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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Jenshae Chiroptera
#561 - 2011-11-05 17:59:29 UTC
Riedle wrote:

You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned.
go play some other game.


Aww does Boo -Boo have a bruised ego? Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Riedle
Brutor Tribe
Minmatar Republic
#562 - 2011-11-05 18:33:50 UTC
Jenshae Chiroptera wrote:
Riedle wrote:

You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned.
go play some other game.


Aww does Boo -Boo have a bruised ego? Roll


Nope, you are just consistently wrong.
xwolfi
#563 - 2011-11-05 18:39:08 UTC
As a young player (4 months) the main thing that keeps me out of nullsec is the bad memories I have of my former corp being unable to set a POS there for more than one day due to our lack of knowledge in PVP. You want to "populate" nullsec, but you also want the same free pvp system : it's incompatible !

You cannot convince high sec carebears like me who are trying to get a grasp of the complexity of the game, who are slowly training useful skills and who are basically broke (compared to the average 0.0 pvper) to just lose some isks there. As a lot of people said, the risk/gain balance in 0.0 is not worth it for beginners and I suppose for most of the other high sec guys.

So the main question current 0.0 guys should ask themselves is: what to they want to populate 0.0 with ? If it's useless carebears then the game must be changed completly and I'm sure you don't want this. If it's skilled or at least passionate pvpers, then you already have them I think !
Space Pinata
Discount Napkin Industries
#564 - 2011-11-05 21:39:50 UTC
I'm an old player, prefer pvp, still prefer high/lowsec to nullsec.

I don't like 0.0 because it's boring. People tend to make some point about how 0.0 pvp is for the skilled and the brave and...

Nonsense, it's for the patient. My experience with nullsec roaming can be summarized as follows.

"Ok, tengu/drake/raven on scan.... -scanscanscan- belt 7-1... aaaaand it's safespotted and cloaked. Ok, warp next gate. Tengu on scan, checking belts, aaand.. it's at a POS. Ok, next system, raven on sc- cloaked. Huh."

Alternatively, join an alliance, and you get the #OccupyWallSt form of pvp, where your job is to sit in a system for a week or so while waiting on timers, during which there will be two or three actual fights going on.

I stick out of 0.0 because highsec is a target rich environment, and it's easier to blend into the crowds rather than lighting up local like a christmas tree because there are exactly two people in system.

What would it take to get me into nullsec? There are two different paths.

One is to remove local, or to put it on a delay. What this does is allows a short time to scan down a target to make an attack. As it stands, if they're watching local, and click warp when you jump in, it's literally impossible to catch them. Warping an inty straight to their belt won't even be fast enough to catch a battleship that was paying attention.

Another is to make nullsec a little safer to encourage PVP. It sounds counter-productive, I know, but think of it like hunting: if you let everyone hunt as much as they want, with whatever weapons they want, all the prey die off. In nullsec, they leave; if you keep dying you'll just go back to highsec.

So, give them a chance, and maybe they'll actually come out, eh?

Essentially, what I want is a vibrant environment full of many different corporations and factions. You don't get that in nullsec. You get monolithic alliances which hold an entire region, share intel, and shoot on sight if anyone comes in; if you bring a fleet, they can bring a blob.

In highsec, you might have ten, twenty corporations in one system. Different factions, different politics. Sometimes they mind their own business, sometimes they fight. It's easier for a small corporation to prosper here.

So, what I want is a series of small factions, one-two systems, big empires maybe a constellation wide... dozens of corps packed into the same space sometimes, with shifting politics, in-fighting, out-fighting, skirmishes, and general good times to be had by all.

It's not going to happen though. Instead you get alliances forming blocks of 10 alliances and controlling the vast majority of 0.0. A big, monolithic, faceless entity that you can either join or try and gank.

Further, the mentality of EVE wouldn't allow for this kind of play even if the blobs were broken up. There would be no moment where you see a neutral and choose not to engage. Either you're at advantage and attack, or at disadvantage and get attacked. EVE players will never pass up an opportunity for a kill (myself included), and as such, any nullsec system harboring different factions will just be a killing field until one faction, or alliance of several factions NAPtraining, has driven every other faction out.

So, to make a long post short (tl;dr): I'd rather be in nullsec than highsec, but nullsec is a dead zone. Highsec is where all the life of EVE is, the abundance of corps, the abundance of targets.

I'm not interested in selling my soul to a big alliance; been there, done that, didn't enjoy it. Blob pvp doesn't do anything for me. I'm not interested in renting space, I'm not a carebear, why would I want nullsec rats? I'm not interested in pirating the alliances in nullsec, because it's way too easy to see a gank coming and escape. Roam all night and hope one person makes a mistake.

What I want is a place where small corps can thrive and sometimes fight. Lots of corps, lots of variety, lots of life. Given the nature of EVE, I don't think nullsec can ever be that place, as it simply encourages people to team up with as many as they can, and drive out all others, until they're the only faction left. Nature of the game.

Perhaps lowsec could be that place with some updates, or perhaps npc 0.0 could get an overhaul to make it a little more appealing, but player-sov 0.0 is dead to me, outside of say, the way CVA used to run: NRDS, lots of groups, lots of targets, not that I was welcome as a Pirate... it was still my favorite section of 0.0 because it actually felt alive.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#565 - 2011-11-05 22:04:53 UTC  |  Edited by: Barbelo Valentinian
Russell Casey wrote:

Highsec is essentially independent of nullsec which, in turn has become dependent on the goods flowing in from highsec when it should be the other way around. Nullsec players can't do squat to change highsec, and CCP won't risk losing the subs of their largest playerbase. Highsec controls both of them.


Which ironically is much more of a realistic "sim" situation than the original ideal.

Some musings, just tossing these ideas out for the sake of argument:-

Everyone keeps talking as if null sec should have more "reward", but (thinking on the sim side of things for a moment), that's really quite unrealistic. "High Sec" in real life is usually where the richest rewards are - it's where stuff is made, because there are lots of people who co-operate, and that space is made relatively safe by policing, so stuff can be built. That's where the riches are at.

You might say "well, but new resources come in from the frontier" - yeah, but unless it's something like gold, high value per volume, then resources are the cheapest things, precisely because they haven't been worked over by the hand of man to be made useful in any way yet.

So I say, nerf null sec, nerf it in the sense of making it not possible to have industry there, but make it where all the resources are. Don't have any more mining resources in High Sec. It's mined out, it's just where the industry is.

Have the resources all in null sec. but have no possibility of industry in null sec. That means you'd have to have an actual flow of resources from null to high, to be manufactured in High, and flow out to null again.

****
Anyway, personally I don't go to null sec because I'm a casual solo player, and even if I were more of a corp-player type, I still wouldn't go out to null sec because I can't stand the idea of being a slave to someone else's empire-building dreams and money-making schemes.

I have enough of that in real life.
Jenshae Chiroptera
#566 - 2011-11-06 01:36:48 UTC
Barbelo Valentinian wrote:

So I say, ....


The rewards are richer for resource gathering outside high sec. For a good number of players, mining is a path for them to develop. Removing that from high sec would destroy options.

Null sec needs basic asteroids and maybe the high end ones need to have small quantities of the other minerals "impurities."

They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Carrier incoming Hotdrop
Doomheim
#567 - 2011-11-06 02:42:47 UTC
Just throwing it out there, why not get rid of the sov and turn all null into npc and instead of grinding to get better anomile's why not just install an upgrade into the pos to get a select amount of anomiles per upgrade so no more grind grind grind. You could also do the same with mining, theres so many upgrades you could install in the pos like jammer's, cyno beacon's and im sure the eve community can think of a few more

like i said just throwing it out there

let the flaming beginLol
Jenshae Chiroptera
#568 - 2011-11-06 02:55:18 UTC
I would like to see high standing with the pirate NPCs meaning that they protect you as one of them or as an asset.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Soporo
#569 - 2011-11-06 03:04:09 UTC  |  Edited by: Soporo
My relevant 0.0 experience is that cyno's popping have stopped cold more good, fun fights than you can shake a stick at.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Jenn Makanen
Doomheim
#570 - 2011-11-06 19:52:46 UTC
Jenshae Chiroptera wrote:
Barbelo Valentinian wrote:

So I say, ....


The rewards are richer for resource gathering outside high sec. For a good number of players, mining is a path for them to develop. Removing that from high sec would destroy options.

Null sec needs basic asteroids and maybe the high end ones need to have small quantities of the other minerals "impurities."

They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond?



Dead space generators and keyed gates? Destroyable gates, of course. which would take the generator offline.
Carceret Rinah
Federal Defense Union
Gallente Federation
#571 - 2011-11-06 21:57:54 UTC
Barbelo Valentinian wrote:


Everyone keeps talking as if null sec should have more "reward", but (thinking on the sim side of things for a moment), that's really quite unrealistic. "High Sec" in real life is usually where the richest rewards are - it's where stuff is made, because there are lots of people who co-operate, and that space is made relatively safe by policing, so stuff can be built. That's where the riches are at.

You might say "well, but new resources come in from the frontier" - yeah, but unless it's something like gold, high value per volume, then resources are the cheapest things, precisely because they haven't been worked over by the hand of man to be made useful in any way yet.

So I say, nerf null sec, nerf it in the sense of making it not possible to have industry there, but make it where all the resources are. Don't have any more mining resources in High Sec. It's mined out, it's just where the industry is.

Have the resources all in null sec. but have no possibility of industry in null sec. That means you'd have to have an actual flow of resources from null to high, to be manufactured in High, and flow out to null again.

****
Anyway, personally I don't go to null sec because I'm a casual solo player, and even if I were more of a corp-player type, I still wouldn't go out to null sec because I can't stand the idea of being a slave to someone else's empire-building dreams and money-making schemes.

I have enough of that in real life.


This makes too much sense. There'd be excitement and profit for miners, regular trade routes to rob and disrupt, safety for the quiet industrialists, and reasons for everyone to spread out and explore.

It would never happen, though, because the established powers in nullsec wouldn't give up their haunted empires for all the ISK in the world (ISK they already have).
Jenshae Chiroptera
#572 - 2011-11-07 03:59:39 UTC
Carceret Rinah wrote:
... There'd be ...


... a whole load of mining barges going on sale. Then the high sec miners would swop over to other high sec activities, such as missions and PI.

You are talking about a mentality of play here. There are those that will always chose the safest and or casual options. It does not matter what you do with high sec or null sec, they will never move to null sec.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

myFORUMalt alts
Doomheim
#573 - 2011-11-09 15:12:03 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



been seeing a lot of chatter lately about the winter expansion "crucible" but no follow up mention bounties on drones. any follow up, has the plan been denied. has it evolved?

Yes, I complain about things I don't like.

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#574 - 2011-11-09 16:54:50 UTC
"So make it safer"
"Less blob and I'll come."

Null sec is NOT highsec. Those 20 or so corporations in one system don't have to talk to each other and basically ignore each other is because they don't need to interact at all. In null, it is a MUST.

Highsec = NO POLITICS
Nullsec = MUCH POLITICS

its important to understand that "One does not simply walk into nullsec" (lol LOTR ref that works) You talk to people who can get you in. I am tired of seeing pubbies complain about how hard it is when they completly ignore the political side of Null. That was makes Null fun for me. Actual politics that matter on a day to day basis. If you just play in highsec, you don't know where everyone stands in a given system because they are all neutral.

In Null you NEED to know who EVERYONE IS and what they are capable of. Because that one time you let one guy slide in and out without looking is that one guy who logged off in your system to be brought on again later to hot drop your carrier with super carriers.

Null is what it is because of poltics between large alliances. It is possible to go in, but you have to establish communication with someone before you go in.

Maybe a tutorial on large corp/alliance interaction video on how to forge alliances and permission to go into null would be in order.

Null is hard because politics is an often ignored aspect of it.

Null is fine the way it is. If anything it needs to be BUFFED so it is INDEPENDENT of highsec besides LOW GRADE industry. All T2 manufacturing and faction drops should only happen in Null. Ice should only be in Null, ABC ores should only be in Null and WH space.

The reason those large alliance are so powerful is because YOU LET THEM GET THAT BIG. Stop complaining and get in contact with some of your buddies and join a nullsec corp/alliance. You dont like the DRF, Test, Goons, Raiden? Don't join them. Simple as that.
Jenn Makanen
Doomheim
#575 - 2011-11-09 17:11:35 UTC
Metal Icarus wrote:

Highsec = NO POLITICS
Nullsec = MUCH POLITICS



And politics means casual players don't do well.

I'll stay in high-sec, thanks. And if it's nerfed too far, I'll walk.

And as for me letting those alliances get too big? I wasn't around. So I'm stuck with what other people allowed to happen. Like every other new player.
pussnheels
Viziam
#576 - 2011-11-09 17:32:58 UTC  |  Edited by: pussnheels
[quote=Metal Icarus]"So make it safer"

Null is fine the way it is. If anything it needs to be BUFFED so it is INDEPENDENT of highsec besides LOW GRADE industry. All T2 manufacturing and faction drops should only happen in Null. Ice should only be in Null, ABC ores should only be in Null and WH space.

quote]
thats the fastest way to kill eve
Null sec alliances have no interest in industry beyond moongoo and abc ores
Like so many people already stated in this thread it is the politics and the sometimes so arrogant PVP only mentallity or the join us or keep out policy, that keeps people away from null sec
You can buff nul sec and nerf high sec to death if you want it will not do a thing, only result is that alot of people will simply walk away from this game

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Strike Severasse
#577 - 2011-11-09 18:20:29 UTC
Adelphie wrote:
Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null.
...


Simple, make access to get "into" Null relatively safe.
Then make someplace they can stop at, besides the log-off in space stupid option.

...now find the method, and there are so many ways to do this

Note: WH are generally safe to enter and they are Null too, 1. scan, 2. enter, 3. save location, 4. warp away from random entrance
and more time consuming to exit after a day since the original exit to k-space is now closed.

so...

? more direct hi to null entrances
? pop in like WHs so bypass gatecamps by doing the time and effort to find another way
? make other side of gate proximity alerts
? small holdings safe simple POSs

lots of way, and each one will have some players screaming ;)

.

Herzog Wolfhammer
Sigma Special Tactics Group
#578 - 2011-11-09 18:39:12 UTC
I still hope for one game-changing thing:
A module or any ability for any ship to warp from one system to the next "Star Trek style".

Gates are killing nullsec because gates represent a mechanic for gank/blob as the only recourse. The bubble reigns because of gates, and so we have camps and blobs.

Warp-to-system means the Combat Probe will reign, and patrolling will replace blobbing, scouting will replace camping. For the politics and implications of gaining or holding SOV, I don't know, but for PVP and "having a chance to get in" I am sure a good time would be had by all.

Bring back DEEEEP Space!

Jenshae Chiroptera
#579 - 2011-11-09 18:55:11 UTC
Jenn Makanen wrote:
Jenshae Chiroptera wrote:
Barbelo Valentinian wrote:

So I say, ....

They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond?

Dead space generators and keyed gates? Destroyable gates, of course. which would take the generator offline.


I did suggest player created gates but that was more aimed at breaking up the big alliances and them being able to make new routes, cut pieces off each other, et cetera.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ein Spiegel
Fly-by-Night Industries LLC PTY LTD
#580 - 2011-11-09 19:14:07 UTC
Why don't I reside in Null-sec (anymore)?

A couple simple reasons:
1. The people. Null sec is either feast (a few good systems, during the right time frame, or during a fleet fight) or famine (anywhere else, 99% of the time - if you do see someone, it's likely a botter or someone AFKing in a POS/SS/cloaked, or both). There's a myth about "ooo, dangerous" - in my first week of the trial, I put a pod on autopilot on a long course through 0.0. And I found no one. Not even a camp on the pipe in or out. Things these days have improved, especially in terms of camps on the pipes, but once in the deep, you are usually the only shark in the waters. Further, the people that do exist out there are either elitist PvP'ers demanding incredible dedication (more to follow), renters that barely inhabit systems, or lone wolfs looking for a kill. The atmosphere in 0.0 is deadly to any form of industry beyond moon mining and supercap construction (maybe PI), and the attitudes of many alliance leaders is just as toxic towards non-PvP activities. Thus, you find incredible boredom, snide condescension, or immediate demands to join fleet and go go go. Solo living is difficult; you have to be with the people or you'll find yourself eventually bored to death unless you get mobbed - in which you take the clone express.
2) Territorial demands, rights, and responsibilities. I have a full time job. It pays me enough to keep my Eve account current, and even for a time to have a second account, even though I'm not playing much until (hopefully) the winter expansion gives me nerd chills. I don't want another one. Being part of a Sov-holding entity in 0.0 demands a high level of activity (even if it's just bouncing through 30 systems refueling POS towers or making 20 jumpfreighter / carrier runs to Empire and back), and then of course there's CTAs, alarm clock ops, and things you MUST do if you don't want to find out you've been flagged red and just lost all your possessions in a station you won't be able to dock into again. (Never happened to me, fortunately - although almost lost stuff during outpost ping-pongs.) The infrastructure is severely lacking - lose a ship and you might as well go all the way back to Empire to replace it (odds are you won't find the ship, or modules, you need in your region - and if you do, they might not be someplace you can pick them up). This adds more time required just running logistics and trying to get ready to try and live out there. Tack on to this that if you are a member of a populous alliance, odds are you cannot make decent money running rats in belts or anomalies to afford the amount of metal you are about to consign to the fires of interstellar combat at the behest of your charming, vaguely accented lord and master. If you don't live, breathe, and sleep Eve, along with your 150-2000 friends, 0.0 just isn't worth the time. I can do anything I need to do gamewise faster, cheaper, and with considerably more fun in Empire and the fringes of null sec. Which is important, as I don't want to be chained to my computer desk in case the Goons decide to rush in. 0.0 induces burnout - much like a job - which is one of the reasons I think 0.0 is relatively stable right now... the big rush of wars just kindof wears you down, y'know?