These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Is there room for more ships in the Venture line?

Author
PhatController
Deep Core Mining Inc.
Caldari State
#1 - 2013-07-23 13:23:48 UTC
After flying the Venture for sometime in null sec, I feel I've outgrown it but there isn't really an upgrade path for this role. Sure there are mining barges, and I can do fly them but they are a quite different ship.

Is there a place for a better venture, maybe destroyer or cruiser sized with high skills requirements?

Was thinking 3-4 miners slots with bonus's to achieve around 750-800m3 yield so as not to step on mining barges toes, maybe an extra mid or low slot and a 20m3 drone bay? Up the ore bay to 7500-10,00m3. Keeping the +2 warp str would be pretty important to keep inline with the role of this ship.

While there at it, why not add a "Miner II" style ice miner and make the venture mine ice as well. I'm guessing this hasn't been done so far due to the huge size of ice, but maybe someone can think of a workaround for this? (100m3 "Ice Fragments" that later get refined together into normal 1000m3 size ice blocks?)

Feel free to rant troll and tear me apart, but I'm sure there is someone else out there that thinks this line of ships needs to continue.
Anthar Thebess
#2 - 2013-07-23 13:41:03 UTC
I like the idea.
More ninja miners in null - means more fun ;)
Alundil
Rolled Out
#3 - 2013-07-23 14:11:20 UTC
A Venture that can fit a large "Holographic Screen".

It could be called the "Ad-Vendure"

I'm right behind you

Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2013-07-23 14:46:48 UTC
What you ask kind of violates the point of tiericide and goes back to the old system of higher skill req ships being just plain better.

Perhaps there is room for more ships on the "mining frigate" skill, but they would need different roles.

My first gut is to do the same thing that was done with barges--- one for yield, one for tank, one for capacity. Arguments could be made for a lineup specialized for different materials too, Ore, Ice, Gas.

My second is the thought of an entire industial lineup in the ORE series, with frigates mirroring barges and exhumers, and the Ore Industrial skill gaining Small/Fast Big/Slow pair of industrials similar to the factional ones, and maybe a battlecruiser sized ship specialized in Foreman Links and miner defense (remote rep, maybe drone combat bonuses)
PhatController
Deep Core Mining Inc.
Caldari State
#5 - 2013-07-23 15:11:04 UTC
Mike Voidstar wrote:
What you ask kind of violates the point of tiericide and goes back to the old system of higher skill req ships being just plain better.

Perhaps there is room for more ships on the "mining frigate" skill, but they would need different roles.

My first gut is to do the same thing that was done with barges--- one for yield, one for tank, one for capacity. Arguments could be made for a lineup specialized for different materials too, Ore, Ice, Gas.

My second is the thought of an entire industial lineup in the ORE series, with frigates mirroring barges and exhumers, and the Ore Industrial skill gaining Small/Fast Big/Slow pair of industrials similar to the factional ones, and maybe a battlecruiser sized ship specialized in Foreman Links and miner defense (remote rep, maybe drone combat bonuses)


I don't agree with your point about tericide, that refers to ships of the same size, eg different teir frigates. I'm referring to a different hull size venture, eg a frigate compared to a cruiser.
Mike Voidstar
Voidstar Free Flight Foundation
#6 - 2013-07-23 15:50:45 UTC
You are asking for bigger hulls on the same skill. That skill is, if I recall, Mining Frigate. You want these bigger, and presumably better, hulls to only be available at higher skill req. That used to be called tiers.

Your upgrade path for the frigate is indeed barges, exhumers, orca, Rorqual. Within the combat lines, Frigates fly significantly differently from the larger classes too.

I agree there is room, and on 2 different skills: Mining Frigate (expand to match roles on barge and exhumer lines), and larger hulls on the ORE industrial line for non-mining specific ORE ships, especially a Battlecruiser style foreman link ship, and possibly some specialty role haulers, though the racial lines cover this pretty well. I could see an argument for a destroyer sized industrial security ship, possibly specializing in disruptive Ewar rather than firepower to give the miners time to escape. I can also see an opening for a logi cruiser with bonuses to hull repair.
Silivar Karkun
Doomheim
#7 - 2013-07-23 16:39:06 UTC  |  Edited by: Silivar Karkun
i seem that theres more sense to add a T2 venture, something like a real "covert miner":

-improved hold, like 1500 m3 more

-mining frigate bonuses: same as the venture

-ship bonuses: can mine ice and mercoxit now, improved yield and cycle time stacked to the others above (needs the creation of a non strip miner ice harvester module, something like another version of the mining laser)

-covert ops bonuses: same as the other covops ships, can fit covert ops cloaking device.

-2 rigs only, and 1 aditional utility slot (so it can use both a probe launcher and the cloak)
PhatController
Deep Core Mining Inc.
Caldari State
#8 - 2013-07-23 17:42:14 UTC
Mike, one would assume a new skill, like Mining Crusier for example would be added as a requirement. A tech 2 venture could also work.
Syrias Bizniz
some random local shitlords
#9 - 2013-07-23 17:56:19 UTC
Just random idea, ...


How about a t2 venture with even better gas bonuses and 1 production slot for drugs?
Arya Regnar
Darwins Right Hand
#10 - 2013-07-23 18:47:04 UTC
If it goes bigger it needs to lose the warp strength bonus.

EvE-Mail me if you need anything.

PhatController
Deep Core Mining Inc.
Caldari State
#11 - 2013-07-24 15:32:43 UTC
Arya Regnar wrote:
If it goes bigger it needs to lose the warp strength bonus.


Why's that, without it it almost kills the role of this ship.
Mike Voidstar
Voidstar Free Flight Foundation
#12 - 2013-07-24 16:19:20 UTC
PhatController wrote:
Mike, one would assume a new skill, like Mining Crusier for example would be added as a requirement. A tech 2 venture could also work.


Cruiser and Battleship sized ORE ships are covered under ORE Industrial and Barges. No need for yet more skills for a single ship. There is plenty of room for expansion within the skills that already exist.

If I was going to add a skill to the ORE line, it would be ORE Security. A line of combat ships with industrial/mining utility, huge structure, and designed to rely on damage controls and hull repair as their tanking strategy. Less of an assault capable line, more defensive and delaying than anything else.
Rayzilla Zaraki
Yin Jian Enterprises
#13 - 2013-07-24 16:23:14 UTC
Technically, the barges are Cruiser-sized since they fit medium gear.

But a destroyer-based variant as well as a T2 would be pretty cool.

I think the Venture line does need to be extended as it is a different play style from the barges, a little more player involvement with the smaller ships.

Gate campers are just Carebears with anger issues.

PhatController
Deep Core Mining Inc.
Caldari State
#14 - 2013-07-24 17:27:41 UTC
Mike Voidstar wrote:
PhatController wrote:
Mike, one would assume a new skill, like Mining Crusier for example would be added as a requirement. A tech 2 venture could also work.


Cruiser and Battleship sized ORE ships are covered under ORE Industrial and Barges. No need for yet more skills for a single ship. There is plenty of room for expansion within the skills that already exist.



I assume you have never flown both a venture in the role it was designed for. They are completely different ships designed for different purposes. As some have mentioned, a tech 2 variant of Venture would be another option, that would not require another skill.

As to the idea about the structure ships, it seems like an interesting idea, but what would the point be other then the lol's of structure tanking? Also ORE making offensive ships seems outside of their scope as a faction.
Silivar Karkun
Doomheim
#15 - 2013-07-24 18:49:36 UTC
about the idea of the destroyer sized hull. ORE is a non empire faction, so in certain terms you can say that they're like the pirate factions, with only frigate, cruiser and BS sized ships.

the venture covers the frigate size, the barges/exhumers and the noctis cover the cruisers while the orca covers the BS line (althought is more a support role and is considered "capital industrial").

ore is closer to sansha's nation in terms of ship lines, since they're the only non empire factions with capital ships(Rorqual and Revenant).

in the case CCP added BC and destroyer sized ships to the pirate factions, it would have sense to add destroyer and BC sized ships to ORE.

the destroyer and BC could have a different role for mining, right now we dont really need more mining ships, except of course a T2 Venture.

the destroyer and BC sized ships could be like "mini orcas" they would give fleet bonuses and would have smaller hangars, but should give some more variety for the pilot that cannot afford to get an orca yet. (they wouldnt have ship manteinance bay)



Mike Voidstar
Voidstar Free Flight Foundation
#16 - 2013-07-24 19:42:59 UTC
PhatController wrote:
Mike Voidstar wrote:
PhatController wrote:
Mike, one would assume a new skill, like Mining Crusier for example would be added as a requirement. A tech 2 venture could also work.


Cruiser and Battleship sized ORE ships are covered under ORE Industrial and Barges. No need for yet more skills for a single ship. There is plenty of room for expansion within the skills that already exist.



I assume you have never flown both a venture in the role it was designed for. They are completely different ships designed for different purposes. As some have mentioned, a tech 2 variant of Venture would be another option, that would not require another skill.

As to the idea about the structure ships, it seems like an interesting idea, but what would the point be other then the lol's of structure tanking? Also ORE making offensive ships seems outside of their scope as a faction.



I assume you have never flown a Frigate and then a Cruiser/Battlecruiser/Battleship before. Frigates of all types are vastly different from the heavier ships in their lineup, even when they have similar roles.

Yes, the venture is intended for mining in enemy territory, and has bonuses to help it with that. It's still at it's core an entry level miner, and that upgrade path leads through barges and then exhumers. The upgrade path to the "in enemy territory" part lies through taking someone else's territory and making it your own.

ORE is it's own space holding faction. There is no reason why it would not have combat ships of it's own to protect it's own interests. In context of the game, miners need protection. While the military ships of the 4 main empires fill these functions just fine, There is always room in a PvP game for more ways to shoot at people, and more things to get shot at in.

I don't see ORE producing front line combat ships, with it's focus on industry. Rather I see them fielding ships with industrial utility and built sturdy enough for combat use. As a unique niche I could see their Logi focusing on Structure rep, and their combat ships focusing on delaying, disrupting and outlasting attackers long enough for the Barges and Exhumers to make their escape. They are an industrial faction--- Their ships aren't meant to be relatively light and mobile assault craft intended for high performance in short bursts, but rather heavily overbuilt bricks that can weather the storm and hold a position. Also, yes... LOLs with structure tanking. Give some love to structure reps and bulkheads. I'd change the whole ORE line to this strategy of hull tanking.
Silivar Karkun
Doomheim
#17 - 2013-07-24 22:13:13 UTC
Mike Voidstar wrote:


ORE is it's own space holding faction. There is no reason why it would not have combat ships of it's own to protect it's own interests. In context of the game, miners need protection. While the military ships of the 4 main empires fill these functions just fine, There is always room in a PvP game for more ways to shoot at people, and more things to get shot at in.


they pay Mordu's Legion to keep them covered and they have their own defense fleets. no need to pull combat capable ships from a faction that focus entirely in industry.
supernova ranger
The End of Eternity
#18 - 2013-07-24 23:33:39 UTC
Silivar Karkun wrote:
i seem that theres more sense to add a T2 venture, something like a real "covert miner":

-improved hold, like 1500 m3 more

-mining frigate bonuses: same as the venture

-ship bonuses: can mine ice and mercoxit now, improved yield and cycle time stacked to the others above (needs the creation of a non strip miner ice harvester module, something like another version of the mining laser)

-covert ops bonuses: same as the other covops ships, can fit covert ops cloaking device.

-2 rigs only, and 1 aditional utility slot (so it can use both a probe launcher and the cloak)


Never gonna happen - trolls like easy targets too much
Anthar Thebess
#19 - 2013-07-25 07:26:04 UTC
Well im missing whole line of ORE ships.
It will be nice to have some combat capable ships that base on the ORE skills.
Constapatris
Hedion University
Amarr Empire
#20 - 2013-07-25 10:25:34 UTC
PhatController wrote:
Arya Regnar wrote:
If it goes bigger it needs to lose the warp strength bonus.


Why's that, without it it almost kills the role of this ship.


Pretty much the only way to kill a venture is multiple warp disruptors, bubbles or to blap it (which is how you usually kill a venture). If you have a cruiser sized hull, which will have more EHP, you wont be able to blap it, making it near-impossible to kill.
12Next page