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Are coalitions bad? IF yes, here is an easy solution.

First post
Author
Aitena
Singularity Expedition Services
Singularity Syndicate
#1 - 2011-11-09 16:05:18 UTC  |  Edited by: Aitena
There is a debate over whether coalitions are damaging to nullsec gameplay or not, and in what capacity they are damaging. I am still on the fence about this issue, but I thought of a relatively easy solution to implement. I would call it a Coalition Tax.

Similar to war decs, this tax would require a weekly or monthly fee to maintain a blue relationship with another alliance. For small coalitions (3-4 alliances), this fee should be small enough to be negligible. It could also be somewhat dependent on the quantity of pilots within the coalition - this point I am not sure about. But as the number of alliances increases, the fee should become steeper - this would add to the complexity of politics within EVE, as the benefits of having blues will be offset by the drawbacks of having to pay a tax to maintain their solidarity.

It is true that this would promote large alliances individually - but these have their own scaling costs. The system would require a small change in how alliances can set blues, but nothing that should take too many hours of coding time.

-> Major point: This change will have no real effect unless being in a coalition gives inherent advantages within game. This is because CEOs and alliance leaders can inform their members to (tediously) blue new alliances that are added to the roster. Unless in-game advantages of some sort were given to alliances that have alliances (coalitions), there would be no real benefit to this system, and it would in fact detract from gameplay. An example of an existing advantage would be the ability to dock in stations owned by alliances that have blued you. I am uncertain whether this advantage is severe enough to make a difference, but it is just an example.

And again, I am not addressing whether large nullsec alliances are good or bad - that is for another topic. This is simply discussing a possible solution.

Ramifications, both minor and major:
Increasing the role of the alliance relative to the role of the coalition within nullsec politics will likely increase massive corporate theft opportunities.
This list will be updated as people weigh in with their own insights.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#2 - 2011-11-09 16:18:00 UTC  |  Edited by: Mr Kidd
Aitena wrote:
There is a debate over whether coalitions are damaging to nullsec gameplay or not, and in what capacity they are damaging. I am still on the fence about this issue, but I thought of a relatively easy solution to implement. I would call it a Coalition Tax.


Stopped reading here.

How do differentiate coal blue and personal or corp blue? Do we do away with standings settings entirely for personal use? Or do we have an entirely different system separate for personal? Do we have different standings systems for personal, corp, alliance, coal?

Whatever the system, abuse & circumvention will be ripe. The only way to do it from a penalizing standpoint is to penalize everyone with increased complexity or loss of functionality. No, the only way to do what your saying is to actually provide motivation for people to officially form coalition organizations and then slap their wrists with superfluous penalties.

Whatever system would be used, the only way to discourage their formation is to make it cost-prohibitive. And then all you're left with is a function affordable to exactly the same people you're implying as causing a detriment to the game.

In the end, if coalition organizations are formalized then you'll have informal organization between coalitions. I mean that's how all this got started, right? CCP made corporations. People formed informal alliances. CCP formalized alliances. People formed informal coalitions. See the catch 22?

Honestly, it was a bad idea for CCP to formalize alliances. Ultimately, alliances make building sizable corps difficult at best. I can't tell you how many alliances I see with member corps only having a few real players regardless of what their member count is.

Don't ban me, bro!

Zagam
Caldari Provisions
Caldari State
#3 - 2011-11-09 16:19:38 UTC  |  Edited by: Zagam
Coalitions force people to work together.

The larger a coalition becomes, the more entropy can take over, and drive the coalition apart from within. Also, every coalition (RL and EVE) has a unifying point. It may be a purpose, a goal, or something else. In an environment as dynamic as EVE, goals change, purposes change, etc. As soon as that unifying point is taken away, what is there to keep the coalition together? After a bit, the coalition will break apart in time, or occasionally, implode in a massive failcascade that is fantastic to watch from afar.

Your idea would be exceedingly difficult to run, can be easily avoided, and is also the equivalent of using a chainsaw to remove an inflamed appendix.
Aitena
Singularity Expedition Services
Singularity Syndicate
#4 - 2011-11-09 16:25:30 UTC
Good points so far. Seeing that my solution isn't optimal, I think that the best question is: "What kind of gameplay should CCP reward and encourage?"
Nova Fox
Novafox Shipyards
#5 - 2011-11-09 17:05:02 UTC
Moth to the flame paradox

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Messoroz
AQUILA INC
#6 - 2011-11-09 17:18:18 UTC  |  Edited by: Messoroz
Back in the old days of EVE there were coalitions but the standing system did not exist. You could not set blues nor reds. But coalitions did indeed exist? why?


Because people were just more cautious when shooting ****, they looked at the ticker quickly and decided to kill it or not.

In the end, the current "coalitions" are pretty small anyway, there may be a few big alliances(5 or so) at most in a single coalition and maybe some like in Stain/Delve theres 20 or so REALLY tiny alliances in one coalition. So your plan ultimately fails at accounting for this. Keep in mind that group of 20 alliances is still no match for the 5 big ones together no matter the number of blues. This would just break the sandbox of eve, the power of a coalition is dynamic and not static like imply by MORE BLUES == MORE POWERFUL COALITION. In theory, the entire north can blue up and still afford any silly bill because their tech moon goo literally ***** TRILLIONS OF ISK PER DAY. While those coalitions in the south are dirt poor in comparison and nowhere near the numbers.
Carl Krypp
Juiced.
#7 - 2011-11-09 17:26:08 UTC
Aitena wrote:
Good points so far. Seeing that my solution isn't optimal, I think that the best question is: "What kind of gameplay should CCP reward and encourage?"


None: let the sandbox be run by players and human nature, not by CCP.
Ladie Harlot
Viziam
Amarr Empire
#8 - 2011-11-09 17:42:37 UTC
Aitena wrote:
Good points so far. Seeing that my solution isn't optimal, I think that the best question is: "What kind of gameplay should CCP reward and encourage?"

The gameplay that the players want. If the players want to form coalitions then CCP would be stupid to start adding mechanics to the game that made that difficult.

The artist formerly known as Ladie Scarlet.

Aitena
Singularity Expedition Services
Singularity Syndicate
#9 - 2011-11-09 17:43:50 UTC  |  Edited by: CCP Phantom
Ladie Harlot wrote:
Aitena wrote:
Good points so far. Seeing that my solution isn't optimal, I think that the best question is: "What kind of gameplay should CCP reward and encourage?"

The gameplay that the players want. If the players want to form coalitions then CCP would be stupid to start adding mechanics to the game that made that difficult.


The complexity is that CCP has many different factions of players to cater to. Some people don't like the coalitions, others do. Here CCP has to make the judgement call of "Where do we want to go with the game, while still keeping the players happy (so that they subscribe)?"
Ladie Harlot
Viziam
Amarr Empire
#10 - 2011-11-09 17:50:45 UTC
Aitena wrote:
The complexity is that CCP has many different factions of players to cater to. Some people don't like the coalitions, others do. Here CCP has to make the judgement call of "Where do we want to go with the game, while still keeping the players happy (so that they subscribe)?"

If players don't like coalitions they don't have to join them. This isn't rocket science.

The artist formerly known as Ladie Scarlet.

Zagam
Caldari Provisions
Caldari State
#11 - 2011-11-09 18:17:44 UTC
Messoroz wrote:
Back in the old days of EVE there were coalitions but the standing system did not exist. You could not set blues nor reds. But coalitions did indeed exist? why?


Because people were just more cautious when shooting ****, they looked at the ticker quickly and decided to kill it or not.

In the end, the current "coalitions" are pretty small anyway, there may be a few big alliances(5 or so) at most in a single coalition and maybe some like in Stain/Delve theres 20 or so REALLY tiny alliances in one coalition. So your plan ultimately fails at accounting for this. Keep in mind that group of 20 alliances is still no match for the 5 big ones together no matter the number of blues. This would just break the sandbox of eve, the power of a coalition is dynamic and not static like imply by MORE BLUES == MORE POWERFUL COALITION. In theory, the entire north can blue up and still afford any silly bill because their tech moon goo literally ***** TRILLIONS OF ISK PER DAY. While those coalitions in the south are dirt poor in comparison and nowhere near the numbers.


Uh... There are really 2 major coalitions out in Null right now... DRF (Drone Region Forces) and CFC (Clusterf--k Coalition). The two combined (the DCF - Drone Clusterf--k) hold roughly 70% of the space in EVE.

If they are "pretty small", I'd hate to see what big is.
De'Veldrin
Republic University
Minmatar Republic
#12 - 2011-11-09 18:41:48 UTC
Aitena wrote:
Good points so far. Seeing that my solution isn't optimal, I think that the best question is: "What kind of gameplay should CCP reward and encourage?"


None.

CCP keeps getting bitched at for supporting one style of play over another, and rightly so. Their job is to promote game play, in the form of player interaction, in general - not to mold their players into one kind of specific play.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Nova Fox
Novafox Shipyards
#13 - 2011-11-09 18:47:36 UTC  |  Edited by: Nova Fox
I really hate it when people make an idea then claim ccp is on thier side.

Do not assume CCP is on your side.
You are trying to sell an idea to CCP.
And so far this idea isnt worth the effort of mentioning it.

Back to the drawing board and come back with a better mind set.

Either way reported thread to be moved to FnI so I can properly sink my teeth into it there. Hope you brought rabies vaccine and alot of bandaids.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

CCP Phantom
C C P
C C P Alliance
#14 - 2011-11-10 14:35:28 UTC
Moved from General Discussion.

CCP Phantom - Senior Community Developer

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2011-11-10 16:54:39 UTC  |  Edited by: Asuka Solo
Carl Krypp wrote:
Aitena wrote:
Good points so far. Seeing that my solution isn't optimal, I think that the best question is: "What kind of gameplay should CCP reward and encourage?"


None: let the sandbox be run by players and human nature, not by CCP.


This.

I have no problems with CCP setting guidelines and creating fair mechanisms that could serve both or even 3 sides of the same coin. But in the end, the players have to dictate their own style of gameplay.

I have no problem with a napfest tax.

I have no problem with napfests.

I do however have a problem with oppressive napfests that try to force others to join their cause or disrupt their gameplay.

As long as the player's freedoms don't impede on the rights of other players, throw caution to the wind and practice senseless acts of wtf.

Eve is about Capital ships, WiS, Boobs, PI and Isk!