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[Proposal] One time character name change per account with conditions.

First post
Author
Crystal Stills
Compendium Research Company
#1 - 2013-07-19 16:24:29 UTC
I know this has been brought up many times but for many of us when we started playing this game we were not serious about the game and gave our characters poor names. We also bought characters with poor names because that's all that is sold on the character bazaar. I for one have characters I would love to be able to rename. The nature of the game and the time it takes to train characters makes it pointless to start new characters for the sake of a name change. For example I have two toons at 65 and 83 million sp you are talking 3 to 4 years to get that back if I remade them.

I propose a one time name change per account not character for a fee along with conditions.

  • Sec status must be at 3 or above.
  • Character has no petitions against them.
  • Account has never been suspended by ccp.

Once a name change has occurred all people with that character on their watch list will receive a eve mail notification of the character changing their name so you can identify who's character that is on your list.

I also want to bring up a point, people always fight this idea cuz they say criminals can erase what they have done. For a second humor me, this would be a one time deal per "account". Now with the character bazaar you can change out characters and erase you actions every week if you wanted too and as we have seen money is now object for many people as seen by the things people do in the game. If you only change a name their actions will still be known due to the eve mail and by their kill and loss stats that will still be attached.

Weigh that in your mind before you fight this proposal.
Character Bazaar = unlimited identity erase
Character Rename = Just a name change

Adunh Slavy
#2 - 2013-07-19 17:19:18 UTC
I like it.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Omega Flames
Caldari Provisions
Caldari State
#3 - 2013-07-19 17:35:35 UTC
remove the sec status thing from the conditions and it's a great idea
Hileksel Tarmik
The Scope
Gallente Federation
#4 - 2013-07-20 19:30:47 UTC  |  Edited by: Hileksel Tarmik
I can see why people want this. I also think that a bit of thought was put into this thread. It may need tweaking, but Thumbs up from me.

EDIT: Such a change may need a bit of effort from the devs to bring about, and they have some pretty full plates, as I understand it. Though I like the idea, on second thought, I see alot of bigger issues that I would like fixed before they work on stuff like this.
BerSerKer 13
Caldari Provisions
Caldari State
#5 - 2013-07-21 11:09:28 UTC
i do like the idea in case you total botched your name or your ideas change over time on what is a good screen name
Jotunspor
Caldari Provisions
Caldari State
#6 - 2013-07-21 18:31:34 UTC
This MUST be done. My very first EVE character is really in need of a name change. I really don't wanna delete him, because he's of significance to me, for reasons i've just said.

Too old, too significant to delete. He was the first i created, and a reminder of my early days in the game.

CCP must go through with this.

I wholeheartedly agree with this.

I've also read that CCP offered a free name change service for players in the early days of the game, apparently.
Jint Hikaru
OffWorld Exploration Inc
#7 - 2013-07-22 10:05:34 UTC
No no no..... Eve does not need name changes.

If you buy a character then you should look for one with a name you want as well as the skills you are looking for.

If you chose a bad name in the first place, suck it up, you made that decision.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Mag's
Azn Empire
#8 - 2013-07-22 10:16:34 UTC
Jotunspor wrote:
This MUST be done.
It MUST not. Causes more issues than it solves.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Omega Flames
Caldari Provisions
Caldari State
#9 - 2013-07-22 11:01:12 UTC
Mag's wrote:
Jotunspor wrote:
This MUST be done.
It MUST not. Causes more issues than it solves.

really? please do tell what the issues it causes are?
Jint Hikaru
OffWorld Exploration Inc
#10 - 2013-07-22 11:30:23 UTC
Omega Flames wrote:
Mag's wrote:
Jotunspor wrote:
This MUST be done.
It MUST not. Causes more issues than it solves.

really? please do tell what the issues it causes are?


Use the search function..... they have been laid out many times before.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Omega Flames
Caldari Provisions
Caldari State
#11 - 2013-07-22 14:04:48 UTC  |  Edited by: Omega Flames
Jint Hikaru wrote:
Omega Flames wrote:
Mag's wrote:
Jotunspor wrote:
This MUST be done.
It MUST not. Causes more issues than it solves.

really? please do tell what the issues it causes are?


Use the search function..... they have been laid out many times before.

and if you would have used the search function (or even a little bit of the brain God gave you) you'd see that the only possible issue would be keeping those who had those chars on their contacts/watchlist updated with the info as well which is easily solvable by sending a notification to those people so they also know that xxxxx is now known as yyyyy. The ingame functions (presence on watchlist, standings that have been assigned to the char) would automatically update thus being a non-issue themselves. An entry in the employment history could be also be done so that all those who didn't have that char on the watchlist/contacts would know that char's old name. The ingame functions are all based on the char id with is a string of numbers that never changes (and has no need to in order to change the char name) and killboards would be able to automatically update the char name as well the next time they got a km with that name on it with a simple api call of "http://api.eve-online.com/eve/CharacterID.xml.aspx?names=Jint Hikaru" (and you can even do multiple names at once)

As far as this "reputation" idea goes if you added in the name change to the employment history then "reputation" would stay with them thus also being a non-issue
Jotunspor
Caldari Provisions
Caldari State
#12 - 2013-07-22 18:51:38 UTC
Omega Flames wrote:
Jint Hikaru wrote:
Omega Flames wrote:
Mag's wrote:
Jotunspor wrote:
This MUST be done.
It MUST not. Causes more issues than it solves.

really? please do tell what the issues it causes are?


Use the search function..... they have been laid out many times before.

and if you would have used the search function (or even a little bit of the brain God gave you) you'd see that the only possible issue would be keeping those who had those chars on their contacts/watchlist updated with the info as well which is easily solvable by sending a notification to those people so they also know that xxxxx is now known as yyyyy. The ingame functions (presence on watchlist, standings that have been assigned to the char) would automatically update thus being a non-issue themselves. An entry in the employment history could be also be done so that all those who didn't have that char on the watchlist/contacts would know that char's old name. The ingame functions are all based on the char id with is a string of numbers that never changes (and has no need to in order to change the char name) and killboards would be able to automatically update the char name as well the next time they got a km with that name on it with a simple api call of "http://api.eve-online.com/eve/CharacterID.xml.aspx?names=Jint Hikaru" (and you can even do multiple names at once)

As far as this "reputation" idea goes if you added in the name change to the employment history then "reputation" would stay with them thus also being a non-issue



You're typical, arrogant, EVE dork, that has nothing to bring to the table but negativity. Lol Man, gamers make me laugh sometimes. Kind of like when you talk about how a game console should have backwards compatibility, and how some moronic fanboy will come up with just about anything to say "no, no... there should be no backwards compatibility".



Omega, that's forward thinking. Anyone who disagrees just got logically pimp-slapped.

I deleted one of my characters that was in a corp, and...and the corp got a NOTIFICATION afterwards?! *GASP*

+1'd
Omega Flames
Caldari Provisions
Caldari State
#13 - 2013-07-22 23:14:29 UTC
Here's another solution to killboards having the correct name, have an api call that lists all the chars that have changed their names within the last 30 days?. Results for the api call would be both the old name and new name so any killboard could automate the update and have very little impact on the api server.
Jint Hikaru
OffWorld Exploration Inc
#14 - 2013-07-23 07:02:32 UTC  |  Edited by: Jint Hikaru
Sure.... the game may have an unchangeable string of numbers to identify each player, but as a player, I recognize other players only by their name.

Not everyone in the game is on my watchlist.... not even the regulars in my local system are. However I recognize these people by their name and I know what some of them are likely to do.

With a name change function, any name i don't recognize could potentially be someone I do know with a name change.
So now I have to check the name change history of everyone around me in case they used to be someone I knew.


Anyhoo, I would rather not get into an argument about this, the only people who seem to want changes are:

1. I chose a stupid name and now I'm fed up with it. [Tough, your choice, live with it]

and

2. I bought a character so I didn't have to train one up, but I don't like the name. [Tough, you knew what you were buying when you bought it]


Good Luck with your proposed huge game changes to address your specific wants.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Gamer4liff
Deep Core Mining Inc.
Caldari State
#15 - 2013-07-23 15:12:12 UTC  |  Edited by: Gamer4liff
I literally cannot support this proposal hard enough.

Honestly don't restrict it, make it an isk sink by having a name chance cost 3x your skillpoint count from a CONCORD agent or something like that. Or even a flat bill each time.

There's a real simple workaround to the whole "people changing their names to avoid punishment for past deeds" problem, Add a new tab to the public character sheet of each char, prior names, and have them show up in a people and places search as " [Current name] (Former name: [Former Name])" when the former name is searched.

E: Also for watch-listed people, just kick an evemail notification to a person when somebody on their watch list changes name. I doubt it could produce more spam than the "thing under attack in X" notifications.

A mechanic for changing names exists, it's just GM only, so it's not like it's conceptually impossible. I see no reason that namechanges can't happen with appropriate steps taken to prevent people from disappearing utterly.

A comprehensive proposal for balancing T2 Production: here

Crystal Stills
Compendium Research Company
#16 - 2013-07-23 16:32:53 UTC
The things mentioned above that disapprove of name changes are valid problems but in my eyes easy solves. Things like kill mails for example. I really don't know how they work on a coding level but kill mails are attached to API's no? So if you changed the name wouldn't that be reflected in the kill mail?

I can also relate to identifying people by name, I live out in null sec with my other characters and you do get to know people by their names as potential hot droppers or FC's, etc... At the same time though that is why I proposed a one time name change per account. More than likely if they are well known for their name they won't change it and may choose to change another character on their account. Others have also mentioned a tab with their past name.

To me its a no brainier, their employment will be the same, there kill mails will be the same, you will be able to quickly identify that person again even if there is no tab and such. You learned once rather quickly who they were and I am sure you can again. Besides whats to stop said character to going to the character bazaar and selling that character and buying a new one. I don't hear any tears about that... "cough cough".

Lastly all I ever see in any of theses posts are the deeds you won't be able to see their deeds! give me a break. People ask for API keys for a reason when joining a corp, not character names, API !!! they look to see past communications and forum posts. They look at isk transactions. Even then people don't identify problems. I know someone who stole 6 dreads from a corp he was in then sold them and he still has no problem joining major alliance corps as they never notice the transactions as devious. He tells people he use to build them with an alt. So when people talk about deeds get over it. If you want to cry over a high sec freighter gank well that will be in their kill mails cause that's attached to the API, that deed will still be there.

If there are more visible "deeds" attached to accounts that would be erased by a name change lets talk about them and address them rather than say "the deeds".
samualvimes
Brothers At Arms
#17 - 2013-07-23 20:07:26 UTC
I dunno, keeping people names I feel is almost the definition of "actions have consequences" and that means that you have to have the silver tongue to trick people not changing a bit of code in your name.

plus I'll be honest I like the individuality of the stupid names :)

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Crystal Stills
Compendium Research Company
#18 - 2013-07-24 04:22:59 UTC
samualvimes wrote:
I dunno, keeping people names I feel is almost the definition of "actions have consequences" and that means that you have to have the silver tongue to trick people not changing a bit of code in your name.

plus I'll be honest I like the individuality of the stupid names :)


Actions have consequences... Then say character bazaar.

The only consequence in is eve is you do something stupid and you lose isk. Everything else is an illusion that is alive in peoples heads.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#19 - 2013-07-24 12:16:16 UTC
samualvimes wrote:
I dunno, keeping people names I feel is almost the definition of "actions have consequences" and that means that you have to have the silver tongue to trick people not changing a bit of code in your name.

plus I'll be honest I like the individuality of the stupid names :)


After nearly a decade, the novelty wears pretty thin. I made this Char when I was 14 in 2004.

Again though, there are real simple ways to preserve actions having consequences, this is not an impossible design challenge.

A comprehensive proposal for balancing T2 Production: here

Gizznitt Malikite
Agony Unleashed
Agony Empire
#20 - 2013-07-24 14:46:39 UTC

1.) There needs to be an Alias tab on your character sheet that shows your complete NAME history.
2.) Your corp history should absolutely NEVER be erased.
3.) Your corp history tab should also include the name you were known as at that time.
4.) I see absolutely no reason for the sec status requirement. Who gives a **** about people aggressing in lowsec!! The whole point is to keep track of scammers, AWOXers, thieves, spies, and similar delinquents, which have nothing to do with sec status!
5.) Limited use is necessary, but not required. 1 per year would probably be sufficient.

Finally, I'm not sure it's worth the effort. What happens to the "old names" that keep getting taken? How do you handle Joe changing his name to Sam, and John changing his name to Joe? That could be incredibly confusing and best not permitted. Also, you do realize this will create tons of "name scams"; think about the new "chribba" scams, where peopel pose as chribba over and over and over to steal with his reputation (then again, this probably already happens).

In the end, this could be implemented with the above caveats, I'm just not sure it is worth the troubles.

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