These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Ability to decloak ships?

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-07-10 14:53:26 UTC
You brought up Cloaking. I will try to help explain.

To assume it is not tied into Local Chat is a glaring failure to recognize the cause and effect relationship they share.

Actually suggesting that the problem begins with the pilot using AFK Cloaking tactics, ignores enough to be considered mislead.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Jint Hikaru
OffWorld Exploration Inc
#22 - 2013-07-10 14:58:10 UTC
Tachibane Kanade wrote:

It seems that according to feedback posted below, the ability to decloak using ship-modules would be the same as forcing a player to undock. I don't really understand this,


If you don't understand these things then why are you making such game changing suggestions????

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Rayzilla Zaraki
Yin Jian Enterprises
#23 - 2013-07-10 15:01:00 UTC
I do agree that it is weird that there is no mechanic by which players can actively hunt down cloaked spies.

The closest analogies to cloaked spies would be submarines and we all know it is possible to hunt them down. Not easy, but possible.

However, submarines don't show up on "local chat" since there is currently no such thing in real life. The good guys have to suspect that the bad guys have a submarine parked off their coast then proceed to look for it. No looking in the chat system and counting faces.

So...what throws the whole argument about it being logical to be able to hunt cloaked spies (with which I agree) is that local chat exists. A lot of people like to point out that local is the counter to cloaks. It is to an extent, but it's not a 100% counter.

So, the logical idea would be to completely remove local and then allow the hunting. But, that kind of kills the social aspect of the game. Face it, we like to BS with others who aren't in our corp or trash talk players in a fight.

The compromise that makes sense is that activating a cloak removes you from local but still allows you to monitor it. Of course, non-cloaky types would scream that its unfair, despite it making total sense.

So, to appease the screamers, some sort of module would have to be created that would warn of a cloaked ship in the system and give only the roughest location for it. Players would then have to scan down and attack the cloaked ship similar to how you described. I prefer a specialized AOE missile designed to force a decloak, myself.

Gate campers are just Carebears with anger issues.

Sura Sadiva
Entropic Tactical Crew
#24 - 2013-07-10 15:02:49 UTC
Tachibane Kanade wrote:
And I am not going to suggest to remove local etc haha, so I guess its fine the way it is now. But, I do still believe that "not able to flush out a cloaky player in your system" is still a bit weird that you can't really do that. It feels to me that you should be able too :)


And I feel one shouln't be able to simply dock as soon as an hostile presence is announced in local (or 6-7 jumps before due to intell channels) avoiding any risk.

The current system is already strongly unbalanced to strongly advantage the defenders/owners. Wasn't always so, are changes they made in the last years that caused a stagnant boredom.

The defender can already rely on being in their home system, having his hangar there, unlimited reship, corporation and alliance help. POS, station, blobs, gatecamps, unlimited intelligence from local.... nerfing the room left for a cov op intruder equal to totally lock those systems.

That's what null-bears want.

So they can sit 24/7 like fat ISK-pigs 100% safe in the more profittable areas of the game. Alone and AFK.
This is not good for the general gameplay.
Nikk Narrel
Moonlit Bonsai
#25 - 2013-07-10 15:09:05 UTC
Here, try this out for size:

Local fixing, so it is still social and yet doesn't offer intel beyond logical limits:
https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739


How to hunt cloaked vessels, using as much as possible to balance them fairly:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453
(Yes, the title specifies the condition that local not hand out their presence for free, a condition which is satisfied by the first thread above)
Rayzilla Zaraki
Yin Jian Enterprises
#26 - 2013-07-10 15:10:28 UTC
Nikk Narrel wrote:
Here, try this out for size:

Local fixing, so it is still social and yet doesn't offer intel beyond logical limits:
https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739


How to hunt cloaked vessels, using as much as possible to balance them fairly:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453
(Yes, the title specifies the condition that local not hand out their presence for free, a condition which is satisfied by the first thread above)



Insert shameless self-promotion here -------->

:-)

Gate campers are just Carebears with anger issues.

Nikk Narrel
Moonlit Bonsai
#27 - 2013-07-10 15:11:46 UTC
Rayzilla Zaraki wrote:
Nikk Narrel wrote:
Here, try this out for size:

Local fixing, so it is still social and yet doesn't offer intel beyond logical limits:
https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739


How to hunt cloaked vessels, using as much as possible to balance them fairly:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453
(Yes, the title specifies the condition that local not hand out their presence for free, a condition which is satisfied by the first thread above)



Insert shameless self-promotion here -------->

:-)

I deny nothing, but I do point out that if a better solution is offered, I will use that instead.

I am simply an engineer with free time, who likes to solve these kinds of puzzles :)
Rayzilla Zaraki
Yin Jian Enterprises
#28 - 2013-07-10 15:15:24 UTC  |  Edited by: Rayzilla Zaraki
Double post

Gate campers are just Carebears with anger issues.

Rayzilla Zaraki
Yin Jian Enterprises
#29 - 2013-07-10 15:41:32 UTC  |  Edited by: Rayzilla Zaraki
Nikk Narrel wrote:

I deny nothing, but I do point out that if a better solution is offered, I will use that instead.

I am simply an engineer with free time, who likes to solve these kinds of puzzles :)



In that case, let the link wars begin!

https://forums.eveonline.com/default.aspx?g=posts&t=234371

Gate campers are just Carebears with anger issues.

Nikk Narrel
Moonlit Bonsai
#30 - 2013-07-10 15:53:55 UTC
Rayzilla Zaraki wrote:
Nikk Narrel wrote:

I deny nothing, but I do point out that if a better solution is offered, I will use that instead.

I am simply an engineer with free time, who likes to solve these kinds of puzzles :)



In that case, let the link wars begin!

https://forums.eveonline.com/default.aspx?g=posts&t=234371

Ok, I am missing something here.

Are you operating under the belief that cloaking is not balanced, and this is how you correct it?

OR

Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?
Tachibane Kanade
The Scope
Gallente Federation
#31 - 2013-07-10 16:03:16 UTC  |  Edited by: Tachibane Kanade
Thank you Nikk Narrel for sharing your insights. They were helpful to me and explained why my fundamentals were wrong.
I also share to a certain extend Rayzilla Zaraki post #23, its the point I am trying to convey.

@Sura Sadiva, you also provide good insight in regards to what those "nullbears" you refer to want. I can see what you mean by that if such tools would be available that they would completely lock down their system, and they could 'carefree' mission all day etc. That was not my intend with the suggestion, but would very well be the result of my suggestion if it were implemented.

All in all, you guys gave me good insights why the idea is not going to work. Thanks for your good and informative posts.
There were just many things that I seem to have overlooked, even though I have read various other ideas on this same idea, and read that feedback from the other players.

My idea doesnt turn out well for the game. As such it shouldnt be implemented and the current system coexists better with various other parts in this game. I do would like to see the results of a "local" chat being removed, that would indeed make various other parts much more important then it is now, however it would also be bad for various other things in EVE.

It proves that making a suggestion to a game that already exists 10 years is not a easy feat for a new player like me :)
Though I am glad I tried, because you guys gave me interesting feedback on why it does NOT work. And I learned 2 or 3 things from that :)
Rayzilla Zaraki
Yin Jian Enterprises
#32 - 2013-07-10 16:18:10 UTC
Nikk Narrel wrote:

Ok, I am missing something here.

Are you operating under the belief that cloaking is not balanced, and this is how you correct it?

OR

Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?


Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there.

Gate campers are just Carebears with anger issues.

Nikk Narrel
Moonlit Bonsai
#33 - 2013-07-10 16:37:37 UTC
Rayzilla Zaraki wrote:
Nikk Narrel wrote:

Ok, I am missing something here.

Are you operating under the belief that cloaking is not balanced, and this is how you correct it?

OR

Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?


Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there.

Then it needs the balance factor, or it will shift current balance to favor PvE players in local sov systems.

Speaking as one such, I can tell you that my safety has been removed from consideration by the devs.

They have limited ice in belts now, as well as ores, so it is first come only served.
(I live in the wrong time zone, and since they reliably fail to clear the belts completely they will not respawn)

I would much rather live under threat of hostiles, so I could make appropriate efforts to avoid them, than log in and find nothing to mine worth the effort.
RoAnnon
Republic University
Minmatar Republic
#34 - 2013-07-10 18:03:50 UTC  |  Edited by: RoAnnon
Rayzilla Zaraki wrote:
I do agree that it is weird that there is no mechanic by which players can actively hunt down cloaked spies.

The closest analogies to cloaked spies would be submarines and we all know it is possible to hunt them down. Not easy, but possible.


There actually IS a mechanic for hunting/decloaking cloaked ships. The fact that the chances of success are astronomically small does not mean that there is no way. You merely have to pass within 2000m of the cloaked ship...
Rayzilla Zaraki wrote:
Not easy, but possible.


The false statement that there is "no way" to find them, then proposing a "solution" to fix it is disingenuous at best.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#35 - 2013-07-11 15:41:52 UTC
The tears from null sex carebears is priceless. Fixing something which isn't broken seems a bit odd but I'm using logic. :(
Hileksel Tarmik
The Scope
Gallente Federation
#36 - 2013-07-14 03:21:59 UTC  |  Edited by: Hileksel Tarmik
Hello.

As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts.

Mining ships are mostly easy kills, with somewhat low defences, and not very good align times. Currently, one of the most used tactics to keep these ships alive is to warp to a safe point whenever Intel suggests there is danger.

When an AFK cloaker is in system, it is considered a bad idea to move out of a safe zone with any ship, as many cloakers have the ability to use cynosaural fields and smartbombs.

It is a commonly used tactic to sit in a system with a cloaked ship while AFK. This prevents mining, and to an extent, local travel, as many pilots know the possible capabilities of many cloaked ships. However, they usually don't even know what ship the cloaker is in.

I realise there is a good reason there is cloaking. It adds a very interesting aspect to the game. The problem many people have, is the fact that an enemy player, corp, or even an alliance, can send one ship into a system, have it sit cloaked for an entire day, and disrupt activity in that system without even pressing a button on the keyboard.

Question: "Hey, why not move to another system?"
Answer: "Because someone is AFK cloaked in that one too!"(And the next one... Oh wait, they have the same last names...)

On the alliance level, this is a huge reward, with little risk. Cripple enemy logistics, for the price of a covert ship. And most of the time, that ship comes home safe after a week.

The biggest problem is AFK cloakers. Some suggestions to fix this are:

Fuel for Cloaks: It would solve the problem. However, this adds extra cost to running a cloaked ship. Some other balance related issues have been raised as well.

Dead-Man Switch: Can be botted around easily

Anti Cloak Weapons/Scanners: This affects not only AFK cloakies, but active ones. This solution would need to be carefully analyzed and well thought out before implementation, as it could easily shift the balance too far.

In threads like this, link to other, older threads on the topic. There are many suggested ideas on this topic, and if you can put your support behind them, and your ideas, they may become a reality.

EDIT: I can see where people are coming from on the Local Chat issue. There are other threads focusing on in this issue. My personal favorite is an option to go into "Silent" mode. It would shut down chat, fleet, market, and any other NeoCom functions that would require outside communications, and in return, you can not be seen on Local. I know that this solution is not perfect, but to me, it makes sense. If you are not communicating, you should not be visible on a chat channel.
Hileksel Tarmik
The Scope
Gallente Federation
#37 - 2013-07-14 03:38:50 UTC
Hileksel Tarmik wrote:
In threads like this, link to other, older threads on the topic. There are many suggested ideas on this topic, and if you can put your support behind them, and your ideas, they may become a reality.


AFK Cloaking Collection Thread
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2013-07-14 05:13:42 UTC
Rayzilla Zaraki wrote:
Nikk Narrel wrote:

Ok, I am missing something here.

Are you operating under the belief that cloaking is not balanced, and this is how you correct it?

OR

Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?


Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there.


The reason is because hunting cloaks while doing nothing about local would be unbalanced. It would buff local as a way to avoid fights and make PvE in null even safer.

That is the current consensus....well unless you ask somebody who just PvEs in null, he'll tell you that cloaks are wildly unbalanced and he should be able to "brawl" with them...then go back to ratting in near perfect safety.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#39 - 2013-07-14 17:13:08 UTC
Hileksel Tarmik wrote:
As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts.


Then allow me to clarify a point, also a fact based on details which can be extrapolated with little uncertainty.

Here is something that is difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.

The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.

Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea.
They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.

Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.
Mag's
Azn Empire
#40 - 2013-07-14 17:18:39 UTC
Hileksel Tarmik wrote:
As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts.
The fact that no one cloaked can stop you using gates, docking, undocking, activating modules, refitting ships, ratting, mining etc etc. The fact that the only one stopping you do those things, is you. Those facts?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.