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[Odyssey 1.1] Heavy Assault Cruisers

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CCP Rise
C C P
C C P Alliance
#1 - 2013-07-18 11:12:11 UTC  |  Edited by: CCP Logibro
YAYYYY

Alright so for HACs (Heavy Assault Cruisers) we had a few goals:

  • Increase viability for the worst ships (Eagle, Cerberus, Sacrilege especially)
  • Support rather than disrupt current uses (AHACs)
  • Make room for new uses when possible

  • The biggest change here, and the one that affects all 8 ships, is a new role bonus. It is the same one that Assault Ships get, a 50% reduction in Signature Radius Penalty from Microwarp Drives.

    We feel this is a really nice fit because it doesn't boost afterburner variations that are already very strong, but it does add to resilience for most other uses.

    On top of that, many of the ships have gotten significant changes to slot layout or bonus. Also be sure to check out the MEDIUM WEAPON REBALANCE as it will have a big impact on HAC perfromance.

    Small note: All the weird tiny stat tweaks are just to make the numbers more even (originally a lot of arbitrary randomness was added for the sake of "realism" and we are just cleaning some of that up, which we've done for all the recent rebalances.

    =============================================================================

    SACRILEGE - Highlights here would be the increased drone bay, increased PG, and the addition of HML to the Cruiser damage bonus. Hopefully the result is a ship that can more comfortably fulfill its heavy tackle/utility HAC role without sacrificing quite as much as it used to when compared to combat BCs or other HACs. We concede that the cap recharge bonus is a bit strange, but feel the ship actually doesn't need another standard bonus like damage application or range to make it work.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Amarr Cruiser Bonuses:
    5% to Heavy Assault and Heavy Missile damage (added heavy missiles)
    4% to all Armor Resistances

    Heavy Assault Cruiser Bonuses:
    5% reduction of capacitor recharge time
    5% bonus to Missile Launcher rate of fire

    Slot layout: 6H, 4M, 5L; 1 turrets(-3), 5 launchers
    Fittings: 1150 PWG(+120), 400 CPU
    Defense (shields / armor / hull) : 1400(+7) / 2100(+12) / 1690(+2)
    Capacitor (amount) : 1650(+25)
    Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4)
    Drones (bandwidth / bay): 50(+35) / 50(+35)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 312 / 7
    Sensor strength: 15 Radar
    Signature radius: 140

    ZEALOT - Zealot is arguably the most functional currently of the entire group and so it gets the least change.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Amarr Cruiser Bonuses:
    10% bonus to Medium Energy Turret capacitor
    5% bonus to Medium Energy Turret rate of fire

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Energy Turret optimal range
    5% bonus to Medium Energy Turret damage

    Slot layout: 5H, 3M, 7L; 5 turrets, 0 launchers
    Fittings: 1180 PWG, 320 CPU
    Defense (shields / armor / hull) : 980(-4) / 2250 / 1670(-18)
    Capacitor (amount) : 1500
    Mobility (max velocity / agility / mass / align time): 210(+1) / .553 / 12580000 / 9.64s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 306 / 6
    Sensor strength: 14 Radar(+1)
    Signature radius: 125

    =============================================================================

    CERBERUS - Biggest change here is adding a 6th launcher. Also gets a huge maxVelocity boost so that it can actually kite some to take advantage of the great missile range.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Caldari Cruiser Bonuses:
    5% bonus to Kinetic Missile damage
    10% bonus to Missile velocity

    Heavy Assault Cruiser Bonuses:
    10% bonus to Heavy Assault and Heavy Missile flight time
    5% bonus to Missile Launcher rate of fire

    Slot layout: 6H, 5M, 4L; 0 turrets, 6 launchers(+1)
    Fittings: 720 PWG(+85), 500 CPU(+60)
    Defense (shields / armor / hull) : 2000(-4) / 1200(+4) / 1400(-6)
    Capacitor (amount) : 1100(+37.5)
    Mobility (max velocity / agility / mass / align time): 205(+30) / .463 / 12720000 / 8.17s
    Drones (bandwidth / bay): 15(+15) / 15(+15)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 282 / 6
    Sensor strength: 17 Gravimetric(+1)
    Signature radius: 135

    EAGLE - The Eagle will be a lot better because of the rail change alone, but we've also increased its power grid and replaced the utility high with an extra mid slot.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Caldari Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret optimal range
    4% bonus to shield resistances

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret optimal range
    5% bonus to Medium Hybrid Turret damage

    Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 1 launchers(-1)
    Fittings: 950 PWG(+75), 430 CPU(-8)
    Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3)
    Capacitor (amount) : 1350(-25)
    Mobility (max velocity / agility / mass / align time): 175(+11) / .576 / 11720000 / 9.36s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 8
    Sensor strength: 18 Gravimetric
    Signature radius: 150

    =============================================================================

    DEIMOS - Like the Thorax, Deimos now has 4 mids and gives up the extra high. It also goes faster and aligns faster.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Gallente Cruiser Bonuses:
    5% bonus to Medium Hybrid Turret damage
    5% increase to MicroWarpdrive capacitor bonus

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret falloff
    5% Medium Hybrid Turret damage

    Slot layout: 5H(-1), 4M(+1), 6L; 5 turrets, 2 launchers
    Fittings: 1030 PWG(+40), 350 CPU
    Defense (shields / armor /...

    @ccp_rise

    Morrow Disca
    SniggWaffe
    WAFFLES.
    #2 - 2013-07-18 11:18:25 UTC
    FRont page on what will be an interesting thread Big smile
    Tremer Latan
    BLACK SQUADRON.
    Goonswarm Federation
    #3 - 2013-07-18 11:21:26 UTC
    ONce again: Great Work. I look foward for more HACs in my Hangar.
    Omnathious Deninard
    Ministry of Silly Walks.
    The Dead Parrots
    #4 - 2013-07-18 11:22:08 UTC  |  Edited by: Omnathious Deninard
    Thoughts on the Ishtar, it would be better to swap the drone bay bonus and the tracking and optimal bonus around. Also ditch the drone control range bonus for a MWD velocity increase.
    Also I hope it is a typo but did you intentionally kill the 10% drone damage per level?

    If you don't follow the rules, neither will I.

    Nalha Saldana
    The Vomit Comets
    #5 - 2013-07-18 11:22:11 UTC
    You forgot the "and Damage" on Ishtar drone bonus or are you removing it?
    Smoking Blunts
    ZC Omega
    Goonswarm Federation
    #6 - 2013-07-18 11:22:49 UTC
    Sacrilege changes are not enough, it is still bad. do something else with it or it will now have replaced the eagle as the worst hac

    rest are decent changes though

    OMG when can i get a pic here

    Zer Res
    Aliastra
    Gallente Federation
    #7 - 2013-07-18 11:23:54 UTC
    No damage on the ishtar??
    Evanga
    Viziam
    Amarr Empire
    #8 - 2013-07-18 11:24:03 UTC
    /me faints


    just awesome
    Dvla
    Doomheim
    #9 - 2013-07-18 11:25:07 UTC
    So all t1 cruiser versions of these ships are now just as fast if not faster than their equivalent HAC? I kinda thought... you know.. that HACs were supposed to be fast but I guess i was wrong.
    CCP Rise
    C C P
    C C P Alliance
    #10 - 2013-07-18 11:25:46 UTC
    Zer Res wrote:
    No damage on the ishtar??


    Hah, sorry, fixed =)

    @ccp_rise

    Harvey James
    The Sengoku Legacy
    #11 - 2013-07-18 11:26:19 UTC  |  Edited by: Harvey James
    these or therefore lack of changes will have virtually no impact on there usage.

    I was expecting a more extreme buff perhaps more like the navy attack cruisers ... boy i was WRONG.....
    15 slots only its T2 why not the +2 slots that the AF's get over T1 frigs .. where's the advantage over navy here?
    50% is too low without reducing there sig radius especially on shield HACS
    For the 150-200mil price tag these come with making them compete with Navy bc's for tank is stupid.. competing with sniping ABC's is even worse idea.

    Overall CCP Rise back to the drawing board here

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Meltmind2
    Amok.
    Goonswarm Federation
    #12 - 2013-07-18 11:26:29 UTC
    Them Eagle changes, I'm already getting flashbacks to this:
    https://www.youtube.com/watch?v=h9B_0K6f-bc
    Zer Res
    Aliastra
    Gallente Federation
    #13 - 2013-07-18 11:27:08 UTC
    CCP Rise wrote:
    Zer Res wrote:
    No damage on the ishtar??


    Hah, sorry, fixed =)

    Cheers. Some great changes up there by the way; I look forward to the meta being re-jigged once again.
    Omnathious Deninard
    Ministry of Silly Walks.
    The Dead Parrots
    #14 - 2013-07-18 11:28:33 UTC
    Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU

    If you don't follow the rules, neither will I.

    Iam Widdershins
    Victory or Whatever
    #15 - 2013-07-18 11:28:39 UTC  |  Edited by: Iam Widdershins
    Ishtar still has bonus to drone damage I hope? I saw you are fixing that. What I do wonder about... the drone range bonus now says it applies to scouts and heavies... only? Does the drone control range bonus no longer apply to sentry drones now?

    Looks good.

    Lobbying for your right to delete your signature

    Morwen Lagann
    Tyrathlion Interstellar
    #16 - 2013-07-18 11:30:12 UTC
    Awesome.

    Thanks for keeping the MWD capacitor penalty bonus on the Deimos, it was one of the cool/unique things about the Thorax pre-Tiericide - I was quite disappointed when it was removed!Sad

    As far as the cap recharge bonus on the Sac goes, it follows along from the Sac's smaller sibling, the Vengeance, so it seems appropriate to keep it. Helps out a little bit with active tank fits, even though most of those are going to have an injector on them anyway.

    Morwen Lagann

    CEO, Tyrathlion Interstellar

    Coordinator, Arataka Research Consortium

    Owner, The Golden Masque

    CCP Fozzie
    C C P
    C C P Alliance
    #17 - 2013-07-18 11:30:16 UTC
    Harvey James wrote:
    these or therefore lack of will have virtually no impact on there usage.

    I was expecting a more extreme buff perhaps more like the navy attack cruisers ... boy i was WRONG.....
    15 slots only its T2 why not the +2 slots that the AF's get over T1 frigs .. where's the advantage over navy here?
    50% is too low without reducing there sig radius especially on shield HACS
    For the 150-200mil price tag these come with making them compete with Navy bc's for tank is stupid.. competing with sniping ABC's is even worse idea.

    Overall CCP Rise back to the drawing board here


    Considering that we've been shouting at the top of our lungs for a year that T2 won't get buffed as much as T1 was, I don't know why you're surprised.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Ma Poubelle
    Sebiestor Tribe
    Minmatar Republic
    #18 - 2013-07-18 11:31:35 UTC
    SAc just needs MORE!!!
    Oops
    StarFleetCommander
    V0LTA
    skill urself
    #19 - 2013-07-18 11:33:02 UTC
    \o/





    Cool
    DeadDuck
    The Legion of Spoon
    Curatores Veritatis Alliance
    #20 - 2013-07-18 11:33:27 UTC  |  Edited by: DeadDuck
    Finally much needed boost to the HACS.

    Nice to see sacrilege changes really. They were the only ship unable to shoot at more then 40Km without loosiing a bonus.

    TBH since you are giving sacrilege bonuses to the HML you should boost the cpu available also since the HML eat a lot of cpu.

    Last but not the least you should rethink the cap recharge bonus and replace it by a explosion velocity or explosion radius bonus.
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