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Player Features and Ideas Discussion

 
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PI Enhancement - Minimal change, significant effect

Author
Sarin Daganth
Clan Daganth
#1 - 2013-07-14 17:30:38 UTC  |  Edited by: Sarin Daganth
First off, I have seen this post and found it excellent for a long term Vision.

Planetary Interaction 2.1

Haven't completed it yet, ADD kicked in and will need to spend some quiet time with it.

I have an agenda, and that agenda is to build a PI corporate infrastructure that is more "realistic" in its capabilities and operational mechanics. This is but a small first step in that direction. I believe the following enhancement would change PI from a more individual activity to a truer group activity. I'm sure they are not original, I have seen variations on the forums.

  • Create PI Hauling skill/role/mechanism so designated individuals can collect resources from Customs Offices of corp members who allow it (Skill increases Distance Hauler can "see" loads ready for pickup: System thru Region)
  • Create skill/mechanism that allows corp members to designate POCOs that corp hauler can collect from (ex: at level V they can have resources collected from all their planets)
  • Create a new tax for POCO owners to charge for this additional service
  • Add Government Surcharge Tax on loads picked up from POCOs by PI Haulers, paid buy CC owner
  • "New Trade Skill" to improve interact with Customs Officials (government surcharge reduction with higher "New Trade Skill")

Do not make this easy to get into. Require high levels of PI training for PI Hauler and PI Operators to train/use these capabilities. Intent is to make this an advanced level of Planetary operation that requires a commitment in skills and isk by all those participating. The benefits could be great if managed correctly, so the effort to get it operational should balance the reward.

This would also need to be followed up with additional enhancements over time to allow building more complex infrastructure.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-07-14 20:09:41 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=252819

Quote:
ITERON MARK III - PI Commodities Bay

Gallente Industrial Skill Bonuses:
+10% PI Commodities Capacity
+5% Max Velocity

Slot layout: 2H, 4M(+1), 4L(+1); 1 turrets , 0 launchers
Fittings: 130 PWG(+55), 270 CPU(-480)
Cargo (capacity / Planetary Commodities Hold): 550(-4325) / 45000
Defense (shields / armor / hull) : 580(+306) / 740(-354) / 1000(-377)
Mobility (max velocity / agility / mass / align time): 120(+5) / .9(-.1) / 12800000(+2300000) / 16(+1.4)
Signature radius: 195(-5)
Warp speed: 4.5au/s


Please don't suggest things CCP have already said are coming.

As for the rest, why? What benefits are there, besides making it easier to manage my PI alts?
Sarin Daganth
Clan Daganth
#3 - 2013-07-14 23:06:57 UTC
I'm looking at it from the perspective of a much larger corporate operation, not as a means of simplifying running multiple accounts with alts. Logistically speaking, mining, combat, and manufacturing all have game mechanics that encourage cooperation within and outside your corporation. I'm sure your more than aware of this, but so you know from which direction I am coming from, I am looking at those mechanics that improve efficiency, provide competitive advantage etc.

And yes, it is not possible to have the same type of approach, like the benefit of a group of pilots going on a mining operation. Most of the benefit comes from working together "at the same time". Planetary has a time delay where things are running while you are away, more like manufacturing.

My interest is in Planetary evolving into a larger scale enterprise where there is exponential value to the corporation, and therefor individual pilots, as the number of active participants grows.

Problem is that it does make ALT operations much easier, sometimes that cannot be helped. That is why I suggested a serious skill sink in order to make this available. Both on the PI Hauler pilot and the PI operators who want to have their stuff collected. Possibly a Corp training skill as well. Due to the potential value I would make the barrier to entry high and growth held in check by having skill levels that would require a serious commitment on all players/ALTS wanting the benefit.

This would also need to be followed up with additional enhancements over time to allow building more complex infrastructure.

As far as the PI Hauling Ship, I was thinking something between a transport and a freighter. Considerably more storage but with fitting capabilities to allow it to work in LS.
Diesel47
Deep Core Mining Inc.
Caldari State
#4 - 2013-07-15 02:53:09 UTC
I like the idea of having other corpmates collect things for you.

Imagine the CEO paying members to run around and bring PI goods.

It would work as a real corporation and give the workers a chance to steal some stuff :)
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-07-15 10:06:47 UTC
Sarin Daganth wrote:

As far as the PI Hauling Ship, I was thinking something between a transport and a freighter. Considerably more storage but with fitting capabilities to allow it to work in LS.



You'll be able to get ~70k out of the itty 3 if you have the skills to V, how much PI storage do you need?



And if you make this really skill intensive, we'll just do what we do anyway and haul the stuff out ourselves then contract it to the corp. What's wrong with having people do that anyway? What problem are you trying to solve?
Sarin Daganth
Clan Daganth
#6 - 2013-07-15 14:41:28 UTC
It is not a problem I'm trying to solve so much as opportunities I'm trying to create.

Imagine.... 20+ corpmates running ~120 Command Centers producing a mix of P3, P2 and P1 as needed (defined in the corporate master plan). Two or three corpmates running logistics, moving resources around in a couple really big ships (up to ~ 200K?). One to three corpmates running between 6 & 18 factory planets making P2-P4s as required.

Opportunities:

  • Riches
  • Fun for control freaks
  • Graft
  • Corporate theft
  • BIG targets for pirates


Can this be done today? Definitely. The only real change I'm looking at is adding the "equivalent" of contracting shipping from CO. IF that is all we did then it would become an ALT PI dream. Increased reward must require increased effort and risk. Therefor the additional high levels of training and the expense of larger more expensive ships that can be destroyed, stolen, etc

Now consider a corp with 50 members....
Leskit
Pure Victory
#7 - 2013-07-15 16:56:32 UTC
Don't for get to include Shift+click to setup up multiple processors at once P
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-07-15 22:24:45 UTC
Sarin Daganth wrote:
It is not a problem I'm trying to solve so much as opportunities I'm trying to create.

Imagine.... 20+ corpmates running ~120 Command Centers producing a mix of P3, P2 and P1 as needed (defined in the corporate master plan). Two or three corpmates running logistics, moving resources around in a couple really big ships (up to ~ 200K?). One to three corpmates running between 6 & 18 factory planets making P2-P4s as required.

Opportunities:

  • Riches
  • Fun for control freaks
  • Graft
  • Corporate theft
  • BIG targets for pirates


Can this be done today? Definitely. The only real change I'm looking at is adding the "equivalent" of contracting shipping from CO. IF that is all we did then it would become an ALT PI dream. Increased reward must require increased effort and risk. Therefor the additional high levels of training and the expense of larger more expensive ships that can be destroyed, stolen, etc

Now consider a corp with 50 members....



So...why don't they just use an orca or a freighter, or three iterons? There's no increased reward here, you're still making the same amount of stuff. There's little risk, the roles to haul the stuff would be limited I assume, and no-one is going to haul stuff around in big fat targets unless there are no reds anywhere nearby. This just feels like a solution looking for a problem.
Sarin Daganth
Clan Daganth
#9 - 2013-07-16 13:27:10 UTC  |  Edited by: Sarin Daganth
Sarin Daganth wrote:

I believe the following enhancements would change PI from a more individual activity to a true group activity capable function with limited change in current mechanisms. I'm sure they are not original, I have seen variations on the forums, but I have not seen presented this specifically (except in the massive Vision above??).

Enhancements

  1. Create PI Hauling skill/role/mechanism so designated individuals can collect resources from Customs Offices of corp members who allow it
  2. Create skill/mechanism that allows corp members to designate COs that corp hauler can collect from
  3. {Optional} Specialized PI Hauler
  4. - Only hauls PI, large capacity
    - Base off Transport skill tree




I have an agenda, and that agenda, starting with this simple post, is to collaboratively develop a series of requirements to meet a vision I believe many have. To build a PI corporate infrastructure that is more "realistic" in its capabilities and operational mechanics. I'm also looking at a pure LS operation with LS security needs being accounted for.

This is but a baby step in a wide ranging set of ideas spanning many threads and expressed by many players that are not intended to fix a flawed mechanism or simplify a task:

  • Contracting, shipping, out of COs
  • Allowing CCs to link to each other at corp level so resources can be routed between them
  • Specialized factory CC's
  • Purchase/Transfer ownership of COs


Don't get me wrong (no intention of sounding whinny, sensitive, or like a complainer), I want to be challenged, on the core ideas and larger Goals at this point (of which I only expressed one initially). A rabbit hole on a very specific facet is too early at this point. So lets not get hung up on the "planetary Hauler". It was "Optional" in terms of the larger idea, was just intended to expand on the larger idea, and I added it as an after thought. It has now become a distraction, my mistake adding it this early.

Danika - I agree with you in terms of using an Orca, Freighter, Iterons would work, just not how I envision it. I do want a big fat target that can, if flown by the right pilot and configured well, hold its ground against reds, till at least backup shows up. BUT there are many more pieces that need to be in-place before it makes sense.
Echo Mande
#10 - 2013-07-16 14:42:00 UTC
There's one thing I would really want to see before adding corp hangars (or their equivalent) to PI and that is a tripling or quadrupling of storage space in a warehouse (not spaceport) while halving cost/grid/CPU. That way someone might actually use warehouses.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-07-16 19:44:00 UTC
Thinking about it, would you require the corp running this thing to be using it's own POCOs, or running them out of other people's?
Sarin Daganth
Clan Daganth
#12 - 2013-07-16 21:45:11 UTC  |  Edited by: Sarin Daganth
Danika Princip wrote:
Thinking about it, would you require the corp running this thing to be using it's own POCOs, or running them out of other people's?


Have been waffling on this. Requiring ownership of POCOs would be a good control to keep it from being too easy to operate, BUT puts a heavy stress on smaller corps who own a few POCOs to defend them just because a PI corp wants to use better logistics.

I think having additional taxes for the owners of the POCOs to charge would be better. You can choose to negotiate a better rate with the owner, or take it and control taxes.

Made edits to original post above