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EVE New Citizens Q&A

 
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Been away for over 2 years, And now returning and not sure what do do with my Toon?

Author
Muaddib Reaper
Republic University
Minmatar Republic
#1 - 2013-07-13 03:58:48 UTC
Hi, I wanted to find out what you guys that have been here longer might suggest, I have played enough to get near 6.5 mill skill points, and was working as a miner (which is what I want to do, and If I remember right I have a ORE Hulk on it) but I want to do more combat this round in fact I am play Dust 514 too. And was thinking about changing race, and want to play same in Dust. So should I start over or just bit the bullet and keep the 6.5 mill skills?
Klymer
Hedion University
Amarr Empire
#2 - 2013-07-13 04:20:58 UTC
no point in starting over, race only effects how your avatar looks
Muaddib Reaper
Republic University
Minmatar Republic
#3 - 2013-07-13 04:52:55 UTC
oh ok, so does it effect faction in the end? what about what they say about Amarr having better defense and the Gal having better Drones? or is that just to start?

And is there away you can look at my skills and see what I should take for more combat base missions?
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#4 - 2013-07-13 05:29:36 UTC  |  Edited by: Lord Battlestar
Each race has specialization, but any character can train anything. So there isn't any point to start over because you can train your current character in anything you want. Gallente tend to be better for drones cause they have several of the best drone boats, and Amarr have the advantage of never having to reload their guns in most circumstances. Caldari are loved for their ability to do any damage type with missiles, and their general versatility when it comes to PVE, and Minmatar are Favorited for their versatile pvp ships, and the fact that their ships are good at alpha damage.

In the end it is mostly cosmetic though, because many of the races ships still do well in similar roles if you know how to fit and use them correctly.

The only known way to look at someones skills is to have your api key put into eveboard.com and then paste the character sheet url into the forums, skills are always kept private otherwise. The api key is the only way to get information on your characters and corporation.

I once podded myself by blowing a huge fart.

Muaddib Reaper
Republic University
Minmatar Republic
#5 - 2013-07-13 06:20:34 UTC
Ok and when it comes to corps and say Gal or Amarr factions if i am a Minmatar I can still increase them? and How is the population on the Minmatar side? and like I said I am playing dust so i will be using a Minmatar Merc.
Muaddib Reaper
Republic University
Minmatar Republic
#6 - 2013-07-13 06:24:47 UTC  |  Edited by: Muaddib Reaper
http://eveboard.com/pilot/Muaddib_Reaper

I hope that will help me get on track for combat.

And at first I want to do PvE missions until I get a feel for the combat and well on my way to a good combat setup.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#7 - 2013-07-13 07:27:37 UTC  |  Edited by: Lord Battlestar
Yes you can run any mission with anyone provided you have the correct standings. Lord here is Amarr but he has level 4 mission standings with Gallente and Minmatar.

Minmatar is relatively popular space, but not nearly as popular as Gallente and Caldari space.

As for your skills from eveboard here are some tips:

Skills wise I would recommend cap skills Energy management and energy systems operation 4 as that will help your cap hold out longer.

Depending on the ship wise, your gunnery skills need work if you plan on going down the Minmatar or Amarr ship line, mostly in their support skills such as trajectory analysis and sharpshooter. I recommend skills to be at 4 for now so you aren't spending a huge amount of time on them and get bored too quickly. Level 5 can come later when you need very highly specialized skills or just need a long skill to train for while on holiday. The thing about turrets though is they go in order, you train small first, then medium, and then larges. Eventually you will want to get T2 turrets, but t1 or named will do fine for now.

Drones can be useful in all of the races, as most ships have at least a small drone bay, but drones have become quite difficult to use in PVE due to ai changes making them "shoot at drone happy".

I like to have both armour and shield skills trained to 4, which is mostly mechanics, hull upgrades, sheild management, sheild upgrades, repair systems, and sheild operation as it allows you to easily switch ships in a race that tank in different ways. Especially if you chose Minmatar ships to specialize in as they tend to both shield tank in some models and armour tank in others. Later on if you so choose you can train the sheild and armour damage compensation skills, as they are useful for passive hardeners.

Missile launcher skills are mostly useful if you plan on getting into a missile based ship. Those are usually Caldari, but other races have missile based ships too, you can tell by looking at their description and seeing what their bonuses are allocated to. Missiles are a different animal as they have their support skills, but the missiles themselves are not dependent on each other, so you can mostly train the different types of systems separately, instead of in order like turrets.

Train navigation skills up, because they are just handy in general, just having navigation 4 and warp drive operation 4 helps cap and your general speed respectively. Having afterburners and microwarpdrive skills also makes it easier to traverse mission sites and are essential later for pvp. So in those you will want afterburner 4, high speed maneuvering 4, evasive maneuvering 4, and acceleration control 4.

Social skills are useful for missions and gaining standings quickly, but aren't essential. So I won't really cover them in this post.

In spaceship command the main useful skills are spacehip command 4, and the specific ship skill to 4, i.e. Minmatar Frigate 4. This is because every ship gets bonuses based on your ship command skill. so the higher it is the better the bonus is.

I once podded myself by blowing a huge fart.

Obunagawe
#8 - 2013-07-13 10:49:02 UTC
There's no crossover between mining and pvp. So I'd suggest selling that char on Bazaar and starting over.
Muaddib Reaper
Republic University
Minmatar Republic
#9 - 2013-07-13 19:18:40 UTC
Obunagawe wrote:
There's no crossover between mining and pvp. So I'd suggest selling that char on Bazaar and starting over.



How is there no crossover to PvP a few months down the road, if its going to take me a few months down the road on a new toon anyways?
Oraac Ensor
#10 - 2013-07-13 19:43:26 UTC
Obunagawe wrote:
There's no crossover between mining and pvp. So I'd suggest selling that char on Bazaar and starting over.

And waste all the time and SP invested in support skills?

Don't be ridiculous.

Unused skills are not a drawback.
Ruban Spangler
TEMPLAR.
The Initiative.
#11 - 2013-07-14 06:01:30 UTC
Don't start over. There are no skills in game that disadvantage you. Apart from the obvious waste of support skills, you never know if you might want to bash rocks again.
Lugalbandak
Doomheim
#12 - 2013-07-14 10:29:00 UTC
Muaddib Reaper wrote:
http://eveboard.com/pilot/Muaddib_Reaper

I hope that will help me get on track for combat.

And at first I want to do PvE missions until I get a feel for the combat and well on my way to a good combat setup.



maybe you can join a faction warfare corp that has tieds to dust514 , there are corps who recruit both dust en eve players , that way you can go deeper with your dust char (altho dust is far from fhinisd ofcourse)

The police horse is the only animal in the world that haz his male genitals on his back

Yusef Brion
Big Yellow Pidgeon Inc.
#13 - 2013-07-14 11:15:20 UTC
Going through all the new tutorials only takes a couple hours and will give you a good idea of how things have changed. Especially exploration. The "Starter Systems" are not as useful as the "Career Agent" systems, but you could go all the way back to a new player's first minutes in game if you want.

http://wiki.eveonline.com/en/wiki/Rookie_Systems

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

Muaddib Reaper
Republic University
Minmatar Republic
#14 - 2013-07-14 19:03:32 UTC
Ruban Spangler wrote:
Don't start over. There are no skills in game that disadvantage you. Apart from the obvious waste of support skills, you never know if you might want to bash rocks again.



Oh I am not done bashing rocks, I am just rounding out my toon, I want to be able to kind of do this for a while, well I am bored so I go fly some missions for factions, then oh look that guys got a bounty Ill take him/her. But I am wanting to bash rocks for about 35-40% of my game play if not more. I need to start working on using my rocks to make things. Right now On dust I just started so I am getting skill points and learning what roll I want.
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#15 - 2013-07-14 19:43:32 UTC
Muaddib Reaper wrote:
Obunagawe wrote:
There's no crossover between mining and pvp. So I'd suggest selling that char on Bazaar and starting over.



How is there no crossover to PvP a few months down the road, if its going to take me a few months down the road on a new toon anyways?


Don't mind him. Sometimes he posts with his head up his rear end.
Mark Androcius
#16 - 2013-07-14 20:52:00 UTC
Go to Null-Sec.
There are a hand full of good corporations out there, that are always looking for miners and it's NOT as scary as 85% of the games players think it is.. unless of course you're TEST.