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Stasis Web vs Tracking Computer w/ Tracking Speed Script

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Author
Whitehound
#41 - 2013-07-14 12:20:27 UTC  |  Edited by: Whitehound
Kadesh Priestess wrote:
Tracking computer gives you +30% tracking, target painter is equivalent of +37.5% tracking, web is equivalent of up to +150% tracking if it slows down target ship to have 40% of its initial angular speed.

No. If you see it like this then a web can give an infinite gain the moment you are faster than the other ship and follow it in a straight line (instead of the other ship orbiting your ship).

The hit'n'miss chance then gets randomized and its curve receives a slight deformation when turned into DPS. The DPS is calculated with:

(0.5*Chance+0.5*Chance^2)*0.99+0.01*3, for example, a 50% hit chance results in an average damage of 40.125% of the base damage (or 39.338% of max. DPS).

If you take this into account then the 7.5% difference between a TP and a TC is going to be different again and makes a direct comparison difficult, because the DPS formula is non-linear.

Each module then has got a different range, different cycle times and cap usage. A TC can even be switched to do something else. Hence I call the percentages "gains", because this is what they are.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bibosikus
Air
#42 - 2013-07-15 09:48:35 UTC
I used to use a Legion with dual TC's in C3 anoms which works very well.

Assuming you can use T2 Heavy Pulse guns, I'd suggest you fill your three mids with a decent AB and two Tracking Comps, and hold 2 of each script in your cargo.

As frigs spawn (these are C2 anoms so you'll be dealing with frigs mainly), burn away and pretty much instapop them with optimal range scripts and scorch. When or if they get under 15k, switch to tracking speed and Multifreq. You'll get over 0.1 tracking and frigs will die to that.

It's a bit fiddly at first, but once you get used to the spawn points you'll be forecasting and saving time.

Or of course you can try a TC and a web. Whatever suits your style eh?

Eagles may soar, but weasels don't get sucked into jet engines.

Lloyd Roses
Artificial Memories
#43 - 2013-07-15 10:22:55 UTC  |  Edited by: Lloyd Roses
Same here, used a Legion especially to REALLY FAST clear c1-sites (completion times < 3minutes, à la 6 shots six frigs at 50km) - and did not use a web. Just warp there to the anom, load scorch and all the tracking scripts you have and start popping frigs where they stand. Rarely one of them made it within 10, so had to switch to multifreq from time to time. (If you run c1-anoms that way, c2/c3 sites look like garbage in comparison)

c2 sites also have frigate spawns at range, so you'll always have some 30km room atleast to pop them with scorch while their MWDs are still running.

The thing is, your web only reaches out for 10km, once those frigs are within that range, you archieve identical results by just ABing aligned. So on Zealot/Legion: TC >> Web/Painter.

Only reason you'd ever fit a web/paint to your ship would be to increase missile damage or prevent drone-aggro.
Christopher Multsanti
Hedion University
Amarr Empire
#44 - 2013-07-17 09:50:07 UTC
Wow. Whitehound has been trolling this whole thread and people are still replying to him?
Danny John-Peter
Blue Canary
Watch This
#45 - 2013-07-17 14:06:54 UTC
This thread = All of my wats.

For the OP, I would say for PVE a TC would be the better option as it gives not only a better chance of hitting harder to track targets it can also be scripted for range allowing you to hopefully blap things before tracking becomes an issue.

As I said though; this thread...
Issa'c Kane
Doomheim
#46 - 2013-07-17 16:07:06 UTC
Thanks for all of the responses so far, didn't expect this thread to turn into a debate of EVE physics however. P

I have finally put my Zealot fit into use the last couple of nights in a C2. I tried both a TC with a speed script, and then swapped that out with a stasis web to get the feel for both. Here were the results (with no math or talk of physics involved, just game play observations.):

(as expected) With the sleeper frigs within 10KM, the web does indeed increase the damage more than the TC w/ speed script, using T2 heavy pulses /w multifreq. However this requires for me to "wait" until the frigates get into range just to apply the web for this specific scenario.

I am always aligned to a safe spot during combat site runs in WH space, so this sometimes puts me burning to the complete opposite direction of the site/sleepers, which then takes longer for the frigates to reach me and in turn for me to web+apply damage to them. (As anyone who has ran WH sites know, sleepers sometimes spawn 60+KM away.)

So the end result with no math involved and speaking out of pure practicality, I have stuck with the TC w/ speed script. I can apply damage to frigates at range (although less dps) but this way the over all time to kill the frigates is indeed faster since I can hit+kill them much further out.

TL;DR. End result from testing:

TC w/ speed script = Less damage to frigates, but they die "faster" after spawning due to not waiting for them to get to me.
Web = A good bit more damage up close, but if they don't spawn on top of me due to me burning away to be aligned, I have to wait for them to get within 10KM which means their life time after spawn is much longer.

I'll be sticking with the TC w/ speed script as of now.
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