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Ideal incursion fleet for contests in Vanguards / Assaults

Author
ShadowandLight
Trigger Happy Capsuleers
#1 - 2013-07-24 04:44:08 UTC
Lets assume isk is unlimited.

What ship comp would win most / all contests?

My guesses:

Vanguards - I would assume high tracking ships (Vindi/800mm Machs) mixed with a few 1400 Machs?

Assaults - ??? 1400's Machs / Nightmare Tach Beams over anything else??
Paikis
Vapour Holdings
#2 - 2013-07-24 04:45:08 UTC  |  Edited by: Paikis
It depends (tm)

Edit to add content:

2 onieros and 9 Paladins works quite well. I still want someone to do the 11 paladin spider-tank thing, but finding 10 other people who can pay attention for more than 12 seconds is hard.
Ireland VonVicious
Vicious Trading Company
#3 - 2013-07-24 06:03:46 UTC  |  Edited by: Ireland VonVicious
The team that has the best logistics! Shocked

Sounds bat **** crazy right?

Watch what targets the other group is on and rep the **** out of them.
(( Not really sure how effective but fun for the LOL's )) Lol

Other than that I'd guess the team that is setup more for competition with TCs.
Compared to a fleet that is built for fastest completion times. (( webs / TP's ))

Just an SP / hard wiring war after that.

I think incursions would be better if the competitions was based on what side tanked the most! Shocked
I personally prefer the teams setup for completion times.


My perfect 10 man fleet:

1 RS (( Nos/ECM )) This ship will actually tank! (( 1283 dps is possible with Orge's, Not the ugly duckling it once was ))
2 NM's (( TP's ))
2 Mach's (( 1 TP 1 Web ))
2 Vindi's (( Web's ))
3 basilisk (( Cap Triangle ))

Train it all to max and 5% hard wirings.
You then have a fleet that can complete fast, compete well on any site they land first.
You also get a very relaxed way to play for the logistics and a real "tank" to keep losses low.
It's also an easy fleet to add more ships too as sites get bigger.
By the time you hit HQ's you will want 3 of those tanks.

Now lets here from the serious incursion guys from the serious communities spout off about theories and reasons that got made back when incursions first started and should have been revised over a year ago...........
goldiiee
Bureau of Astronomical Anomalies
#4 - 2013-07-24 07:06:10 UTC
The previous post was pretty funny, but Incursions (At least VG's) don’t need that much Logi, Ogres would never make it back to the drone bay, TP’s cycle too slow to be as effective as one would think and two Vindis is kind of a waste.

The best ISK/Hr I made in a VG fleet had;

3 or 4 Arty Machs
2 or 3 Auto-cannon Machs
3 Pulse or Tachy Nightmares
1 Vindi
1 Scimitar (Hack and MWD)

Made well over 120 mil an hour, for about 4 hours.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

goldiiee
Bureau of Astronomical Anomalies
#5 - 2013-07-24 07:08:48 UTC
Another note, the team that wins the most contests is the team with the most SP usually. T2 guns, T2 drones, 1 mid slot tank (And an EM Rig). Everything else is used for putting the damage on the dot.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

RON W
Battle Toad Brigade
Ribbit.
#6 - 2013-07-30 11:48:10 UTC
Ireland VonVicious you have been in ever incursion post i have looked at.......... grate **** btw