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Just got my first Carrier!

Author
Manley Powers
Sleepers Awake
#1 - 2013-07-19 21:58:56 UTC
Hey !

I just got my first carrier, its an archon! I was wondering if you could give me any tips or advice, to go about this baby..
I was thinking jump planners, videos on youtube or just some general stuff that you wished that you knew when you got the first CAP Ship?

Fyi: Please dont give me that, " If you have to ask you shouldnt" everyone have to start somewhere, and iam not learning anything from it collecting dust..

/ Cheers
Iva Soreass
Miuayga
#2 - 2013-07-19 22:21:23 UTC
Guess depends what you want to do with it.
Manley Powers
Sleepers Awake
#3 - 2013-07-19 22:33:16 UTC
Iva Soreass wrote:
Guess depends what you want to do with it.


Everything expect plexing in low sec ;)
Uppsy Daisy
State War Academy
Caldari State
#4 - 2013-07-19 23:11:06 UTC
Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations.
mama guru
Yazatas.
#5 - 2013-07-19 23:47:41 UTC  |  Edited by: mama guru
Jump Drive Calibration to level 5 ASAP, level 4 is a Must but 5 can make all the difference. This is assuming you have stuff like Fighters at 4, aswell as the capital energy transfer, reps and remote reps to 4.

Amarr Carrier to level 4 before you even undock the damn thing. Get T2 Drones of all sorts after, Heavies, Sentries especially assuming you have lights and mediums. Amarr Carrier 5 when you are done with the previous stuff.


Always keep like 50+ Wasp ECM drones in bay so you can jam+ warp out or jump out if worst comes to worst.

Keep tons of heavy and light drones in bay in addition to your 10 fighters.


Edit:

If you expect to keep your carrier for a while, don't use it in combat till you have the stuff i listed. You will mostly use it to transport ships at first, so get the jump drive skills out first.


Amarr Carrier 5 is especially awesome because of the resist bonus, and +1 drone/fighter does more for your damage than anything else really.

Don't bother getting a triage module unless you like getting blown up alot. And don't get it without carrier 5.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-07-20 00:58:47 UTC
Why would you even buy a carrier if you didn't have a purpose for it..?
Andracin
Brutor Tribe
Minmatar Republic
#7 - 2013-07-20 06:20:23 UTC
I have had a carrier for 5-6 years. In that time Ive dropped it in combat 3 times and used it like a big space taxi 15-20 times. They are great for logistics, if you train for triage you can be the hero of your fleet but by and large they are expensive targets and if you do something stupid just once you will end up loosing it quickly. I was in on a carrier kill a few nights ago who agressed on the Tama station undock and was dead about 3 minutes later.
Drunken Bum
#8 - 2013-07-20 08:19:42 UTC
sitting in a carrier and doesn't know how to use it. Impressive.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#9 - 2013-07-20 08:54:16 UTC
I have a carrier that I can't even sit in... whats your point?
Manley Powers
Sleepers Awake
#10 - 2013-07-20 11:05:55 UTC
This is an alt if you havent figured that out already..
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-07-20 11:30:10 UTC
Yes we don't care: why buy something you have no idea what you're going to use it for?

It's like me buying a car when I don't have a license and my workplace is 3 minutes walk away: FREAKING DUMB AS ****.
Onictus
Federal Navy Academy
Gallente Federation
#12 - 2013-07-20 12:50:51 UTC
Tsukino Stareine wrote:
Why would you even buy a carrier if you didn't have a purpose for it..?




Carriers are arguably the most useful hull in the game. I don't want to remember how I got along before I had mine.
Velarra
#13 - 2013-07-21 00:39:19 UTC
Tsukino Stareine wrote:
Yes we don't care: why buy something you have no idea what you're going to use it for?


  1. Tritanium
  2. Future probable utility
  3. Rarity
xPredat0rz
Project.Nova
The Initiative.
#14 - 2013-07-21 02:18:32 UTC
Manley Powers wrote:
Hey !

I just got my first carrier, its an archon! I was wondering if you could give me any tips or advice, to go about this baby..
I was thinking jump planners, videos on youtube or just some general stuff that you wished that you knew when you got the first CAP Ship?

Fyi: Please dont give me that, " If you have to ask you shouldnt" everyone have to start somewhere, and iam not learning anything from it collecting dust..

/ Cheers


I will be more then happy to light a cyno for you to jump to
Droodid
Antec Enterprises
#15 - 2013-07-23 12:37:40 UTC
mama guru wrote:
Jump Drive Calibration to level 5 ASAP, level 4 is a Must but 5 can make all the difference.


A thousand times this. JDC V just makes life so much simpler.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#16 - 2013-07-23 13:35:09 UTC
I you bought it t2 rigged, before the T2 capital rig change, then there's plenty of reason right there
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#17 - 2013-07-23 13:56:45 UTC
Manley Powers wrote:
Hey !

I just got my first carrier, its an archon! I was wondering if you could give me any tips or advice, to go about this baby..
I was thinking jump planners, videos on youtube or just some general stuff that you wished that you knew when you got the first CAP Ship?

Fyi: Please dont give me that, " If you have to ask you shouldnt" everyone have to start somewhere, and iam not learning anything from it collecting dust..

/ Cheers



I would recommend aggressing frigates in jump range from Avenod. It results in an awesome lightshow!

BYDI recruitment closed-ish

Ciyrine
Deep Core Mining Inc.
Caldari State
#18 - 2013-07-23 14:28:08 UTC
what about jump cal v is so game changing for the carrier. Wouldnt think an extra 5% makes such a difference.

also what modules would you consider a must have for the carrieres survival? MWD for fast warp out, smartbomb and neuts? Are those overrated for carrier survival because if you get hotdropped/cynoed your dead smartbomb/neuts or not? Anything else you must use?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2013-07-23 14:35:15 UTC  |  Edited by: Tsukino Stareine
jump cal V increases jump range by 25% per level, you are reading the wrong skill, possibly jump drive operation.

MWD on a carrier: no (how would that even help you warp out?)

smartbombs: rarely

neuts: rarely.

I don't think you understand the role of a carrier very well.
Ciyrine
Deep Core Mining Inc.
Caldari State
#20 - 2013-07-23 15:01:06 UTC  |  Edited by: Ciyrine
you cycle mwd once it gets you into warp in like 11 secs had a topic about it before

I definitely dont claim to have any practical experience but ive been talking to peeps here for like 2 months now about things like carrier/rattlesnake etc

And for carrier there were all kinds of things talked about in terms of carrier ratting.

Neut- neut out the frig pointing
smartbomb- when the frig gets into close orbit these were supposed to help kill it(i was dubious about this one)
MWD- see someone in local quick warp out
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