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Zombie Rigging

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2013-07-24 15:06:10 UTC  |  Edited by: Nikk Narrel
You managed to get the corpse of a highly skilled pilot.
It has implants, and the player is out at least 100 million to replace due to clone costs and implants.

Now, with the zombie rigging skill, you can take one of the corpses previous skills, and have your ship use that value instead of your own.

Example: You are flying a battleship, let's say a Raven. You have Caldari BS to level 3.
You manage to obtain a corpse that had Caldari BS to level 5.

It could take you over 50 days to train that to level 5, but if you rig this corpse into the hull, you can hardwire the skill into the ship itself.

That one hull will still use all of your other skills, but will always use the Zombie Rigged corpse's skill for Caldari Battleship at level 5.

As with any rigging, rigs cannot be removed intact, and are destroyed by the attempt. For this type, the corpse is also lost.

Clarifications, as seen needed so far:
You have to be able to fly the ship already.

This is intended to improve skills you already have, not give you brand new ones entirely.
You must at least have the skill injected. That means you must meet all the prerequisites for it's use as well.

It only applies, like any rig, when you are flying that ship.
(Or like an implant only helps when that clone is active, same concept I guess)

Oh, and in case anyone forgot, this would eat a rig slot too, WITH a possibly high calibration cost.
Even a titan may have three rig slots, but only 400 calibration points.
A rig this useful could use 300 to 350 reasonably, leaving only enough room for a relatively minor second rig.
Shiera Kuni
Electric Machete
#2 - 2013-07-24 15:09:53 UTC
I KNEW there was a reason the Reavers strapped corpses to their hull outside of decoration purposes! Also, wouldn't strapping corpse with level 5 Caldari Battleships to your hull while you have level 3 give you an overall bonus equivalent to level 8 Caldari Battleships? Blink

CCP Falcon:  This thread is terrible.

Systems Online
The Scope
Gallente Federation
#3 - 2013-07-24 15:10:02 UTC
Nikk Narrel wrote:
You managed to get the corpse of a highly skilled pilot.
It has implants, and the player is out at least 100 million to replace due to clone costs and implants.

Now, with the zombie rigging skill, you can take one of the corpses previous skills, and have your ship use that value instead of your own.

Example: You are flying a battleship, let's say a Raven. You have Caldari BS to level 3.
You manage to obtain a corpse that had Caldari BS to level 5.

It could take you over 50 days to train that to level 5, but if you rig this corpse into the hull, you can hardwire the skill into the ship itself.

That one hull will still use all of your other skills, but will always use the Zombie Rigged corpse's skill for Caldari Battleship at level 5.

As with any rigging, rigs cannot be removed intact, and are destroyed by the attempt. For this type, the corpse is also lost.



Vet with 150m sp: self destruct, self destruct, self destruct. get a bunch of newbie characters, tadaa, titan pilots for the price of a clone.

No. Pilots need to train skills to fly ships.
Nikk Narrel
Moonlit Bonsai
#4 - 2013-07-24 15:26:26 UTC
Systems Online wrote:
Nikk Narrel wrote:
You managed to get the corpse of a highly skilled pilot.
It has implants, and the player is out at least 100 million to replace due to clone costs and implants.

Now, with the zombie rigging skill, you can take one of the corpses previous skills, and have your ship use that value instead of your own.

Example: You are flying a battleship, let's say a Raven. You have Caldari BS to level 3.
You manage to obtain a corpse that had Caldari BS to level 5.

It could take you over 50 days to train that to level 5, but if you rig this corpse into the hull, you can hardwire the skill into the ship itself.

That one hull will still use all of your other skills, but will always use the Zombie Rigged corpse's skill for Caldari Battleship at level 5.

As with any rigging, rigs cannot be removed intact, and are destroyed by the attempt. For this type, the corpse is also lost.



Vet with 150m sp: self destruct, self destruct, self destruct. get a bunch of newbie characters, tadaa, titan pilots for the price of a clone.

No. Pilots need to train skills to fly ships.

Wow... just wow.

Ok, stating the obvious, as perhaps obvious can be misleading to some.

You have to be able to fly the ship already.
(The example used a player already able to get into a Raven. If this gave someone a free pass to use ships they otherwise could not pilot, that would have been the example instead, since that would have been a far more dramatic benefit to demonstrate!)
Nikk Narrel
Moonlit Bonsai
#5 - 2013-07-24 15:29:59 UTC
Shiera Kuni wrote:
I KNEW there was a reason the Reavers strapped corpses to their hull outside of decoration purposes! Also, wouldn't strapping corpse with level 5 Caldari Battleships to your hull while you have level 3 give you an overall bonus equivalent to level 8 Caldari Battleships? Blink

Nope, you are substituting the zombie rig experience level for your own, not adding it cumulatively.

Now, if you had no skill in an ability, you would probably find it more practical to train to level 1 rather than waste an otherwise expensive zombie rig for something you could already do cheaply.

This is intended to improve skills you already have, not give you brand new ones entirely.
Fasturian Icildentirf
Malevelon Roe Industries
Convocation of Empyreans
#6 - 2013-07-24 15:31:34 UTC
I was hoping someone was suggesting they make it possible to decorate the outside of your ship with corpses.

On the other hand it would be cool if overriding your own skill and knowledge with patterns derived from a corpse would cause identity issues. Though I am not sure how they would incorporate the mental problems in the game, and without such an interesting drawback it might be problematic.

From a lore perspective though doesn't the brain undergo rapid destructive scanning in the event of clone activation? At least that was how it was described once with capsuleer technology. If there is something left behind wouldn't it be far safer to try to sift through what's left of an enemy's brain for intel as opposed to incorporating trace patterns into you own consciousness.

Would it be cool if you could get randomly determined fragments of in game information from a corpse?

Q: What does IT humor have in common with a classical star schema? A: They are both highly denormalized. 

Astroniomix
School of Applied Knowledge
Caldari State
#7 - 2013-07-24 15:39:08 UTC
Nick you've been coming up with a number of bad ideas lately. Have you been drinking?
Rayzilla Zaraki
Yin Jian Enterprises
#8 - 2013-07-24 16:25:50 UTC
So long as this means brain eating, I'm in.

Gate campers are just Carebears with anger issues.

Nikk Narrel
Moonlit Bonsai
#9 - 2013-07-24 16:40:52 UTC
Astroniomix wrote:
Nick you've been coming up with a number of bad ideas lately. Have you been drinking?

Not nearly enough, it seems.

The biggest obstacle my ideas seem to meet is perception.

I know my ideas would work, but I am perhaps the worst person to do public relations about them.
(The same difference in the way I think tends to make me an awful spokesperson)

In some cases, people would need to see the ideas working before they could believe them. Lucky for me this is not such an obstacle in real life, lol!

Big smile
Mary Annabelle
Moonlit Bonsai
#10 - 2013-07-24 16:47:22 UTC
Nikk Narrel wrote:
I know my ideas would work, but I am perhaps the worst person to do public relations about them.
(The same difference in the way I think tends to make me an awful spokesperson)

Both parts of this statement are facts.

And while I can't explain the way he thinks, I can sometimes do a better job explaining what he is trying to do.

This idea is basically giving a specific ship an implant.
It dies with the ship, and cannot be transferred, just like a jump clone's implants.

That will be some ISK for my services as spokesmodel, TYVM!

Cool
Maldiro Selkurk
Radiation Sickness
#11 - 2013-07-24 17:07:41 UTC
go buy a bazaar pilot if you your current pilot isnt getting the job done for you, or wait and skill up till it passes muster.

Not, just no, but emphatically NO !!!!

-1

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Nikk Narrel
Moonlit Bonsai
#12 - 2013-07-24 17:17:58 UTC
Maldiro Selkurk wrote:
go buy a bazaar pilot if you your current pilot isnt getting the job done for you, or wait and skill up till it passes muster.

Not, just no, but emphatically NO !!!!

-1

That suggestion does not compare to the OP using any obvious logic.

No new skills are being granted, it is certainly not cost effective to the "donor", and it's use is limited to a single ship, not useful on any others of the same model.

You must at least have the skill injected. That means you must meet all the prerequisites for it's use as well.

It only applies, like any rig, when you are flying that ship.
(Or like an implant only helps when that clone is active, same concept I guess)

This is a limited use benefit, that creates an incentive to hunt pilots who might have better skills than you do.
Nikk Narrel
Moonlit Bonsai
#13 - 2013-07-24 17:43:38 UTC
Updated the OP with a few clarifications.

It helps when people point out how these things are so easily misunderstood.

Big smile
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-07-24 18:00:51 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Inject titan or jump freighter skill, ask corpmates for corpse with lvl 5 (or buy it in contracts), save yourself over 2 months of training.
No it wouldnt be abused that way at all, right?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Nikk Narrel
Moonlit Bonsai
#15 - 2013-07-24 18:26:32 UTC
Kirimeena D'Zbrkesbris wrote:
Inject titan or jump freighter skill, ask corpmates for corpse with lvl 5 (or buy it in contracts), save yourself over 2 months of training.
No it wouldnt be abused that way at all, right?

Well gee, let's do some math.

Say you have a new character. You want to train for this titan, and you will be using that amazing shortcut.

The prerequisites for injecting that skill are: 193 Days, 5 hours, 32 minutes.
To train Titan to level 1, required to fly the ship: An additional 2 hours 13 minutes.

Now, you DID say level 5. That would indeed add over two months.

So, ah, who exactly did you have in mind with this skill? They are just everywhere, aren't they?

Or at least, their corpses are, right?

Killing a Titan happens all the time, I understand, so these must be quite common. That point being made, the life expectency of the ship with this rig is therefore equally low.
So, the question becomes, do the titans last an average of two months?

Longer? It is no longer cost effective to expect this, unless you are sacrificing an expensive character for this repeatedly.

And after those two months, the process has no value, unless you decided to cross train your titan alt into using that relic analyzer too..... oh the scanning titan is truly a highly sought asset to many alliances!!

The same logic applies to the jump freighters.

Unless you plan on using this exclusively, you are going to keep training the character. That means the use of this mechanic encounters progressively diminishing returns.

Could someone do this? Obviously.

The cost, in order to be profitable, would need to be exceeding the clone cost to replace, of course.

And, self interest point: You don't want your competition to have this, or you could be facing a zombie pilot from your own alliance in that titan about to DD your cap fleet. Something to consider, you crating risk for yourself that way....

Oh, and in case anyone forgot, this would eat a rig slot too, WITH a possibly high calibration cost.
A leviathan may have three rig slots, but only 400 calibration points.
A rig this useful, as you pointed out, could use 300 to 350 reasonably, leaving only enough room for a relatively minor second rig.
Tchulen
Trumpets and Bookmarks
#16 - 2013-07-24 18:51:24 UTC
With a high calibration cost I can't really see the problem with this.

I wouldn't personally use it as I like using 3 useful rigs but I can see the point for someone who's got cash to burn and doesn't generally bother to rig their ships or someone that decides that whilst their learning (as purely an example) Marauder 4 & 5 they want to have Marauder 5 with Nik's proposed rig and then re-rig it when they get lvl5 skill themselves.

+1
Nikk Narrel
Moonlit Bonsai
#17 - 2013-07-24 18:58:44 UTC
Tchulen wrote:
With a high calibration cost I can't really see the problem with this.

I wouldn't personally use it as I like using 3 useful rigs but I can see the point for someone who's got cash to burn and doesn't generally bother to rig their ships or someone that decides that whilst their learning (as purely an example) Marauder 4 & 5 they want to have Marauder 5 with Nik's proposed rig and then re-rig it when they get lvl5 skill themselves.

+1

That is a likely expectation.

It would give the pilot a taste of having the ship with that skill maxxed.

Perversely, it could create hesitation to use, if the rig is difficult to replace for some.
For others, who embrace a more "use it or lose it" philosophy, it would make them see how far they could go with it, and possibly choose different skills to focus on before others.
Phaade
LowKey Ops
Snuffed Out
#18 - 2013-07-24 19:05:00 UTC
Systems Online wrote:
Nikk Narrel wrote:
You managed to get the corpse of a highly skilled pilot.
It has implants, and the player is out at least 100 million to replace due to clone costs and implants.

Now, with the zombie rigging skill, you can take one of the corpses previous skills, and have your ship use that value instead of your own.

Example: You are flying a battleship, let's say a Raven. You have Caldari BS to level 3.
You manage to obtain a corpse that had Caldari BS to level 5.

It could take you over 50 days to train that to level 5, but if you rig this corpse into the hull, you can hardwire the skill into the ship itself.

That one hull will still use all of your other skills, but will always use the Zombie Rigged corpse's skill for Caldari Battleship at level 5.

As with any rigging, rigs cannot be removed intact, and are destroyed by the attempt. For this type, the corpse is also lost.



Vet with 150m sp: self destruct, self destruct, self destruct. get a bunch of newbie characters, tadaa, titan pilots for the price of a clone.

No. Pilots need to train skills to fly ships.



De Derp de derp de diddely dum de derp de durr
Nikk Narrel
Moonlit Bonsai
#19 - 2013-07-24 20:52:13 UTC
Phaade wrote:
Systems Online wrote:
Vet with 150m sp: self destruct, self destruct, self destruct. get a bunch of newbie characters, tadaa, titan pilots for the price of a clone.

No. Pilots need to train skills to fly ships.



De Derp de derp de diddely dum de derp de durr

Admittedly, his logic failed to spot the obvious, and he assumed he had found a gaping flaw in the OP.

I am sure he doesn't always jump to wild conclusions that often!

Blink
Rayzilla Zaraki
Yin Jian Enterprises
#20 - 2013-07-24 23:36:54 UTC
Maybe give the rig a shelf-life based on corpse condition, the skill it is enhancing and a relevant skill for the player, say necromancy (or philia...). You could also extend the life of the Zombie Rig by injecting it with a nutritious goo made from the brains of lesser corpses. The corpse/janitor/slave/exotic dancer/etc market would absolutely boom. I can see the advent of a whole new class of corpse salvaging ships manned by...wait for it...Corpse Bears. Rorquals could be refitted to compress corpses.

You could say that was serious or that it was a joke. Both would be correct.

Gate campers are just Carebears with anger issues.

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