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Warp to 0 and jump button

First post
Author
Deviana Sevidon
Jades Falcon Guards
#1 - 2011-11-08 23:41:50 UTC
As the title says, I like the new button. It makes traveling without auto-pilots less of a pain, but I fully expect some whines about it.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Adunh Slavy
#2 - 2011-11-08 23:45:27 UTC
There has always been a way to warp to zero and jump immediately anyway, this new feature removes a right click and two left clicks. Will make travel less of a grindy hassle.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Logan LaMort
Screaming Hayabusa
#3 - 2011-11-08 23:47:56 UTC  |  Edited by: Logan LaMort
As I posted in another topic:

Logan LaMort wrote:
Also the autopilot is different. It won't turn off if you warp to 0 at a gate, so if you have autopilot switched on and you warp to 0, autopilot will eventually jump you and you can manually warp to 0 at the next gate, where autopilot will jump you again, instead of switching off every time you warp to 0.

I think being able to warp and jump is apart of that change and it's a convenience thing.

It's also not game breaking, I noticed that warping and jumping on contact is sub optimal to spamming the jump button. It takes a couple of seconds longer. It also doesn't work on those gates which are just a few metres out of jump range.

So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.

I'm pretty sure even the faction police would have time to catch you if you tried this.

So yeah, more convenient, not game breaky... in fact could be a field day for gate campers when newbies use it.
Deviana Sevidon
Jades Falcon Guards
#4 - 2011-11-08 23:54:09 UTC
So far I did not notice a delay, or rather there is no more delay with the auto-jump then with manually spamming the jump button

....as if 10,058 Goon voices cried out and were suddenly silenced.

CCP Soulblighter
C C P
C C P Alliance
#5 - 2011-11-09 20:13:41 UTC
Logan LaMort wrote:
As I posted in another topic:

Logan LaMort wrote:

So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.


This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump.
Jack Dant
The Gentlemen of Low Moral Fibre
#6 - 2011-11-09 20:20:06 UTC
CCP Soulblighter wrote:
This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump.

Any reason this can't be applied to "warp to dock"? Too often you land 2km from the station and it neither approaches nor docks.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Logan LaMort
Screaming Hayabusa
#7 - 2011-11-09 20:21:28 UTC
CCP Soulblighter wrote:
Logan LaMort wrote:
As I posted in another topic:

Logan LaMort wrote:

So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.


This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump.


That would be pretty cool, nothing worse than going through null sec in a flimsy covert, landing on gate, spamming jump and sitting there like a duck Lol

I'd actually use the land + jump button if this was the case.

I wonder though, would you automatically burn to the gate if you get caught in a bubble?

Although I still believe there's a delay over spamming jump, usually if you spam jump, then you jump as your speed gets to about half, but with autopilot and warp + jump the ship doesn't usually jump until your speed reaches 0, enough time for a plucky interceptor to lock you down.
Ezurae
Science and Trade Institute
Caldari State
#8 - 2011-11-09 20:27:52 UTC
also for warp acc. gates as well as normal gates the jump button makes you approach and jump if you arent in range but on the same grid as the gate
Sassums
Dark Venture Corporation
Kitchen Sinkhole
#9 - 2011-11-09 21:56:46 UTC
Can we have autopilot warp us to within 0 of the gate please? :)
Zagdul
Federal Navy Academy
Gallente Federation
#10 - 2011-11-09 22:13:20 UTC
CCP Soulblighter wrote:
Logan LaMort wrote:
As I posted in another topic:

Logan LaMort wrote:

So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.


This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump.

if you can do this for a fleet commander to do it would be great.

You'd probably cut down on fleet lag a little by people not "spamming" jump

Dual Pane idea: Click!

CCP Please Implement

CCP Soulblighter
C C P
C C P Alliance
#11 - 2011-11-09 23:23:29 UTC
Zagdul wrote:
CCP Soulblighter wrote:
Logan LaMort wrote:
As I posted in another topic:

Logan LaMort wrote:

So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.


This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump.

if you can do this for a fleet commander to do it would be great.

You'd probably cut down on fleet lag a little by people not "spamming" jump


If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.

We start getting into some pretty interesting discussions as soon as I can make other ships jump through stargates. Some of the interaction could be potentially desirable, but some of it really, really isn't.
Oberine Noriepa
#12 - 2011-11-09 23:47:15 UTC
Sassums wrote:
Can we have autopilot warp us to within 0 of the gate please? :)

No.

Raid'En
#13 - 2011-11-09 23:55:27 UTC
CCP Soulblighter wrote:
If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really..

didn't like the feature at first, but this part is nice.

if we want to cancel the jump we use "stop the ship" ?
Chaos Incarnate
Faceless Logistics
#14 - 2011-11-10 00:03:55 UTC
Raid'En wrote:
if we want to cancel the jump we use "stop the ship" ?


^^this is a question i have as well. I can easily see myself on a nullsec roam clicking the wrong button and looking to cancel the jump after i finish warp.
Logan LaMort
Screaming Hayabusa
#15 - 2011-11-10 00:03:56 UTC
Raid'En wrote:
CCP Soulblighter wrote:
If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really..

didn't like the feature at first, but this part is nice.

if we want to cancel the jump we use "stop the ship" ?


Actually that's a good point, the only way I know off preventing a ship from docking or jumping on contact is to double click or stop ship between the moment it comes out of warp and it docks/jumps. Obviously with fast ships this doesn't always work.

Would be excellent if pressing 'stop ship' button mid warp or being able to press jump/dock again (Just like how you press target lock to toggle target lock, it has a red X over the button to cancel) cancelled the jump/dock command.
CCP Soulblighter
C C P
C C P Alliance
#16 - 2011-11-10 00:18:13 UTC
Raid'En wrote:
CCP Soulblighter wrote:
If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really..

didn't like the feature at first, but this part is nice.

if we want to cancel the jump we use "stop the ship" ?


"Stop ship" in warp will indeed cancel the jump. (though it is slightly misleading as it will currently say "you can't do this while in warp" )
tomino sama
MushroomFleet
#17 - 2011-11-10 01:29:14 UTC
makes long journeys less tedious. for where the autopilot could mean suicide Big smile

i applaud this change
Scrapyard Bob
EVE University
Ivy League
#18 - 2011-11-10 03:47:13 UTC
Deviana Sevidon wrote:
As the title says, I like the new button. It makes traveling without auto-pilots less of a pain, but I fully expect some whines about it.


Well, sometimes it's not always a good idea to warp to zero and then immediately jump - other times it is a good idea. And for those times, it beats spamming the jump button as you come out of warp and land on the gate.
Black Dranzer
#19 - 2011-11-10 03:55:47 UTC
Deitis Surtic
Native Freshfood
Minmatar Republic
#20 - 2011-11-10 04:15:29 UTC  |  Edited by: Deitis Surtic
CCP Soulblighter wrote:
If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.


Is this going to allow queuing of the 'dock' command as well? Would be pretty handy for my freighter alt to be able to use the new 'autopilot to station' feature then to queue up a dock as he's doing the very last warp to station.

- D
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