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[Odyssey 1.1] Nosferatu mechanic change

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Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#501 - 2013-07-12 00:31:19 UTC
Nos will still only be represented in ~5% of fits with the remainder being neuts or empty .. it is a good spiel that they will be at full power in small vs. large, but since that means that you have to enter the hurt zone where nueting, webbing and ouchie resides any benefit is lost ... tiercide added a lot of mids and utility slots across the board so not sure what match-up the concept is based on to be honest.

Double the ranges on S/M at the same time and they "might" make it to a staggering 20% .. just sayin' Smile

PS: I demand that all Amarr laser hulls be revised to have smaller reservoirs with insane recharge if this goes through .. bad enough that we are the prime target of every neut in the cluster but our oversized barely larger caps will now benefit those that will do us harm. Alternatively .. gief more mids!
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#502 - 2013-07-16 14:02:41 UTC
Veshta Yoshida wrote:
Nos will still only be represented in ~5% of fits with the remainder being neuts or empty .. it is a good spiel that they will be at full power in small vs. large, but since that means that you have to enter the hurt zone where nueting, webbing and ouchie resides any benefit is lost ... tiercide added a lot of mids and utility slots across the board so not sure what match-up the concept is based on to be honest.

Double the ranges on S/M at the same time and they "might" make it to a staggering 20% .. just sayin' Smile

PS: I demand that all Amarr laser hulls be revised to have smaller reservoirs with insane recharge if this goes through .. bad enough that we are the prime target of every neut in the cluster but our oversized barely larger caps will now benefit those that will do us harm. Alternatively .. gief more mids!

I agree that Amarr needs better cap if this change is to go through.
Ranger 1
Ranger Corp
Vae. Victis.
#503 - 2013-07-16 20:53:36 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:

It may surprise you to learn that many combat frigates that are NOS fit are not designed to be cap stable unless the NOS is doing it's job. You might also consider that the NOS plays a role even when the tackler is not under Nuet pressure.

You might also consider that NOS will also be used (again, much more reliably) on cruisers of all types (often used for heavy tackle and/or BC's.

You're trying to prove your point based on only one possible scenario and focus all possible attention it. You're also completely ignoring how most PVP ship operate at very low cap levels (large and small), or other factors that enter the equation like how Cap Injector use changes the picture in a variety of interesting ways. Sorry, that's not going to fly.

If you can't come to grips with the fact that it is more reliable overall to base the limitation on hard cap instead of cap percentage you should probably stop trying to discuss the issue. Especially since my "fancy numbers" are simply basic and undisputable fact, that you deem "irrelevant" in the one scenario you can come up with where it wouldn't make a difference over the present system.

Answer the question my friend.

Which is easier as a general rule, for a small/medium vessel to stay under a larger vessels raw cap amount... or to stay under their cap percent?

When you can come up with an honest answer to that question we can have a discussion.


You see, what you're doing here is playing your straw man game again. You argued that absolute Nos would be a boost to tacklers under neuting. I then demonstrated that it doesn't make a blind bit of difference, and you respond by pretending that that was never your argument in the first place. This is... childish. Stop it. Man up and deal with each point, stop this weaselly conflation of issues.

Your new argument that some frigates need the Nos to be cap-stable while not being neuted has a small amount of merit. Actually, it's not your argument, I brought it up a few pages back. But never mind. By which I mean that it's deeply niche, if existent at all. Give me some fits.

Your new argument that Nos on cruisers as defence against neuts will be boosted falls foul of the same problem that I just described for frigates. You claim that significantly more cruisers will fit Nos after this change - I'll state quite happily that, for cruisers without Nos/neut bonuses, this is nonsense. By the way CCP is acting I think I'll get a pretty good chance to be proven right, too.

I do not dispute your numbers, only your interpretation of them. Any fool can spout numbers without understanding their meaning and effects on realistic in-game environments. Such as understanding why a change to absolute Nos doesn't actually help tacklers using Nos as neut defence...

You keep running in circles avoiding the question while trying to prove a nonsense theory.

Which more reliably helps a smaller vessel vs a large one (be it neuting the smaller vessel or not), using absolute cap or a percentage of cap?

You still can't get around this one inescapable, core fact... no matter how many times you try to put words in my mouth (points for persistence though). You try to insist that it will only be used as a neut defense, which isn't true of course in reality, but even then it is more beneficial under the proposed system in most cases.

You can do the song and dance until the cows come home, but you can't change the facts.

Common example:
Small ship is Nossing a larger one to keep its tackle, prop mod, and possibly tank going while under Neut pressure.

Thanks to it's NOS and it's quicker cycle time, even though it hits zero cap breifly it recoups enough to keep most (or occasionally all) of the above going... averaging around 10% cap.

Under the current system, what happens when that larger ship (due to firing weapons, prop mod, possible Neut pressure from the rest of the gang, it's own Neut use) goes below 10% cap? Thats right, your Nos begins to stop functioning reliably... eventually missing all but the 1st Nos cycle.

What happens under the proposed system? Your Nos continues to function reliably because even when that larger ship falls below your 10% threshold it still has a huge amount of raw cap compared to you. He has to run himself completely out of cap for your NOS to stop being of continuous benefit... or at least far below the level of cap he needs to run that Neut or most of his other large modules.

I've never said there is no way to defeat NOS under the proposed system (nor should there be), however it is certainly a step up from where we are right now... and an excellent starting point if more tweaks are needed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Karash Amerius
The Seven Shadows
Scotch And Tea.
#504 - 2013-07-16 21:34:07 UTC
NOS needs a lot more transfer for it to be remotely useful outside of very specialized tackling fits.

Maybe one of the problems isn't how weak NOS is, but the real lack of utilitarian high slot equipment that can all compete with each other in fits. Even if NOS was perfect, what real options do you have on most combat ships?

Karash Amerius Operative, Sutoka

Akimo Heth
State War Academy
Caldari State
#505 - 2013-07-16 23:20:28 UTC  |  Edited by: Akimo Heth
Ranger 1 wrote:
Gypsio III wrote:
Ranger 1 wrote:

It may surprise you to learn that many combat frigates that are NOS fit are not designed to be cap stable unless the NOS is doing it's job. You might also consider that the NOS plays a role even when the tackler is not under Nuet pressure.

You might also consider that NOS will also be used (again, much more reliably) on cruisers of all types (often used for heavy tackle and/or BC's.

You're trying to prove your point based on only one possible scenario and focus all possible attention it. You're also completely ignoring how most PVP ship operate at very low cap levels (large and small), or other factors that enter the equation like how Cap Injector use changes the picture in a variety of interesting ways. Sorry, that's not going to fly.

If you can't come to grips with the fact that it is more reliable overall to base the limitation on hard cap instead of cap percentage you should probably stop trying to discuss the issue. Especially since my "fancy numbers" are simply basic and undisputable fact, that you deem "irrelevant" in the one scenario you can come up with where it wouldn't make a difference over the present system.

Answer the question my friend.

Which is easier as a general rule, for a small/medium vessel to stay under a larger vessels raw cap amount... or to stay under their cap percent?

When you can come up with an honest answer to that question we can have a discussion.


You see, what you're doing here is playing your straw man game again. You argued that absolute Nos would be a boost to tacklers under neuting. I then demonstrated that it doesn't make a blind bit of difference, and you respond by pretending that that was never your argument in the first place. This is... childish. Stop it. Man up and deal with each point, stop this weaselly conflation of issues.

Your new argument that some frigates need the Nos to be cap-stable while not being neuted has a small amount of merit. Actually, it's not your argument, I brought it up a few pages back. But never mind. By which I mean that it's deeply niche, if existent at all. Give me some fits.

Your new argument that Nos on cruisers as defence against neuts will be boosted falls foul of the same problem that I just described for frigates. You claim that significantly more cruisers will fit Nos after this change - I'll state quite happily that, for cruisers without Nos/neut bonuses, this is nonsense. By the way CCP is acting I think I'll get a pretty good chance to be proven right, too.

I do not dispute your numbers, only your interpretation of them. Any fool can spout numbers without understanding their meaning and effects on realistic in-game environments. Such as understanding why a change to absolute Nos doesn't actually help tacklers using Nos as neut defence...

You keep running in circles avoiding the question while trying to prove a nonsense theory.

Which more reliably helps a smaller vessel vs a large one (be it neuting the smaller vessel or not), using absolute cap or a percentage of cap?

You still can't get around this one inescapable, core fact... no matter how many times you try to put words in my mouth (points for persistence though). You try to insist that it will only be used as a neut defense, which isn't true of course in reality, but even then it is more beneficial under the proposed system in most cases.

You can do the song and dance until the cows come home, but you can't change the facts.

Common example:
Small ship is Nossing a larger one to keep its tackle, prop mod, and possibly tank going while under Neut pressure.

Thanks to it's NOS and it's quicker cycle time, even though it hits zero cap breifly it recoups enough to keep most (or occasionally all) of the above going... averaging around 10% cap.

Under the current system, what happens when that larger ship (due to firing weapons, prop mod, possible Neut pressure from the rest of the gang, it's own Neut use) goes below 10% cap? Thats right, your Nos begins to stop functioning reliably... eventually missing all but the 1st Nos cycle.

What happens under the proposed system? Your Nos continues to function reliably because even when that larger ship falls below your 10% threshold it still has a huge amount of raw cap compared to you. He has to run himself completely out of cap for your NOS to stop being of continuous benefit... or at least far below the level of cap he needs to run that Neut or most of his other large modules.

I've never said there is no way to defeat NOS under the proposed system (nor should there be), however it is certainly a step up from where we are right now... and an excellent starting point if more tweaks are needed.


If you're a frigate finding yourself fighting BS's or cruisers, why would you fit a NOS even with the changes? In order to NOS the BS you have to get within neut range of the BS which would cap you out in a single pulse or worse, to scram/webs from the BS or one of his nearby pals as you try to stay in small NOS range. All this potential danger just to drain 3 GJ/sec at best? NOS's will still be most effective and useful when fighting same-class ships and this change pretty much doesn't change that dynamic at all (i.e. NOS's still being dropped for neut fits in each class as they are now).

All the change does is make NOS's significantly worse for larger ships than they already were. Rather than messing around making sideways changes at best that won't do anything and are confusing and arbitrary to new players expecting NOS's to work in a logical way, lets actually address any of the actual drawbacks of NOS use across all ship levels.
Ranger 1
Ranger Corp
Vae. Victis.
#506 - 2013-07-17 17:19:59 UTC
Quote:
If you're a frigate finding yourself fighting BS's or cruisers, why would you fit a NOS even with the changes? In order to NOS the BS you have to get within neut range of the BS which would cap you out in a single pulse or worse, to scram/webs from the BS or one of his nearby pals as you try to stay in small NOS range. All this potential danger just to drain 3 GJ/sec at best? NOS's will still be most effective and useful when fighting same-class ships and this change pretty much doesn't change that dynamic at all (i.e. NOS's still being dropped for neut fits in each class as they are now).

All the change does is make NOS's significantly worse for larger ships than they already were. Rather than messing around making sideways changes at best that won't do anything and are confusing and arbitrary to new players expecting NOS's to work in a logical way, lets actually address any of the actual drawbacks of NOS use across all ship levels.


I'm getting the feeling you don't fight or tackle larger ships much, which is fine... so I'll flesh that out a little bit.

Yes, a BS can Neut you to zero instantly (after all, that is the best use of a Neut).

However, your smaller NOS has a very fast cycle time, and you replenish the cap necessary to keep your point (and often other mods) running usually in a second or two. This keeps your critical mods running even under Large Neut pressure.

If you can sustain your cap in this fashion you can:
Keep your point(s) on target, which is your job.
Keep your AB running (as close tackler usually runs AB to avoid being scrammed). That is, if you even need it at that range.
Keep your active tank cycling when needed (vs those pesky drones). Especially useful when flying an AF.


As for your other points:
Large NOS become worse vs smaller vessels (which is fine from a balance point of view) and allows new tricks to be used vs same size vessels. Pick the right tool for the job and fit.

There is nothing confusing for a new player in the phrase "if you have less raw capacitor than your target you can NOS it".

You are leaching off the capacitor they have that is in excess of your own. Not a difficult concept.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Akimo Heth
State War Academy
Caldari State
#507 - 2013-07-18 01:09:57 UTC  |  Edited by: Akimo Heth
Ranger 1 wrote:
Quote:
If you're a frigate finding yourself fighting BS's or cruisers, why would you fit a NOS even with the changes? In order to NOS the BS you have to get within neut range of the BS which would cap you out in a single pulse or worse, to scram/webs from the BS or one of his nearby pals as you try to stay in small NOS range. All this potential danger just to drain 3 GJ/sec at best? NOS's will still be most effective and useful when fighting same-class ships and this change pretty much doesn't change that dynamic at all (i.e. NOS's still being dropped for neut fits in each class as they are now).

All the change does is make NOS's significantly worse for larger ships than they already were. Rather than messing around making sideways changes at best that won't do anything and are confusing and arbitrary to new players expecting NOS's to work in a logical way, lets actually address any of the actual drawbacks of NOS use across all ship levels.


I'm getting the feeling you don't fight or tackle larger ships much, which is fine... so I'll flesh that out a little bit.

Yes, a BS can Neut you to zero instantly (after all, that is the best use of a Neut).

However, your smaller NOS has a very fast cycle time, and you replenish the cap necessary to keep your point (and often other mods) running usually in a second or two. This keeps your critical mods running even under Large Neut pressure.

If you can sustain your cap in this fashion you can:
Keep your point(s) on target, which is your job.
Keep your AB running (as close tackler usually runs AB to avoid being scrammed). That is, if you even need it at that range.
Keep your active tank cycling when needed (vs those pesky drones). Especially useful when flying an AF.


As for your other points:
Large NOS become worse vs smaller vessels (which is fine from a balance point of view) and allows new tricks to be used vs same size vessels. Pick the right tool for the job and fit.

There is nothing confusing for a new player in the phrase "if you have less raw capacitor than your target you can NOS it".

You are leaching off the capacitor they have that is in excess of your own. Not a difficult concept.


I wasn't limiting myself to BS tackler fits but we can if you want...

I see you didn't mention webs which a small NOS would put you inside. Yes I know not every BS fit includes webs but why take that chance just to gain 3.3 GJ/sec at best? I still argue that this fit (and every other on a frig fighting up class), would be better off staying outside 10k and using cap boosters against any heavy neuting.

Does someone other than Ranger1 think this tweak changes anything?
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#508 - 2013-07-18 13:34:00 UTC
Given how little NOS drains relative to neuts, I wouldn't have a problem with them always working as long as your target has cap.
Vic Teishikuro
Tactical Chaos Corp
#509 - 2013-07-18 16:53:14 UTC
CCP Fozzie wrote:
Vincent Athena wrote:
Hmm, I did not realize it worked that way. Shows how much I, as an industrialist, know about cap warfare.

I thought it worked by always transferring x cap from the target to you, unless the target had less than x in which case it transferred all available. You get nothing from a drained ship.

Whats wrong with it working like that?


Because that makes it universally better than neuts and extremely powerful for small and large ships alike.

The eternal draining of the old NOS was just one part of the problem, even with your proposed change you'd essentially be getting all the power of a neut while usually gaining cap instead of losing it.



I really see no problem in NOS working like that as long as you make the base amount it nuets from the enemy and gives you less than a actuall neut....
Jaegersama
Republic Military School
Minmatar Republic
#510 - 2013-07-19 00:00:50 UTC
Akimo Heth wrote:


I wasn't limiting myself to BS tackler fits but we can if you want...

I see you didn't mention webs which a small NOS would put you inside. Yes I know not every BS fit includes webs but why take that chance just to gain 3.3 GJ/sec at best? I still argue that this fit (and every other on a frig fighting up class), would be better off staying outside 10k and using cap boosters against any heavy neuting.

Does someone other than Ranger1 think this tweak changes anything?


The thing you should remember is that 3.3 GJ/sec is more than enough to run a scram, ab and web. Sure, you get webbed, but if a Battleship does real damage to a frigate going 400+ m/s at under 6.5 km, I would be surprised. Besides, if I'm not mistaken, Heavy Neuts go to over 25km, which means you would either need to overheat or use a faction point to be outside of neut range.
Akimo Heth
State War Academy
Caldari State
#511 - 2013-07-19 11:50:11 UTC
Jaegersama wrote:
Akimo Heth wrote:


I wasn't limiting myself to BS tackler fits but we can if you want...

I see you didn't mention webs which a small NOS would put you inside. Yes I know not every BS fit includes webs but why take that chance just to gain 3.3 GJ/sec at best? I still argue that this fit (and every other on a frig fighting up class), would be better off staying outside 10k and using cap boosters against any heavy neuting.

Does someone other than Ranger1 think this tweak changes anything?


The thing you should remember is that 3.3 GJ/sec is more than enough to run a scram, ab and web. Sure, you get webbed, but if a Battleship does real damage to a frigate going 400+ m/s at under 6.5 km, I would be surprised. Besides, if I'm not mistaken, Heavy Neuts go to over 25km, which means you would either need to overheat or use a faction point to be outside of neut range.


Not everything is a 1 on 1, being webbed opens you up to his pals (or drones) BS or not.

Even if it was 1 on 1, this change doesn't affect this scenario at all, the frig will still be at 0% cap and be able to NOS the BS all the time.

I'd rather CCP actually address one of the drawbacks with NOS to increase their use rather than make sideways changes like this.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#512 - 2013-07-20 06:54:38 UTC
Won't this kill the PvE use of Nos, while having a miniscule effect on small ships using neuts, and make neuts on large ships pretty much pointless?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#513 - 2013-07-20 08:30:40 UTC
This is essentially useless. Buff to small NOS, in that now you can guarantee that your foe has more absolute capacitor than you as long as you are doing what you always did, which is to NOS a larger ship while AB sig tanking (ie; dual-prop dram or Daredevil or Tristan).

But it is essentially worthless to medium NOS except when fighting up a class (eg, NOS legion vs BS, Curses vs BS, Canes vs BS).

Oddly, it will also help Augorors and the like maintain cap stability by NOSing a BS (friendly or otherwise). It will however, not guarantee it. It would also require a 3 rep - 1 ET - Nos setup or a 3 rep / 2 Nos setup and at that point you'd be better off just going for the 4 rep/1 transfer fits or the 3 reps / 2 transfer fits.

Large NOS...well, it will be a buff to Bhaalgorns and Geddons in capital fights. Maybe.

The amount drained won't let you run 4 neut / 4 Nos fits as you don't drain enough with your Nos to run a Neut. You'd still need a cap booster or a splash of cap from guardians/augorors to sustain yourself long-term. But once you add cap it renders your Nos useless. Which is pretty pointless because you are foregoing neuting power which can be applied EVERYWHERE for Nosing which can only go off a capital and only a capital which has capacitor - which isn't what you want to see when trying to flatten a tiriage carrier.

So you're better off with 8 neuts and cap booster + guards and have the alpha neut ability and ability to smack down the cap of smaller foes. If you could pull enough cap out of a capital to power neuts for use on the subcap fleet this would be OK as you are damaging the capital cap to use on damaging the subcap fleet's cap. This would drive both down at the same time...just like 8 Neuts and better fleet planning on your part.

This also holds true for novelty fits like Sentinels, Curses and the like for solo work; there is no practicable way of using the Nos for equal-sized fights because it actually works against itself and requires you to gimp your fit. There's only really potential with kitey shield curses running SPR's to massacre capacitor. But a proper shield kitey curse fleet wouldn't bother; you'd just fit neuts (easier!) and leave it at that.

Overall, a useless change. As said before, it buffs (slightly) the Nos that actually works (smalls) and effectively restricts the medium and heavy to cap fights at all, and in every situation it is smarter to cap inject and run neuts. Because neuts will get your enemy down, 100% guaranteed. Nos will only maybe work.

The proper fix is to have a Nos drain the enemy's natural cap recharge.

The small would be limited to sucking an amount equal to just below the average frigate's cap recharge rate; likewise for the medium, likewise for the large.

If your enemy recharges cap at 5 GJ/s, that cap goes to you, no questions asked. Your enemy then eventually runs out of capacitor, unless it injects, and you get infinite cap from them...but they will still (for one module) out recharge your NOS - but only just.

This way, a heavy NOS will take ALL of the cap recharge of a smaller ship, and MOST of the recharge of a larger ship. it will keep a frigate flat, and a cruiser and a BC flat - but it won't MAKE them flat except by their own actions. If they cap inject, that cap is theirs to play with, but not their natural cap regen.

When fighting up a class, you will get the enemy's cap regen to the limit of your module. This will nearly double your own regen, allowing you to run more things. A bonus amount from modifiers, such as on a Pilgrim, will see the Pilgrim able to suck many, many times its usual rate - up to what the enemy can give.

This way, you could neut an enemy flat, and keep him essentially flat by sticking a Nos on him to keep draining whatever pathetic amount he is producing. It wouldn't allow you to MWD about willy-nilly forever. It would allow you to fight down a class....very inefficiently...and would allow you to use bonused ships to fight up a class very effectively. ie; if a Medium Nos normally sucks 15GJ/s and a Pilgrim got 500% that would be up to 75GJ/s - which would be effective vs BS's.

Not like this idea will ever see the light of day.

Jack Miton
School of Applied Knowledge
Caldari State
#514 - 2013-07-20 12:15:52 UTC
ok, you youre making them work slightly better but still functionally useless.

Here's a real fix for you: just make them suck cap as long as your target has cap. once theyre dry, nos no longer gives you any cap.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Akimo Heth
State War Academy
Caldari State
#515 - 2013-07-20 14:19:48 UTC  |  Edited by: Akimo Heth
Verity Sovereign wrote:
Won't this kill the PvE use of Nos, while having a miniscule effect on small ships using neuts, and make neuts on large ships pretty much pointless?


They promised to keep PvE the same so they'll essentially have two implementations which are completely different. Needing to have dual designs are usually the sign of a simple, logical design of a module....oh wait what's the opposite of that?
Akimo Heth
State War Academy
Caldari State
#516 - 2013-07-20 14:24:51 UTC
Jack Miton wrote:
ok, you youre making them work slightly better but still functionally useless.

Here's a real fix for you: just make them suck cap as long as your target has cap. once theyre dry, nos no longer gives you any cap.


This is what has been proposed the entire thread. Even though it is a simple, logical design, apparently CCP thinks it will make them OP compared to neuts but provides zero evidence to back that up. They throw their hands up at it pretending like there's no parameter they could tweak to bring them in line if they did and instead attach this arbitrary cap comparison mechanic and call it a day.
Whitehound
#517 - 2013-07-20 18:22:47 UTC
I do not think the current mechanic is "fairly useless". The change is then only minor. It makes NOS more useful, but at the same time will cap batteries and SMC rigs become less useful.

At least give us XL cap batteries then.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Veshta Yoshida
PIE Inc.
Khimi Harar
#518 - 2013-07-20 18:39:06 UTC
Akimo Heth wrote:
Jack Miton wrote:
ok, you youre making them work slightly better but still functionally useless.

Here's a real fix for you: just make them suck cap as long as your target has cap. once theyre dry, nos no longer gives you any cap.


This is what has been proposed the entire thread. Even though it is a simple, logical design, apparently CCP thinks it will make them OP compared to neuts but provides zero evidence to back that up. They throw their hands up at it pretending like there's no parameter they could tweak to bring them in line if they did and instead attach this arbitrary cap comparison mechanic and call it a day.

No evidence? The "drain until dry" is what was .. neuts were non-existent and NOS-Domi's rained supreme.

Nothing in Eve should give you the ability to adversely affect an enemy without taking a hit yourself .. the old NOS drained the target, gave you his cap and cost you absolutely nothing, even fittings are low for Goddess sake.

Thanks, but no thanks. Smile

Out of the Box:
NOS will never be more than niche as it would otherwise be OP as hell. Solution is to rethink the cap warfare bit, roll neuts and nos into one module that neither drains nor neutralizes but amplifies the energy expended by modules on the target ship.

Lasers are screwed anyway (by neuts), active armour has and will always be screwed (by neuts) so it will be status quo as far as they are concerned .. what it would do is provide a counter to cookie cutter setups with high-drain modules such as disruptor frigates, ECM platforms and ASB's (imagine if each cycle ate 4 charges instead of 1).
Akimo Heth
State War Academy
Caldari State
#519 - 2013-07-20 20:55:57 UTC
Veshta Yoshida wrote:

No evidence? The "drain until dry" is what was .. neuts were non-existent and NOS-Domi's rained supreme.


No, what they used to be was draining even when the enemy had no cap, no one has proposed that. Like I said before, if draining as long as the enemy has cap is too OP then tweak the amount drained, the fitting, the range, cycle time, ....something! Anything is better than adding an arbitrary mechanic that makes no sense and is anything but how you would expect a draining module to work if you were seeing it the first time as a new player.
Veshta Yoshida
PIE Inc.
Khimi Harar
#520 - 2013-07-20 22:22:28 UTC
Akimo Heth wrote:
Veshta Yoshida wrote:

No evidence? The "drain until dry" is what was .. neuts were non-existent and NOS-Domi's rained supreme.


No, what they used to be was draining even when the enemy had no cap, no one has proposed that. Like I said before, if draining as long as the enemy has cap is too OP then tweak the amount drained, the fitting, the range, cycle time, ....something! Anything is better than adding an arbitrary mechanic that makes no sense and is anything but how you would expect a draining module to work if you were seeing it the first time as a new player.

You are still advocating Nos to behave like Neuts just without the nasty downside of neuts, namely needing to run them in the first place .. we are all sad that Nos are so overshadowed by neuts as to be database fillers, but flipping that does not actually do much of anything except perhaps force people to swap their neut stockpiles with Nos ditto.

Here is another spin on Rise's original concept: Base it on "pressure differential".
- Increase potential Nos amount fourfold.
- With Defenders cap much larger than Attackers the Nos acts as an open faucet, up to the potential maximum aperture (straight linear type of thing, 4+x cap yields 4x drain).
- With remaining cap equal then you get as now ... for that one cycle anyway.
- With Att. having more than Def. then you get squat .. maybe even add a drain for good measure Twisted

Makes it easy to explain to newbs which I understand is important Blink
Makes neuting a buzzing frig in larger vessels useless until actual anti-frig measures are brought into play (ie. drones, buddies in smaller support, multi webs).
Gives the smaller hulls the option to start a fight at fight with almost full cap even after repping approach damage and/while burning into range.
Forces the issue of bringing support!