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Player Features and Ideas Discussion

 
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Radial Menu - action mapping

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Author
KanashiiKami
#181 - 2013-07-08 12:14:31 UTC
Octoven wrote:
Im sure it has been mentioned somewhere in these pages, but I would have liked to seen the radial menu apply to POS structures as well. My goal is to use it completely and hide the selected item window, unfortunately I cant do that yet on corporate hangers and such. :)


see? here is a great idea how to implement radial menus and do away with a LARGE POS menu ...

WUT ???

KanashiiKami
#182 - 2013-07-08 12:21:30 UTC  |  Edited by: KanashiiKami
Shade Alidiana wrote:
KanashiiKami wrote:


0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you

if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we?

and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY)

come on guys, you have only 1 XY function on mouse, 2-3 buttons on it, but on your left hand (or right for some), you are hovering over at least 15 keys for instant access without any screen clutter, everybody have at least a 84keyed keyboard. why fixate everything to the mouse?


I like this part. And a little + to it: any ways to create mappings to keys nonexistent on the real keyboard? For gaming keyboard/mouse users.


i hope u understand what i mean by using both left and right hands, already we also need to use our voice to activate voice comms ... it is crazy to have more unwanted things pop up ...

by focusing more things into a single mouse input, CCP is just increasingly adding frustrations to gameplay.

and yes you made a good point, special KB/mouse with additional mappable keys. these havebeen in the market for donkey years, cmon CCP ... for an indie game dev house ... you should be on the forefront of this.

WUT ???

Djana Libra
Deep Core Mining Inc.
Caldari State
#183 - 2013-07-11 08:20:53 UTC
James Amril-Kesh wrote:
CCP karkur wrote:
James Amril-Kesh wrote:

Jump bridges. Would love for them to have a primary action (that action being "jump" obviously).
Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.

That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).

Just for purposes of clarity, I mean this being the primary action for someone clicking on a titan piloted by someone else, not on their own titan.


I vote that to be primairy action for the titan pilot as well. Lol
Albert Spear
Non scholae sed vitae
#184 - 2013-07-11 20:25:26 UTC
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"

Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?

Sorry ask a noob question here.

It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately.
CCP karkur
C C P
C C P Alliance
#185 - 2013-07-11 23:12:42 UTC
Albert Spear wrote:
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"

Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?

Sorry ask a noob question here.

It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately.

If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Maennas Vaer
Ministry of War
Amarr Empire
#186 - 2013-07-12 17:55:05 UTC
Not sure if this has been mentioned as I haven't read the entire thread but, I'd like to see the radial menu used for switching ammo types if holding down the button on your guns. Maybe even for reloading too.
Terrorfrodo
Interbus Universal
#187 - 2013-07-15 11:45:51 UTC
CCP karkur wrote:
Albert Spear wrote:
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"

Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?

Sorry ask a noob question here.

It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately.

If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.


Did you have a chance to look at my bug report #162091 which is related to the delay? One of your comments in this thread suggest that you may have misunderstood the problem if you did look at it, although I described it very clearly.

It was filed on June 11th, way before the abandonment of your old bug reporting tool was announced.

.

Blastil
Aideron Robotics
Aideron Robotics.
#188 - 2013-07-15 16:11:13 UTC
Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#189 - 2013-07-15 23:20:44 UTC
Option to remove radial menu from the D-Scan button please. All it does is make it more complicated to reach the same functions which were available before.
CCP karkur
C C P
C C P Alliance
#190 - 2013-07-15 23:51:01 UTC  |  Edited by: CCP karkur
Blastil wrote:
Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this.

Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with how drag/drop works everywhere else in the game.
I hope that solves your issue Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Leucy Kerastase
650BN
#191 - 2013-07-16 02:06:28 UTC
CCP karkur wrote:
Blastil wrote:
Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this.

Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with out drag/drop works everywhere else in the game.
I hope that solves your issue Smile

I love devs who post on the forums during their vacations <3
Altrue
Exploration Frontier inc
Tactical-Retreat
#192 - 2013-07-16 07:05:13 UTC
We can't keep at range asteroids.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Albert Spear
Non scholae sed vitae
#193 - 2013-07-17 02:07:36 UTC
CCP karkur wrote:
Albert Spear wrote:
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"

Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?

Sorry ask a noob question here.

It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately.

If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.


No luck with the changes - it still does let me resort. Either by delaying the menu, binding to another key or trying to immediately drag and drop it (That one results in the ship approaching the object).
Wormerling
Center for Advanced Studies
Gallente Federation
#194 - 2013-07-17 12:23:52 UTC
CCP karkur wrote:
Blastil wrote:
Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold on a ship to move it. Please fix this.

Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with how drag/drop works everywhere else in the game.
I hope that solves your issue Smile


I have minor issue with this one. Sometimes when I want to use radial menu on the target if I'm not accurate enough to hold mouse on one place it makes me a "ghost" target instead. This is very minor, but I feel like pointing it out.
Trax Chasmwalker
Sebiestor Tribe
Minmatar Republic
#195 - 2013-07-17 13:17:27 UTC
Don't know if it was suggested before, but can you add ability to add a fleet member into watchlist through radial menu?
Wormerling
Center for Advanced Studies
Gallente Federation
#196 - 2013-07-18 20:33:31 UTC
The main radial menu action for corporate hangars and ship maintenance arrays at POSes should be "open".
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#197 - 2013-07-19 13:00:34 UTC
The radial menu for pos mods (except the towers themselves) doesn't include the 'Look At' option, just a blank space.
Seirsan Hamabu
Ka'ra Shabuir Inc.
#198 - 2013-07-19 17:28:06 UTC  |  Edited by: Seirsan Hamabu
Many of the POS modules, like labs and assembly arrays have no primary action set. Being able to open their hangers would be a great thing to see in the radial. Also being able to use the menu not just in the fleet watch list but also in the main fleet window would be great.

Another possibility might be adding an option under the + menu for ships like the orca etc to open fleet and ship hangers.

Overall I'm loving the radial menu. It actually seems so natural I totally forgot to mention it as one of my favorite features in the oddyessy survey because I forgot it wasn't always there Big smile
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#199 - 2013-07-21 06:25:16 UTC
I like the looks of the radial menu, however it is way too slow and not intuitive. I never used it again after briefly testing it. Sorry Karkur!

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Fifth Blade
Jump Drive Appreciation Society
#200 - 2013-07-23 17:01:26 UTC
Issue I was having today:

Radial menu on fleet member >200km away selecting "warp to" results in an error message telling me that the player is not within my fleet. which is incorrect. I could warp to them using the button in the selected items window without issue.