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EFT NPC Damage Profiles or Mission Pirate Resistances

Author
Storm TeaCup
Sebiestor Tribe
Minmatar Republic
#1 - 2013-07-15 11:03:31 UTC
For all of us who do level 4 missions and enjoy playing with EFT for the best mission builds we need accurate damage profiles for the pirate factions to plug into EFT

I have spent several hours now trying to find an updated set of damage profiles to replace the most commonly accessible googled one that may no longer be accurate

http://wiki.eveuniversity.org/Guide_to_using_EFT

I have found two different resources that claim to be updated

https://forums.eveonline.com/default.aspx?g=posts&m=1187118

http://www.ogrank.com/content/view/698/59/

As I am reaching the end of my tether in trying to work out the best figures to work with I would be very interested in some advice from others Smile

Or maybe I should be using some kind of damage logger that would give me my actual damage recieved

https://forums.eveonline.com/default.aspx?g=posts&t=183320
dexington
Caldari Provisions
Caldari State
#2 - 2013-07-16 00:51:56 UTC
you can find all npc ship data here : http://games.chruker.dk/eve_online/npc_ships.php

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

412nv Yaken
Caldari Provisions
Caldari State
#3 - 2013-07-16 00:59:15 UTC
dexington wrote:
you can find all npc ship data here : http://games.chruker.dk/eve_online/npc_ships.php


This is what i have used for my eft "warrioring" it has seemed to be pretty accurate so far

A True Champion of High Security Space

Storm TeaCup
Sebiestor Tribe
Minmatar Republic
#4 - 2013-07-16 07:19:29 UTC
Ah thank you for the suggestion and I have used that site for specific ships.

But where on the site you suggest is overall damage profile for lets say the aggregated Deadspace Gurista Pirates, for instance?

You know something like this below that can just be copied and pasted into the EFT config file

DamageProfile=[NPC] Angel Cartel,480,0,719,3058
DamageProfile=[NPC] Blood Raiders,613,570,60,0
DamageProfile=[NPC] EoM,0,618,1718,0
DamageProfile=[NPC] Guristas Pirates,0,570,3504,0
DamageProfile=[NPC] Mercenaries,90,634,424,108
DamageProfile=[NPC] Mordu's Legion,0,30,70,0
DamageProfile=[NPC] Rogue Drones,86,91,281,964
DamageProfile=[NPC] Sansha's Nation,1945,1598,0,0
DamageProfile=[NPC] Serpentis,0,1627,1320,0


Tauranon
Weeesearch
CAStabouts
#5 - 2013-07-16 07:39:51 UTC
There is no perfect profile for angels, because some of the battleships fire explosive/kin damage from guns, and some of them fire thermal/kin, and they are alternative spawns for each other, ie your spawns could be all explosive/kin, or they can have thermal next time you go into the same mission.

ie my usual mission method is to tank explosive/kin only, and gun-tank gist saints and cherubims - ie shoot them first if possible.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-07-16 07:56:20 UTC
really easy way to check is to overtank an armour ship and stick a reactive hardener on and fly it into the middle of everything and see what resistances it phases to.
Paikis
Vapour Holdings
#7 - 2013-07-16 10:14:22 UTC
I can't remember the last time I had to turn my repper on in a mission. Tank goes in the high slots.
Frostys Virpio
State War Academy
Caldari State
#8 - 2013-07-16 18:15:54 UTC
Paikis wrote:
I can't remember the last time I had to turn my repper on in a mission. Tank goes in the high slots.


Not everybody can afford a pwnmobile. While some people would find the info useless, some might actually find it raelly usefull.
Paikis
Vapour Holdings
#9 - 2013-07-16 18:32:20 UTC
Frostys Virpio wrote:
Paikis wrote:
I can't remember the last time I had to turn my repper on in a mission. Tank goes in the high slots.


Not everybody can afford a pwnmobile. While some people would find the info useless, some might actually find it raelly usefull.


Who said anything about a pwnmobile? Any ship that can do ~1000 DPS at about 50kms is good enough to not need their tank in most missions, or if armour tanked, to need only minimal repping. The most expensive things you need for that is the hull most often, and it doesn't have to be pirate. Several of the navy hulls and some of the T1 hulls can put out that level of DPS quite handily. T2 fittings are normally good enough, although faction damage mods are very good, and usually relatively cheapish.

However, I usually just look at the majority damage, and the second largest source and tank those.

Guristas: Kinetic/Thermal
Angels: Explosive/Kinetic
Sansha: EM/Thermal
Serpentis: Thermal/Kinetic
Blood Raiders: EM/Thermal
EoM: Kinetic/Thermal
Mercs: Thermal/Kinetic (small amounts of EX/Explosive)
Rogue Drones: Explosive/Kinetic

You don't need exact percentages on those numbers. An Invulnerability Field and 2 specific resist mods is more than enough.
dexington
Caldari Provisions
Caldari State
#10 - 2013-07-16 18:43:38 UTC
Storm TeaCup wrote:
But where on the site you suggest is overall damage profile for lets say the aggregated Deadspace Gurista Pirates, for instance?


http://games.chruker.dk/eve_online/damage_types.php

Will tell you what to shoot and what to tank, on the faction specific ships, but not give any hard data you can add to eft. This is still useful for deadspace sites that have more "elite" ships.

What you are asking for seems like mission specific data, unless you know what and how many ships are in a missions there is no way to make an accurate damage profile.

http://eve-survival.org/ does provide more accurate data on many missions, might be worth it for you to take a look at the mission descriptions.

Just remember there are other factors that apply to damage, distance, speed, and so on, knowing the estimated amount of dps and damage type in it self is not an accurate estimate of the applied damage you need to tank, unmodified it would tend to lean towards the maximum damage the npc's are able to project.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.