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POS Flogging the old horse for the new forums

First post
Author
Cheekything
Aliastra
Gallente Federation
#1 - 2011-09-08 06:57:20 UTC
I've been an avid fan of this thread the many revivals and I think the new forums needs a copy of it.

Been 5 years we just got "walking in stations" well sort of but can we get a decent POS now plox.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1208972


Evelgrivion wrote:
[edit]Edited by: Evelgrivion on 29/05/2011 04:48:41[/edit]
Images have been replaced. Unfortunately, I lost the originals with the forum debacle, but the ones that were linked are an acceptable substitute.

To put it simply, the current POS system is Butt-ugly, lagtacular, overpowered, underpowered, and completely, totally whacky, and fails to live up to the expectations of those who wish to see them for the first time.

This proposal at the very least aims to solve the first and last two issues, whilst providing a way for those who do not have 30 billion to blow on a station to get a suitable level of infrastructure for new 0.0 operations.

In a nutshell, its a modular POS with most of the functionality of a station, depending on the modules attached. How would this all go together? Today's idea comes with pictures!

The heart of the system is a simple interconnecting module. From this modular structure, all modules are referenced, attached, and based within a simple grid system.

Exhibit A

The four corridors allow for easy expansion of the station, and scalable infrastructure can grow with the needs of the corporation. or alliance in possession of it.

Exhibit B

Much like the current POS system, the heart and soul of the station would remain the control tower. For this example, let me introduce Exhibit C, for a small Caldari styled control tower.

Exhibit C

From this control tower, everything else on the POS is referenced. Instead of giving us exact XYZ coordinates of every module in space, they can be instead referenced to the tower and the layout grid on which it is based. After deployment of the control tower, you can begin adding additional structures to the POS to give it the functionality you want it to have. Allow me to present Exhibits D and E.

Exhibits D & E (Large File)

Exhibit D is a storage container module; these provide the storage capabilities for the POS. Exhibit E is a refinery module, which would obviously provide refinery capabilities for the station. Up a certain point, additional refinery modules would provide additional refinery efficiency, though logarithmically decreasing with each one while consuming the same amount of poewr. This could allow larger, more powerful, and more expensive designs to have a place in the universe.

Up to this point, the accessibility remains the same as it is for the current POS, with one user hovering outside the module at a time. To alleviate the issues inherent in that, I present exhibit F; the hangar module. This system is not limited to 1x1 modules, and "supermodules" are a distinct possibility with this system.

Exhibit F

Providing a certain quantity of hangar space (Meters³) depending on size (and expense), the hangar module provides an interface to POS management just like standard stations, allowing simple refining, manufacturing, and possibly even clone bays, depending on the modules that you have installed.

Put it altogether, and you get a simple POS that is easy to manage, expandable, and ranging in capabilities and expense. In its most basic form, I present Exhibit G.

Exhibit G

Here is an optional, more contraversial change that this system would make. If CCP wishes, they could integrate much of a POSs defense into this module system; rather than having free floating, invincible guns, large weapons battery modules could be introduced to the station. Presenting Exhibit H.

Exhibit H

Fully realized, Exhibit I.

Exhibit I (Fully Realised Modular POS)

While this is just a simple example, the potential is there for leagues more complex and powerful bases than those demonstrated here.
Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2011-09-08 19:11:29 UTC
Confirming that CCP needs to update POS's as one of the priority items. Would be cool to get out and walk around in one as well...P

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Cheekything
Aliastra
Gallente Federation
#3 - 2011-09-10 07:15:37 UTC
This thread needs more zest.
Kylar Tzu
Jaded.
Riplomacy
#4 - 2011-09-11 01:48:29 UTC
I strongly agree with this, it is time for a change
Mr Adama
Center for Advanced Studies
Gallente Federation
#5 - 2011-09-12 01:29:53 UTC
As always, supported... again Shocked
Amun Khonsu
School of Applied Knowledge
Caldari State
#6 - 2011-09-12 07:51:17 UTC
+1 I like the idea

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Cyprus Black
School of Applied Knowledge
Caldari State
#7 - 2011-09-12 10:40:25 UTC
Cheeky your avatar creeps me out. I don't know why.

+1 to flogging that dead horse on the new forums. Now, where's that support button...

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Vertisce Soritenshi
The Scope
Gallente Federation
#8 - 2011-09-12 13:54:27 UTC
This thread should be stickied on the new forums.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Usurpine
Imperial Shipment
Amarr Empire
#9 - 2011-09-12 15:20:16 UTC
supported. We need content, not barbie dresses.
The Mittani
State War Academy
Caldari State
#10 - 2011-09-12 18:30:42 UTC
The entire CSM is behind the Dead Horse proposal, just like every other right-thinking individual who plays EVE.

~hi~

Tethys Atreides
The Audacity of Huge
#11 - 2011-09-12 18:36:52 UTC
Do it. Do it now.
Vertisce Soritenshi
The Scope
Gallente Federation
#12 - 2011-09-13 01:44:10 UTC
If the CSM accomplishes to get CCP to do any one single thing this year...it should be this.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Cheekything
Aliastra
Gallente Federation
#13 - 2011-09-18 14:23:18 UTC
Bump because it's needed.
Frau JeanYus
PsiTit Corp
#14 - 2011-09-18 21:06:37 UTC
Agree & Bump

Let's go - do it - hello?

X
Jag Kara
The Scope
Gallente Federation
#15 - 2011-09-19 17:33:57 UTC
I'm still surprised they do so much to change the game and still brush over this.
Ingvar Angst
Nasty Pope Holding Corp
#16 - 2011-09-19 17:39:59 UTC
As cool as this looks, imagine them being blown up by the next fleet to come along, simply because they look cool. I like it, I think... but they can go boom...

Six months in the hole... it changes a man.

Cheekything
Aliastra
Gallente Federation
#17 - 2011-09-23 13:03:27 UTC
But I like it when things go BOOOMMM!! Big smile

Keeping it under CCP's nose till they update POS.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#18 - 2011-09-25 15:22:07 UTC  |  Edited by: Rico Minali
Yep, POS's need to A: Not look like a flaoting junkyard and B: Have a fuel that is one cell built from the current pos fuels so you onlu need to carry that one item, not 7.

Have a racial fuel cell for each race, made from the ice and pi products, each fuel cell, or rod lasts 3 hours on a smal pos, 2 on a medium and 1 on a large, simple, make life easier. Looking after pos's is not fun or enjoyable but is necessary, can we try and make it as painless as possible please...

Trust me, I almost know what I'm doing.

Trebor Daehdoow
The Scope
Gallente Federation
#19 - 2011-09-25 19:11:45 UTC
The Mittani wrote:
The entire CSM is behind the Dead Horse proposal, just like every other right-thinking individual who plays EVE.


When Mittens and I agree on something, it's usually a good idea. We agree on this.

Private Citizen • CSM in recovery

ehon
Native Freshfood
Minmatar Republic
#20 - 2011-09-29 18:55:55 UTC
Trebor Daehdoow wrote:
The Mittani wrote:
The entire CSM is behind the Dead Horse proposal, just like every other right-thinking individual who plays EVE.


When Mittens and I agree on something, it's usually a good idea. We agree on this.



then i expect to see some sort of results.....TwistedTwistedTwistedTwistedTwisted
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