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PvP Carebears

First post
Author
Arthur Aihaken
CODE.d
#1 - 2013-07-19 15:28:30 UTC
Yes, PvP Carebears. While steadfastly insisting that local is a key intel/combat tool, the continual excuse is given that it's the only way to detect AFK cloaked players that could potentially cyno on them. At the same time, these same PvP Carebears complain about the lack of "fair fights" and PvP opportunities. Yet they seem to have no problem suicide-ganking in high-sec whenever it suits them, or establishing gate-camps to kill any and all unsuspecting players who stumble into one. But we wouldn't want to deny them an idiot-proof way of immediately detecting any new players in-system, because that might prevent them from quickly docking up to avoid any conflict where they hold every advantage. Heaven forbid someone should actually spring a trap on them for a change...

I am currently away, traveling through time and will be returning last week.

Takari
Promised Victorious Entropy
#2 - 2013-07-19 15:34:29 UTC
I am all for local only showing people who have chatted in it since you entered the system.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Lucas Kell
Solitude Trading
S.N.O.T.
#3 - 2013-07-19 15:39:46 UTC
I couldn't care less one way or the other. D-scan would do the trick in most situations, and if your flying anything you can;t afford to lose without a scout then you deserve to be shot. The only thing I would say is that firstly this would likely only help people wanting easy kill on unaware ratters and miners, and secondly that it would make null sec and low sec less appealing to most and it would start to empty out, since many players will automatically place "indeterminable risk" above "high risk"

The Indecisive Noob - EVE fan blog.

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Sakaron Hefdover
Perkone
Caldari State
#4 - 2013-07-19 15:40:21 UTC
Yeah, local is very important in terms of intel but if you get rid or change it in null you need people doing the boring job of gate watching
Unsuccessful At Everything
The Troll Bridge
#5 - 2013-07-19 15:43:43 UTC
Show us on the map where those ebil miners didn't allow you to touch them.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Kijo Rikki
Killboard Padding Services
#6 - 2013-07-19 15:44:10 UTC
I got it: all these afk cloaking alts could set up on their gates and run a live twitch feed. Problem solved.

You make a valid point, good Sir or Madam. 

Arthur Aihaken
CODE.d
#7 - 2013-07-19 15:44:47 UTC
Lucas Kell wrote:
The only thing I would say is that firstly this would likely only help people wanting easy kill on unaware ratters and miners, and secondly that it would make null sec and low sec less appealing to most and it would start to empty out, since many players will automatically place "indeterminable risk" above "high risk"


So eliminating local would make it less appealing to PvP Carebears, because it would be too much work to use probes and d-scan to track down ships? ;)

I am currently away, traveling through time and will be returning last week.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#8 - 2013-07-19 16:02:46 UTC
The natural order of things is many herbivores, few carnivores. Local is like cutting down all the cover. Without cover you can't hunt a herbivore without it running away or calling all its herd friends to come help.

And causes an explosion of herbs and the decline of carnivores and ultimately very high TiDi and boring game play of herd vs herd.



CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ace Uoweme
Republic Military School
Minmatar Republic
#9 - 2013-07-19 16:14:07 UTC
Arthur Aihaken wrote:
Lucas Kell wrote:
The only thing I would say is that firstly this would likely only help people wanting easy kill on unaware ratters and miners, and secondly that it would make null sec and low sec less appealing to most and it would start to empty out, since many players will automatically place "indeterminable risk" above "high risk"


So eliminating local would make it less appealing to PvP Carebears, because it would be too much work to use probes and d-scan to track down ships? ;)


Considering they're Isboxing the gatecamps in the first place....................

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Robus Muvila
Caldari Provisions
Caldari State
#10 - 2013-07-19 16:20:13 UTC
Takari wrote:
I am all for local only showing people who have chatted in it since you entered the system.

TMC Senior Developer http://themittani.com - Because EvE has needed a proper news site for ages

Riot Girl
You'll Cowards Don't Even Smoke Crack
#11 - 2013-07-19 17:24:31 UTC
I'm not sure what removing local would achieve. Local is the only tool bears have to defend against ganks in null. D-Scan isn't an option against cloakers, it's a pain to spam it every 5 seconds and it doesn't have enough range to be useful in larger systems. Basically, if you remove local, you remove all bears because no-one is going to run anoms in a 2bn isk pirate ship knowing that it will be destroyed (So the gankers still won't be getting any ganks). If people can't run anoms in null, what is the point in living in null? I doubt most people are grinding structures for fun, they're doing it for access to their alliance's anoms.

The only way I can see local being removed is if it is replaced with another system which serves the same purpose as local. Something like an infinite-range, automatic D-Scan which updates the HUD, showing other ships in the system and which direction those ships are in and whether the ship is friendly or neutral etc. Along with combat probes, there might be a feature to scan and warp straight to a ship from the HUD without having to go into the system map. That would be a system I feel could improve and enrich gameplay for everyone.
Jenn aSide
Worthless Carebears
The Initiative.
#12 - 2013-07-19 17:41:02 UTC
Infinity Ziona wrote:
The natural order of things is many herbivores, few carnivores. Local is like cutting down all the cover. Without cover you can't hunt a herbivore without it running away or calling all its herd friends to come help.

And causes an explosion of herbs and the decline of carnivores and ultimately very high TiDi and boring game play of herd vs herd.





When herbivores can log off thus starving the entire world to death, let me know, because that's when you analaogy will be Apt.

EVE online is a video game, people play it by choice. While you think people will just sit their and graze while you stalk them for you enjoyment, they won't, hell most human (including EVE players) can't be bother to fight anyone without an at least 3 to one advantage. For some reason you never include an analysis of what people might actually do if what you want (no local) we to come to pass without other intel/defensive tools being introduced.
Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2013-07-19 17:46:10 UTC
Riot Girl wrote:
I'm not sure what removing local would achieve. Local is the only tool bears have to defend against ganks in null. D-Scan isn't an option against cloakers, it's a pain to spam it every 5 seconds and it doesn't have enough range to be useful in larger systems. Basically, if you remove local, you remove all bears because no-one is going to run anoms in a 2bn isk pirate ship knowing that it will be destroyed (So the gankers still won't be getting any ganks). If people can't run anoms in null, what is the point in living in null? I doubt most people are grinding structures for fun, they're doing it for access to their alliance's anoms.


And Ore.

But yea, you're exactly right, and that's what these people don't take into account.

They love to mention wormholes, but hello:

1. Wormholes were build for no local, they work because access is severely restricted by the way entrances work, the same wouldn't work in null because of gates.

2. Wormholes, despite having the BEST PVE rewards in the entire decade long history of EVE online has the lowest share of population in the game. Even less than lowly but easier to enter LOW SEC.....

Quote:

The only way I can see local being removed is if it is replaced with another system which serves the same purpose as local. Something like an infinite-range, automatic D-Scan which updates the HUD, showing other ships in the system and which direction those ships are in and whether the ship is friendly or neutral etc. Along with combat probes, there might be a feature to scan and warp straight to a ship from the HUD without having to go into the system map. That would be a system I feel could improve and enrich gameplay for everyone.


I'd like that too, but it would take a gigantic re-write of the game to make it work (another thing the no local people don't consider, ever). And there's no reason to do that because the current system (ugly as it can be) does work.
Ace Uoweme
Republic Military School
Minmatar Republic
#14 - 2013-07-19 17:54:11 UTC
Riot Girl wrote:
it's a pain to spam it every 5 seconds and it doesn't have enough range to be useful in larger systems.


^^ PRICELESS!!! ^^

James and crew listening???

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tetsuo Tsukaya
Perkone
Caldari State
#15 - 2013-07-19 17:56:50 UTC
In guessing the "remove local" crowd has never been to low sec, or do you guys honestly think it would be fun to take a fleet on a roam for 2 hours and only cover 15 systems and find no fights because you had to scan down every system to find out it was empty or only had solo pilots who understandably dot want to engage your small gang?

Local lets you know which systems are worth looking for a fight in and which systems are best to just go +1 through. Low sec ain't exactly highly populated on a system by system basis, and the only reason you'd want to get rid of it is so you can eleet peeveepee against unsuspecting ratters who didnt see your gang enter system.

TL;DR - if you want to blob people who don't want to fight light a ******* cyno like every other person rather than complaining the mechanics need to be changed to some poorly thought out system that wouldn't even provide the benefits you think it would.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#16 - 2013-07-19 17:59:57 UTC
Arthur Aihaken wrote:
Yes, PvP Carebears. While steadfastly insisting that local is a key intel/combat tool, the continual excuse is given that it's the only way to detect AFK cloaked players that could potentially cyno on them. At the same time, these same PvP Carebears complain about the lack of "fair fights" and PvP opportunities. Yet they seem to have no problem suicide-ganking in high-sec whenever it suits them, or establishing gate-camps to kill any and all unsuspecting players who stumble into one. But we wouldn't want to deny them an idiot-proof way of immediately detecting any new players in-system, because that might prevent them from quickly docking up to avoid any conflict where they hold every advantage. Heaven forbid someone should actually spring a trap on them for a change...



Must be Friday.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#17 - 2013-07-19 18:00:13 UTC
All CCP has to do is flip on the flag that allows ships to be seen in the discovery scanner. Then remove local and you solve the effortless perfect intel and the AFK cloaking "problem".
Knights Armament
Deep Core Mining Inc.
Caldari State
#18 - 2013-07-19 19:25:55 UTC  |  Edited by: Knights Armament
People want pvp on their terms, local is killing the game, and gives blobs an unfair advantage, it makes lowsec and 0.0 boring. You might have to actually play the game instead of afk through it if local was removed. Personally, I don't like the idea of jump gates, I think all ships should have cyno capability.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#19 - 2013-07-19 19:59:30 UTC
Quote:
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