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Player Features and Ideas Discussion

 
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Minimum price changes on the market

Author
Dakkon Maletu
The South Sea Company
#1 - 2013-07-15 18:38:17 UTC
Hi,

The most annoying thing about trading in Eve is the terrible "reduce price 0.01" game when selling items. It's stupid, and totally detached from reality.

Tritanium is an awesome thing to trade in because 0.01 represents a significant change in price, so sellers and buyers can enter the price they want to receive/pay for it, rather than entering 0.01 above/below their competitors. I would like to see the markets for all items become like Tritanium.

I propose two solutions:

1) Increase the granularity of prices, with different sizes for different kinds of items. For instance, when selling a Dominix you would be able to list it at 159,000,000 or 159,100,000 but not at 159,050,000 (100k grain size) but when selling a Tristan you be able to list it at 500,000 or 500,100 but not 500,050 (100 grain size).

2) Allow a new sell order to be equal to, >0.5% higher or <0.5% lower than the current lowest price, but not inside that interval: For instance, if the cheapest Dominix currently available for purchase is 160,000,000 then you would be able to list a new one at:


  • 159,199,999
  • 159,200,000
  • 160,000,000
  • 160,800,000


But not at 159,500,000 or 159,999,999.


Of these two solutions, 1) is the easiest to implement and understand, but would require more maintenance on CCP's part (to set/change the granularity of items). 2) is harder to implement and harder for players to understand, but would require no ongoing maintenance.

I really hope CCP does something to fix this market irritation. It has been present from the very start of eve and has always been tedious. It also encourages botting.
Kahega Amielden
Rifterlings
#2 - 2013-07-15 18:42:42 UTC
Why not just remove the "Lowest sell order always gets the sale" mechanic?
Rengerel en Distel
#3 - 2013-07-15 18:54:31 UTC
So, when you're trying to sell something on the market, you'd rather have someone beat your price by more than 0.01 isk, so when you go to reduce your price, you have to go much lower as well?

You must be a real market wizard.

With the increase in shiptoasting, the Report timer needs to be shortened.

Dakkon Maletu
The South Sea Company
#4 - 2013-07-15 19:16:37 UTC
Rengerel en Distel wrote:
So, when you're trying to sell something on the market, you'd rather have someone beat your price by more than 0.01 isk, so when you go to reduce your price, you have to go much lower as well?

You must be a real market wizard.


Yes, that's exactly what I want.

It means price changes are meaningful, rather than purely mechanical. If someone undercuts you by 0.01 ISK it doesn't hurt them at all - the change to their profit is totally negligible, so they have no reason not to do it.

If the intervals are larger then you can either list your item at the current price or undercut the current price by a meaningful amount. All markets would behave like the Tritanium market - prices would rapidly reach a level that the market could bare and then stay at that level.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#5 - 2013-07-15 19:29:52 UTC
I've said that in similar thread and will say again:

Have players pay full broker's fee on market order change (affected by skills and standings) and you'll have it fixed. That way those with skills and standings can play this game a bit longer until it becomes unprofitable.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Johan Toralen
IIIJIIIITIIII
#6 - 2013-07-15 19:36:59 UTC
Dakkon Maletu wrote:
Rengerel en Distel wrote:
So, when you're trying to sell something on the market, you'd rather have someone beat your price by more than 0.01 isk, so when you go to reduce your price, you have to go much lower as well?

You must be a real market wizard.


Yes, that's exactly what I want.

It means price changes are meaningful, rather than purely mechanical. If someone undercuts you by 0.01 ISK it doesn't hurt them at all - the change to their profit is totally negligible, so they have no reason not to do it.

If the intervals are larger then you can either list your item at the current price or undercut the current price by a meaningful amount. All markets would behave like the Tritanium market - prices would rapidly reach a level that the market could bare and then stay at that level.


What stops you from undercutting more then 0.01 tho?
Dakkon Maletu
The South Sea Company
#7 - 2013-07-15 19:49:43 UTC
Johan Toralen wrote:
What stops you from undercutting more then 0.01 tho?


Because you only need to be 0.01 cheaper for everyone to buy your product. Right now, if you undercut by, say, 100k, then someone else will just undercut that by 0.01 and you have gotten nowhere.
Dakkon Maletu
The South Sea Company
#8 - 2013-07-15 19:51:25 UTC
Kirimeena D'Zbrkesbris wrote:
I've said that in similar thread and will say again:

Have players pay full broker's fee on market order change (affected by skills and standings) and you'll have it fixed. That way those with skills and standings can play this game a bit longer until it becomes unprofitable.


Good point, that is another way to solve it. I sort of prefer my methods though as they would encourage prices to stabilize at their 'true' value quicker.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#9 - 2013-07-15 19:56:32 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Dakkon Maletu wrote:
Kirimeena D'Zbrkesbris wrote:
I've said that in similar thread and will say again:

Have players pay full broker's fee on market order change (affected by skills and standings) and you'll have it fixed. That way those with skills and standings can play this game a bit longer until it becomes unprofitable.


Good point, that is another way to solve it. I sort of prefer my methods though as they would encourage prices to stabilize at their 'true' value quicker.

There is only one true value: money that you are willing to pay/earn by buying/selling things.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Swiftstrike1
Swiftstrike Incorporated
#10 - 2013-07-15 21:33:28 UTC
I've seen this suggested elsewhere, but can't find the thread containing the idea.

Market Stalls.

Give people/corps/alliances the option to open a stall they can populate with whatever items they want just like the mainstream market. The owner of the stall will be public knowledge and shoppers will know who they are contributing to when they buy. Stalls will be searchable so that someone can search for the "Whores in Space Gift Shop" and buy things there if they feel like supporting that alliance.

Of course, the existing market would have to remain open for people who want the best deal regardless of who profits from their transactions.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#11 - 2013-07-15 21:54:23 UTC
Swiftstrike1 wrote:

Market Stalls.

Give people/corps/alliances the option to open a stall they can populate with whatever items they want just like the mainstream market. The owner of the stall will be public knowledge and shoppers will know who they are contributing to when they buy. Stalls will be searchable so that someone can search for the "Whores in Space Gift Shop" and buy things there if they feel like supporting that alliance.

Of course, the existing market would have to remain open for people who want the best deal regardless of who profits from their transactions.

Lets call that system "contracts" ... oh wait.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.