These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Best Newbie Frigate (Combat)

Author
Undaluysk Gandalfeeny
Pator Tech School
Minmatar Republic
#1 - 2013-07-17 10:58:41 UTC
Hello,

I have just taken up the mantle of EVE Pilot and was just wondering what the best starter Frigate for Minmatar was?

I currently have my starter Slasher and it is doing just fine running the starter missions. I've fitted it with three 125mm guns, an afterburner, a small shield booster, a small armour repairer. I know I shouldn't both armour and shield tank but I have nothing better to put in my low slots at the moment. Like I said, it does just fine against newbie rats but what would be the next step in frigates?

Also, what basic skills or certificates should I learn to improve my ship? This is like being thrown in the deep end... LOL. It can be daunting looking at all those skillbooks. So what basics should I be picking up as a combat pilot?

Thanks in advance for your assistance.
Zoe Allende
Gardes Feydakin
#2 - 2013-07-17 11:21:11 UTC
As a first PvE ship a Rifter might be more resilient, more forgiving and maybe also easier to fit (I don't have the figures at hand). Although if you currently use a shield booster then the Breacher's shield boosting bonus could be handy, but you would have to train a few missile skills.

Anyway don't shield AND armor tank, there are plenty of useful low-slot modules you could train for to replace this armor repairer with: damage mods (in your case, a Gyrostabilizer), hull tanking mods a.k.a. Damage Control units (because you'll make mistakes eventually), speed/agility mods, even low-slot capacitor mods would be better.

As for any ship, first train the related tanking skills so you can survive, then the capacitor support skills so you can survive longer, then the related weapon skills so you can kill faster and from farther away, then the navigation support skills.
Nox Solitudo
That Random Worker Ant Colony
#3 - 2013-07-17 11:31:46 UTC
Undaluysk Gandalfeeny wrote:
I've fitted it with three 125mm guns, an afterburner, a small shield booster, a small armour repairer. I know I shouldn't both armour and shield tank but I have nothing better to put in my low slots at the moment.


And that new frigate of yours, are you going to fit it with shield and armour tank as well? I reckon you don't have nothing better to put on its slots either, isn't it? Big smile

Anyway, open your market window, go to Ships -> Frigates -> Minmatar (if you're going to fly minnies) -> Standard Frigates and right click-> show info on each frigate. Go to Description, and find Bonuses/Traits. There you can see bonuses to each frigate, and therefore you can rule out frigs with scanning/salvaging bonuses, frigs with remote repairing bonuses etc. You'll end up with two frigs, one is your Slasher, second one is ... well, that's your homework :) (although I believe people will happily spoonfeed you :( )

Slasher is fast frigate, the other one is pew pew frigate, if you want to upgrade your DPS, you may want to use the other one.

Undaluysk Gandalfeeny wrote:
Also, what basic skills or certificates should I learn to improve my ship? This is like being thrown in the deep end... LOL. It can be daunting looking at all those skillbooks. So what basics should I be picking up as a combat pilot?


Open the info for frigate of your choice (Slasher or... the other one), and this time go to "recommended". Here you find a list of certificates you should follow to improve your pew pew and tanking/fitting/navigating/cap abilities.
Undaluysk Gandalfeeny
Pator Tech School
Minmatar Republic
#4 - 2013-07-17 11:47:02 UTC
Thank you both for your responses, although Nox was a bit tongue and cheek. They were both very useful. I am still learning this game and you have to agree that it is a little more complex than most MMO's out there today. Hence, why I asked for suggestions. Now that you have put me onto these useful tips I can be in the position that I can make a more reliable decision on which way I want to go.

Once again, thank you both for your input.

PS. Answer to homework is Rifter. I assume this is the pew pew variant to which you refer?

PSS. I know I shouldn't tank both armour and shields but now I have some suggestions on what to fit that is likely to change at next login.
Lost Greybeard
Drunken Yordles
#5 - 2013-07-17 12:06:50 UTC
The most newbie-friendly ship in a given race's lineup is generally the brawler, that would be the Rifter in your case. A good balance of firepower and tank without sacrificing too much in the way of maneuverability. High base stats mean you don't have to worry about fitting or maxing out skills quite as much, and it uses turrets rather than a secondary system so it gets you used to the more common and complicated damage system.

Now, that said, there's nothing _wrong_ with the slasher; in general, if you can get what you want done in the ship you're using, then it's fine. Be aware, though, that the slasher is a light tackle frigate, so it's designed around going really fast and pinning things down. This means it tends to lack a bit in things like damage and tank once fitting is taken into account.

As far as starter skills/certificates, there's always the good old "core competence". You don't need to max the cert itself, but if you look at the list of skills in there they're good things to start off with training to 3 or 4. More specifically, look for skills initially that increase your base stats, especially fitting stats like CPU and powergrid (and, to a lesser extent, capacitor), get your frigates skill to 4, and then look into anything related to your weapons and tank.

I would advise getting a bunch of skills to 3 or so before doing anything else: unlock some different weapons, get a broad base with everything that can be nailed to a frigate, maybe unlock destroyers. Start bumping things to 4 and 5 only once you have some idea what you're doing. Also, learn how shield recharge works and what turret tracking and falloff do so that you can understand WTF the skills are talking about.
Nox Solitudo
That Random Worker Ant Colony
#6 - 2013-07-17 12:41:26 UTC  |  Edited by: Nox Solitudo
Hey, I like tongue and cheek answers more than standard fluffy bunny ones Big smile don't get me wrong, I don't expect you to know all modules and combinations by heart.

Yes, it's Rifter, the iconic frigate hull of Eve Big smile

EDIT: this is some info about ships in EVE, and this is some info about modules.
Undaluysk Gandalfeeny
Pator Tech School
Minmatar Republic
#7 - 2013-07-17 13:35:28 UTC
Thanks guys,

Much appreciated ;)
Trudeaux Margaret
University of Caille
#8 - 2013-07-17 13:42:58 UTC
Welcome to EVE.

Just to add to the discussion, I'll note that you will receive a free Rifter towards the end of your Military tutorial, so don't feel the need to rush out and buy one. Unless you just can't wait. ;)

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Lost Greybeard
Drunken Yordles
#9 - 2013-07-17 14:08:47 UTC
Nox Solitudo wrote:
Yes, it's Rifter, the iconic frigate hull of Eve Big smile


Whatever, man, when I think random sci-fi spaceships in general I think of something like the rifter, because the double-hull plane geometry is very common in science fiction.

... but when I think of a frig hull in EVE the first thing that comes to mind is the good old fat boy. The Tristan's crazy rotationally symmetric solar sail looking deal sort of sums up what makes Eve different play-wise than other space sims... in other games you're flying a plane that happens to be in space, in Eve it's much closer to an actual free-floating ship that's never seen the downside of a gravity well and doesn't know what an atmosphere is.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#10 - 2013-07-17 14:28:27 UTC
check the ship chart in this devblog

frigates (and other ships) are handily broken down into their specialised roles
Praxis Ginimic
The Scope
Gallente Federation
#11 - 2013-07-17 15:03:22 UTC
Fitting and skill plans can be very intimidating. There are websites and sister programs dedicated to these tasks and they are invaluable.

Battle Clinic is a mountain of bullsh1t with gold nuggets hidden deep inside. Spend some tome sifting through fits to get a handle on what a good pve fit looks like as compared to a good pvp fit and why the mods are used. Go to the load outs and read the comments...READ THE COMMENTS. Do not take your fits from this section! These guys are the corn-capped peak of bs mountain. Instead, find a corp/alliance/player with a metric butt ton of kills or that just does the things that you want to do and sift through their losses to see what they fly and how they fit.

EVE Fitting Tool is sister program that helps you to theory craft ships before spending the ISk in game. There are others but this one is generally well liked and I have the link. It will read your API to give stats based on your skills. You can also export the fits that you make right into the game as well as import fits that your corp/alliance mates have given you in-game. This is the best feature. Build a ship and fit that you want to fly based on suggestions and your research then adjust all the relevant skills until everything fits now export that fit to...

EVE Mon is a skill planner. It will take the fit that you just theory crafted and turn it into a skill plan. Now toss in all your core fitting, tanking, navigation, capacitor skills and let the program optimize it for you.

This will help get you started but as a warning, don't spend too much time on theory and planning. You can read every guide and watch all the videos but if you don't go out and lose then you will still suck at EVE. The game is 80% experience based knowledge, 10% having good, trustworthy contacts, 5% luck & 6% trolls...

Welcome to the last game you will ever play. Good luck
Undaluysk Gandalfeeny
Pator Tech School
Minmatar Republic
#12 - 2013-07-18 00:05:11 UTC
Thanks all for the help... Much appreciatedBig smile
erg cz
Federal Jegerouns
#13 - 2013-07-18 08:20:00 UTC
I, as a fresh newbee, found out, that I lose way too much time trying gather loot after the mess I done in level 1 missions. From this point of view faster frigate is better option.
Zoe Allende
Gardes Feydakin
#14 - 2013-07-18 09:23:35 UTC
^ I will be a little off topic here but I'd not recommend to gather all the loot and salvage from missions before level 4s, it's just not worth it. Chain them up to grind your standings instead, you'll get way better rewards from higher level missions.

If your standings are good but you're still training skills to fly a cruiser effectively or something, I'd also recommend to do the small combat anomalies in high-sec. Visiting systems looking for them is a nice way to wander around empire space and if you're very lucky they can reward you very well as there's a small chance of a commander spawn per site which itself has a very small chance of dropping valuable items.
Max Godsnottlingson
Viziam
Amarr Empire
#15 - 2013-07-18 10:22:10 UTC  |  Edited by: Max Godsnottlingson
erg cz wrote:
I, as a fresh newbee, found out, that I lose way too much time trying gather loot after the mess I done in level 1 missions. From this point of view faster frigate is better option.


Don't bother using your frigate to salgave after any mission. It will be awhile before you can get a Noctis, the dedicated salvage ship. But a cheap and cheerful destroyer fitted just with TB and salgavers will rip through a mass of wrecks quite fast.

You won't be able to run a full load out of 4 TB and 4 Salvagers because of skill limitations, but you can quickly get 3 of each running.