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Player Features and Ideas Discussion

 
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Jump Clone Timers

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2013-07-17 02:07:04 UTC
I'm not saying my idea is an improvement, just that it's something new and different and I'd like your opinions. Here goes:

Current System
  • You can only "save up" 1 jump.
  • 24 hour cool-down period begins immediately after you jump.
  • You can jump once every 24 hours without fail.

  • Proposed System
  • You can "save up" a maximum of 3 clone jumps.
  • The cool-down period between jumps is only 1 hour.
  • However, each individual jump takes 1 WEEK (7 days) to regenerate.




  • Advantages
  • If you have just clone jumped a matter of hours ago when a CTA goes out requiring you to go back, you can do that. This may seem over powered, but the balance is that you have just used 2 of your 3 clone jumps to travel precisely nowhere and will only have 1 more available for the next whole week. "Choices and consequences" blah, blah, blah...
  • Clone jumps become a resource which needs to be effectively managed. Players who manage this resource particularly well would gain an advantage over players who manage it poorly.

  • Disadvantages
  • Players gain the ability to appear in up to 3 places which are potentially separated by large distances and hostile forces in very rapid succession, with no possibility of being intercepted by other players.
  • Players may inadvertently trap themselves somewhere they don't want to be for several days if they use up all their clone jumps.
  • Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    supernova ranger
    The End of Eternity
    #2 - 2013-07-17 04:26:48 UTC
    It would let players move around too much to the point of not actually having to use ships to get around... Most players don't need to jump everyday

    Would also let players use jump clone bays on capitals far more effectively which is a huge advantage for WH players... suddenly they can be revived immediately 3 times in a row instead of finding a new hole to come in by.
    Nariya Kentaya
    Ministry of War
    Amarr Empire
    #3 - 2013-07-17 05:26:51 UTC
    supernova ranger wrote:
    It would let players move around too much to the point of not actually having to use ships to get around... Most players don't need to jump everyday

    Would also let players use jump clone bays on capitals far more effectively which is a huge advantage for WH players... suddenly they can be revived immediately 3 times in a row instead of finding a new hole to come in by.

    If i recall correctly, you cannot use a capital clone bay to get back into womrholes.

    or if you can, then SYJ must be the most fail WH mercenary alliance to ever spend 2 years in C5/C6's pvp'ing, because we never came back in with clone bays after being podded, always had to wait a week for a connection.