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Looking for PVE Myrmidon Fit Recomendations.

Author
Ronaldo Miltonian
24th Imperial Crusade
Amarr Empire
#1 - 2013-07-25 15:23:18 UTC
Moving up from a vexor to a myrmidon have all races T2 drones. Looking for a good all around PVE fit. Like doing both missions and anomalies. Also use hybrid turrets.
Cpt Mooney
Caldari Provisions
Caldari State
#2 - 2013-07-25 15:43:45 UTC
[Myrmidon, PvE]
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Co-Processor II
Co-Processor II
Damage Control II

10MN Afterburner II
X-Large Ancillary Shield Booster, Cap Booster 400
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Omnidirectional Tracking Link II

200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M

Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I


Ogre II x4


760ish dps, solid tank, but poor control range...
Morrigan LeSante
Perkone
Caldari State
#3 - 2013-07-25 15:55:15 UTC
Heavies...PvE?

Seriously?


No no no no. You use sentries and you passive tank it.

Mind you, a NVexor is better anyway these days.
Donbe Scurred
University of Caille
Gallente Federation
#4 - 2013-07-25 16:07:59 UTC
No heavies, sentries.
Ronaldo Miltonian
24th Imperial Crusade
Amarr Empire
#5 - 2013-07-25 16:10:20 UTC
Thank you Capt Mooney. What do you say a Navy Vexor is better Morrigan?
Donbe Scurred
University of Caille
Gallente Federation
#6 - 2013-07-25 16:12:27 UTC  |  Edited by: Donbe Scurred
Five sentries instead of four, better mobility, drone speed bonus when lights are needed. lvl2s and 3s don't really require much tank, as gank is your tank. Assuming you have the correct support skills
Ronaldo Miltonian
24th Imperial Crusade
Amarr Empire
#7 - 2013-07-25 16:15:26 UTC
Support skills are mostly lvl 4 no t2 gunnery skills though. Still kind of new.
Morrigan LeSante
Perkone
Caldari State
#8 - 2013-07-25 16:15:41 UTC
What he said Blink
Donbe Scurred
University of Caille
Gallente Federation
#9 - 2013-07-25 16:34:44 UTC  |  Edited by: Donbe Scurred
Do you have EFT or PYFA? Craft up your own fit and let us guide/critique/troll you from thereBlink it is better learning that way and we can get a better idea, of your skills/style.
Cpt Mooney
Caldari Provisions
Caldari State
#10 - 2013-07-25 16:41:33 UTC  |  Edited by: Cpt Mooney
i personally prefer heavies for missions, since the acceleration-gate takes you right into the middle of a bunch npcs most of the time, where sentries dont really work all that well...
if you got the skills give the ishtar a shot tho, she works wonders for npc grind.

/edit: usually passive tank kills most of your damage, not leaving enough low slots for damage mods.
and a full xl-anci boost should provide way more than enough hp for any lvl 4 missions or ded site that dont require logistics/carriers.
Ronaldo Miltonian
24th Imperial Crusade
Amarr Empire
#11 - 2013-07-25 16:44:37 UTC
I'm a long way off from the Ishtar. It a goal though.
Donbe Scurred
University of Caille
Gallente Federation
#12 - 2013-07-25 16:44:55 UTC  |  Edited by: Donbe Scurred
Cpt Mooney wrote:
i personally prefer heavies for missions, since the acceleration-gate takes you right into the middle of a bunch npcs most of the time, where sentries dont really work all that well...
if you got the skills give the ishtar a shot tho, she works wonders for npc grind.


Not sure if trolling, have you done missions since they changed the drone mechanics? Heavies are not useless but pretty close to it if you send them out more than 5km you wont have time to pull them back if they take aggro. Especially for the levels the a BC or cruiser would be efficient. Lights would be the preferred drones if you are too close to use sentries.
Cpt Mooney
Caldari Provisions
Caldari State
#13 - 2013-07-25 16:48:58 UTC
actually im goofing around with heavies atm, i agree that they are only useful if the enemy is at point blank range(so you can scoop them in quickly).
but see the above comment, you use them if things are right next to you.
other than that you got room for a flight(well 4) sentries too after all ;)
(and tbh heavies deal with web/scram frigs way faster than scouts in 90% the cases.)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-07-25 16:50:44 UTC
well the myrm is pretty versatile but you have to fit it for purpose, there is no one fit fits all kind of thing.

[Myrmidon, level 4]
Medium Armor Repairer II
Reactive Armor Hardener
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
10MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800
F-90 Positional Sensor Subroutines, Targeting Range Script

720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
Drone Link Augmentor II

Medium Drone Scope Chip I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Garde II x4

thats what I was running level 4s with. Pretty nice for DED sites too but its far from low sp friendly
Donbe Scurred
University of Caille
Gallente Federation
#15 - 2013-07-25 16:55:38 UTC
Cpt Mooney wrote:
actually im goofing around with heavies atm, i agree that they are only useful if the enemy is at point blank range(so you can scoop them in quickly).
but see the above comment, you use them if things are right next to you.
other than that you got room for a flight(well 4) sentries too after all ;)
(and tbh heavies deal with web/scram frigs way faster than scouts in 90% the cases.)


Fair enough, I haven't taken the time to train tech II heavies so I can't really argue that point, but I would prefer tech II lights to heavies in most cases. The myrm's drone bay is not big enough to carry two sets of four sentries/heavies and a set of lights so I would opt for the lights. But you have a point about the close range engagement.
Cpt Mooney
Caldari Provisions
Caldari State
#16 - 2013-07-25 17:04:44 UTC
atm i enjoy the rattlesnake alot (pretty well tanked torpedo fit. carries all kindsa drones, including heavies and sentries, but i rarely use the latter ones).
if you actually fight stuff at pb range(blaster fit comes to mind?) the heavies just shred things, no way to put this any more gently.
starting off 100+km away from the enemie can be annoying tho. :p
Whitehound
#17 - 2013-07-25 21:24:03 UTC  |  Edited by: Whitehound
Here is a Myrm for PvE, which is fairly simple to fly. The reactive armor hardener together with EANM II and nano pump rig provides enough tank without changing fittings. It even has got some salvage drones if you fancy (or get some spare hobgoblins instead). There is plenty of PG left and you should not have a fitting problem. If you have CPU problems when fitting then get the slight cheaper T1 Omni. Tracking Links. All it then needs is ammo.

[Myrmidon, PvE Railguns + AB]

Damage Control II
Medium Armor Repairer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Processor Overclocking Unit I
Medium Drone Control Range Augmentor I

Hammerhead II x5
Hobgoblin II x5
Garde II x4
Salvage Drone I x5

Know that there is a particular 10-part storyline mission with many battleships in the 10th part. If you are having a problem with those then use Ogres and kite (do not sit there with sentries and get smashed up by several battleships).

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ronaldo Miltonian
24th Imperial Crusade
Amarr Empire
#18 - 2013-07-25 21:36:22 UTC
Thanks Whitehound.
Bigg Gun
T.I.E. Inc.
#19 - 2013-07-26 04:51:52 UTC
use a gila, carry both sentries and heavies, passive shield tank it. Put an AB so you can speed tank as well, put a rocket launcher or something to keep the aggro on you as much as possible. Myrm for PVE is not the best choice
Morrigan LeSante
Perkone
Caldari State
#20 - 2013-07-26 06:48:50 UTC  |  Edited by: Morrigan LeSante
Finally not on a phone so I can paste P

This is one I have lying about in my hanger


[Myrmidon]
Drone Link Augmentor II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II

Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
M51 Iterative Shield Regenerator
Experimental 10MN Afterburner I

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Beta Reactor Control: Shield Power Relay I


Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Bouncer II, 4i
Hammerhead II, 5i
Hobgoblin II, 5i
Warrior II, 5i


Did the job ok for random low sec anoms and abusing level 2/3s pretty good iirc. Hardeners to taste along with drones. Never tried it in L4s, there's better stuff for that. If its something I used more often I'd probably trade the guns/do something because they're basically worthless. It could be improved, it's a hodgepodge fit from before the thing could use sentries but its a starter and did well enough just using mediums in low sec anoms so I was quite happy with the performance. Optimal? Hell no. Was fun though.
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