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Player Features and Ideas Discussion

 
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New Missiles please

Author
Harvey James
The Sengoku Legacy
#1 - 2013-07-10 16:50:23 UTC  |  Edited by: Harvey James
The variety of missiles are a little poor atm here are my ideas for new ones.
These are based on HAMS and would have their own launchers and skills
- Light Assault - 25% damage -25% explosion radius +25% explosion velocity -15% missile flight time
-Medium Assault - 15% damage -15% explosion radius +15% explosion velocity -10% missile flight time

based on Heavy missiles and would have its own launcher
-Medium missile -15% damage +15% explosion radius and velocity

Rapid light missile launchers would be moved to small sized and would be a higher damage variation of light missile launcher

Rockets could get similar treatment to the Assault line.

-Rockets need to reduce range by 50% but should get some damage in exchange
-HAMS need to reduce range by 50% but should get some damage in exchange

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Destination SkillQueue
Doomheim
#2 - 2013-07-10 17:06:36 UTC
Missiles have great range, so I don't know what you're talking about. In general you don't seem to give any real reasoning for why such changes are in any way necessary.
Harvey James
The Sengoku Legacy
#3 - 2013-07-10 17:11:54 UTC
Destination SkillQueue wrote:
Missiles have great range, so I don't know what you're talking about. In general you don't seem to give any real reasoning for why such changes are in any way necessary.


Well HAMS have the same range as Torps and fozzie has recognized that they need to reduce their range and if you follow the range rules for each size from small to large its usually double range each step up.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Captain StringfellowHawk
Forsaken Reavers
Ace's N Eight's
#4 - 2013-07-10 17:23:56 UTC
Missiles Are fine... they work like every other weapon.. but always hit...

Long/short range missiles... and no major Skill trains to use them. Leave them alone...
Harvey James
The Sengoku Legacy
#5 - 2013-07-10 17:32:19 UTC
Captain StringfellowHawk wrote:
Missiles Are fine... they work like every other weapon.. but always hit...

Long/short range missiles... and no major Skill trains to use them. Leave them alone...


this seems to have gotten into a i think missile range is fine debate .. i was hoping people would discuss adding new missile types that fill-in gaps and give more options much like guns have multiple variations for each size

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jasmine Assasin
Doomheim
#6 - 2013-07-10 18:12:29 UTC
Missiles are in a pretty good state right now I think.
zbaaca
Republic Military Tax Avoiders
#7 - 2013-07-10 18:21:08 UTC
Harvey James wrote:

-Rockets need to reduce range by 50% but should get some damage in exchange
-HAMS need to reduce range by 50% but should get some damage in exchange

reduce rockets to 5km ? and HAMS to 10 ? so then they will become totally useless. at least think before post

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Sarkelias Anophius
Aliastra
Gallente Federation
#8 - 2013-07-10 20:58:52 UTC
I can't think of any performance gaps in the current missile system.