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Unsure as to what skills I should focus on next...

Author
Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#1 - 2013-07-10 01:09:58 UTC  |  Edited by: Verran 'Firefox' Severasse
My Eveboard

I know that TSM V is frowned upon but what has been done has been done...I've been going off of certs...an int/mem build for the past 6.5 mos.

I meant...should I grab any EWar skills after I do the three Logistics skills? Or should I go straight into other skills? There are still so many skills Shocked

https://docs.google.com/spreadsheet/ccc?key=0AhOe2-Nnma0cdFlDVWtKZXFaNU9Cc3AwNmRiY2FFUlE&usp=sharing

The skills for Int/Mem are listed on one of the sheets in my spreadsheet...(Just in case you don't know all of them by memory)..

Having said that...are any of the Memory/Int skills worth grabbing if I will focus on combat? I'm not too sure what to do, really. I enjoy just about everything (hence the reason I went straight for support skills).

Should I just do the Int/Perc skills now before I do a neural remap? Would be about 2,580 SP/HR and the only skills in that category are the nav skills....so many decisions D=
Keith Gavner
Nomura Industries
#2 - 2013-07-10 02:36:59 UTC
Train some damage ! Drones, missils or guns, but DAMAAGEEEEEE
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#3 - 2013-07-10 02:50:51 UTC
What do you really want to do ingame? What ships do you want to fly?

At first glance my opinion is that your sticking too closely to Int/Mem skills instead of skilling a little more across the board. Of course it's fine to do that if you want for the long haul here. But it will not get you into a balanced ship/career path as quickly IMO.

Focusing on combat you obviously are going for shield ship. You need your navigation skills up for excellent kiting abilities. Gunnery, Ship Command all seem to be a bit neglected to get you into a decent fit right away.

What are you doing ingame now with what you can fly?

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

ShahFluffers
Ice Fire Warriors
#4 - 2013-07-10 02:53:14 UTC  |  Edited by: ShahFluffers
For the love of...

okay... first off... kudos to you for getting many of the Engineering skills to level 5. You didn't HAVE to do that... but what has been done is done.

For future reference... getting a skill to level 4 gives you about 80% effectiveness in about 17% of the time (compared to getting it to level 5). So once you have something at level 4, you can quickly move on to something else (and come back later when you want to "polish" a specialty)... unless you NEED that skill to level 5 to access something else.


Your weapon skills are near non-existent. Work on Weapon Upgrades (and Advanced Weapon upgrades) to make fitting weapons easier, then start training up a mix of support and direct weapon skills (your choice of missiles or gunnery).

You also have no ship skills. Or Navigation skills. Drone skills would also be nice if you intend on getting into ships bigger than cruisers.


Just out of curiosity... what are you doing besides worrying about what to train next?

edit: better question... what do you want to do?
Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#5 - 2013-07-10 03:13:00 UTC  |  Edited by: Verran 'Firefox' Severasse
ShahFluffers wrote:
For the love of...

okay... first off... kudos to you for getting many of the Engineering skills to level 5. You didn't HAVE to do that... but what has been done is done.

For future reference... getting a skill to level 4 gives you about 80% effectiveness in about 17% of the time (compared to getting it to level 5). So once you have something at level 4, you can quickly move on to something else (and come back later when you want to "polish" a specialty)... unless you NEED that skill to level 5 to access something else.


Your weapon skills are near non-existent. Work on Weapon Upgrades (and Advanced Weapon upgrades) to make fitting weapons easier, then start training up a mix of support and direct weapon skills (your choice of missiles or gunnery).

You also have no ship skills. Or Navigation skills. Drone skills would also be nice if you intend on getting into ships bigger than cruisers.


Just out of curiosity... what are you doing besides worrying about what to train next?

edit: better question... what do you want to do?


I work a lot and some times don't even have time to log in to queue more skills. We aren't on over-time nearly as much anymore, and alongside that, I'm trying to land a job that would make me work 3 12 hour shifts which would allow me to have more play time. That's the reason I don't have weapon skills yet. I literally have done nothing but fly straight to Rens from the start of my character's life. It is really hard for me to balance my massive amount of games, Eve, life, dating and work at the current time.

I hadn't really worried about what to train next until now because I had set a ~6 month plan up.


And as of right now; nothing really. I would love to be able to fly/pilot stuff and play within a month or so; and that's why I came here. I know that, looking forward to the next 12 months, a re-map wouldn't be necessary if the majority of my training were to be int/mem or mem/int or int/x skills.

I really do love playing the game but there is just so much eating my time up that haven't had the time to play and have just been training this character so that when I do get a chance to play I won't have to worry about fitting all of the junk onto my ship.

To be honest I've just been depressed since I started working where I have. I hate my job and it has sucked all of the life out of me during the week. I haven't really played a single game for over 6 months. Sooo, yeah.


As to what I want to do....my ultimate goal is to be able to pilot everything below a battleship with excellence.

Goals for the near future...any shield-based offensive ships or even any one of the three logi ships. (I'm probably going to take the other two logi skills to V as well).

Like I said, as long as the majority of my training is still within my attribute distribution I can just avoid using a re-map and train my other skills. I had 100k points (not sure why) to distribute amongst skills, so I opted for taking Gunnery to IV, all nav skills to II and Navigation to IV.

So if I train those skills it would be to IV instead of V - and I'm also interested in logi drones at the current time.

My main problem is that I like to fly a lot of different things for variety. I enjoy all of them equally for the most part. That's another reason I've just gunned for support skills and what-not. I haven't been able to ultimately decide on what type of ships I want to specialize into at first; and back then, I really was just waiting for the changes to see if one of the ships would morph into something I'd be even happier with flying.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#6 - 2013-07-10 03:48:58 UTC  |  Edited by: BoSau Hotim
I will recommend armor training to you also if you want to go for a variety of ships below BS. Why? because certain classes of ships are better armor tanked than shield (and visa versa).

Since you want to skill more laterally instead of BS and higher (as I have done also) you will find that the 4 races of ships within each advanced ship class will have different bonuses, and you will find that some of the ships will outclass the others. There is a mix of these though.

But back to what you want to do, what do you want to do first? You are skilling high over a years time, but what happens when you get into these ships? If you dont' have experience flying each of them your going to crash and burn in many of the scenarios because it isn't about just pushing buttons. You need to know your ships and their abilities. I recommend that you get those gunnery/navi/ship skills and start flying now. Plus you may find that it's just what you need to decompress from life.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

ShahFluffers
Ice Fire Warriors
#7 - 2013-07-10 04:09:05 UTC
First off... sorry if I come off as too brusque. Too many newbies (FAR too many) come into this game with the mentality of "need to min/max" and "need to have all level 5s" and "need to fly the best" when they simply don't. Your questions and character sheet smacked of that so I got a little peeved.

As far as your personal life... while I feel for you (no, I really do... I used to manage a restaurant for 5 years and worked 10 to 12 hour days 6 or 7 days a week) you don't need to explain it to us. It's your life after all.

Verran 'Firefox' Severasse wrote:
My main problem is that I like to fly a lot of different things for variety. I enjoy all of them equally for the most part. That's another reason I've just gunned for support skills and what-not. I haven't been able to ultimately decide on what type of ships I want to specialize into at first; and back then, I really was just waiting for the changes to see if one of the ships would morph into something I'd be even happier with flying.

Not to burst your bubble... but the game rewards specialization more than jack-of-all-trades. I speak from experience on this as I tried doing something similar. I quickly trained up to use battleships, then mining ships, then frigates, then cruisers, then back to battleships, then industry...

When I finally found something I liked (PvP) it took 6 months to "fix" what I had done and specialize in combat ships (i.e. I had to go train many, many, MANY "low level" skills and specialties from level 1 or 2 to level 4 to form a solid PvP "base").


If you want to figure out what ships you prefer... well... that does require you to undock and try some things. Even playing 30 minutes or an hour every other day or something will get you acquainted with some of the pros and cons of ships.
Make some short term goals... things that are easily within reach. Don't stick to any plan too rigidly. Play it by ear and have FUN.
Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#8 - 2013-07-10 04:27:19 UTC  |  Edited by: Verran 'Firefox' Severasse
I'm not actually new. I've flown EWAR, Logistics, tackling, etc, etc. I've just never mastered any of them...I always had III/IV in the skills at most, never had maxed skills or gone past cruisers.

So, yeah, I do have experience with each of them, I have been in wars for alliances in the past (literally...like 2006...a lot has changed though, tbh)...I know about most of the stuff in the game (though sleepers and WH's are something I've never done). It's not that I'm new, perse, it's just that I've never actually gone FAR with the skills.


And Shah, I know it does. That's my main problem. I've known about EVE since it's conception, I've played off and on (as a teenager) but I never became more than a jack of all trades. I never pushed my skills to V. (Most of those are V so that when I do gunnery/ship skills I can take them all to IV and not have to worry about.."Oh, if I had 2.7% more cap I'd be able to remain stable at 30.7% cap".)

I had to worry about crap like that in the past and I just didn't want it to happen...

That's one of the reasons I haven't pushed spaceship command either. Each race has specific ships that fill different roles in different ways and I haven't been able to decide.

There are things I do not like and do like about most of the ships. One thing I always dislike about armor tankers is that I feel "claustrophobic" in the sense that fitting everything into a low slot (a lot of helpful items go here :() for tanking feels like an extreme balancing act.

Flipping the coin, I like shield tanking, but not every ship is built for that.

Then you have the dps-based ships which fight in close range, or the alphas that are the artillery. You have light drones to deal with those pesky frigates that you can't quite nail, or, sentries if you want to sit far away, then recollect and jump a distance to repeat it..

Then you have damage types dealt by various spaceships, based on ammo type or missile type, etc. So every ship, has it's uses. My home is in the heart of Heimatar where you fight Caldari pilots and Angel pirates. So I naturally want to gravitate/lean towards something that deals explosive and/or thermal/kinetic.

Or hell, even thermal. I have a buddy I can play with, but I've never tried missions using a logi ship + a ship suited for battles. (All of my logi experience came from fleets)....so I assume if we can both build tanky enough then it'd be better just to build to clear quicker. (This is operating under the thoughts for L4's (I've never done L5's, so I can't begin to grasp how those work)


I like being able to fill any role when the time comes...I think that's my problem. That's how I deal with other games I play and I've known for years that it won't work here. I just can't work to guide myself in that one direction. I thought some of you may have stories, or better yet, a mass of experience when it comes to certain activities. That way you could help push me towards one specific close-term goal so that I may find myself in EVE.

Logi ships are what I'm closest to being able to do immediately. My friend is currently doing L2's with a rupture...and it'll probably be a while before he's even contemplating level 3's. So I could obviously work towards the goal of doing L3's, then 4's, etc.

Ultimately I know the game is based around fun..
ShahFluffers
Ice Fire Warriors
#9 - 2013-07-10 05:28:52 UTC
Praxis Ginimic
The Scope
Gallente Federation
#10 - 2013-07-10 06:09:56 UTC
I was in the same place you are about 6 mo ago. I decided to fully cross train sub bs hulls. Now I fly anything well, t2 fit all the things and you know what? It was a waste of time. I fly 2 ships regularly. They are the ones Ihave the most fun in. If iI had focused all those sp into those 2 ships I would have all the relevant skills at 5 right now and would feel like a bad ass.

I'm sure that it will come in handy some day when I get bored and want to fly something new but I could just as easily train those skills then.

Since you are cross training just do the figs. Its easy and fast and they all have analogous ships in larger hulls. Experiment with the small ships and find out which ones you like the looks and feel of then dig in to the larger versions.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#11 - 2013-07-10 08:25:05 UTC  |  Edited by: Solai
If you're still in Int/Mem, you may as well milk it. You'll want all those electronics skills at some point, so may as well get em all to 3. You'll end up coming back one way or another, so might as well clear away any potential roadblocks until then. Make sure that you're at least not barred by prereqs, or totally un-bonused. Always get the low hanging fruit first, if it's highly applicable. All that Electronics and Mechanics stuff will make sure you have every option open, even if you wont be supreme with it.

Unlike Shah fluffers, I don't agree that the jack-of-all-trades is particularly punished. Not unless we're talking about cross-training between combat and industry.
Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#12 - 2013-07-10 09:34:33 UTC  |  Edited by: Verran 'Firefox' Severasse
ShahFluffers wrote:

There were some interesting reads in that topic. Thanks.


Solai wrote:
If you're still in Int/Mem, you may as well milk it. You'll want all those electronics skills at some point, so may as well get em all to 3. You'll end up coming back one way or another, so might as well clear away any potential roadblocks until then. Make sure that you're at least not barred by prereqs, or totally un-bonused. Always get the low hanging fruit first, if it's highly applicable. All that Electronics and Mechanics stuff will make sure you have every option open, even if you wont be supreme with it.

Unlike Shah fluffers, I don't agree that the jack-of-all-trades is particularly punished. Not unless we're talking about cross-training between combat and industry.

I'm still int/mem. My eveboard summary is always up to date.

You have a point about training them to III, or even IV. I'm gonna think about what kind of ships I want to fly...


Ultimately it boils down to the fact that I really don't have preferences.. I've flown in ships from each faction and they all seemed to have their pros and cons.

Let's try this....





Would you all mind sharing, in your opinion (obviously, :p), what your absolute favorite ship is, why it is your favorite ship AND what you like to do with said ship?

I didn't see too much about specific ships in that topic, so I figure I'll ask. I figure some of you are more into EWAR, or Logis, maybe even AF's, Caps, what-have you.

Thanks, you lot have always been great.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#13 - 2013-07-10 22:56:40 UTC
Different tools for different situations. If you're tied to one ship, one ship type, or even one faction, you're too limited.

Additionally, if you get involved in nullsec or lowsec pvp, you'll find that fleet doctrines ask for all kinds of ships. Doesnt really matter what you like, what matters is the right tool for the job. You're best off avoiding a specialization, unless you would highly benefit from a tech 2 of some sort. Cruiser 5 for minmatar is generally the safest bet, in my experience.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-07-10 22:59:51 UTC
Verran 'Firefox' Severasse wrote:
ShahFluffers wrote:

There were some interesting reads in that topic. Thanks.


Solai wrote:
If you're still in Int/Mem, you may as well milk it. You'll want all those electronics skills at some point, so may as well get em all to 3. You'll end up coming back one way or another, so might as well clear away any potential roadblocks until then. Make sure that you're at least not barred by prereqs, or totally un-bonused. Always get the low hanging fruit first, if it's highly applicable. All that Electronics and Mechanics stuff will make sure you have every option open, even if you wont be supreme with it.

Unlike Shah fluffers, I don't agree that the jack-of-all-trades is particularly punished. Not unless we're talking about cross-training between combat and industry.

I'm still int/mem. My eveboard summary is always up to date.

You have a point about training them to III, or even IV. I'm gonna think about what kind of ships I want to fly...


Ultimately it boils down to the fact that I really don't have preferences.. I've flown in ships from each faction and they all seemed to have their pros and cons.

Let's try this....





Would you all mind sharing, in your opinion (obviously, :p), what your absolute favorite ship is, why it is your favorite ship AND what you like to do with said ship?

I didn't see too much about specific ships in that topic, so I figure I'll ask. I figure some of you are more into EWAR, or Logis, maybe even AF's, Caps, what-have you.

Thanks, you lot have always been great.


Browse the market, find a ship you think looks cool and research what it does. if it's something you want to fly then focus your training in that general direction.
Radius Prime
Tax Evading Ass.
#15 - 2013-07-11 01:04:28 UTC
Verran 'Firefox' Severasse wrote:
My Eveboard

I know that TSM V is frowned upon but what has been done has been done...I've been going off of certs...an int/mem build for the past 6.5 mos.

I meant...should I grab any EWar skills after I do the three Logistics skills? Or should I go straight into other skills? There are still so many skills Shocked

https://docs.google.com/spreadsheet/ccc?key=0AhOe2-Nnma0cdFlDVWtKZXFaNU9Cc3AwNmRiY2FFUlE&usp=sharing

The skills for Int/Mem are listed on one of the sheets in my spreadsheet...(Just in case you don't know all of them by memory)..

Having said that...are any of the Memory/Int skills worth grabbing if I will focus on combat? I'm not too sure what to do, really. I enjoy just about everything (hence the reason I went straight for support skills).

Should I just do the Int/Perc skills now before I do a neural remap? Would be about 2,580 SP/HR and the only skills in that category are the nav skills....so many decisions D=


Before you remap, make sure to get the following skills to at least 3:

Electronics: all

Mechanics: Armor Honeycombing, Armor Resistance Phasing, all rigging skills, nanite interfacing, nanite operation, EM Explosive Kinetic Thermic Armor Compensation
If you plan to fly logistics Remote Armor Repair Systems

Science: The 4 astrometric skills (needed for PVP and PVE scanning, must haves) , Biology, graviton physics, nanite control, neurotoxin recovery, thermodynamics

These are all combat related skills that will benefit you greatly and that PVP pilots eventually want maxed. All are Intel/mem so doing them now takes optimal advantage of your remap. 5 is not needed right away but you should NOT remap before getting them at least to 3.

If you are planning to fly tech3 ships you should think about training the Intel/memory subsystems now before you do a remap. Will save you time training them later.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#16 - 2013-07-11 02:49:28 UTC  |  Edited by: Verran 'Firefox' Severasse
Solai wrote:
Different tools for different situations. If you're tied to one ship, one ship type, or even one faction, you're too limited.

Additionally, if you get involved in nullsec or lowsec pvp, you'll find that fleet doctrines ask for all kinds of ships. Doesnt really matter what you like, what matters is the right tool for the job. You're best off avoiding a specialization, unless you would highly benefit from a tech 2 of some sort. Cruiser 5 for minmatar is generally the safest bet, in my experience.



While this is very true...you can still have a favorite / preferred ship to fly :)

And yes, I'm aware that all kinds of ships are used in PvP, since I've experienced it...but...you can still have that one ship that you would love to fly more often than others.

Radius Prime wrote:
Verran 'Firefox' Severasse wrote:
My Eveboard

I know that TSM V is frowned upon but what has been done has been done...I've been going off of certs...an int/mem build for the past 6.5 mos.

I meant...should I grab any EWar skills after I do the three Logistics skills? Or should I go straight into other skills? There are still so many skills Shocked

https://docs.google.com/spreadsheet/ccc?key=0AhOe2-Nnma0cdFlDVWtKZXFaNU9Cc3AwNmRiY2FFUlE&usp=sharing

The skills for Int/Mem are listed on one of the sheets in my spreadsheet...(Just in case you don't know all of them by memory)..

Having said that...are any of the Memory/Int skills worth grabbing if I will focus on combat? I'm not too sure what to do, really. I enjoy just about everything (hence the reason I went straight for support skills).

Should I just do the Int/Perc skills now before I do a neural remap? Would be about 2,580 SP/HR and the only skills in that category are the nav skills....so many decisions D=


Before you remap, make sure to get the following skills to at least 3:

Electronics: all

Mechanics: Armor Honeycombing, Armor Resistance Phasing, all rigging skills, nanite interfacing, nanite operation, EM Explosive Kinetic Thermic Armor Compensation
If you plan to fly logistics Remote Armor Repair Systems

Science: The 4 astrometric skills (needed for PVP and PVE scanning, must haves) , Biology, graviton physics, nanite control, neurotoxin recovery, thermodynamics

These are all combat related skills that will benefit you greatly and that PVP pilots eventually want maxed. All are Intel/mem so doing them now takes optimal advantage of your remap. 5 is not needed right away but you should NOT remap before getting them at least to 3.

If you are planning to fly tech3 ships you should think about training the Intel/memory subsystems now before you do a remap. Will save you time training them later.

Thanks!
Radius Prime
Tax Evading Ass.
#17 - 2013-07-11 08:59:02 UTC  |  Edited by: Radius Prime
Verran 'Firefox' Severasse wrote:
Solai wrote:
Different tools for different situations. If you're tied to one ship, one ship type, or even one faction, you're too limited.

Additionally, if you get involved in nullsec or lowsec pvp, you'll find that fleet doctrines ask for all kinds of ships. Doesnt really matter what you like, what matters is the right tool for the job. You're best off avoiding a specialization, unless you would highly benefit from a tech 2 of some sort. Cruiser 5 for minmatar is generally the safest bet, in my experience.



While this is very true...you can still have a favorite / preferred ship to fly :)

And yes, I'm aware that all kinds of ships are used in PvP, since I've experienced it...but...you can still have that one ship that you would love to fly more often than others.

Radius Prime wrote:
Verran 'Firefox' Severasse wrote:
My Eveboard

I know that TSM V is frowned upon but what has been done has been done...I've been going off of certs...an int/mem build for the past 6.5 mos.

I meant...should I grab any EWar skills after I do the three Logistics skills? Or should I go straight into other skills? There are still so many skills Shocked

https://docs.google.com/spreadsheet/ccc?key=0AhOe2-Nnma0cdFlDVWtKZXFaNU9Cc3AwNmRiY2FFUlE&usp=sharing

The skills for Int/Mem are listed on one of the sheets in my spreadsheet...(Just in case you don't know all of them by memory)..

Having said that...are any of the Memory/Int skills worth grabbing if I will focus on combat? I'm not too sure what to do, really. I enjoy just about everything (hence the reason I went straight for support skills).

Should I just do the Int/Perc skills now before I do a neural remap? Would be about 2,580 SP/HR and the only skills in that category are the nav skills....so many decisions D=


Before you remap, make sure to get the following skills to at least 3:

Electronics: all

Mechanics: Armor Honeycombing, Armor Resistance Phasing, all rigging skills, nanite interfacing, nanite operation, EM Explosive Kinetic Thermic Armor Compensation
If you plan to fly logistics Remote Armor Repair Systems

Science: The 4 astrometric skills (needed for PVP and PVE scanning, must haves) , Biology, graviton physics, nanite control, neurotoxin recovery, thermodynamics

These are all combat related skills that will benefit you greatly and that PVP pilots eventually want maxed. All are Intel/mem so doing them now takes optimal advantage of your remap. 5 is not needed right away but you should NOT remap before getting them at least to 3.

If you are planning to fly tech3 ships you should think about training the Intel/memory subsystems now before you do a remap. Will save you time training them later.

Thanks!


You're very welcome! I trained much the same way on this toon. Continue like this and you will have a toon stacked with SP by the time you get more RL time to play. Note that while it is very efficient, going for optimal attributes training will get in the way of playing if you focus too much on it. While you are busy RL however it is the best way to get brilliant core skills Before you start flying ships and training ship skills. Just don't hesitate to get in there once you finally have time or you'll find yourself paying for a game you don't play cause "you are not finished training".
Trust me on this: There will always be something to train first, so don't allow it to dominate everything else.

Feel free to contact me about how to move forward after you are done with intel/mem, I'll be happy to advice you further then.

Fly Hard,

Radius

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#18 - 2013-07-11 13:16:03 UTC
Radius Prime wrote:
Verran 'Firefox' Severasse wrote:
Solai wrote:
Different tools for different situations. If you're tied to one ship, one ship type, or even one faction, you're too limited.

Additionally, if you get involved in nullsec or lowsec pvp, you'll find that fleet doctrines ask for all kinds of ships. Doesnt really matter what you like, what matters is the right tool for the job. You're best off avoiding a specialization, unless you would highly benefit from a tech 2 of some sort. Cruiser 5 for minmatar is generally the safest bet, in my experience.



While this is very true...you can still have a favorite / preferred ship to fly :)

And yes, I'm aware that all kinds of ships are used in PvP, since I've experienced it...but...you can still have that one ship that you would love to fly more often than others.

Radius Prime wrote:
Verran 'Firefox' Severasse wrote:
My Eveboard

I know that TSM V is frowned upon but what has been done has been done...I've been going off of certs...an int/mem build for the past 6.5 mos.

I meant...should I grab any EWar skills after I do the three Logistics skills? Or should I go straight into other skills? There are still so many skills Shocked

https://docs.google.com/spreadsheet/ccc?key=0AhOe2-Nnma0cdFlDVWtKZXFaNU9Cc3AwNmRiY2FFUlE&usp=sharing

The skills for Int/Mem are listed on one of the sheets in my spreadsheet...(Just in case you don't know all of them by memory)..

Having said that...are any of the Memory/Int skills worth grabbing if I will focus on combat? I'm not too sure what to do, really. I enjoy just about everything (hence the reason I went straight for support skills).

Should I just do the Int/Perc skills now before I do a neural remap? Would be about 2,580 SP/HR and the only skills in that category are the nav skills....so many decisions D=


Before you remap, make sure to get the following skills to at least 3:

Electronics: all

Mechanics: Armor Honeycombing, Armor Resistance Phasing, all rigging skills, nanite interfacing, nanite operation, EM Explosive Kinetic Thermic Armor Compensation
If you plan to fly logistics Remote Armor Repair Systems

Science: The 4 astrometric skills (needed for PVP and PVE scanning, must haves) , Biology, graviton physics, nanite control, neurotoxin recovery, thermodynamics

These are all combat related skills that will benefit you greatly and that PVP pilots eventually want maxed. All are Intel/mem so doing them now takes optimal advantage of your remap. 5 is not needed right away but you should NOT remap before getting them at least to 3.

If you are planning to fly tech3 ships you should think about training the Intel/memory subsystems now before you do a remap. Will save you time training them later.

Thanks!


You're very welcome! I trained much the same way on this toon. Continue like this and you will have a toon stacked with SP by the time you get more RL time to play. Note that while it is very efficient, going for optimal attributes training will get in the way of playing if you focus too much on it. While you are busy RL however it is the best way to get brilliant core skills Before you start flying ships and training ship skills. Just don't hesitate to get in there once you finally have time or you'll find yourself paying for a game you don't play cause "you are not finished training".
Trust me on this: There will always be something to train first, so don't allow it to dominate everything else.

Feel free to contact me about how to move forward after you are done with intel/mem, I'll be happy to advice you further then.

Fly Hard,

Radius


This is true...and...if I want a healthy balance of Perc/Will and Int/Mem skills, dividing points between Perc/Int would be best, yes?

So, 24 int/24 perc/17 mem/17 cha/17 willpower right?

Just asking because my shields will be completely done (by the looks of it, sub-cap wise, and not counting defensive subsystems) once my shield emissions skill is done..Really need some combat skills :(..
Lost Greybeard
Drunken Yordles
#19 - 2013-07-11 16:53:54 UTC
if you want to stick with Int/Mem, drones and Navigation skills are what I'd go for.
Verran 'Firefox' Severasse
Tribal Liberation Force
Minmatar Republic
#20 - 2013-07-11 20:16:12 UTC
Lost Greybeard wrote:
if you want to stick with Int/Mem, drones and Navigation skills are what I'd go for.



Well...yeah...I'd like to...but my combat skills will absolutely suck if I stick with int/mem...
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