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SALVAGING needs some love.

Author
Fortis88
Caldari Salvage Corp.
#21 - 2013-07-19 03:02:26 UTC
Fortis88 wrote:
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

You seem to be one of those people who acts condescending when other players voice legitimate concerns with EVE but yet fully supports something stupid like "bouncing boobs" for avatars or the useless "Captains Quarters". Am I right? Well get off your high horse. Your opinion is not the only one. This game fosters other players each with their own unique way of playing EVE. That's why its a sandbox. So take the stick out and move along.

Zhilia Mann
Tide Way Out Productions
#22 - 2013-07-19 03:16:43 UTC  |  Edited by: Zhilia Mann
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

Nothing. What does a "Captain's Quarters" add to a spaceship game about spaceships? Why in the hell do I care what kind of pants my avatar is wearing? If they can put something useless in the game like that, why not a salvage site for ships that has some relevance?


Yeah, I'd take all that out in a damn heartbeat. But a negative justification for something based on "yeah, but we also have these useless things" isn't exactly compelling.

Edit: I'm asking what it would add to the game because a) I think it's an important question, b) I think it's important to think about how new ideas play into an already highly saturated market, and c) because justifying time spent on new features is valid. I never once said it was a bad idea, I asked a question. Your answer, quite honestly, wasn't good. At least tell me it adds something new so we can argue about whether that something is good for the game as a whole.
Fortis88
Caldari Salvage Corp.
#23 - 2013-07-19 04:06:54 UTC
Zhilia Mann wrote:
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

Nothing. What does a "Captain's Quarters" add to a spaceship game about spaceships? Why in the hell do I care what kind of pants my avatar is wearing? If they can put something useless in the game like that, why not a salvage site for ships that has some relevance?


Yeah, I'd take all that out in a damn heartbeat. But a negative justification for something based on "yeah, but we also have these useless things" isn't exactly compelling.

Edit: I'm asking what it would add to the game because a) I think it's an important question, b) I think it's important to think about how new ideas play into an already highly saturated market, and c) because justifying time spent on new features is valid. I never once said it was a bad idea, I asked a question. Your answer, quite honestly, wasn't good. At least tell me it adds something new so we can argue about whether that something is good for the game as a whole.

To tell you the truth, it adds pride to being a salvager. If we have an official salvage starter frigate (Noctis doesn't count) for new players, they will have a sense of pride in their salvage ship and salvage profession. When I saw the ORE mining frigate, I kinda wished I was a miner so I could have a reason to fly such a cool little ship.
Fortis88
Caldari Salvage Corp.
#24 - 2013-07-19 04:19:14 UTC
And as for the salvage sites, we as salvagers, should have a site that uses our skills as well. They have a site for every other profession or subprofession (gas mining, hacking, data analyzing, combat) and mining anomalies (ice mining) etc. but no salvage sites? (Salvaging combat sites does not count since salvagers can just as easily salvage a mission for the same mediocre loot.) It would benefit the game and all salvagers since we would have a specialized area to use our expertise for the hope of a more lucrative drop.
Zor'katar
Matari Recreation
#25 - 2013-07-19 11:28:25 UTC
Fortis88 wrote:
And as for the salvage sites, we as salvagers, should have a site that uses our skills as well. They have a site for every other profession or subprofession (gas mining, hacking, data analyzing, combat) and mining anomalies (ice mining) etc. but no salvage sites?

There are far more professions and subprofessions than those you listed, and the vast majority do not have their own special sites. Also, sites are the only thing that the exploration/gas/ice mining professions can use, while salvagers can ply their trade anywhere there's combat.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#26 - 2013-07-19 11:29:22 UTC
These salvage sites are already in game, they are called incursions.

in these systems you can find large chunks of wreaks flying around for your leisure to stick your little mittens on them
Reuben Johnson II
Doomheim
#27 - 2013-07-19 11:49:01 UTC
We already have the ships. The dessie's given out during the tut is just fine. What's needed to make it a "proffesion" is a change in the wreck mechanic. There are scores of wrecks floating around in any belt that miners don't want., but they don't blue them. The current mechanic won't allow you to tractor yellows, and they disappear after 2 hours.

Now I understand CCP wanting to give both the killers and the killed a chance to loot their own wrecks, I'm fine with that. What needs to happen is for wrecks to stay for 4 hours, and after the first 2 hours, the wreck turns blue.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#28 - 2013-07-19 11:54:02 UTC
Lilan Kahn wrote:
These salvage sites are already in game, they are called incursions.

in these systems you can find large chunks of wreaks flying around for your leisure to stick your little mittens on them


I asked about this before and most people said that incursion rats don't give any decent salvage.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#29 - 2013-07-19 12:06:09 UTC
Tsukino Stareine wrote:
Lilan Kahn wrote:
These salvage sites are already in game, they are called incursions.

in these systems you can find large chunks of wreaks flying around for your leisure to stick your little mittens on them


I asked about this before and most people said that incursion rats don't give any decent salvage.


give normal sansha salvage
Toddfish
Multiplex Gaming
Tactical Narcotics Team
#30 - 2013-07-19 22:30:14 UTC
Fortis88 wrote:
And as for the salvage sites, we as salvagers, should have a site that uses our skills as well. They have a site for every other profession or subprofession (gas mining, hacking, data analyzing, combat).

I've always considered those sites to be the domain of the Exploration profession. Having a site that requires scanning probes, but the use of a salvager, wouldn't change that. Also, I see those who salvage in a similar situation as those who play the markets... there isn't a special ship/site for them, but it's still a profession. The nice thing about both salvaging and playing markets is that it can be done everywhere... it's up to the player to recognize the opportunities and capitalize on them.

For me the salvaging profession was all about finding combat zones, tracking down combat pilots, negotiating salvage rights (getting a fleet invite), etc. When I first started I might not have received the ISK/hr of the combat pilot, but I was able to make significantly more than a combat pilot with similar skill points. As my skills increased I was able to expand my salvaging to more risky (and therefore more rewarding) environments.

While I've progressed further into exploration over the past few years, I still see many opportunities to utilize salvaging as a profession. Out in Null many people run anomalies, but are too busy to clean-up the wrecks. The more adventurous can clean-up after PvP engagements.

Fortis88 wrote:
It would benefit the game and all salvagers since we would have a specialized area to use our expertise for the hope of a more lucrative drop.

I don't really think there is a need for a special area for salvaging. That's one of the great things about the salvaging profession... you can do it everywhere. Just because someone trains a skill a few levels don't really given them "expertise" in anything... especially when you just lock wreck, activate salvager, get loot. The "expertise" of the salvaging profession is HOW you get your wrecks to salvage.

Also, towards your last statement... things are only lucrative due to being rare (and in demand). In EvE, rarity is (roughly) derived from risk. As someone who makes a profession based on salvage, I'm sure you're aware of what happens when the risk associated with items is decreased (removed). Adding a salvage site without having high levels of risk (aka. rats that also require a combat ability) would only serve to further devalue any lucrative drops that currently exist.



Katran Luftschreck
Royal Ammatar Engineering Corps
#31 - 2013-07-21 00:31:28 UTC
Fortis88 wrote:
Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.


Y'know... mining got the Venture, so a dedicated el cheapo salvage frigate is not a bad idea.

http://youtu.be/t0q2F8NsYQ0

Elistea
BLUE Regiment.
#32 - 2013-07-22 09:11:57 UTC
Fortis88 wrote:
I'll keep this short. The salvaging profession (mini-profession) needs more to reinforce it as an actual profession.

1. We need separate salvaging sites that make use of salvaging skills (Relic sites seem to only use hacking skills.)

2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.


No
Druthlen
The Carlisle Group
#33 - 2013-07-23 17:27:53 UTC
I seriously Love the idea of salvager sites. You could take every lvl 3 and 4 missions and after someone completes the mission and doesnt salvage wrecks then the site turns into a scannable astrometric site full of wrecks. As soon as you warp in you have 5 min before baddies warp in to kill you.
Zor'katar
Matari Recreation
#34 - 2013-07-23 17:40:28 UTC
Druthlen wrote:
I seriously Love the idea of salvager sites. You could take every lvl 3 and 4 missions and after someone completes the mission and doesnt salvage wrecks then the site turns into a scannable astrometric site full of wrecks. As soon as you warp in you have 5 min before baddies warp in to kill you.

That's... actually not a bad idea. It doesn't produce salvage out of thin air, just gives salvagers a chance to clean up after mission runners. Unfortunately you screw over outfits like Pro Synergy (and similar freelancers) who create relationships between mission runners and salvagers, and honestly a completely player-managed service like that should trump game-assisted mechanics. You'll also get complaints from people who do several missions, then sweep through and salvage them all at once. But that's less important in my opinion.
Ballator Gaterau
Doomheim
#35 - 2013-07-24 20:00:28 UTC
Salvaging sites would be a nice addition to Eve. For everyone who thinks it is not worth. All the rigs that people use and have to buy. Those are made by salvagers who have made an effort. Same as miners for the ore they have been mining for countless hours. It would be a great addition to the game.
Jewel Noret
Ministry of War
Amarr Empire
#36 - 2013-07-30 19:23:46 UTC
Fortis88 wrote:
Fortis88 wrote:
2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.


It's called a destroyer with 4 salvagers, 4 tractor beams and salvage rigs.



Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would. [/quote]
Jewel Noret
Ministry of War
Amarr Empire
#37 - 2013-07-30 19:24:43 UTC
Fortis88 wrote:
Fortis88 wrote:
2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.


It's called a destroyer with 4 salvagers, 4 tractor beams and salvage rigs.



Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would. [/quote]


If you look at the Miniscule amount of training time needed to fly a fully fitted ans rigged Noctis, you would see that a dedicated salvage frigate is completely unecessary. Now look at a destroyer fitted for salvaging and it gets even more ridiculous. You can't really compare it to mining as a profession, simply based on how much less training is required to be a top notch salvager. You can literally start a new pilot and be flying a fully fitted and rigged Noctis in less than a week, flying it effectively, and having earned the isk to buy and fit it entirely from income earned salvaging in a destroyer while you train. There's no point in introducing a new ship that players will use for a week or less.

Also, giving salvagers an easier path would really make them op. A decently equipped and trained salvager can make considerably more isk than a solo miner, for much less time and isk investment.
Jewel Noret
Ministry of War
Amarr Empire
#38 - 2013-07-30 19:38:19 UTC
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

Nothing. What does a "Captain's Quarters" add to a spaceship game about spaceships? Why in the hell do I care what kind of pants my avatar is wearing? If they can put something useless in the game like that, why not a salvage site for ships that has some relevance?



If I were looking at salvaging as a career, I would hope that salvaging "sites" did not get implemented. As it stands currently, a resourceful salvager can get all the salvaging he could hope for, with little to no risk of combat. You can bet your butt if sites were implemented, they would include random rat spawns, which would kill your productivity.

I've made just under 1 billion isk salvaging in 1 week in high sec, and well over that amount in null sec. If you have a hard time understanding how, join the channel Pro Synergy in game and ask questions. Salvaging corps are the way to go in high sec. Alternately, you can join a null sec corp that has their own ratting systems and salvage behind anom runners. I honestly can't imagine a better way to train up a new pilot, make some serious isk, and get to know your fellow copies all at the same time. I've known several new pilots that had several billion isk in their wallet before they ever had enough sp's for combat.
Jewel Noret
Ministry of War
Amarr Empire
#39 - 2013-07-30 19:42:00 UTC
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

Nothing. What does a "Captain's Quarters" add to a spaceship game about spaceships? Why in the hell do I care what kind of pants my avatar is wearing? If they can put something useless in the game like that, why not a salvage site for ships that has some relevance?


Yeah, I'd take all that out in a damn heartbeat. But a negative justification for something based on "yeah, but we also have these useless things" isn't exactly compelling.

Edit: I'm asking what it would add to the game because a) I think it's an important question, b) I think it's important to think about how new ideas play into an already highly saturated market, and c) because justifying time spent on new features is valid. I never once said it was a bad idea, I asked a question. Your answer, quite honestly, wasn't good. At least tell me it adds something new so we can argue about whether that something is good for the game as a whole.

To tell you the truth, it adds pride to being a salvager. If we have an official salvage starter frigate (Noctis doesn't count) for new players, they will have a sense of pride in their salvage ship and salvage profession. When I saw the ORE mining frigate, I kinda wished I was a miner so I could have a reason to fly such a cool little ship.



If you want to take pride in something, take pride in the fact that you can pay for, fit, and fly a top notch salvage boat while the miner who started when you did is still flying his special snowflake frigate. And the fact that he will never make as much isk as you, as a solo pilot.
Jewel Noret
Ministry of War
Amarr Empire
#40 - 2013-07-30 19:48:20 UTC
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

Nothing. What does a "Captain's Quarters" add to a spaceship game about spaceships? Why in the hell do I care what kind of pants my avatar is wearing? If they can put something useless in the game like that, why not a salvage site for ships that has some relevance?


Yeah, I'd take all that out in a damn heartbeat. But a negative justification for something based on "yeah, but we also have these useless things" isn't exactly compelling.

Edit: I'm asking what it would add to the game because a) I think it's an important question, b) I think it's important to think about how new ideas play into an already highly saturated market, and c) because justifying time spent on new features is valid. I never once said it was a bad idea, I asked a question. Your answer, quite honestly, wasn't good. At least tell me it adds something new so we can argue about whether that something is good for the game as a whole.

To tell you the truth, it adds pride to being a salvager. If we have an official salvage starter frigate (Noctis doesn't count) for new players, they will have a sense of pride in their salvage ship and salvage profession. When I saw the ORE mining frigate, I kinda wished I was a miner so I could have a reason to fly such a cool little ship.



If you want to take pride in something, take pride in the fact that you can pay for, fit, and fly a top notch salvage boat while the miner who started when you did is still flying his special snowflake frigate. And the fact that he will never make as much isk as you, as a solo pilot.