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EVE New Citizens Q&A

 
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Goal Setting in EVE

Author
Hieronymus Fear
Royal Amarr Institute
Amarr Empire
#1 - 2013-07-24 00:15:06 UTC
Hi there, new to the game and enjoying it so far, been wondering what people's thoughts were on what to aim for in EVE. Is it best to have a tangible goal to work towards? I'm set on getting myself an Exhumer, so have been getting into increasingly lowsec mining while building skills towards industry/mining etc. with that in mind. Am I being too narrow minded or is that kind of focus needed to be effective?
Anti-social Tendencies
Society for Miner Education
#2 - 2013-07-24 00:36:57 UTC
Hieronymus Fear wrote:
Hi there, new to the game and enjoying it so far, been wondering what people's thoughts were on what to aim for in EVE. Is it best to have a tangible goal to work towards? I'm set on getting myself an Exhumer, so have been getting into increasingly lowsec mining while building skills towards industry/mining etc. with that in mind. Am I being too narrow minded or is that kind of focus needed to be effective?


Everyone is different, but I think that the best goal is to find a corp that you enjoy. Eve is enjoyed the most when the experience is shared.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Lia Danna
Perkone
Caldari State
#3 - 2013-07-24 00:39:22 UTC  |  Edited by: Lia Danna
It is important to have goals, but since you're a newbie, I would strongly recommend you take a month or so to figure out what you really want to do in eve. If one day, you decide, for example, you want to go run level one security mission instead of mine, but realize you need some basic combat skills to do them, don't feel boxed in by your plan; it only takes a few days to get combat skills to levels II & III, which is good enough to run level one missions.

So yes, have a goal, and focus your training accordingly, but also realize that your goals will change as you evolve as a player; that isn't a bad thing.
Hieronymus Fear
Royal Amarr Institute
Amarr Empire
#4 - 2013-07-24 00:53:43 UTC
Lia Danna wrote:
It is important to have goals, but since you're a newbie, I would strongly recommend you take a month or so to figure out what you really want to do in eve. If one day, you decide, for example, you want to go run level one security mission instead of mine, but realize you need some basic combat skills to do them, don't feel boxed in by your plan; it only takes a few days to get combat skills to levels II & III, which is good enough to run level one missions.

So yes, have a goal, and focus your training accordingly, but also realize that your goals will change as you evolve as a player; that isn't a bad thing.


Thanks! I've been trying to level my navigation, drone and gunnery skills on the side so I'm not useless for combat, just getting those to level 3 in between the mining specific skills. I find the amount of options in EVE almost overwhelming, like walking into a well-stocked book store, and need to keep my focus or I'll just freak out and hide in a corner.
Seraph Essael
Air
The Initiative.
#5 - 2013-07-24 01:00:20 UTC
EvE is a sandbox. It might sound stupid, but do whatever you want. If you find yourself wanting to be a jack of all trades/master of none then train everything left right and centre. If you want to bottle neck your skills into a few things, then do that. Or if you want to be focused, find out what skills you are going to need in advance and hone them.

As stated above, it is important to have goals. I myself have three long term goals, two tie in with one another and the third (Collecting all sub capital ships) is more of a hobby within a hobby. These three long term goals will keep me going for a while, but I also have short(er) goals also. For example, I like exploration to make ISK, so I'm currently skilling for a Tengu so I can run lowsec sites (I'm aware that I can run sites in lowsec in something other than a Tengu, but I like the ship).

EvE is all about finding out what you like, setting goals, and accomplishing them goals. It is a sandbox with many things to do. You just have to find your niche.

Half the fun is getting there.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#6 - 2013-07-24 01:22:39 UTC
I suggest avoiding specialization. It's possible to know what you want, pursue it, skill for it, and be perfectly happy as a 'young' specialist. But from what I've seen, it's most common to see your rudder shift right and left as each month passes.

Where one day you want to mine, you might discover(accurately) that it's not the best income source, and want to trade or haul or explore instead. Then the next month you wish you were more combat-involved, do some missioning, and you'll see that your combat skills are hardly rounded. Then the next month you get into a corp who's in wars, and you want to be part of it, so you angle with confidence towards logistics cruisers. And then a patch happens, shifting the flavor-of-the-month, and affecting your training drastically. And then suddenly flying tackle in a T2 frigate looks really fun.

Actually, that's the story of my first half-year of Eve.

Here's the take away: Skill toward 'the now.' Plan on your plans falling apart. Don't go all in toward somthing that's farther than a month away. Pluck the low-hanging fruit: skill trains that take less than a day. Don't go higher unless it's a multi-applicable pre-req, or really important.

Bare in mind that specialization yields MILD benefits. With 10 days training, your skills grant you a benefit of '10X,' where continuing to train for 30 days will grant you a benefit of '15X.' Diminishing returns, in other words.

So be prepared to be versatile and responsive toward what engages you. Don't commit too much.

Except for this commitment: Join a corp. This game becomes a real drag when you're playing it alone.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2013-07-24 03:37:04 UTC
focus is easy to decide on
and hard to stick to

because eve has so much to do, and so many skills to train

mining is a nice short term focus
refining as well makes it a medium term plan

if your thinking of moving into manufacturing, id suggest you do a lot research and reading
before you train a single 'making things' skill

research the market, see what sells & how frequently it sells
read the guides on making stuff
then look at the costs involved in making the things you think you will end up making

if you plan on using hi-sec station slots, expect very long delays between placing jobs & collecting the completed shineys
if you plan on using lo-sec station slots, practice getting in & out of lo-sec now, not later with a cargo hold full of free isk for the gate-camp
if you plan on using your own POS, do more research and guide reading, to familiarise yourself with the pitfalls and costs.
Lost Greybeard
Drunken Yordles
#8 - 2013-07-24 08:12:06 UTC
Picking a ship you want to fly and then tailoring your skills, income-generating activities, etc around obtaining (and replacing when it's blown up) that ship is a completely legitimate way to go, and it's how a lot of newer players do it.

Another way is to pick an activity and then train/practice flying in every aspect of it. For instance, you're wanting to mine, so you might try low-sec, try hauling for another miner, try running a guard gang on a mining fleet, and so on. This tends to give you a lot broader set of things to do, which is why characters that are a little older tend to like it... discovering something new to do is more fun once you have all the basics under your belt.

The main thing to remember either way is that there is no such thing as being committed to a path. Even if you're half-way through training a skill when you decide you're done with this and want to train PvP instead, you lose nothing by dropping what you're doing and trying the other thing. Focus is a tool for your own amusement, it's not mandatory and you shouldn't deny yourself something that looks interesting just because you feel committed to your current path.
Ned Taggart
University of Caille
Gallente Federation
#9 - 2013-07-24 20:22:00 UTC
Working towards a ship and fittings is a great goal.

That said, however, I would caution you about flying a shiney new whatever because you are going to lose it. I would hate to see you work towards it, then spending 30% of your bank fitting it out only to lose it before it earns enough to replace itself.
Gallastian Khanid
Hedion University
Amarr Empire
#10 - 2013-07-25 08:25:05 UTC
I'd suggest finding people to play with ASAP. Eve gets boring solo unless you understand the game on a deep level. Decent new player corporations are(Google these to find out more):

Red Vs Blue
Eve University
Brave Newbies Incorporated

Read about these options and see if one is a good fit for you. Keep in mind you can move on to a more serious corporation from any of those three quite easily.
Praxis Ginimic
The Scope
Gallente Federation
#11 - 2013-07-25 08:38:16 UTC
People with tangible goals, such as ships, get screwed over every patch. Instead find a less tangible goal. Try to introduce content instead of finding a way to participate in CCP's content. That way your skill plan, ship choice, the space you fly in, etc isn't confined by your goals. This is much more difficult, intellectually, then seting a goal of say "orca pilot" but in the long run it is much more rewarding. In the mean time I would suggest that you train all the things to 2 or 3 so you can dabble until you decide what type of ships you want to fly and in what situation. This also gives you an easy route to cross training later on.
Catastrophe Bloom
The Scope
Gallente Federation
#12 - 2013-07-25 13:38:41 UTC
It's funny, because in life I'm a fairly focused person. I can pick a goal, and work toward it with little worry about distraction.

Here, in EvE, it's the opposite. I've played EvE now for...I think about 37 days? Something like that. When I first started I told myself "Find out what interests you and train toward it." The trouble is, there's a hell of a lot of interesting things to do in EvE.

Being new, I don't have a basis for comparison - what will I like? What will be fun for ME? What can I see myself enjoying? Dunno - but all of it requires different skill training focuses. I let go of my sniper-rifle focus and picked up a sawed-off shotgun. Boom! I'm scattering my skills all over the darned place, experimenting, seeing what tasks I actually enjoy rather than locking myself into a role. For now.

I'm doing some mining. Some exploring. Some missions. Some Planetary Interaction. And I'm having fun, jumping from task to task like a monkey on a sugar high. This is okay, for now. Sure, I'm not "minmaxing", sure I could be "gimping" my focus to do things well, but I need to find what I like, and in EvE that is going to take time. And could change, at any time. Oooh! Shiny!

I can do a number of things to a degree that gives me an idea of how they will be, later in the game. I can do nothing well. A Jill-of-all-trades, so to speak. I give myself three months - three months of unfocused "ooh, this looks interesting....ah, let's give this a try...." before I have a better idea of where I see myself settling in. And at that point, I can always change my mind knowing that I have at least a basic level of skill in other areas.

One thing though - no matter what you decide to do, no matter what interests you, some skills I have found are nearly universal. The core skills, the ones that make your array of ships function with any degree of competency. Go to the certificates, hunt down the core skills, and train them up at least a little. They draw attention away from the shiny tasks and fun you can have out there in the universe, but without them you're crippling your usefulness and fun.
Paul Otichoda
Perkone
Caldari State
#13 - 2013-07-25 14:01:46 UTC
Personally I find it hard to focus in eve due to all the things I can do however you can divide it into three areas

Shooting (PVE and PVP)
Industry (Mining, Building, PI and trading)
Exploration (scanning etc)

Exploration really isn't a full career option I feel for a new player. The best stuff is in low and null sec and you don't want to go there intially and often its hard to find the sites and get all the loot.

For the most part pvp and pve skills compliment each other heavily (apart from the Ewar skills) since you do want to kill the enemy faster. Missioning can be used to support pvp activities.

Industry is an odd won. some of it like Planetary interaction and trading can be done with a little SP and so can be done on the side. Others like mining and hi end manufacturing is highly skill intensive.

At present I'm doing all three to some extent. trying to get into pvp while using mining/manufacturing to support it and exploration to change it up.
Ryder 'ook
University of Caille
Gallente Federation
#14 - 2013-07-25 14:41:41 UTC
It is probably important to try out some things first (tutorials) and then concentrate on one or a very few areas.
With more experience and Character age (=SP) you can branch out and explore different areas.

What do you want to do? - Shoot things (1) or get rich (2)?

If 1, do you want to shoot NPCs or other players?
If 2, do you want to sell things, transport things, or build things?

Answer those questions and then branch further...


Don't try to do everything right now. Later is always time for different things, concentrate on what you want to do in the near future!


Cheers, Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

Nick Starkey
Native Freshfood
Minmatar Republic
#15 - 2013-07-25 15:47:30 UTC  |  Edited by: Nick Starkey
I am playing for 2 months and what I did so far was try out a little bit of everything. Skill training increases exponentially with higher ranks, so my advice is don't train a skill to V unless you like that particular activity, and decided to stick with it. For example, you can train like 10 skills from level 1-3 with the time it takes to take a single skill from 4 to 5. There is no wasted SP, as long as you enjoy what you're doing. Even if later on you don't like that particular area you trained, you won't feel bad because you only used up a couple hours of training anyway, wich is nothing in the grand scheme of things and with some remaps/implants later on. Big smile

Also, before you level up a skill ask yourself:
a) is it worth the time? Under 8 hrs or so they aren't a big deal.
b) could I get a better profit/fun leveling up other skills during the same time?

There are some 'core' skills that most people will level up one time or another, though, like engineering, electronics, spaceship command, navigation for combat etc.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker