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Player Features and Ideas Discussion

 
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ORE Hauler

Author
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#1 - 2013-06-26 14:11:25 UTC
Hey all,
with the t1 industrials overhaul in sight I thought I take one idea of mine to the light.

I already posted this in the original t1 industrial 40+ page threadnaught by CCP Rise. But it got sucked in without noticing...
Or maybe ppl just think it was not worth responding. Well lets see and give it a separate living space.


I always loved the container ships. Be it RL container ships or some space versions...

For EVE I imagined a ship like that few times... mainly for ore/mineral/gas hauling... basically what I thought is having a "tug" which grabs a huge container and moves it around. Now that container can only be configured for one ore/mineral/gas type (the same way POS silos are)..
And you can connect another container to the train. With up to 8 (?) another cans. Each connected container will add mass to the ship, reducing speed, align time, warp speed. Maybe even structure as the longer the train is the more stress is pushed on it..

And I guess it can be the ORE hauler...

Cheers!

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#2 - 2013-07-13 18:09:28 UTC
Noone? Like really?
I really like container ships...
*sighs and goes home sadly*

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Daugar Draaken
EBSTF Holdings
#3 - 2013-07-13 18:28:32 UTC
I strongly support this idea. These vessels would / should have the same industrial / realistic design as the venture, which is by far one of the most seductively industrial designs in the game.
Ellendras Silver
CrashCat Corporation
#4 - 2013-07-13 22:32:40 UTC
how about a orca hardly any training and hey what do you know it can carry arround 200k m3 and if that isnt enough you can use freighters aswell so i dont think its a big issue

[u]Carpe noctem[/u]

MicDeath Titan
No Mans Corp
#5 - 2013-07-13 22:58:33 UTC
I am pretty sure he has something like this in mind.
http://en.wikipedia.org/wiki/Valemax

An ORE CARRIER. I would so so love one.
Daugar Draaken
EBSTF Holdings
#6 - 2013-07-14 04:29:15 UTC
MicDeath Titan wrote:
I am pretty sure he has something like this in mind.
http://en.wikipedia.org/wiki/Valemax

An ORE CARRIER. I would so so love one.


Hmmm "tanker"
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#7 - 2013-07-14 07:36:12 UTC
Not sure I'd compare this to Valemax.
What I imagine by this is really just a cheapish tug boat, which alone has no (or hardly any) cgo hold.... it will only gain cgo hold by attaching the containers. and every container will only be able to haul one type of ore/minerals/gas... (yes with containers attached it will ressemble the big bulk carrier)

The final volume would not reach Orca but will be bigger then t1 haulers and it could only be one commodity per container. not flexible, but potentially big cheap ore hauler.

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Swiftstrike1
Swiftstrike Incorporated
#8 - 2013-07-14 07:51:35 UTC
It sounds like an interesting idea, but I don't think the mechanics exist to couple with objects in space.

What could be done is a hauler with 8 low slots and if you fit a "Tritanium Hold" module, the ship gains access to a large tritanium bay which works as you described. The trouble is that there would be no change to the model and so the ship would look no different in space.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#9 - 2013-07-14 10:48:54 UTC
true indeed. But maybe instead of low slots, it might be done as "sort of" t3. Instead of low slot "Tritanium Hold" module you'd fit "Tritanium Hold subsystem". That way the model can actually change the same as t3 cruisers do. But it'll be easier actually as you only need to add similar sections one after another.

It'll limit the ammount of containers to 5, but mechanics already in place can be used

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Ellendras Silver
CrashCat Corporation
#10 - 2013-07-14 11:40:57 UTC
MicDeath Titan wrote:
I am pretty sure he has something like this in mind.
http://en.wikipedia.org/wiki/Valemax

An ORE CARRIER. I would so so love one.


so basicly you say lets add an ship in the game that has:
ore bay
can use support like remote reps and such
can use commandlinks
has an ship maintenace bay
has an fleet bay
and can jump to a cyno
can defend miners with drone support

lets call it a Rorqual Attention

[u]Carpe noctem[/u]

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#11 - 2013-07-14 11:54:55 UTC
Ellendras Silver wrote:
MicDeath Titan wrote:
I am pretty sure he has something like this in mind.
http://en.wikipedia.org/wiki/Valemax

An ORE CARRIER. I would so so love one.


so basicly you say lets add an ship in the game that has:
ore bay
can use support like remote reps and such
can use commandlinks
has an ship maintenace bay
has an fleet bay
and can jump to a cyno
can defend miners with drone support

lets call it a Rorqual Attention


I wonder where you read all that... All I can see is the words ORE CARRIER which is how the Valemax ship class is called. It has nothing of the stuff you mentioned except the ore bay...

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Omnathious Deninard
University of Caille
Gallente Federation
#12 - 2013-07-14 12:02:06 UTC
The Valemax would be the same as a freighter. We have 4 of those.
A Carrier in the world of EVE is a drone using RR ship with a SMA and CHA built in and travels using a jump drive. To combine a ore hauler with a carrier would become ...... A Rorqual. Hurray that has been said in this thread already!

If you don't follow the rules, neither will I.

Ellendras Silver
CrashCat Corporation
#13 - 2013-07-14 12:12:23 UTC
Tinukeda'ya Naskingar wrote:
Ellendras Silver wrote:
MicDeath Titan wrote:
I am pretty sure he has something like this in mind.
http://en.wikipedia.org/wiki/Valemax

An ORE CARRIER. I would so so love one.


so basicly you say lets add an ship in the game that has:
ore bay
can use support like remote reps and such
can use commandlinks
has an ship maintenace bay
has an fleet bay
and can jump to a cyno
can defend miners with drone support

lets call it a Rorqual Attention


I wonder where you read all that... All I can see is the words ORE CARRIER which is how the Valemax ship class is called. It has nothing of the stuff you mentioned except the ore bay...


but in game its exactly what a carrier is and it has a ore bay so what do you want? i can complete it now you want a ship that can carry a lot of ore and nothing else... suprise we have that allready we call it a freighter

[u]Carpe noctem[/u]

Rayzilla Zaraki
Yin Jian Enterprises
#14 - 2013-07-14 12:36:44 UTC
The idea of a tug that can attach to a string of containers sounds more like a train, not a big container ship.

The train concept is interesting but, I think, maybe unwieldy. There would have to be the purchase and storage of the containers - would the tug pilot own them or would he contract for the tug job and just hook the client's container onto the train?

Would the containers have all the necessary equipment to be a part of the train (ie - warp bubble extenders, reinforced connectors (or tractor beams), shield generators/extenders etc and so on)?

Lastly, the EVE physics. Right now, ships pivot on their exact centers. Would the space train do this, too? That would require maneuvering thruster systems be added to the above list. Or, would they turn to the next warp target like a train would? That would require re-working of how the ships in game move.

Lastly, let's talk about the HUGE loot piñata potential here. Big, long, bulky, slow moving, maneuvers like a string of 100 bricks...

Gate campers are just Carebears with anger issues.

Ellendras Silver
CrashCat Corporation
#15 - 2013-07-14 12:47:44 UTC
Rayzilla Zaraki wrote:
The idea of a tug that can attach to a string of containers sounds more like a train, not a big container ship.

The train concept is interesting but, I think, maybe unwieldy. There would have to be the purchase and storage of the containers - would the tug pilot own them or would he contract for the tug job and just hook the client's container onto the train?

Would the containers have all the necessary equipment to be a part of the train (ie - warp bubble extenders, reinforced connectors (or tractor beams), shield generators/extenders etc and so on)?

Lastly, the EVE physics. Right now, ships pivot on their exact centers. Would the space train do this, too? That would require maneuvering thruster systems be added to the above list. Or, would they turn to the next warp target like a train would? That would require re-working of how the ships in game move.

Lastly, let's talk about the HUGE loot piñata potential here. Big, long, bulky, slow moving, maneuvers like a string of 100 bricks...


a train concept in space isnt unwieldy its insane its something that fits in my first train set or whatever not in a space game!

about the wishes of the OP there are enough options to haul ore no need for anymore certainly not without more motivations as why the current ships are not good enough

[u]Carpe noctem[/u]

Hallvardr
#16 - 2013-07-14 17:29:55 UTC
while not functional - if you take a closer look at the hull of the Orca it would appear to have cargo containers attached to its sides. 3 to a side attached to a central spine with rigging along its outer edges to secure them.

I've always fancied those being detachable and interchangeable with different cargo pods with different capacities and storages types.