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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
AurielS
Caldari Provisions
Caldari State
#281 - 2013-07-12 04:33:29 UTC
Suggestion: Hotkey to create bookmark, or to open the window to create bookmarks.
Keywords: locations, UI
AurielS
Caldari Provisions
Caldari State
#282 - 2013-07-12 04:36:46 UTC
Suggestion: Add the status "Completed" to missions.
Keywords: UI, mission, journal
Note: At the moment, when you open your Journal to see your missions, if you have a mission which you have completed all objectives, it will keep showing it as "Accepted". It would be nice to change it to "Completed" if you already have completed all steps to finish the mission (I don't know if it applies to other places as well).
AurielS
Caldari Provisions
Caldari State
#283 - 2013-07-12 04:40:49 UTC
Suggestion: Add damage type to combat logs.
Keywords: UI, combat log
Note: I don't know if everyone would aggree with it in PvP, but at least against rats would be nice to see the amount of each type of damage you are taking and dealing (e.g. "100 from Angel Hunter (60 EM. 40 Thermal) - Hits").
Arduemont
Rotten Legion
#284 - 2013-07-12 05:01:09 UTC  |  Edited by: Arduemont
Suggestion: Avatar based content and walking in stations.
Keywords: Avatar, Stations, Gameplay, WiS.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#285 - 2013-07-12 05:28:00 UTC
Suggestion: Revamp the Tactical Overlay.
Keywords: UI
Kalisto Hakaari
Caldari Provisions
Caldari State
#286 - 2013-07-12 05:52:27 UTC
Suggestion: Add option of always visible ship position (now you have hold alt key).
Keywords: UI, Gameplay

Suggestion: Add option of adding multiple personal tabs for items in station (like crop tabs).
Keywords: UI, Items

Suggestion: Lower minimum size of most of a windows (like chat, direction scanner).
Keywords: UI
Bubanni
Corus Aerospace
#287 - 2013-07-12 06:31:44 UTC
Suggestion: Some way to sell multiple items faster with less mouse clicks... (select all the items you want to sell, and right click sell items... then you could just press enter for each item to confirm or press cancel to stop selling)
Keywords: UI, Market

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Xia Kairui
Perkone
Caldari State
#288 - 2013-07-12 06:44:11 UTC
Suggestion: add an overview setting that displays bookmarks on the overview as warpable object
Category: UI
Note: it might be worthwhile to restrict it to a folder within the bookmarks so not ALL bookmarks show up on the overview, or add a checkbox to the BMs whether they should show up.
Nathanien Indoril
Creation and Extraction
#289 - 2013-07-12 08:06:00 UTC
Suggestion: More Tabs in the Overview
Category: UI
Fellblade
Old Comrades
#290 - 2013-07-12 08:06:21 UTC
Suggestion: Fix the sorting of bookmarks in bookmark folders, and of bookmark folders inside the 'new bookmark' window, so that it is consistent
Category: UI, bookmarks

http://theexcession.blogspot.com - A Wormhole PvP blog.

Kuroder Ortnagar
KarmaFleet
Goonswarm Federation
#291 - 2013-07-12 09:02:44 UTC
Suggestion: Make a special folder for bookmarks. So that bookmarks in that folder are visible in space.
(like the scan overlay does with anomalys)
Keywords: UI/Overview
Bytestorm
Liga der hessischen Gentlemen
#292 - 2013-07-12 09:11:58 UTC
Suggestion: Reduce the clone-jump-delay from 24h to 8h.
Bubanni
Corus Aerospace
#293 - 2013-07-12 09:26:32 UTC
Suggestion: Bookmarks as "toggleable" beacons in space, as in you can add bookmarks to be visable in space, warp able and selectable. As a bonus, these new "visable" bookmark could be added to objects in space that you can see on your overview.

Bookmarks in general need to be easier to edit while in space and some more information about a bookmarks regardless of what you named it would be useful... such as distance to your bookmark

Keywords: UI, Overview

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Elder Ozzian
Perkone
Caldari State
#294 - 2013-07-12 10:43:58 UTC
Suggestion: Allow modules to abort "cancellation pending" state and continue to be active.
Keywords: UI
Note: You accidently click your Siege module off. Reactivating it will lose your current targets.

I disagree!

Elder Ozzian
Perkone
Caldari State
#295 - 2013-07-12 10:45:21 UTC  |  Edited by: Elder Ozzian
Suggestion: Insert hats to NEX store.
Keywords: Avatar, Stations, Gameplay, WiS. NEX, Character customization

I disagree!

Rob Crowley
State War Academy
#296 - 2013-07-12 11:05:47 UTC
Suggestion: Add Locator agents as a filter category in Agent Finder
Keywords: Agents, PvP

Suggestion: Make the Assets search function find things in containers
Keywords: Inventory, Assets

Suggestion: Let us set a custom ISK threshold for displaying the bounty icon on people
Keywords: Bounty Hunting
Note: Currently a lot of people have insignificant low bounties on them. Therefore the overview bounty icon is almost useless for a bounty hunter to find valuable targets because it creates too many "false positives".
Rob Crowley
State War Academy
#297 - 2013-07-12 11:20:56 UTC
Katia Veilghast wrote:
I'm not sure what others referred to this as. Pre-Odyssey, you would scan and occasionally the UI would report two signatures for the same ID. One would be the correct location for the signature, and the other not. Now, it seems that in situations where you'd see this previously, you get the wrong signature location.
No, these were not phantom sigs but just a result of having exactly 3 probes hit the sig and therefore triangulating it to 2 possible points. This still exists, it's just much less common to hit a sig with exactly 3 probes when you're using an 8 probe formation. Also when you have 4+ probe hits on a sig and only see 1 point, it's the right point (but of course the location can be inexact because of deviation).

TheSmokingHertog wrote:
Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region"
As much as I'd like to see better remote inventory management, but why would you possibly need a skill to remotely stack stuff? From an ingame (lore) perspective stacking is not an actual action, it's just a different display of data. It should be possible without any restrictions and I'm pretty sure the reasons why we currently can't do it are technical and not by design.
Rek Seven
University of Caille
Gallente Federation
#298 - 2013-07-12 11:22:21 UTC
Suggestion: Add remote Locator agents that don't require you to be docked
Keyword: game play
Note: remote agents charge a much higher price
Marc Callan
Center for Advanced Studies
Gallente Federation
#299 - 2013-07-12 11:26:20 UTC
Suggestion: Add a dismissable dialog warning before undocking with an insufficient clone.
Keyword: UI
Note: these warnings are available for rig installation, implant installation, undocking with suspect timers active, and even for making purchases on the market that deviate from average prices. These can all be dismissed if you don't want them. Why is there no such warning for taking an action which may cost you hundreds of thousands of skill points?

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Psyren Gaterau
Me and my muli
#300 - 2013-07-12 11:28:14 UTC
Suggestion: Display the status (shield, armor, hull) of drones in bay
Keywords: UI, Drones
Note: Currently if you have damaged and undamaged drones in the bay and want to launch the undamaged ones it's basically gambling.