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Skill Discussions

 
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EVE's greatest strength - is also it's greatest weakness. The SP grind for new players.

First post
Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#161 - 2013-07-18 22:30:21 UTC
these games where skilling involves actively doing something are classically plagued with exploits and bugs. How many xp exploits can you think of when it comes to wow and it's clones? Most recently I can think of was world first 90 which was removed and then given back because even the freaking game developers can't decide whether or not the player exploited the game mechanics.

The eve skilling system is not possible to exploit, all skill queues are stored server side and there's no artificial way to speed it up apart from the given methods of implants and remaps, all again stored server side. It's just not worth the grief that comes with "active skilling" to implement it when the existing system already works so well.
Mashie Saldana
V0LTA
OnlyFleets.
#162 - 2013-07-18 22:53:18 UTC
Biff Ekpyrion wrote:
That wasn't my point though. My point was that, in my opinion, it would be funnier with an EVE where skilling was made faster by actively doing something instead of simply waiting.

During EVE beta it was possible to gain extra SP by activity, it didn't make it into the full game.
Tibo Paralian
Task Force 641
Empyrean Edict
#163 - 2013-07-19 01:55:45 UTC  |  Edited by: Tibo Paralian
Tsukino Stareine wrote:
If player retention is bad how has this game grown in subs every year since release Roll?


subs != players
IIshira
School of Applied Knowledge
Caldari State
#164 - 2013-07-19 02:33:34 UTC
Yet another one of these "I want to fly it now" threads but I'm bored so here's my 2 cents



Other MMOs...

Start new character.

Grind for SP till you get to level 90 then it's a grind for gear.

Get the best gear! I'm happy at first then bored because I can't get better gear or higher level.

Start new character and repeat the grind! (Maybe a different class)


Eve..

Start new character.

Set training so I can fly a cool ship!

Fly my cool ship while I learn how to get the most out of it.

Keep training to fly a different cool ship.

Get my new cool ship that has a totally different function.

Fly my new cool ship while I learn how to get the most out of it. (PVP, Missions, Incursions, Etc)

More training!


If I could fly every ship in Eve all at once I would get bored and unsub in about 4 months. What keeps me interested is waiting to fly something then putting it to use. If I get bored with it I train for something else.
Chi'Nane T'Kal
Interminatus
#165 - 2013-07-19 10:08:42 UTC
IIshira wrote:
Yet another one of these "I want to fly it now" threads but I'm bored so here's my 2 cents

Other MMOs...

Start new character.

Grind for SP till you get to level 90 then it's a grind for gear.

Get the best gear! I'm happy at first then bored because I can't get better gear or higher level.

Start new character and repeat the grind! (Maybe a different class)


Of course if you wouldn't have wanted to force a point, you could have replaced the 'grind' to lvl 90 by playing a bunch of characters to max level in different areas, checking out the different stories told there and thus actually having fun palying them.

I'd agree about the grind when it comes to getting the top levels of gear, but leveling ONE char is only a grind if reaching max level is your only purpose.


Quote:


Eve..

Start new character.

Set training so I can fly a cool ship!

Fly my cool ship while I learn how to get the most out of it.

Keep training to fly a different cool ship.

Get my new cool ship that has a totally different function.

Fly my new cool ship while I learn how to get the most out of it. (PVP, Missions, Incursions, Etc)

More training!




So you're saying the SP system is ideal for the aprpoach of a five year old towards the game.

That's pretty much repeating my sentiment, that the current implementation of the SP system is catered towards mediocre players.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#166 - 2013-07-19 10:23:45 UTC
The SP system is irrelevant to quality of play, so many more factors determine whether or not you're "mediocre" or good
Malcanis
Vanishing Point.
The Initiative.
#167 - 2013-07-19 12:11:28 UTC
Tibo Paralian wrote:
Tsukino Stareine wrote:
If player retention is bad how has this game grown in subs every year since release Roll?


subs != players


But the number of subs per player has gone down

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#168 - 2013-07-19 12:16:14 UTC
Mashie Saldana wrote:
Biff Ekpyrion wrote:
That wasn't my point though. My point was that, in my opinion, it would be funnier with an EVE where skilling was made faster by actively doing something instead of simply waiting.

During EVE beta it was possible to gain extra SP by activity, it didn't make it into the full game.


(Because all the beta testers were so vain)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tibo Paralian
Task Force 641
Empyrean Edict
#169 - 2013-07-19 15:00:34 UTC
Malcanis wrote:
Tibo Paralian wrote:
Tsukino Stareine wrote:
If player retention is bad how has this game grown in subs every year since release Roll?


subs != players


But the number of subs per player has gone down


Source?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#170 - 2013-07-19 15:51:46 UTC
Tibo Paralian wrote:
Malcanis wrote:
Tibo Paralian wrote:
Tsukino Stareine wrote:
If player retention is bad how has this game grown in subs every year since release Roll?


subs != players


But the number of subs per player has gone down


Source?


common sense

every year the sub base grows but this can't be because current players are just paying for more accounts
Zor'katar
Matari Recreation
#171 - 2013-07-19 17:13:25 UTC
Tsukino Stareine wrote:
Tibo Paralian wrote:
Source?


common sense

every year the sub base grows but this can't be because current players are just paying for more accounts

Why not?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#172 - 2013-07-19 17:39:18 UTC  |  Edited by: Tsukino Stareine
10 years 500k subs

every year must grow by 50k subs, does it sound feasible that after the second year the next 50000 are alt accounts of the original people?

Also as more people play this game, the demand to have alt accounts drops because you have more REAL people to fill those roles.
Zor'katar
Matari Recreation
#173 - 2013-07-19 18:34:57 UTC
Tsukino Stareine wrote:
10 years 500k subs

every year must grow by 50k subs, does it sound feasible that after the second year the next 50000 are alt accounts of the original people?

Also as more people play this game, the demand to have alt accounts drops because you have more REAL people to fill those roles.

Malcanis's comment sounded like it was based more on real numbers than on unfounded assumptions. I'm interested in hearing his source as well.
IIshira
School of Applied Knowledge
Caldari State
#174 - 2013-07-19 19:29:15 UTC
Chi'Nane T'Kal wrote:
IIshira wrote:
Yet another one of these "I want to fly it now" threads but I'm bored so here's my 2 cents

Other MMOs...

Start new character.

Grind for SP till you get to level 90 then it's a grind for gear.

Get the best gear! I'm happy at first then bored because I can't get better gear or higher level.

Start new character and repeat the grind! (Maybe a different class)


Of course if you wouldn't have wanted to force a point, you could have replaced the 'grind' to lvl 90 by playing a bunch of characters to max level in different areas, checking out the different stories told there and thus actually having fun palying them.

I'd agree about the grind when it comes to getting the top levels of gear, but leveling ONE char is only a grind if reaching max level is your only purpose.


Quote:


Eve..

Start new character.

Set training so I can fly a cool ship!

Fly my cool ship while I learn how to get the most out of it.

Keep training to fly a different cool ship.

Get my new cool ship that has a totally different function.

Fly my new cool ship while I learn how to get the most out of it. (PVP, Missions, Incursions, Etc)

More training!




So you're saying the SP system is ideal for the aprpoach of a five year old towards the game.

That's pretty much repeating my sentiment, that the current implementation of the SP system is catered towards mediocre players.


Eve isn't and never will be about "checking out the different stories told there" when it comes to game play. If you want that style of game with good story line check out SWTOR. The game kind of sucks IMO but the story is awesome.

I never said "SP system is ideal for the aprpoach of a five year old ". Those are your words not mine. Eve is about long term goals while enjoying the game. If you want a game that offers instant gratification when it comes to "leveling" this isn't the one for you.

I see your post and many others like it talking about how bad the SP system is, how it's not fair etc but to even post on these forms you must have an active account. So you're paying a monthly fee for a game that you dislike the core concept of gaining skills over a long period of time... I sure hope you're not paying just to post in the forums how bad it is LOL...
PopeUrban
El Expedicion
Flames of Exile
#175 - 2013-07-19 21:36:59 UTC
Adjust your expectations.

What are you doing that you need a T2 BS with good skills for?

The thing about ISK is that you only need as much ISK as is required to buy your next thing, or replace what you lost.

If you've got a corp with a bunch of new players, how about designing some fleet doctrines with quick trains, not biting off more than you can chew, and not expecting to barrel right in to L4 missions, SoV wars, etc.

Our corp is comprised of mostly brand new players, we brought those players from other games, we're good as a team, and only a few corp members could be considered "old" EVE players.

Thing is, we're having fun. We're setting goals within our means, we're achieving them. We're doing this by acknowledging the limitations we face, developing a long term plan, and following through with it.

If your benchmark is "Get a bunch of dudes in tricked out T2 battleships" the game plan shouldn't be "rush battleship skills" as much as it should be "Figure out what we need to do to maintain a fleet of battleships while we skill for them." Sure, you can rush straight there, but after the first month of losing battleships, where are you? Selling PLEX to recoup your losses, or back in frigs and cruisers anyway. Why? Because you didn't expend the effort to ensure your way of life was sustainable. If its just you, solo, guess what, your corp or mission NPC has jobs for you to do while you skill for that battleship, and a lot of those jobs make the fitting and equipment skills you'll need to fly that battleship properly just as important in the frigs or cruisers you'll be flying along the way.

If you think you need a blob of T2 battleships, the larger question is why? Wardecced for no reason? Sounds like you stepped in it and need to move somewhere less hot. Actively looking for PvP? Sounds like you should start looking for targets you're actually capable of taking down.

The SP system is designed specifically to impart progression and a sense of a career. You start in T1 frigs because they are easy to fly, easy to afford, and easy to replace. You can gain about as much ISK with a gang of them as you actually need to maintain that fleet whilst making a profit. Recent rebalances have actually created really great opportunities to start playing around with fleet doctrines and letting people gravitate to roles they enjoy from day one. A T1 frig fleet is actually capable of doing stuff other than tackling these days and that's really cool.

If you're looking for a shortcut, there isn't one, and honestly I don't think there should be. If I had the option of handing our in-training pilots full T2 fits on day 1 I wouldn't simply because they don't have the breadth of experience that comes from the time spent training, or the limitations of their T1 fit ships. If you're new, or coming back after a long absence you should really stop viewing vets as targets or competition. They aren't. You are not in that arena and there is no reason to enter it. In most cases, unless you do something to provoke that world, it doesn't care about or target you.

Or you could just get it in your head that not having that Drake or Raven or whatever means you can't play the game. It's really up to you.
Chi'Nane T'Kal
Interminatus
#176 - 2013-07-20 12:30:47 UTC
IIshira wrote:

Chi'Nane T'Kal wrote:
IIshira wrote:

Eve..

Start new character.

Set training so I can fly a cool ship!

Fly my cool ship while I learn how to get the most out of it.

Keep training to fly a different cool ship.

Get my new cool ship that has a totally different function.

Fly my new cool ship while I learn how to get the most out of it. (PVP, Missions, Incursions, Etc)

More training!




So you're saying the SP system is ideal for the aprpoach of a five year old towards the game.

That's pretty much repeating my sentiment, that the current implementation of the SP system is catered towards mediocre players.


I never said "SP system is ideal for the aprpoach of a five year old ". Those are your words not mine.


Check out your description above, That is exactly how a five year olf would approach a game.

A more sophisticated approach would be to set your eyes on a goal, check out the optimal ship for that and then check out a skill plan for that ship.


Now, if you're inexperienced - also known as new player checking out the game - on OBVIOUS goal would be the thing everyone and their dog is doing : lvl 4 missions and incursions. Then you look up a decent ship for that, create a skill plan and end up with about a year of requirements. And then you go and find yourself another game.

Yes, a FEW players will then reevaluate their initial goal and try to find something that is more accessible, while also being profitable.

Finding a new game is the easier solution by far though, given there is a ton of games out there and they can't all be terrible. Plus every second forum post tells people to 'go play XY' anyway.


Quote:

Eve is about long term goals while enjoying the game. If you want a game that offers instant gratification when it comes to "leveling" this isn't the one for you.

I see your post and many others like it talking about how bad the SP system is, how it's not fair etc but to even post on these forms you must have an active account. So you're paying a monthly fee for a game that you dislike the core concept of gaining skills over a long period of time... I sure hope you're not paying just to post in the forums how bad it is LOL...


I like the SP system per se and you're quite right, EVE is often about long term goals.

But being a newbie in a game where you can not know if you will even play it long term is certainly not about long term goals. It's about having sufficient fun in a reaonable timeframe to even consider making long term goals - and not only if you were lucky enough to have found a bunch of decent people that show you how. Because that leads us straight back to only retaining a few.





Chi'Nane T'Kal
Interminatus
#177 - 2013-07-20 12:32:22 UTC
PopeUrban wrote:

The thing about ISK is that you only need as much ISK as is required to buy your next thing, or replace what you lost.
And to play a PLEX every month for each of your accounts


Fixed that for you.
Nerf Burger
Doomheim
#178 - 2013-07-20 16:21:35 UTC
i find it amusing that the derps are now even saying the act of simply waiting is a "grind"
RavenPaine
RaVeN Alliance
#179 - 2013-07-20 16:26:32 UTC
Chi'Nane T'Kal wrote:
PopeUrban wrote:

The thing about ISK is that you only need as much ISK as is required to buy your next thing, or replace what you lost.
And to play a PLEX every month for each of your accounts


I edited your post for no relevent reason at all


Fixed that for you.
IIshira
School of Applied Knowledge
Caldari State
#180 - 2013-07-20 17:12:23 UTC  |  Edited by: IIshira
Chi'Nane T'Kal wrote:

"Check out your description above, That is exactly how a five year olf would approach a game.

A more sophisticated approach would be to set your eyes on a goal, check out the optimal ship for that and then check out a skill plan for that ship."



Me saying "Set training so I can fly a cool ship! Fly my cool ship while I learn how to get the most out of it." is exactly the same but you reworded it to sound smart. I worded it to be few words as possible and to the point.

You write things so wordy they become huge run on sentences that don't make sense. I want to believe that it's because you're having a hard time with English and not trying to be a troll.

Chi'Nane T'Kal wrote:

I like the SP system per se and you're quite right, EVE is often about long term goals.

But being a newbie in a game where you can not know if you will even play it long term is certainly not about long term goals. It's about having sufficient fun in a reaonable timeframe to even consider making long term goals - and not only if you were lucky enough to have found a bunch of decent people that show you how. Because that leads us straight back to only retaining a few.


Here's my best attempt to translate what you said... "A brand new Eve player is unable to evaluate the game because having low SP means he can't play much of the content. " and "It's hard to find help in Eve"


This is simply not true.

Missions would be level 1 in a frigate or destroyer. This is exactly the same as level 4 but on a smaller scale.

PVP in a frigate as tackle. Yes he would be unable to do some advanced functions such as logi but this would allow him to learn the basics of PVP before loosing expensive ships. With the new T1 logi ships it doesn't even take that long either.

Exploration sites are available to smaller ships as well. This topic I don't know much about but I know a week old player that does it.

Market trading... Well an Iteron Mark V in less than an hour then a few market skills....

Mining... Venture anyone?


To your second part finding help in Eve is not hard. There are many corporations that are willing to help and train new players. You ever hear of "Eve University"?


Point is there is lots of game content for new players... There is also lots of room to grow and new ships to fly so players don't get bored after a year or so.