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BEHOLD THE RAILS BUFF

First post
Author
Private Pineapple
Brutor Tribe
Minmatar Republic
#21 - 2013-07-12 10:57:55 UTC
Whitehound wrote:
Xercodo wrote:
EFT says this same fit only has 302 DPS

With T2 rig, implants and officer mag stabs can it be pushed to 419 DPS before overheat.


T2 rigs and officer mag stabs on a Thorax?

.

Malcanis
Vanishing Point.
The Initiative.
#22 - 2013-07-12 10:59:37 UTC
Xercodo wrote:
This is true, smalls and heavies and capitals haven't been addressed specifically.

This smells like a total rail re-balance to me though...

If medium rails are getting a 30% DPS both then maybe larges might see 10% or something instead, or none at all. This remains to be seen...

We demand stickied F&I thread!


Large rails are working pretty well, in my experience.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Max Godsnottlingson
Viziam
Amarr Empire
#23 - 2013-07-12 11:20:31 UTC
Damn! And there I was thinking this was a thread about Train Simulator 2013.

Sorry!

I just couldn't resist it.
Spurty
#24 - 2013-07-12 11:29:08 UTC
/4 I heard wow was the first MMO to buff rails

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Kaarous Aldurald
Black Hydra Consortium.
#25 - 2013-07-12 11:29:44 UTC
Still holding my breath on the long awaited Medium Beam Laser rework.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#26 - 2013-07-12 11:45:05 UTC
Malcanis wrote:
Xercodo wrote:
This is true, smalls and heavies and capitals haven't been addressed specifically.

This smells like a total rail re-balance to me though...

If medium rails are getting a 30% DPS both then maybe larges might see 10% or something instead, or none at all. This remains to be seen...

We demand stickied F&I thread!


Large rails are working pretty well, in my experience.



Erm...ammo needs tweaks, seriously.

Spike needs a huge buff to dps and a nerf to fall off, the heck with a TE and TC max range your shells can hit beyond max targeting range (250km) but does such a poor dps it's not even interesting to do this without full lows of MFS (I have one mega with 4MFS and even with this +3TE Iridium hits harder)

The 3 real interesting ammo types are Faction AM, Thorium and Iridium then Null for blasters (Void is interesting still but limits so much range for a small dps increase it's not very interesting imho unless on top of a carrier and shooting it)
Javelin is quite interesting for rails while traveling between gates.

So in short my opinion about the interesting ammo is: Javelin, Null, faction AM, faction Thorium and Iridium, Spike only for sniping with a no tank but all gank fit, andif those are the most interesting is not because they're very good but just because we have no other interesting choice because I already told a couple times the next range ammo type will be doing less dps in its optimal the precedent one does in fall off which makes many ammo types pointless.

removed inappropriate ASCII art signature - CCP Eterne

Whitehound
#27 - 2013-07-12 12:00:14 UTC
Private Pineapple wrote:
Whitehound wrote:
Xercodo wrote:
EFT says this same fit only has 302 DPS

With T2 rig, implants and officer mag stabs can it be pushed to 419 DPS before overheat.


T2 rigs and officer mag stabs on a Thorax?

... and a dev.

Just saying that you cannot deduct much about it from a single picture.

The fit itself seems terrible, because there is no nano or overdrive visible. The second TE only gets penalized whereas an overdrive would help with the end speed and to get the whole ship together with guns and point into range. 12.5% more speed helps better than 8% more tracking and can mean you are now flying in a straight line and are shooting from optimal range. This Thorax is not going to catch much unless it wants to be caught, in which case one could have fitted it with an AB just the same, avoided the whole signature bloom and used 250mm railguns with AM/Javelin for more range and DPS. X

This whole 2x TE, 2x Dmg Mod with MWD and shield buffer setup is anything but original. I have seen it on so many ships before. Any buff that makes it more viable and on more than Minmatar ships is a terrible buff.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Alticus C Bear
University of Caille
Gallente Federation
#28 - 2013-07-12 12:02:18 UTC
Private Pineapple wrote:
Whitehound wrote:
Xercodo wrote:
EFT says this same fit only has 302 DPS

With T2 rig, implants and officer mag stabs can it be pushed to 419 DPS before overheat.


T2 rigs and officer mag stabs on a Thorax?



It's true you cannot see the rigs and implants. Even with T1 damage rigs and 3% implants it hits around 350dps. Could be showing 20% damage increase for med rails.
Kaarous Aldurald
Black Hydra Consortium.
#29 - 2013-07-12 12:26:46 UTC
Quote:
Erm...ammo needs tweaks, seriously.

Spike needs a huge buff to dps and a nerf to fall off, the heck with a TE and TC max range your shells can hit beyond max targeting range (250km) but does such a poor dps it's not even interesting to do this without full lows of MFS (I have one mega with 4MFS and even with this +3TE Iridium hits harder)


You know? I have noticed this problem with just about every "long range" ammo in the game. Radio, Microwave, Nuclear, Spike, Tungsten, Iron.

All of them completely suck except for Scorch.

Seems endemic of a problem with the ammo overall design, wouldn't you think?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xequecal
Ministry of War
Amarr Empire
#30 - 2013-07-12 12:47:50 UTC
Kaarous Aldurald wrote:
Quote:
Erm...ammo needs tweaks, seriously.

Spike needs a huge buff to dps and a nerf to fall off, the heck with a TE and TC max range your shells can hit beyond max targeting range (250km) but does such a poor dps it's not even interesting to do this without full lows of MFS (I have one mega with 4MFS and even with this +3TE Iridium hits harder)


You know? I have noticed this problem with just about every "long range" ammo in the game. Radio, Microwave, Nuclear, Spike, Tungsten, Iron.

All of them completely suck except for Scorch.

Seems endemic of a problem with the ammo overall design, wouldn't you think?


Barrage completely sucks?
Whitehound
#31 - 2013-07-12 12:53:52 UTC
Kaarous Aldurald wrote:
All of them completely suck except for Scorch.

I, too, once thought that everybody except for me completely sucked. Turned out we all were wrong. Straight

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mag's
Azn Empire
#32 - 2013-07-12 13:15:03 UTC
Whitehound wrote:
Kaarous Aldurald wrote:
All of them completely suck except for Scorch.

I, too, once thought that everybody except for me completely sucked. Turned out we all were wrong. Straight

I always thought you sucked, if that helps. PTwisted

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#33 - 2013-07-12 13:57:56 UTC
Xequecal wrote:
Kaarous Aldurald wrote:
Quote:
Erm...ammo needs tweaks, seriously.

Spike needs a huge buff to dps and a nerf to fall off, the heck with a TE and TC max range your shells can hit beyond max targeting range (250km) but does such a poor dps it's not even interesting to do this without full lows of MFS (I have one mega with 4MFS and even with this +3TE Iridium hits harder)


You know? I have noticed this problem with just about every "long range" ammo in the game. Radio, Microwave, Nuclear, Spike, Tungsten, Iron.

All of them completely suck except for Scorch.

Seems endemic of a problem with the ammo overall design, wouldn't you think?


Barrage completely sucks?


See, I had this nagging feeling that I was forgetting something. Barrage.

That also goes on the list of "not suck", along with Scorch.

Point still stands though, the large majority of long range ammo is pretty gimp.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

James Amril-Kesh
Viziam
Amarr Empire
#34 - 2013-07-12 16:10:11 UTC  |  Edited by: James Amril-Kesh
Null is just as good as scorch, IMO.

When you say the long-range ammo sucks, what you really mean is aurora, tremor, and spike. But the reason isn't the damage or the range, it's because of the excessive tracking penalty (75%) on a platform that already has terrible tracking.

I mean, you'd think tracking really wouldn't matter at such ranges but when you take something like a large railgun which doesn't have good tracking to begin with and cut its tracking by 3/4 then it suddenly matters a whole lot more. It really hurts the effective damage in most cases.

Enjoying the rain today? ;)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#35 - 2013-07-12 16:34:23 UTC
James Amril-Kesh wrote:
I mean, you'd think tracking really wouldn't matter at such ranges but when you take something like a large railgun which doesn't have good tracking to begin with and cut its tracking by 3/4 then it suddenly matters a whole lot more. It really hurts the effective damage in most cases.


Quite specifically on rails because those are supposed to be the dps ones, since rails don't have the alpha but ROF at each chunk of tracking lost with spike is a huge DPS penalty far more important than using Iridium instead.
Just a personal opinion.

removed inappropriate ASCII art signature - CCP Eterne

Taoist Dragon
Okata Syndicate
#36 - 2013-07-12 22:09:37 UTC
Oh bloody hell!

If that fit is standard T2 then welcome in the era of rail rapage as those stats and those ranges will **** all over a lot of stuff.
Tracking I hear you say! Well I say on one of the faster attack cruisers already well know for good speed when shield fitted makes tracking a lot less of an issue than people think. And that was gun damage only in that pic!

If they do this then beams need the same treatment and tbh arty would probably need a slight buff as well but seeing as arty has a hugh alpha advantage not to sure.

That is the Way, the Tao.

Balance is everything.

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#37 - 2013-07-15 17:15:53 UTC
Skill Training Online wrote:
Still can't track a battleship w/o a prop mod, unless that also gets addressed.


then maybe you should fit tracking enhancers instead of mag stabs because you want to go for "max damage" instead of balancing it out...
Varesk
Aliastra
Gallente Federation
#38 - 2013-07-15 18:05:33 UTC
James Amril-Kesh wrote:
Apocryphal Noise wrote:
It's specifically a medium rail buff. Large rails are already the choice weapon in bloc warfare. The Rokh in particular, is the premiere battleship of the line for most alliances. Medium rails are ******* atrocious though but I doubt they make it through with the ~40% buff they have now.

Well the Rokh at least for the CFC was mostly an alphafleet alternative for people who didn't want to use the Maelstrom. The coalition doctrine is now the rail Mega, probably owing to the fact that armor tackle is far more durable than shield tackle. However for RAZOR and several other alliances the rail Naga has been and continues to be extremely powerful in its own right.

Any buff to large rails would put them over the top.


LOL RZR
Velarra
#39 - 2013-07-15 18:51:46 UTC
So.....buy Eagle(s) now or ?
Xercodo
Cruor Angelicus
#40 - 2013-07-15 18:56:21 UTC
Velarra wrote:
So.....buy Eagle(s) now or ?


Oh my... I hadn't thought of that...

The Drake is a Lie

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