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That TV series Eve's getting, how would it be best?

Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#61 - 2013-05-31 06:55:40 UTC
SB Rico wrote:
Clear Skies

That is all


true
and
OMG RICO WHAT HAPPENED?? YOUR SEC STATUS???!!

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Aurora Nyx
Caldari Provisions
Caldari State
#62 - 2013-05-31 07:04:00 UTC
I wonder how exploration will work in the TV show What?
Garresh
Mackies Raiders
Wild Geese.
#63 - 2013-05-31 13:44:51 UTC
Mike Whiite wrote:
I think the concept of imortal pilots doens't realy work in a series that has to apeal to a audience with an age of 25 and older.

At the moment The Walking dead and Game of Thrones are amoung the most appreaciated genre series. A lot of that appeal comes from the fact that anyone can drop dead at any moment. (and boobies ocourse P )

What makes EVE online a dark a gritty game is the fact that there is loss, a tv serries should reflect that and that aint going to happen when the pilots wake up after every fight.

I think théy should take a different aproach.

in the 90's there was this western series (I believe it was called Deadman's gun) that evolved arround a gun.

This might be the proper aproach for EVE as well. Take a ship. Start openings credits with a Noctis that is salvaging a wreck wich is reconstructed to a ship. and make every story a new one. one that can end with blowing up the ship or selling it to the next pilot.


In that case you focus on the atchievement of the moment instead of the demigod pilot that keeps returning from the dead.

(It also gives the oppertunity to show things from a diferent perspective it will be easier to implant player stories in there as well)


There are fates worse than death. I think if they wanna raise the stakes while still feeling eve, they can add some side characters who aren't capsuleers, while having all the main characters stay immortal while war and conflict destroy everything around them...or witness their own descent into a total killing machine as they lose all fear. Anyone else find it intriguing just how many of us capsuleer players turn to piracy and theft, or join "evil" alliances that have nbsi policies? I mean from a story perspective most any null alliance is like an evil empire in their own right. The closest thing to a "good" empire is CVA, and they're a bunch slave owning religious zealots.

Could frame the entire story around these mangods all turning into evil pricks and destroying everything they love.

This Space Intentionally Left Blank

None ofthe Above
#64 - 2013-05-31 14:11:55 UTC
I Need PLEX wrote:
Clearly it needs to be The Game of Space Thrones


That could be an interesting aspect.

The pitch at this time is: True Stories. Player based plot lines, that actually happened 20,000 years in the future. Which is a pretty interesting idea but also REALLY challenging to translate into an engaging series.

A series needs persistent characters that you actually care about enough to get you to tune back in. Some "story teller" series have been successful, "Twilight Zone" being the most classic example, but they are very difficult to pull off and keep on the air.

My thought was possibly a protagonist who investigates and chronicles these stories. Who is perhaps an agent for someone, to give more meaning to the results. A capsuleer for scope maybe, that does work for FIO and/or SoCT. Supporting cast as crew (which could change over time as people are lost with ships). Mercenary might be another possiblity (space A-Team? LOL)

So the plot lines could alternate or be intertwined between player stories and Game of Space Thrones style politics and lore, while following a fairly stable cast. (Might also be hilarious to actually use some of the PVE mission plots fleshed out. I'd watch a Damsel in Distress episode done a bit tongue in cheek, wink-wink style.)

Now is an excellent time to move on this, game tv series are heating up with the success of Defiance, and announced Halo series. I don't imagine this will last for long though, so I would encourage CCP to move on this while they have a good chance.

Also hope that some of the wonderful Clear Skies tone gets put into the series, a dark dangerous universe viewed with a certain amount of optimism and humor. Too dark or too silly could make it difficult to connect with. Dark Skies had a great balance. (Although skipped on the whole capsuleer thing, which I would hope CCP won't do.)

The only end-game content in EVE Online is the crap that makes you rage quit.

Garresh
Mackies Raiders
Wild Geese.
#65 - 2013-05-31 14:46:48 UTC
Actually, it should be inspired by the player base, but not a direct translation. Think of it as an homage to player stories, as opposed to directly copying them.


You create a stable cast of characters and a Game of Thrones style epic. Then you use various amazing player achievements as the guiding force behind the story, but attribute them to these characters, not the actual players. So instead of RnK doing the Starburst, it's some young rising star general for the Gallente Federation, cornered and outnumbered by Caldari forces. Instead of The Mittani, it's some shadowy figure behind the Empress.

You get the idea. And then after each episode there would be a Special Thanks/Inspired By section that lists actual players, possibly with ID codes for the actual stories on the eve true stories website.

It's not quite as awesome as being mentioned by name, but you'd still be credited and get the ****-waving epeen boost of knowing you inspired an Eve episode.

This Space Intentionally Left Blank

Adela Talvanen
School of Applied Knowledge
Caldari State
#66 - 2013-05-31 16:15:25 UTC  |  Edited by: Adela Talvanen
Kirjava wrote:
An idol thought coming on from watching Sword Art Online, an anime about an MMORPG, where the cast is the players of the game. It got me thinking, how would it be best to approach an Eve TV series?

Would it be a live action series within the universe as I understand HBO are doing, or would it be more engrossing to have it outside of the game, about players managing these titanic alliances of players? An anime, 3d ect.

Or go the .hack//sign approach, another anime where the protagonist is stuck inside an MMORPG, to them that is the world, with emergent AI in the system.

Penny for your thoughts?


Like Babylon 5 and have the whole series as a single story line, but at the end of the series have a twist, in that after several thousand years as the story is told an eve race reconnects with humans from the bulk of humanity via a star gate, as new eden is compared with the bulk of humanity in the milky way galaxy just a little isolated out post of humanity consisting of just 7,000 systems.

In the game there are 4 races and you can only do so may permutations with 4 races. As the game may need some fresh blood and direction to stop it going stale, as Jove isn't an in game race.

As the lady dev called butterfly, or what name she's called said at the FF, CCP is thinking along for a future expansion to allow players to construct their own star gates.

As the last trailer says new eden is in a distant part of the universe. But how distant is distant?

I hardly think new eden is set in MACS0647-JD.

The two Magellanic Clouds are 160,000 and 200,000 light years away, enough to make you feel all nice and lonely and desperate when the natural worm hole you used to get there goes poof and implodes.

The eve story is 'when the star gates could take humanity no further', so the milky way was full...ish, but the Magellanic Clouds each with several hundred million stars each with the larger one probably having twice the number of the smaller one is empty and ripe for colonisation, and as photographs show both have lots of dust and gas nebular as in the game were now accessible via the natural big stable worm hole so humanity piled into them, like on the American western frontier in the 19th Century via this worm hole.

So, take your pick, the closer (sic) big one or the more 'distant' smaller one.

The twist in the TV show at the end of the first series incorporated into the game can be an opportunity for CCP to cope with a possible influx of new players who were viewers viewers, as the 4 eve races can only give so much scope, and a different humans from the bulk of humanity in the milky way galaxy with different ships will bring new conflicts and interesting shifts in power.

The 4 races in new eden, have had things in a cozy setting for a long long time, then these new interlopers from the milky way bulk of humanity come flooding in, and after some joy at being reconnected with new edens distant ancestors, find the old status quo is being over turned as the new comers to new eden start to change the nature of its corp and political power structures, and nothing is as it once was anymore.

And new edens humans going back into the milky way galaxy, find their way of doing things i.e pvp. leads to conflict and clashes of intrests.

Sorry for the length, but mining gets boring when you have a belt to yourself.
None ofthe Above
#67 - 2013-05-31 18:36:20 UTC
Garresh wrote:
Actually, it should be inspired by the player base, but not a direct translation. Think of it as an homage to player stories, as opposed to directly copying them.


You create a stable cast of characters and a Game of Thrones style epic. Then you use various amazing player achievements as the guiding force behind the story, but attribute them to these characters, not the actual players. So instead of RnK doing the Starburst, it's some young rising star general for the Gallente Federation, cornered and outnumbered by Caldari forces. Instead of The Mittani, it's some shadowy figure behind the Empress.

You get the idea. And then after each episode there would be a Special Thanks/Inspired By section that lists actual players, possibly with ID codes for the actual stories on the eve true stories website.

It's not quite as awesome as being mentioned by name, but you'd still be credited and get the ****-waving epeen boost of knowing you inspired an Eve episode.


I always thought that one of the greatest failings of the books was failing to acknowledge the players.

While some PC names would probably have to be changed or omitted to protect the viewer's sensibilities and sanity, I'd love to see pilots and organizations from the game actually appear in the series. It's a big win as a marketing tool for the game, although I acknowledge that would be a bit more challenging to make a successful tv series out of. If done well, however, that's a pretty amazing accomplishment and should keep the show from being a pale clone of other scifi.


The only end-game content in EVE Online is the crap that makes you rage quit.

Brujo Loco
Brujeria Teologica
#68 - 2013-05-31 18:40:16 UTC
The way I see EVE, I believe the world Gianna Masseti has created with her comic THE NOOB is the right way to go, because that´s how EVE really is to my mind.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Vedias
Minmatar Death Squad
#69 - 2013-06-01 15:47:30 UTC
I Need PLEX wrote:
Clearly it needs to be The Game of Space Thrones


Game of Drones
Rynn Vendran
Sebiestor Tribe
Minmatar Republic
#70 - 2013-07-09 05:44:24 UTC
Personally, I adore the look, feel and execution of the EVE Online : Awakening trailer and would love to see them follow that aesthetic: note-perfect blend of CG and practical acting/effects with the requisite dark palate... the idea of seeing our ships and stations and the epic battles (both personal and fleet variety) fully realized along with the EVE score and sound effects in HD makes me a little too giddy.

Can't come soon enough!

Cool

_Hey now, hey now now, sing this corrosion to me... _