


Watch out for their neutral RR alts that will pop out of nowhere just to ruin your day.

Dumbing down of Eve Online will result in it's destruction...