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E-war still OP

Author
Harvey James
The Sengoku Legacy
#1 - 2013-07-20 18:57:31 UTC
besides watching the ATXI sensor damps do seem to be really strong in range and when scripted 42% is very high for an unbonused ship too have...

ECM is pretty ineffective on unbonused ships but very powerful on ecm ships ... ecm drones are OP though

TD's are very effective much like sensor damps

TP's seem to be the only one thats more balanced across the board

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#2 - 2013-07-20 19:03:17 UTC
Harvey James wrote:
besides watching the ATXI sensor damps do seem to be really strong in range and when scripted 42% is very high for an unbonused ship too have...

ECM is pretty ineffective on unbonused ships but very powerful on ecm ships ... ecm drones are OP though

TD's are very effective much like sensor damps

TP's seem to be the only one thats more balanced across the board


Of course EWAR is OP when you don't bring a counter to it. You're supposed to learn from the Alliance Tournament, not balance the game around it.

You don't seem to understand that the very purpose of EWAR is to control incoming DPS and mitigate it as much as possible. Smart use of EWAR can lead to little incoming DPS and winning the match. Smart counters to EWAR (tracking computers, tracking enhancers, ECCM) can lead to the complete decimation of the opposing fleet.

I think what many people did was that they underestimated the importance of EWAR. And EWAR is rather easy to counter - fit an ECCM mod and it'll be much, much harder to jam you; fit a tracking computer, and you can negate much of the effects of a tracking enhancer, etc etc.





tl;dr: working as intended, stop whining OP
Harvey James
The Sengoku Legacy
#3 - 2013-07-20 19:16:49 UTC
Nyancat Audeles wrote:
Harvey James wrote:
besides watching the ATXI sensor damps do seem to be really strong in range and when scripted 42% is very high for an unbonused ship too have...

ECM is pretty ineffective on unbonused ships but very powerful on ecm ships ... ecm drones are OP though

TD's are very effective much like sensor damps

TP's seem to be the only one thats more balanced across the board


Of course EWAR is OP when you don't bring a counter to it. You're supposed to learn from the Alliance Tournament, not balance the game around it.

You don't seem to understand that the very purpose of EWAR is to control incoming DPS and mitigate it as much as possible. Smart use of EWAR can lead to little incoming DPS and winning the match. Smart counters to EWAR (tracking computers, tracking enhancers, ECCM) can lead to the complete decimation of the opposing fleet.

I think what many people did was that they underestimated the importance of EWAR. And EWAR is rather easy to counter - fit an ECCM mod and it'll be much, much harder to jam you; fit a tracking computer, and you can negate much of the effects of a tracking enhancer, etc etc.

tl;dr: working as intended, stop whining OP


Harsh man that's harsh :P
I still think my point is valid 2 or 3 unbonused sensor damps can trash a ships range massively ... seems a little OP to ..
My main thought is it should only be genuine disruption ships that should be that powerful not a bunch of cheap frigs with high scan res being so dominant..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ersahi Kir
Brutor Tribe
Minmatar Republic
#4 - 2013-07-20 19:47:25 UTC
EWAR, much like logistics ships, have to be more potent than putting the same pilot in a combat ship. Otherwise it all comes down to adding up DPS and EHP on each side to see who wins.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#5 - 2013-07-20 20:32:13 UTC
Harvey James wrote:
Nyancat Audeles wrote:
Harvey James wrote:
besides watching the ATXI sensor damps do seem to be really strong in range and when scripted 42% is very high for an unbonused ship too have...

ECM is pretty ineffective on unbonused ships but very powerful on ecm ships ... ecm drones are OP though

TD's are very effective much like sensor damps

TP's seem to be the only one thats more balanced across the board


Of course EWAR is OP when you don't bring a counter to it. You're supposed to learn from the Alliance Tournament, not balance the game around it.

You don't seem to understand that the very purpose of EWAR is to control incoming DPS and mitigate it as much as possible. Smart use of EWAR can lead to little incoming DPS and winning the match. Smart counters to EWAR (tracking computers, tracking enhancers, ECCM) can lead to the complete decimation of the opposing fleet.

I think what many people did was that they underestimated the importance of EWAR. And EWAR is rather easy to counter - fit an ECCM mod and it'll be much, much harder to jam you; fit a tracking computer, and you can negate much of the effects of a tracking enhancer, etc etc.

tl;dr: working as intended, stop whining OP


Harsh man that's harsh :P
I still think my point is valid 2 or 3 unbonused sensor damps can trash a ships range massively ... seems a little OP to ..
My main thought is it should only be genuine disruption ships that should be that powerful not a bunch of cheap frigs with high scan res being so dominant..


Sorry for being harsh.

The thing you are missing - if 2 or 3 EWAR ships are focusing on 1 ship, the rest of the fleet can easily decimate and destroy them (keep in mind how squishy EWAR ships are).
Harvey James
The Sengoku Legacy
#6 - 2013-07-20 20:37:35 UTC
Nyancat Audeles wrote:
Harvey James wrote:
Nyancat Audeles wrote:
Harvey James wrote:
besides watching the ATXI sensor damps do seem to be really strong in range and when scripted 42% is very high for an unbonused ship too have...

ECM is pretty ineffective on unbonused ships but very powerful on ecm ships ... ecm drones are OP though

TD's are very effective much like sensor damps

TP's seem to be the only one thats more balanced across the board


Of course EWAR is OP when you don't bring a counter to it. You're supposed to learn from the Alliance Tournament, not balance the game around it.

You don't seem to understand that the very purpose of EWAR is to control incoming DPS and mitigate it as much as possible. Smart use of EWAR can lead to little incoming DPS and winning the match. Smart counters to EWAR (tracking computers, tracking enhancers, ECCM) can lead to the complete decimation of the opposing fleet.

I think what many people did was that they underestimated the importance of EWAR. And EWAR is rather easy to counter - fit an ECCM mod and it'll be much, much harder to jam you; fit a tracking computer, and you can negate much of the effects of a tracking enhancer, etc etc.

tl;dr: working as intended, stop whining OP


Harsh man that's harsh :P
I still think my point is valid 2 or 3 unbonused sensor damps can trash a ships range massively ... seems a little OP to ..
My main thought is it should only be genuine disruption ships that should be that powerful not a bunch of cheap frigs with high scan res being so dominant..


Sorry for being harsh.

The thing you are missing - if 2 or 3 EWAR ships are focusing on 1 ship, the rest of the fleet can easily decimate and destroy them (keep in mind how squishy EWAR ships are).


I think the thing you are missing is im mainly talking about non e-war ships using e-war mods that seems a bit OP too me...
E-war ships are still a little OP too me as-well mind well... besides TP ships ofc.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ash Katara
Brutor Tribe
Minmatar Republic
#7 - 2013-07-20 21:04:06 UTC
I have said it before and I will say it again here as there are lots of threads about this subject.

Effect Stacking is just bad and nearly impossible to balance properly, effects should stack for redundancy and the strongest effect should be the only one applied.

Effect Scaling is good, but sadly this is mostly missing from the game as we do not have EWAR modules that scale with ship size like Logi and weapons.

Effect and Counter Effect are not balanced. All EWAR modules should have a positive effect for the user, there should be none that are specifically defensive and they should be equal and opposing to another module.

Purely defensive modules are only effective in specific situations, while offensive modules are effective in all but specific situations. There is a far greater benefit to using an offensive module then a defensive one. This is unbalanced. The solution is to make every EWAR module have a positive effect and be equally opposed to another. Both grant a positive effect for the user when used unopposed against a target but cancel out the effect of the other when used opposed.

This is the root of the issues with EWAR as it is currently implemented.