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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

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Author
E-2C Hawkeye
HOW to PEG SAFETY
#1121 - 2013-07-08 18:31:53 UTC
TheGunslinger42 wrote:
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap

If we were talking fights I might be inclined to agree, but we are not talking fights. We are talking about people taking advantage of a bumping mechanic. I don’t disapprove of the tactic of getting bumped to stop me from getting back to the gate. The guy is there they engage I get bumped I get blown up.

I really don’t think any of you forum babies arguing this is working as intended would be ok with getting bumped for an hour should the tables be reversed. Sure your going to say you are because you want to argue to keep your broken game mechanic which probably can’t be fixed by ccp anyhow. The best we could hope for is that they label it as harassment or exploit after a given point or time.
E-2C Hawkeye
HOW to PEG SAFETY
#1122 - 2013-07-08 18:34:45 UTC
Kaarous Aldurald wrote:
E-2C Hawkeye wrote:
Kaarous Aldurald wrote:
Murk Paradox wrote:
Kaarous Aldurald wrote:


Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.



At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place.

You're talking about art.



It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.



Play the game? Like an afk cloaker plays it?


Wow, your ability to just ignore context and keep on with the same tired old talking points is simply marvelous. Truly, you belong in politics.

If you want get out of a situation where you are currently, immediately being shot at, you should not be able to get out of it by logging off. Logging off being the key part of that. Alt F4 should not equal victory.

The difference being, that if the afk cloaker does that, he goes bye bye. His client is still active. The second difference being, that his mechanic is to avoid being attacked in the first place, not to defeat an attack that is in the process of happening.

They are two completely, utterly different things.

Oh, and also. An afk cloaker, is playing you. Psy ops are both awesome, and hilarious.

I just think its funny how you think people should have to" play the game" only when it suites you.
Kaarous Aldurald
Black Hydra Consortium.
#1123 - 2013-07-08 18:39:16 UTC
Quote:
I just think its funny how you think people should have to" play the game" only when it suites you.


No, once again, you deliberately misconstrue any context of the statement.

I've "afk cloaked" myself before. Frequently, I used to like to do it about 120km off the top of the station (no one ever looks there), and report any undocks in an intel channel, while multiboxing another character.

Idk how you define it, but to me, that's still playing the game.

Btw, the point here, is that in no way are you able to definitively label a cloaker as afk. You do label them as such, mostly to add some weight to your whining about it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Murk Paradox
Ministry of War
Amarr Empire
#1124 - 2013-07-08 18:43:15 UTC
Kaarous Aldurald wrote:

long post =P

Well, the point of using noobships over and over is by itself an exploit I'd think. Not the case or point here, but it could be. Because they weren't using it "over and over" like each ship was a bullet. They were doing it solely to refresh a timer. That's where it becomes an exploit. "Hurry, aggress him again so the timer doesn't fade" as opposed to just keep throwing ships at him in a combat matter such as you suggest.

Now, I do need to concede the fact we only know it's an hour because he said so. Regardless of the truth or lie, that is what we have to go with and it is his claim.. so, benefit of the doubt I guess. As to a GM ruling on it.. I agree with that. I in fact mentioned it and supported it. I still think it's good cause for a petition.

That 55 minute example you gave.. well... how I see things, from both players and the game, is that you should only have 15 minutes to accomplish that goal. HTFU and all that. If you can't meet the burden, you don;t get the reward. Now we all know this game isn't about "fairness", but for the sake of "equality", let's say it isn't fair enough to go with that. So what should be done?

In "fairness of equality" I suggested diminishing returns. That way, it doesn't hurt anyone in regards to the act being allowed or disallowed. It also gives any pilot a way to reduce cost of the entire event. Noone is forced to fly or gank anything we as all know. We also like to throw in everyone's face how hardcore or cold and harsh this game can be.


As a mechanic, I can see how steps were put into place to not allow combat avoidance. It makes perfect sense and I've never argued it. I do however argue the manipulation of such a thing as there is no intent to kill a freighter with noobships, and the ships used to bump (machs) incurred no aggression. Also I'm pretty certain it was the same pilot throwing those noobships at it, not intending to kill it, but to hold it via the timer.


The metagame of calling for help, whether it was an option to use or not, is in my opinion irrelevant because we aren't talking about the ability or options of the pilot, but the limitations of the hull and design of the timers in conjuncture with. Your ability to broadcast in local or alliance/corp/inte/whatever has nothing to do with the hull you're flying.

Using both machs and noobships did nothing but extend an amount of time until the ganksquad showed up to do the deed is by itself not an abuse or act of harassment. Atleast in my eyes. But to the point of excess....? There's the rub. That's an insane amount of time and like baltec1 said in a previous post.. most freighter pilots would love that kind of a window. Unfortunately we are talking about mechanics however. My opinion or how I would have handled it isn't in question.

Anyways, yea... end of the day, the pilot should petition it like any other cap pilot does when they lose their ship (:P) and see what the GMs do in this instance.

To me, like I said many times and earlier, it should have been handled differently and both sides definitely showed a lack of ability.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1125 - 2013-07-08 18:45:02 UTC
baltec1 wrote:
Murk Paradox wrote:


We did. A freighter versus a freighter cannot make any of those timers appear.


Which means jack ****.

Freighters follow the same mechanic for agression times as every other ship.



Not creating a timer is sort of relevant to a discussion about timers dont you think?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1126 - 2013-07-08 18:50:44 UTC
TheGunslinger42 wrote:
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap



An hour is a long time if you need to string 15 minute timers together.

By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships.

As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#1127 - 2013-07-08 19:10:56 UTC
Quote:

Well, the point of using noobships over and over is by itself an exploit I'd think. Not the case or point here, but it could be. Because they weren't using it "over and over" like each ship was a bullet. They were doing it solely to refresh a timer. That's where it becomes an exploit. "Hurry, aggress him again so the timer doesn't fade" as opposed to just keep throwing ships at him in a combat matter such as you suggest.


Ok, so now we have noobships being an issue here. So, let's say then that (since you'd only need 5 to hold someone for that long), they kept a flight of pre-fitted Rifters ready to attack the freighter, would we still have the same problem?

Quote:
As a mechanic, I can see how steps were put into place to not allow combat avoidance. It makes perfect sense and I've never argued it. I do however argue the manipulation of such a thing as there is no intent to kill a freighter with noobships, and the ships used to bump (machs) incurred no aggression. Also I'm pretty certain it was the same pilot throwing those noobships at it, not intending to kill it, but to hold it via the timer.


Yes, very likely the same guy. And yes, the intent probably was to lock him out of using a logoff by attacking him over and over again. But again, if they had just gotten a set of Rifters, would this be an issue? It seems as though "recycling noobships" is the major cause for complaint here, and we keep coming back to it.

Quote:
Using both machs and noobships did nothing but extend an amount of time until the ganksquad showed up to do the deed is by itself not an abuse or act of harassment. Atleast in my eyes. But to the point of excess....? There's the rub. That's an insane amount of time and like baltec1 said in a previous post.. most freighter pilots would love that kind of a window. Unfortunately we are talking about mechanics however. My opinion or how I would have handled it isn't in question.

Anyways, yea... end of the day, the pilot should petition it like any other cap pilot does when they lose their ship (:P) and see what the GMs do in this instance.

To me, like I said many times and earlier, it should have been handled differently and both sides definitely showed a lack of ability.


So, what is the issue here then? Is it the loss of the ship? Judging from your post, it doesn't seem so. More like the pilot being locked down for the length of time he claims. But he wasn't, not really. I mentioned it before, but he could easily have just blown up his ship or ejected, which makes the time commitment on his part an effort to defend his cargo. In which case, he has at that point consented to see it through until such a time as the guys bumping his ship chose to end it or chose to give up.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#1128 - 2013-07-08 19:11:09 UTC
Murk Paradox wrote:
baltec1 wrote:
Murk Paradox wrote:


We did. A freighter versus a freighter cannot make any of those timers appear.


Which means jack ****.

Freighters follow the same mechanic for agression times as every other ship.



Not creating a timer is sort of relevant to a discussion about timers dont you think?


No, that just makes me think of some kind of "Freighter vs Freighter Bumpathon!", imagined as some manner of ponderous spacewhale sex act.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

TheGunslinger42
All Web Investigations
#1129 - 2013-07-08 19:14:09 UTC
E-2C Hawkeye wrote:
TheGunslinger42 wrote:
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap

If we were talking fights I might be inclined to agree, but we are not talking fights. We are talking about people taking advantage of a bumping mechanic. I don’t disapprove of the tactic of getting bumped to stop me from getting back to the gate. The guy is there they engage I get bumped I get blown up.

I really don’t think any of you forum babies arguing this is working as intended would be ok with getting bumped for an hour should the tables be reversed. Sure your going to say you are because you want to argue to keep your broken game mechanic which probably can’t be fixed by ccp anyhow. The best we could hope for is that they label it as harassment or exploit after a given point or time.


We are talking fights. You just don't want to admit that it is, like it or not, a valid fight. Fights, particularly in EVE, aren't fair. It doesn't mean it isn't a fight, and it sure as hell doesn't mean you should be able to kill the client to escape from it. PVP is not consensual. You can throw ad hominem as much as you want, and make up statements attributing made up behaviours and reactions to us all you want, but it just makes your argument seem even weaker if you resort to those things.
TheGunslinger42
All Web Investigations
#1130 - 2013-07-08 19:16:38 UTC
Murk Paradox wrote:
TheGunslinger42 wrote:
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap



An hour is a long time if you need to string 15 minute timers together.

By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships.

As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime.


Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee"
baltec1
Bat Country
Pandemic Horde
#1131 - 2013-07-08 19:18:00 UTC
Murk Paradox wrote:



Not creating a timer is sort of relevant to a discussion about timers dont you think?


No it isn't.

Murk Paradox
Ministry of War
Amarr Empire
#1132 - 2013-07-08 19:20:02 UTC
Kaarous Aldurald wrote:
Murk Paradox wrote:
baltec1 wrote:
Murk Paradox wrote:


We did. A freighter versus a freighter cannot make any of those timers appear.


Which means jack ****.

Freighters follow the same mechanic for agression times as every other ship.



Not creating a timer is sort of relevant to a discussion about timers dont you think?


No, that just makes me think of some kind of "Freighter vs Freighter Bumpathon!", imagined as some manner of ponderous spacewhale sex act.



Still doesn't refute my point though.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1133 - 2013-07-08 19:21:46 UTC
TheGunslinger42 wrote:
Murk Paradox wrote:
TheGunslinger42 wrote:
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap



An hour is a long time if you need to string 15 minute timers together.

By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships.

As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime.


Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee"



So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#1134 - 2013-07-08 19:26:07 UTC  |  Edited by: Kaarous Aldurald
Quote:
Still doesn't refute my point though.


Ok, then. It's ability to create an aggression timer or not, has no bearing on it's suitability to be involved as a participant in a fight, thus incurring an aggression timer. An unwilling participant, is still a participant.

Quote:
So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?


I'd have to ask you again why noobships are the issue here. If they used Rifters, or Tormentors, or whatever else, the result is the same. Ships are ships. It quite literally is not of any relevance what they used to keep him aggressed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Murk Paradox
Ministry of War
Amarr Empire
#1135 - 2013-07-08 19:32:01 UTC
Kaarous Aldurald wrote:
Quote:



Ok, so now we have noobships being an issue here. So, let's say then that (since you'd only need 5 to hold someone for that long), they kept a flight of pre-fitted Rifters ready to attack the freighter, would we still have the same problem?


Depends on how the rifters were used. Were they used for combat to kill the freighter and lost, or used simply to refresh a timer and die for its' troubles?

Quote:
Yes, very likely the same guy. And yes, the intent probably was to lock him out of using a logoff by attacking him over and over again. But again, if they had just gotten a set of Rifters, would this be an issue? It seems as though "recycling noobships" is the major cause for complaint here, and we keep coming back to it.


Me answering the questions you ask isn't "keep coming back to it" to be quite frank with you =)

[quote]So, what is the issue here then? Is it the loss of the ship? Judging from your post, it doesn't seem so. More like the pilot being locked down for the length of time he claims. But he wasn't, not really. I mentioned it before, but he could easily have just blown up his ship or ejected, which makes the time commitment on his part an effort to defend his cargo. In which case, he has at that point consented to see it through until such a time as the guys bumping his ship chose to end it or chose to give up.


Blowing up his ship or ejecting only accelerates the loss. If your argument is that he was complaining of not being able to keep his cargo from the gankers, that would make sense. But I don't think it's a matter of who looted what.

But you use that term "until they choose to end it or give up". That kind of lends to what I'm going with here. You are inadvertently agreeing to the point that the freighter pilot doesn't have a shot. You already adopted the fact the gankers have full control and possession of whatever it is they manipulated.

Take the whole picture and see it for what it's worth. Don't try to disect each and every lone aspect sicne by themselves, there is nothing wrong with it. There was no hack.

Only an amount of abuse to warrant harassment (arguably). IF the timers in questions are simply started at one point and ended at another point without a break, the it simply took that long to execute an objective.

But when you HAVE to string the timers with noobships just to not lose the freighter.... well.... that's where things become something different than just a simple suicide gank.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1136 - 2013-07-08 19:35:50 UTC
Kaarous Aldurald wrote:
Quote:

Ok, then. It's ability to create an aggression timer or not, has no bearing on it's suitability to be involved as a participant in a fight, thus incurring an aggression timer. An unwilling participant, is still a participant.


Victim being punished for being a victim. To each their own I suppose. Can't really argue you your opinion.

Quote:
So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?


I'd have to ask you again why noobships are the issue here. If they used Rifters, or Tormentors, or whatever else, the result is the same. Ships are ships. It quite literally is not of any relevance what they used to keep him aggressed.



Because it lends to the idea that they are playing outside the scope of the intended mechanics put in place. They were not intending to kill him with those ships. They used free ships to specifically manipulate a timer.

If you want to assess the situation and say with certainty that the noobships were intended to be used as the dps required to make it a wreck, that's your prerogative.

We both know that is most likely not true.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1137 - 2013-07-08 19:40:13 UTC
You can also just simply ask yourself "Why would I use a noobship in a freighter gank" and see if your answer fits.

And if it does fit, try to figure out how to justify it if you were asked by an authority why you thought that was okay to do.

If your answer still bears weight, then well, let's hear it.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#1138 - 2013-07-08 19:42:53 UTC
Quote:
Depends on how the rifters were used. Were they used for combat to kill the freighter and lost, or used simply to refresh a timer and die for its' troubles?


The game does not, and can't really be made to, distinguish between them.

Quote:
Me answering the questions you ask isn't "keep coming back to it" to be quite frank with you =)


No, I meant the thread in general. I've seen it brought up several times.

Quote:
Blowing up his ship or ejecting only accelerates the loss. If your argument is that he was complaining of not being able to keep his cargo from the gankers, that would make sense. But I don't think it's a matter of who looted what.


Yes, blowing up his ship or ejecting does accelerate the loss. If his point is, as some have suggested, that it was unfair because they could bump him for so long, then accelerating the loss is in fact an acceptable option. But that isn't really what he wanted, what he wanted was immunity from the actions of others, which is clear in both his language in the OP (unedited, that is), and in his subsequent posts.

Quote:
But you use that term "until they choose to end it or give up". That kind of lends to what I'm going with here. You are inadvertently agreeing to the point that the freighter pilot doesn't have a shot. You already adopted the fact the gankers have full control and possession of whatever it is they manipulated.


Yes and no. He does have a shot, that being, not make himself a target in the first place, get someone to web him out, counter bumping, drawing it out long enough to make the bumping ships give up, or paying someone to shoot the wreck once he dies (which, btw, works really well, for the cost of a Rifter, some sebos and a few guns, you deny them any profit).

But, insofar as he is caught, and caught good, yes. He got caught by a larger number of players who prepared for the situation better than he did. He shouldn't have the advantage in such a circumstance. Planning, effort and superior numbers should be rewarded. In this case, they are rewarded with a very high chance of a successful gank.

Quote:
But when you HAVE to string the timers with noobships just to not lose the freighter.... well.... that's where things become something different than just a simple suicide gank.


But it doesn't have to be noobships. That doesn't matter at all. They kept on attacking him. His timer kept on refreshing. That's it. Nothing about it is wrong. Pain in the ass, sure, but not overtly wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Murk Paradox
Ministry of War
Amarr Empire
#1139 - 2013-07-08 19:50:09 UTC  |  Edited by: Murk Paradox
Quote:

The game does not, and can't really be made to, distinguish between them.


Yes it can.

Quote:
No, I meant the thread in general. I've seen it brought up several times.


Ah well, I can only answer for myself not others. I tend to try not to speak for anyone else =)

Quote:

Yes, blowing up his ship or ejecting does accelerate the loss. If his point is, as some have suggested, that it was unfair because they could bump him for so long, then accelerating the loss is in fact an acceptable option. But that isn't really what he wanted, what he wanted was immunity from the actions of others, which is clear in both his language in the OP (unedited, that is), and in his subsequent posts.


That brings the conversation into the realm of supposition to the point you would have to speak with the freighter pilot himself in that regard.

Quote:


Yes and no. He does have a shot, that being, not make himself a target in the first place, get someone to web him out, counter bumping, drawing it out long enough to make the bumping ships give up, or paying someone to shoot the wreck once he dies (which, btw, works really well, for the cost of a Rifter, some sebos and a few guns, you deny them any profit).

But, insofar as he is caught, and caught good, yes. He got caught by a larger number of players who prepared for the situation better than he did. He shouldn't have the advantage in such a circumstance. Planning, effort and superior numbers should be rewarded. In this case, they are rewarded with a very high chance of a successful gank.


Welllll that point is up for contention. I dunno about the planning part if you have people having to string aggression timers with noobships for an hour.... not to mention that if all that planning should be rewarded, then failure should be a bit more exacting with it's punishment. It should not be so easy to do such a thing.

Also, again, more of a talk about preventive maintenance concerning the loss of his cargo, not the method in which it was lost.

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But it doesn't have to be noobships. That doesn't matter at all. They kept on attacking him. His timer kept on refreshing. That's it. Nothing about it is wrong. Pain in the ass, sure, but not overtly wrong.


It didn't "keep" getting refreshed is my point. Not in a constant stream like if it people constantly attacking. Again, more like they were only being used to manipulate the timer, and knowing that it would have to be repeated... free noobships were used. IF my insinuation is off base by all means let me know.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

TheGunslinger42
All Web Investigations
#1140 - 2013-07-08 20:40:17 UTC
Murk Paradox wrote:
TheGunslinger42 wrote:
Murk Paradox wrote:
TheGunslinger42 wrote:
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap



An hour is a long time if you need to string 15 minute timers together.

By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships.

As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime.


Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee"



So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?


If you end caught in a fight then I do think that the fight needs to play out within the game rules - not be ended (and DEFINITELY not in a favourable way) by external means such as killing the client. You're kind of muddying the waters by harping on about the duration and by what ships may have been used. What ships they were in when refreshing the timer is irrelevant.

As for the reason it lasted an hour, that is because the freighter kept it going for an hour. He made the decision to spend that amount of time struggling to save his stuff - and that's fine, he's entitled to do that, and in slightly different circumstances his willingness to commit that amount of time very well could have saved him (giving his friends time to get blackbirds, or counter bumping ships, or anything else). If he hadn't been willing to commit that much time, he also could have done a number of other things to end it much earlier, such attempting to convo them and strike a deal, or even self destructing or ejecting.

So no, I do not think he should have a way to kill the client and disappear safely. Not when he found himself in a fight, and when he made the decisions to keep it going on that long, and when the decision to drag it out that long can, in many cases, be the winning move anyway (it just wasnt here because his corp mates are bad).

I honestly, truly can't understand why you think someone should be able to simply opt out of pvp and disconnect to save themselves. I really, really don't get that.