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New ships

Author
Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#41 - 2011-09-08 18:04:58 UTC
Jarome Ambraelle wrote:
Duchess Starbuckington wrote:
Quote:
TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS?


Actually the real question is: what's right with it? Why does the game need this? Why does every area of space have to be spammed with capital ships?


It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. While the capital doesn't need to be overwhelming in firepower, or even go much greater than a BS, it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet.



Right, so now you have bulks of those new ships and highsec becomes "mini-carriers Online"
Jarome Ambraelle
The Scope
Gallente Federation
#42 - 2011-09-08 18:06:30 UTC
Alberio wrote:
Going to jump on the 'new ship' thread, and ignore the carrier debate by posting some ship ideas I've been tossing around in my head, which I wouldn't mind seeing:

Dedicated profession ships. ie: ships which grant bonuses to Archeology or Hacking. Limited use? Sure. But it still might be kind of fun (and a hacking ship might be useful during Incursions, or other hacking-related content). Perhaps these are frigates or cruisers of some kind. The bonuses could increase the range and/or the chance of a module successfully working.

Maybe a Sisters of Eve faction ship? Something like the Noctis: grants 5% cycle time of analyzer and codebreaker modules per level, and 100% increase in the range of analyzer/codebreaker modules per level. (Maybe like a pirate faction, it splits Gallente/Minmatar cruiser levels).


Nice idea :) People should be encouraged to find a ship niche that suites them.

How about when Dust 514 comes out, we get a dedicated planetary siege cruiser for planet bombardment?
Jarome Ambraelle
The Scope
Gallente Federation
#43 - 2011-09-08 18:09:05 UTC
Anna Lynne Larson wrote:
Jarome Ambraelle wrote:
Duchess Starbuckington wrote:
Quote:
TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS?


Actually the real question is: what's right with it? Why does the game need this? Why does every area of space have to be spammed with capital ships?


It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. While the capital doesn't need to be overwhelming in firepower, or even go much greater than a BS, it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet.



Right, so now you have bulks of those new ships and highsec becomes "mini-carriers Online"


No. These ships can DEFEND against several ships, but do not have firepower to take them out. That is the purpose of them having a fleet that provides the guns.
Tippia
Sunshine and Lollipops
#44 - 2011-09-08 18:21:08 UTC
Jarome Ambraelle wrote:
It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival.
…and that would be bad. It would significantly reduce the variety of ship compositions and would, indeed, make it into mini-carriers online since you'd pretty much have to field one to have a sporting chance.
Quote:
it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet.
Why is that needed? More importantly: if it can stand up to that kind of abuse, how do you gank it?
Quote:
No. These ships can DEFEND against several ships
…which, again, would be bad.

Ships in highsec need to be fragile. Otherwise, they provide far too much safety under the umbrella of CONCORD. What you're asking for has no place in that kind of environment.

But sure, if you want that kind of survivability it must come at a cost. How about: they cannot be undocked unless you're under a wardec? Or how about: they are completely exempt from CONCORD protection — attacking one does not trigger a response and does not cause a sec status hit. That's the paradox you need to address if you want it in highsec: a ship that strong needs to still be easy to kill.
Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#45 - 2011-09-08 18:53:22 UTC  |  Edited by: Anna Lynne Larson
Jarome Ambraelle wrote:


No. These ships can DEFEND against several ships, but do not have firepower to take them out. That is the purpose of them having a fleet that provides the guns.



ok, so you say "toe-to-toe with almost any three-four battleships at once". That carries the connotation that it can both tank and fight back.

What you're now describing in this case is a force multiplier. For example, a Falcon can lock down three-four battleships without having the firepower to take them out. ECM is considered a defense against attack, so it fits your description aptly.


Tippia wrote:


Ships in highsec need to be fragile. Otherwise, they provide far too much safety under the umbrella of CONCORD. What you're asking for has no place in that kind of environment.

But sure, if you want that kind of survivability it must come at a cost. How about: they cannot be undocked unless you're under a wardec? Or how about: they are completely exempt from CONCORD protection — attacking one does not trigger a response and does not cause a sec status hit. That's the paradox you need to address if you want it in highsec: a ship that strong needs to still be easy to kill.


The only problem is that there's no real reason to set those conditions other than "because it would unbalance the game". If a ship being undocked under certain conditions would unbalance the game, then the ship is broken and needs to be reworked.
Nova Fox
Novafox Shipyards
#46 - 2011-09-08 20:19:43 UTC  |  Edited by: Nova Fox
Here I was thinking I get new ideas from the community, le sigh....

My Catalouge of Designed ships from smallest to biggest

Fighter-Interceptor - Fighters designed to take out other fighters and drones.
Corvette - Pod piloted Fighter Sqadron leader, provides bonuses to assigned fighters normally lost from a carrier.

Minelayer - Frigate with special control for suicide drones and expanded drone bays
Swamer - Tech 2 Minelayer deploys more mines than traditionally, suffers lack of cargo bay and limited employment on field.

Command Frigate - Frigate able to fit a single link and keep pace with desrons

Bomber - Sniping Missile Frigate
Heavy Bomber - Non-stealth bomber, with multiple launchers.

Heavy Destoyer - Less Offense more defense DDs
Gunship - T2

Escort Destoyer - lower offense DD with more utility
Starking - T2 Support ECM platform (IE Remote Sensor Boosters)

Tenders - Tier 2 Logistics for Hull and Module Repairs, able to transfer heat from others to itself, recovers drones and delivers drones and ammos into ships bays remotely.

Voyager Ships - Sisters of Eve Ships designed for exploration and revamped archeaology

Hypernet Ships - Mordus Legion ships designed for Digital Fortress Artisans and revamped hacking.

Reclaimer Ships - Thukker Tribe ships designed for advanced salvaging that recovers entire parts of scraps.

Munitions Ships - A heavy minelaying Tech 2 battlecruiser, has longer endurance than the smaller ships but still is exhaustable supply of mines rather quickly

Flagships - A special Tech 2 battleship that generates a powerful field around itself, field effects vary upon the desire of the pilot scripting, most electronic warfare effects and other non traditional ones such as Forcefields. Some effects consume fuel.

Superbattleship - New Weight Classifcation and Training Regiment, Warships marginally larger than a battleship that bear some capitol ship like capabilities and mission roles without outmassing gate limits, much sacrifices where made into the desing that they are nothing more than slightly tougher and slightly more dangerous battleships overall. IE an Orca would fall into this classification if it had weapons.

Tier 1
Escort Carrier- A small carrier that can only launch a single wing of fighters to support the fleet, has exclusive use of fighter interceptors. Great for escorting assualt forces Cynojammed system where carriers and super carriers are present.

Tier 2
Arsenel Ship - A small tough seige platform able to mount a seige mode module and a XL gun. Great for assailing capitol ships and seiging any cynojammers.

I do have alot more ships but I donnot feel like sharing them at the moment.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jarome Ambraelle
The Scope
Gallente Federation
#47 - 2011-09-08 20:26:07 UTC
Tippia wrote:
Jarome Ambraelle wrote:
It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival.
…and that would be bad. It would significantly reduce the variety of ship compositions and would, indeed, make it into mini-carriers online since you'd pretty much have to field one to have a sporting chance.
Quote:
it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet.
Why is that needed? More importantly: if it can stand up to that kind of abuse, how do you gank it?
Quote:
No. These ships can DEFEND against several ships
…which, again, would be bad.

Ships in highsec need to be fragile. Otherwise, they provide far too much safety under the umbrella of CONCORD. What you're asking for has no place in that kind of environment.

But sure, if you want that kind of survivability it must come at a cost. How about: they cannot be undocked unless you're under a wardec? Or how about: they are completely exempt from CONCORD protection — attacking one does not trigger a response and does not cause a sec status hit. That's the paradox you need to address if you want it in highsec: a ship that strong needs to still be easy to kill.


I like your idea about it only being unlocked during war decade, that could be one alternative. As for no aggression, that's not such a good idea because ten battleships might start attacking her, but she can't fight back without Concord retribution.

The ship is no more or less fragile than any other ship. It could be rushed by a fleet of cruisers and or battleships or find itself against another corps carrier.

Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.
Nova Fox
Novafox Shipyards
#48 - 2011-09-08 20:27:57 UTC  |  Edited by: Nova Fox
Quote:

Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.

[/quote]


hmmm you're going about the entirely the wrong way.

To put it simply:

We keep looking to the heavens to justify our existence.
-NASA

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jarome Ambraelle
The Scope
Gallente Federation
#49 - 2011-09-08 20:32:47 UTC
Nova Fox wrote:
Quote:

Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.




hmmm you're going about the entirely the wrong way. [/quote]

How so?
Jarome Ambraelle
The Scope
Gallente Federation
#50 - 2011-09-08 20:34:44 UTC
Nova Fox wrote:
Here I was thinking I get new ideas from the community, le sigh....

My Catalouge of Designed ships from smallest to biggest

Fighter-Interceptor - Fighters designed to take out other fighters and drones.
Corvette - Pod piloted Fighter Sqadron leader, provides bonuses to assigned fighters normally lost from a carrier.

Minelayer - Frigate with special control for suicide drones and expanded drone bays
Swamer - Tech 2 Minelayer deploys more mines than traditionally, suffers lack of cargo bay and limited employment on field.

Command Frigate - Frigate able to fit a single link and keep pace with desrons

Bomber - Sniping Missile Frigate
Heavy Bomber - Non-stealth bomber, with multiple launchers.

Heavy Destoyer - Less Offense more defense DDs
Gunship - T2

Escort Destoyer - lower offense DD with more utility
Starking - T2 Support ECM platform (IE Remote Sensor Boosters)

Tenders - Tier 2 Logistics for Hull and Module Repairs, able to transfer heat from others to itself, recovers drones and delivers drones and ammos into ships bays remotely.

Voyager Ships - Sisters of Eve Ships designed for exploration and revamped archeaology

Hypernet Ships - Mordus Legion ships designed for Digital Fortress Artisans and revamped hacking.

Reclaimer Ships - Thukker Tribe ships designed for advanced salvaging that recovers entire parts of scraps.

Munitions Ships - A heavy minelaying Tech 2 battlecruiser, has longer endurance than the smaller ships but still is exhaustable supply of mines rather quickly

Flagships - A special Tech 2 battleship that generates a powerful field around itself, field effects vary upon the desire of the pilot scripting, most electronic warfare effects and other non traditional ones such as Forcefields. Some effects consume fuel.

Superbattleship - New Weight Classifcation and Training Regiment, Warships marginally larger than a battleship that bear some capitol ship like capabilities and mission roles without outmassing gate limits, much sacrifices where made into the desing that they are nothing more than slightly tougher and slightly more dangerous battleships overall. IE an Orca would fall into this classification if it had weapons.

Tier 1
Escort Carrier- A small carrier that can only launch a single wing of fighters to support the fleet, has exclusive use of fighter interceptors. Great for escorting assualt forces Cynojammed system where carriers and super carriers are present.

Tier 2
Arsenel Ship - A small tough seige platform able to mount a seige mode module and a XL gun. Great for assailing capitol ships and seiging any cynojammers.

I do have alot more ships but I donnot feel like sharing them at the moment.


I believe most ships can be fit with thee or similar configurations. At least your thinking creatively though.
Nova Fox
Novafox Shipyards
#51 - 2011-09-08 20:36:48 UTC
Jarome Ambraelle wrote:
Nova Fox wrote:
Quote:

Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.




hmmm you're going about the entirely the wrong way.


How so?[/quote]


When you design a ship you have to work backwards,

You first start with a need and make all your checks and balances there, like building a sandcaste you start with a foundation.

You do not make a ship then make it try to fit somewhere this is the equivalent of taking a shovel to seemingly nice sandcastle but one mistake and it all falls apart.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

ShahFluffers
Ice Fire Warriors
#52 - 2011-09-08 21:00:26 UTC  |  Edited by: ShahFluffers
Jarome... answer this for me...

If my enemy has a ship that can tank multiple battleships and still fight back, why would I bring anything else to the field other than that same ship (or staggering amount of people)?

If there is a corp restriction to their use... I have all my guys make their own personal corps, war dec you and/or make an alliance between us all, and then each field our own personal "mini-carrier."


Look... here's the thing. Your idea is not new. CCP tried to introduce the "flagships" concept by bringing in Titans and Supercarriers. They were meant to be so ungodly expensive and so difficult to build that only large groups of players could afford to build them... making them corporate/alliance assets... "flagships."

The reality of the situation was that players found a way to streamline the building process, amass huge amounts of ISK (both corporate/alliance and personal), and begin building/buying/selling them for "personal use."
And given their power, it'd be DUMB not to build/buy them en mass and field them against an enemy who may or may not also be building/buying them as well in the hope to gain the SAME tactical advantage.
It's the goddamn Cold War all over again. Except without the fear of wiping out all life as we know it and no economic/resource/manpower/political restrictions.


Now... you can TRY to install restrictions on the use of "mini-carriers"... however past experience tells us that no matter how obscure a loophole or a workaround is, it WILL be found. In which case you create a nightmare scenario for the programmers on trying to keep one step ahead of the players... and all because one ship seemed "cool" to introduce.
Jarome Ambraelle
The Scope
Gallente Federation
#53 - 2011-09-08 22:05:39 UTC
ShahFluffers wrote:
Jarome... answer this for me...

If my enemy has a ship that can tank multiple battleships and still fight back, why would I bring anything else to the field other than that same ship (or staggering amount of people)?

If there is a corp restriction to their use... I have all my guys make their own personal corps, war dec you and/or make an alliance between us all, and then each field our own personal "mini-carrier."


Look... here's the thing. Your idea is not new. CCP tried to introduce the "flagships" concept by bringing in Titans and Supercarriers. They were meant to be so ungodly expensive and so difficult to build that only large groups of players could afford to build them... making them corporate/alliance assets... "flagships."

The reality of the situation was that players found a way to streamline the building process, amass huge amounts of ISK (both corporate/alliance and personal), and begin building/buying/selling them for "personal use."
And given their power, it'd be DUMB not to build/buy them en mass and field them against an enemy who may or may not also be building/buying them as well in the hope to gain the SAME tactical advantage.
It's the goddamn Cold War all over again. Except without the fear of wiping out all life as we know it and no economic/resource/manpower/political restrictions.


Now... you can TRY to install restrictions on the use of "mini-carriers"... however past experience tells us that no matter how obscure a loophole or a workaround is, it WILL be found. In which case you create a nightmare scenario for the programmers on trying to keep one step ahead of the players... and all because one ship seemed "cool" to introduce.


Because unless you bring out a bunch of weaker drones with faster tracking, anything below battlecruisers would be difficult to target and could take it out without the financial risk of ****** ships or another capital.

As for the other corporations, the answer is simpler than you think. Each corp could have a minimum member limit to support the flagship. Also the number of corps that can engage any corp at one time could be 5one or less so that fixes that as well.
Tippia
Sunshine and Lollipops
#54 - 2011-09-08 22:31:08 UTC
Jarome Ambraelle wrote:
I like your idea about it only being unlocked during war decade, that could be one alternative. As for no aggression, that's not such a good idea because ten battleships might start attacking her, but she can't fight back without Concord retribution.
Yes. That's the whole point: if you want something that strong, it needs to be horribly dangerous to sit in one, or people will use it to be far safer than they should be.
Quote:
The ship is no more or less fragile than any other ship. It could be rushed by a fleet of cruisers and or battleships or find itself against another corps carrier.
Since the whole design concept is "it can stand up to multiple battleships", it is less fragile than is good for anyone. “Multiple battleship” is how many should be needed to one-shot it — not how many you need to grind it down over time.

But as others have mentioned: the problem here is that you want a ship with particular characteristics, not a role, and you're trying to invent the latter based on the former. That's not a good way of doing things. You do it the other way around: you figure out a role that needs to be filled and then invent a ship for it. “Withstanding damage” is not a useful role, and it is most certainly not what's needed in highsec, due to the protection that already exists there.
Nova Fox
Novafox Shipyards
#55 - 2011-09-08 22:43:18 UTC  |  Edited by: Nova Fox
I was also hopping tippia would consider the list but if i remember right she already did as I made the ships up back in the day. \


Either way without something amazing new in mechanics I cannot make any more new ship roles atm. It just be more of the same remixed

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Duchess Starbuckington
Doomheim
#56 - 2011-09-08 22:50:48 UTC
Additionally, if this thing could carry fighters, what's to stop me just clustering a bunch of these round a POS or station and assigning an enormous blob of fighters to the gang doing the actual fighting?
Nova Fox
Novafox Shipyards
#57 - 2011-09-08 22:55:05 UTC
Duchess Starbuckington wrote:
Additionally, if this thing could carry fighters, what's to stop me just clustering a bunch of these round a POS or station and assigning an enormous blob of fighters to the gang doing the actual fighting?


Same reason why they dont do it today, carrier bonuses get lost when they're assigned to pilots.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jude Lloyd
Native Freshfood
Minmatar Republic
#58 - 2011-09-08 23:03:59 UTC
Mini-Logistics.

So T2 Class Frigates with bonus's to remote repair range and amount. Great for Wolfpacks and Frigate-on-Frigate PVP.

I'm back!

Nova Fox
Novafox Shipyards
#59 - 2011-09-08 23:44:32 UTC  |  Edited by: Nova Fox
Jude Lloyd wrote:
Mini-Logistics.

So T2 Class Frigates with bonus's to remote repair range and amount. Great for Wolfpacks and Frigate-on-Frigate PVP.



Slaps on Pulse Repair Module or Pulse Shield Recharger on the Frigate to be able fleet members only inside the burst radius.

I name thee
Auxiliary Ships

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

MeBiatch
GRR GOONS
#60 - 2011-09-09 00:09:04 UTC  |  Edited by: MeBiatch
hmm new ships?

ok ewar cap ship that can tackle super caps but only when in seige mode

a real mother ship mobile unanchoable jumpable outpost that can traverse worm holes...

heavy bomber tech II tier II bc's that shoot citadel torps (think big stealth bomber)

a bs sized dedicated logi ship

tier II destroyers

tech III frigs

deep space exploration vessel designed to go outside of solar systems to find rouge planets and sets up shop using science stuff to get advanced minnerals/technology for tech III mods...

a new dictor probe/ hictor mod that instead of disrupting warp it acts as a giant stasis webber... 20km radius...

umm.... perhaps a big bs that works like a battlestar where is gets like 2 captal guns and gets a wing of fighters...

thats it for now

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.