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Player Features and Ideas Discussion

 
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Space barbies and ship painting

Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1 - 2013-07-24 01:00:01 UTC
Hey everyone; I have a few ideas I came up with, adn I'm curious to get some feedback on them (good, bad, meh, I'm just looking for feedback)

1. The NEX store could be heavily implemented; many new pieces of clothing, accessories, tattoos, and hairstyles will be available for Aurum. Additionally, there could be a system for ship customization. There would be 4 different ship customization tools:

Small Hull Customization License,
Medium Hull Customization License,
Large Hull Customization License,
X-Large Hull Customization License.

Each would be used for different classes of ships:

Small: Shuttle, Rookie Ship, Frigate, Destroyer;
Medium: Cruiser, Mining Barge, Industrial;
Large: Battleship, Freighter, Industrial Command Ship;
X-Large: Capital Industrial Ship, Carrier, Dreadnought, Supercarrier, Titan.

Each category includes all tech II and III variations of the respective hulls. The lore explanation for these "licenses" will be that CONCORD requires pilots to register customized hulls. These will be able to be put up on the EVE market for ISK after being purchased in the NEX. However, they will only function as the scheme they are used to create after one use. They could be used as an implant, like the "Genolution 'Auroral AU-79" implant, which is replaced in the event of the capsuleer being podded, with the exception of being able to be safely removed. Each type of the license would use a different slot, and any ship falling under the class of one of the implants would have its scheme changed accordingly.

2. The ship customization menu could function much like the character customization menu; you could select a base hull color/pattern, such as "Amarr", "Caldari", "Gallente", or "Minmatar", as well as pirate factions "Sansha", "Serpentis", "Angel Cartel", "Guristas", and "Blood Raider". Additionally, "SoCT", "Talocan", "Sleeper" and "Jove" schemes could be used. Faction Navy schemes could also be implemented. The next step would be to select details and colors for those respective details: for instance, stripes, or other marks, or simply none, and the choice of a number of colors, similar to the eye or hair colors available for character creation. Next, you would be able to choose your ship's trail color: this requires no explanation. Also, you may have the option of adding "Battle Scars" such as weapon marks, scratches, small holes, or other marks. Finally, the addition of the ship's name, Corporation, and Alliance logo could be added to the hull. This would be the only changing aspect of the custom hull, and would change depending on the capsuleer's corporation or alliance, as well as the ship's name. In the end, each "used" license could be put up in the contracts so that others may use them.

3. The next step would be to give more freedom to the player's avatar; give more customization to the captain's quarters; be able to change the style or size by upgrading, add different furniture, change the layout, etc. All new features would be bought through the NEX. Next, the infamous "Door" could finally open; players could interact with each others' avatars in a station "plaza", where other places could be included as well. They could start private conversations, play some sorts of games (chess, checkers, etc. with an EVE makeover), duel with pistols of some sort (you are a clone, after all), gamble, watch movies, and other activities. Additionally, each agent could be interacted with in their own room, as opposed to simply opening a conversation window in your hangar. Corporation headquarters or offices could be actual offices that only corporation members could enter, as well: customization could be used in these rooms as well, depending on the corporation's member limit, and could be further customized by the CEO, like the CQ. Players would be able to enter each others' quarters per invitation, as well, as a form of "showing off". Other activities may be implemented here.

4. Another idea: to cater to a wider audience without ruining the game, you could walk around in the stations no matter what your subscription status was, but to fly any ship and move through space, you would have to have your "Pilot License" in order. If you pay, just like we have for 10 years, the game will be no different. However, players with inactive accounts will be able to roam in stations, talk, and show off. However, the player will be able to do nothing related to trading, giving ISK, contracts, refining, production, or any form of P.I. The player will, effectively, have no way of making ISK or producing goods for capsuleers. On the other hand, the NEX will be open just the same, so they may customize their character, quarters, or offices, and create custom hull schemes for fun. Any activity inside of the station will be free to do, but they may not enter space without an active "Pilot License"; this is an effective lore explanation for the system as well.

Any feedback is appreciated; I'm just submitting some ideas, and thanks for listening!
Travasty Space
Pilots of Epic
#2 - 2013-07-24 01:24:42 UTC
I like #1, #2 seems like a constant theme for stations, #3 not so sure.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#3 - 2013-07-24 03:24:59 UTC
Love these ideas! Especially #3... Hopefully CCP gets around to this some day. Maybe include betting on duels and games?


+1
Shereza
Center for Advanced Studies
Gallente Federation
#4 - 2013-07-24 04:30:23 UTC
I actually kinda like #4, but it might be something to consider that players in such an unpaid state could still acquire PLEXes, and only PLEXes, via trades, market purchases, or contracts. This way if they decide at a later date to start playing "the real game" again they can do so with minimal muss and fuss. It would also allow CCP to drop the "hours for PLEX" rigamarole.

Frankly, I'd rather see it set up so that they could engage in full, unrestricted trading while still being forced to remain in a station, but I know that many if not most people would just cluster up in Jita 4-4 before their account(s) expire, trade all day in there, and cause the cluster population to get so massive that it would cause a black hole to form in the server room. Twisted
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2013-07-24 06:00:00 UTC
Issue with #1/#2: These licenses shouldn't be like the God Pod Implant. If you lose your ship you have to buy a new one. If you don't make these items destructible prices will nosedive and everyone will be flying around in fancy paint job ships. If everyone has fancy paint jobs you may as well keep it where no one has fancy paint jobs. It just won't be special or have consequences for losing your ship. Relevant link: link

Also, why have licenses when you can just sell individual skins of different sizes? No to any other ship skin beside different corps of a race. If you allow pirate and other ship skins a Gila and a Gurristas Moa will look the exact same. You still have to have some limits like a not allowing a Kaalakiota Osprey which would look the same as an Etana.

#3: So long as attacking someone is non-consensual and if I kill them they are essentially podded we have a winner. No more hiding in station for you.

#4: Really pointless. "You can walk around, but not do anything". Why waste Dev resources on this when there are so many other issues with Eve?
Ix Method
Doomheim
#6 - 2013-07-24 08:57:47 UTC
Unless I can have an InterBus Sin you can go away. If I can have an Interbus Sin +10000000

Travelling at the speed of love.

Maldiro Selkurk
Radiation Sickness
#7 - 2013-07-24 16:57:34 UTC  |  Edited by: Maldiro Selkurk
deleted

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#8 - 2013-07-24 17:01:55 UTC
NO

Increases server strain significantly.

This game is already a horse with a broken leg and in need of being put down, wasting programming time on something like this with the games core structure in shambles makes no sense.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Jerick Ludhowe
Internet Tuff Guys
#9 - 2013-07-24 17:41:49 UTC
Maldiro Selkurk wrote:


This game is already a horse with a broken leg and in need of being put down, wasting programming time on something like this with the games core structure in shambles makes no sense.


wtf?

"core structure in shambles" huh?
Nikk Narrel
Moonlit Bonsai
#10 - 2013-07-24 17:48:23 UTC  |  Edited by: Nikk Narrel
Jerick Ludhowe wrote:
Maldiro Selkurk wrote:


This game is already a horse with a broken leg and in need of being put down, wasting programming time on something like this with the games core structure in shambles makes no sense.


wtf?

"core structure in shambles" huh?

Regarding the paint jobs for ships part:
Actually, the server would have little to no additional load on it, from this.

The client, on the other hand, would need to have new skins for every paint option in the game. The client would be the aspect burdened with displaying these things.

The server? Ship type XXXXX, orientation YYYYY Speed ZZZZZZZ

Nothing it is not already doing.
Pinaculus
Aliastra
Gallente Federation
#11 - 2013-07-25 13:58:49 UTC
I'm not sure what ship-skins would do to client load, but I still see WiS as a lot of wasted time and resources that should be turned into something useful. Currently, we have a Captain's Quarters and that's that. Why can we not customize these quarters, enlarge them, and invite other people into them?

That's pretty much a copy/paste of other MMO Housing systems, and would go over pretty well with many people as something else to do in this "Sandbox" that doesn't involve shooting stuff or looking at spreadsheets.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Phoenix Jones
Small-Arms Fire
#12 - 2013-07-25 14:42:34 UTC
I did not read this thread at all.

+1.

Yaay!!!!

Shereza
Center for Advanced Studies
Gallente Federation
#13 - 2013-07-25 19:00:13 UTC
Nikk Narrel wrote:
Jerick Ludhowe wrote:
Maldiro Selkurk wrote:


This game is already a horse with a broken leg and in need of being put down, wasting programming time on something like this with the games core structure in shambles makes no sense.


wtf?

"core structure in shambles" huh?

Regarding the paint jobs for ships part:
Actually, the server would have little to no additional load on it, from this.

The client, on the other hand, would need to have new skins for every paint option in the game. The client would be the aspect burdened with displaying these things.

The server? Ship type XXXXX, orientation YYYYY Speed ZZZZZZZ

Nothing it is not already doing.


Server load and client/server communications would take a hit due to having to manage a few extra new variables, but it shouldn't be too much in the grand scheme of things.

As for client load and client size if CCP went with skin compositing where each ship skin was made up of two or more smaller pieces that are combined by the client and saved either solely into memory or into, for all intents and purposes, temporary local files it would significantly cut down on the drive space needed to store the new art assets for a nominal, "one time" (per combination) increase in CPU/GPU usage.

It's not an ideal solution though, and based on issues with the dominix's skin post-Trinity and how long it took them to correct the art where some of skin was "crooked" compared to its bilateral counterpart there would definitely be teething issues, but it might be worth consideration.