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Ability to decloak ships?

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#81 - 2013-07-17 22:19:00 UTC
Rowells wrote:

You have a point with the booster alt. however I still fail to see how this makes you immune to bombers. Just because I know there's a murder in my house doesn't mean he's all of the sudden unable to kill me.


No, but if you know he is upstairs and you are downstairs you have a distinct advantage if you don't know where he is. It may not make you immune, but if the probing allows people to be more judicious in deploying say, defensive bubbles....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Danika Princip
GoonWaffe
Goonswarm Federation
#82 - 2013-07-17 23:37:49 UTC
Rowells wrote:
Danika Princip wrote:


So the idea is to make it impossible to bomb large fleets? If I have 250 guys in my fleet, and there are 40 hostile bombers setting up for a run, then it will be incredibly easy to find them and warp the prober and his squad on top of them to kill them before they can hit me. Explain why that is a good idea?

Right now bombers are a great way to take down a fleet with much lower numbers. Explain why you want this removed.


If the bombers are gathering on the target then they are too close to warp. And when they are waiting for a target (like I said before) they are scattered at positions of each pilots own discretion (not all eggs in one basket. There's always that one lemming who might accidentally decloak all his buddies) so having scattered forces reduces the impact if any one pilot is caught. This isn't a new tactic either, people already use this. If they are competent pilots they are aligned toward a celestial near target and ready to go. That's how guerrilla tactics work. That's what covert ops are. Even a non-cloaked ships evade capture so long as they are constantly moving (the exception being larger, less agile ships). It's not that difficult nor too complicated.

EDIT: Snipped for size



Cloaked bombers don't decloak one another.

Bombers gathering on perches in positions to hit the fleet will now easily be found, warped to and killed before they can bomb.

Scatter them too much and you can't do the four runs from four directions to skullfuck a fleet thing.

If I know bombers are on grid or very close to my fleet, I can have my dictors get defensive bubbles up, my anti-support get ready, my fleet turn off MWDs, my logis lock things up, and if they're close enough, think about overheating hardeners just to be sure.
Rowells
Blackwater USA Inc.
Pandemic Horde
#83 - 2013-07-18 00:21:50 UTC
Danika Princip wrote:



Cloaked bombers don't decloak one another.

Bombers gathering on perches in positions to hit the fleet will now easily be found, warped to and killed before they can bomb.

Scatter them too much and you can't do the four runs from four directions to skullfuck a fleet thing.

If I know bombers are on grid or very close to my fleet, I can have my dictors get defensive bubbles up, my anti-support get ready, my fleet turn off MWDs, my logis lock things up, and if they're close enough, think about overheating hardeners just to be sure.


i never said cloaked ships declaok each other, but remember it takes on person who forgets to cloak up before gathering with his mates and he screws everyone else. It happens.

You won't need to see the enemy to know that they are in covert ops ships. knowing that bombers are in system should not change how prepared your fleet is. if you brought anti-bomber support, then they are most likely always set up for that task. Bubbling your own fleet simply because bombers are close is not a wise choice in most situations, many FC's just have the fleet aligned out if they know they're being hunted. In situations where the only threat is a bomber gang, then you are definitely more prepared for it as you said, anti-support, turn off MWDs, etc. however if your fleet also has other concerns, the you have to decide between being on constant anti bomber status, or working to complete the fleets objective. and this is all assuming that every gang bombers come up against have a dedicated prober. I know that most large fleets do since it becomes an invaluable tool, but at that point the probers are working to find the enemies forces, not a smaller gang of bombers. it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective. So in situations where fleets will have anti-bomber support, their attention is not fully focused on your gang. In situations where the enemy is actively seeking you out it will be more difficult. At that point it becomes a real clash of tactics, will, and fleet discipline.

Unless the FC is willing to dedicate a decent portion of his force to catch you napping somewhere, which is risky business in terms of fleet warfare (not to mention extremely difficult management-wise), then so long as you keep a good eye on them you should have enough warning, even if its only a few seconds, to gtfo. Again, emphasizing the guerrilla tactics here.

IMO if you are in a frigate (forget cloakys for a second) and an enemy fleet can warp on you and catch you, then that sucks. you are flying the most agile ships in the game and you cant evade a force much larger than yours then it's not poor game mechanics, it's lack of skill. even if another frigate catches you, as the smaller force your strategy is to run until you have an advantage, so sitting still hoping your safe is the best safe is bad tactics.

When it comes to a bombing run, it does not matter how many logis have locked each other up. if the damage is enough the bombs will kill their targets. And burning out your modules simply because you THINK your about to get bombed is a little over-paranoid and will cost you when another threat arises.

So yes, some of your tactics are possible, but they have major drawbacks that the FC and pilots have to consider or else it could end up with the pod express home that night.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#84 - 2013-07-18 00:50:10 UTC  |  Edited by: Ronny Hugo
Rowells wrote:
it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases(...).

So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book.
Rowells
Blackwater USA Inc.
Pandemic Horde
#85 - 2013-07-18 00:56:22 UTC
Ronny Hugo wrote:
Rowells wrote:
it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective.

So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book.

Ah yes, I skipped the chapter on prioritizing threats during interstellar warfare in virtual environments. Please forgive my ignorance on this matter.
Teckos Pech
Hogyoku
Goonswarm Federation
#86 - 2013-07-18 07:21:47 UTC
Rowells wrote:
Ronny Hugo wrote:
Rowells wrote:
it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective.

So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book.

Ah yes, I skipped the chapter on prioritizing threats during interstellar warfare in virtual environments. Please forgive my ignorance on this matter.


Interstellar...terrestrial...doesn't really matter. The points are roughly the same.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rowells
Blackwater USA Inc.
Pandemic Horde
#87 - 2013-07-18 20:12:49 UTC
Yes, but he's still applying them wrong with the example I gave.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#88 - 2013-07-18 20:23:00 UTC
Awesome!! Up to page 5 on how to fix something that isn't broken. I bet we can get to 10 pages if we all try hard enough!! GOOOOOOOOOIdea
Hileksel Tarmik
The Scope
Gallente Federation
#89 - 2013-07-19 23:32:14 UTC  |  Edited by: Hileksel Tarmik
Enough arguing on whether AFK Cloaking and Local Chat are issues or not. They are both issues, and are not even totally separate from one another. There are a lot of people who want one or both of these issues solved, so instead of bantering back and forth, help think of a solution that:

1. Makes AFK cloaking useless.
2. Fixes the free intel issue presented by Local chat.
3. Gives null-sec Miners and PVErs a way to combat cloaking in return for risk, effort, time, and ISK. (The current buzzwords are Combat Drivers)
4. Keep cloaking as a useful game mechanic.

And optionally, but possibly most important for pushing such a thing through, is make CCP some money. They want more people making accounts. We need something that will make people say, "I want to do that."

EDIT: I am a null-sec miner, almost exclusively. I don't have enough game experience to think that any solution I come up with would not be fundamentally flawed. No one person is going to come up with a working solution. People need to het together, and come up with something that benefits EVE as a whole.
Icarus Able
Refuse.Resist
#90 - 2013-07-20 01:56:12 UTC
I havent read the bulk of this post but the original post is probably the best idea for taking away afk cloaking with the exception that the cloaked ship gets decloaked when scanned to 100% so if the player is actually there he can recloak very easily. That said its still a sucky idea. What if someone is in enemy territory has a logoff time but needs a dump? Cant dock in stations cant logoff.. :P
Ronny Hugo
KarmaFleet
Goonswarm Federation
#91 - 2013-07-20 07:52:31 UTC
Rowells wrote:
Ronny Hugo wrote:
Rowells wrote:
it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective.

So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book.

Ah yes, I skipped the chapter on prioritizing threats during interstellar warfare in virtual environments. Please forgive my ignorance on this matter.

A fleet is only a threat the moment you let it prevent you from reaching your goal. For example by making you fly around chasing a fleet instead of whatever your goal is.
I have read the Art of War over a dozen times, it takes time before this stuff sinks in. The Art of War is not only relevant to infantry on a planet, people use it for everything, even business strategy.