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Which ship for quick high sec hauling?

Author
Xequecal
Ministry of War
Amarr Empire
#21 - 2013-07-05 01:54:05 UTC  |  Edited by: Xequecal
Tsukino Stareine wrote:
inertia stabs would be better for faster aligning


Align time is irrelevant out of gate cloak, your ship is instantly pointed directly at the first thing you tell it to move towards. As such, istabs are 100% useless on a highsec hauler. The only thing that matters for getting into warp is time to 75% velocity. This is why you can use webs to instawarp freighters. Nanofibers reduce mass and make you acclerate faster, this gets you into warp faster. Istabs don't do jack.

But seriously, just fit 2 Reactor controls, a MWD, and cloak and use the instawarp trick. High sec suicide camps are not likely to have an interceptor that can decloak and point you before you warp off, but if you're really paranoid about it you can fill the rest of your lows with WCS and get past even that. If you use cloak to instawarp to every gate they definitely won't be able to scan your cargo either, making a gank attempt even less likely.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2013-07-05 02:32:54 UTC
since when did nanofibers reduce your mass?

I think you need to check that, I think you mean nanofibers reduce your structure hp.
Victoria Sin
Doomheim
#23 - 2013-07-05 08:22:28 UTC  |  Edited by: Victoria Sin
warpy/cloaky for high sec. I use a Viator, with nano and inertia stabs in low.

Reasons? Select gate, press D, hit F1, WTZ. You're visible for a few seconds at most. You'd have to be extremely unlucky to get popped.

Danger points are entry to Jita where you can get stuck on gate due to capacity and undocking at major hubs.
Caitlyn Tufy
Perkone
Caldari State
#24 - 2013-07-05 08:35:21 UTC
Riot Girl wrote:
Blockade runners are fine in high sec but they're no quicker than T1 industrials I think, they just have a lot more tank. The cloaky haulers are much faster I think. The problem is though, they have very little tank and they cannot be scanned. Because they are easy to kill and potential gankers can't see what is inside, they're likely to blow you up anyway just to see if you're carrying anything good.

Edit: I might have the wrong terminology, idk. Basically you have slow tanky ones and fast, cloaky ones.


Blockade Runner = small, cloaky, fast
Deep Space Transport = large, tanky, slow

I'm mostly using the Prowler (Blockade Runner) for fast runs, even in high sec. Not a single gank happened to date.

When next patch hits, a fast T1 such as Wreathe with Hyperspatial Velocity Optimizer rigs will make an excellent cheap alternative too.
Shereza
Center for Advanced Studies
Gallente Federation
#25 - 2013-07-05 21:02:27 UTC
Tsukino Stareine wrote:
since when did nanofibers reduce your mass?

I think you need to check that, I think you mean nanofibers reduce your structure hp.


Nanofibers used to reduce a ship's mass by reducing its hull value. Now they boost its agility and velocity at the cost of hull.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#26 - 2013-07-05 21:06:45 UTC
Shereza wrote:
Tsukino Stareine wrote:
since when did nanofibers reduce your mass?

I think you need to check that, I think you mean nanofibers reduce your structure hp.


Nanofibers used to reduce a ship's mass by reducing its hull value. Now they boost its agility and velocity at the cost of hull.


so that guy is wrong, ok.
Shereza
Center for Advanced Studies
Gallente Federation
#27 - 2013-07-06 00:16:20 UTC
Same effect, different ways of achieving it. Part of the "nano nerf" years ago, and if someone wasn't around for it and didn't read up on the particulars it isn't hard to not realize that nanofibers currently just mimic the effect of a mass reduction.
Soporo
#28 - 2013-07-06 23:31:03 UTC  |  Edited by: Soporo
I've had the same Crane for over 3 years and flew it all over the place with no problems. Fairly high Nav skills recommended as well as align/ab/cloak twitch skills. Other transports may be as good or a bit better but I lub me Crane.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Snexwang Wnaganan
Perkone
Caldari State
#29 - 2013-07-08 18:06:23 UTC
[Heron, TURBOHAULER]
Expanded Cargohold II
Expanded Cargohold II

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I


Align: 3.4s
Warp Speed: 8.64 au/s
Cargo (large container): 780 m3


HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE
Ryelek d'Entari
Horizon Glare
#30 - 2013-07-08 23:15:51 UTC
Xequecal wrote:


Align time is irrelevant out of gate cloak, your ship is instantly pointed directly at the first thing you tell it to move towards. As such, istabs are 100% useless on a highsec hauler. The only thing that matters for getting into warp is time to 75% velocity. This is why you can use webs to instawarp freighters. Nanofibers reduce mass and make you acclerate faster, this gets you into warp faster. Istabs don't do jack.


Someone needs to learn eve mechanics.

Alignment for war has two components: orientation and 75% max speed. istabs and nanos both increase your ship's agility, which in turn reduces align time because it reduces the time to accelerate to 75%. And istabs do it (slightly) better than nanos because they increase the agility more. Nanos also increase velocity. Neither actually reduces the ship's mass.

A ship's basic align time is always specified from a standstill. If your ship happened to be traveling in the opposite direction then effective align time would be increased from the base value since it has to accelerate more in the given direction.

http://wiki.eveonline.com/en/wiki/Align
http://wiki.eveonline.com/en/wiki/Acceleration
http://wiki.eveonline.com/en/wiki/Nanofiber_Internal_Structure_I

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#31 - 2013-07-09 09:56:45 UTC
Trader Jackson wrote:
I currently fly a Badger Mark II, and have put three inertia stabs, a low friction nozzle rig, and two of the warp speed increasing rigs, as well as a 10mn afterburner. Capacity isnt a big deal, since I use it on a hauling alt, and it is just for my own crap. (from my mission area to Jita. 10 jumps)

Now, I was hoping to speed up the trips, as I usually haul the stuff when I am done with a playing session, and dont have a ton of time. I dont want to autopilot it, just to put that out there. I actively warp it along, which is why I didnt bother with any speed modules other than the afterburner.

Anyway, I am wondering which ship I should move on to? Hoping for something that can make the trips more quickly, and hopefully a bit safer. (I travel through a couple 0.5 areas, and on a lowsec pipe to Jita, I find myself getting scanned fairly often, and dont feel comfortable with 100+ million in the hold) Are blockade runners my only real option? Or is there something else out there? I need at LEAST 3000 square meters of capacity, but would like up to around 4.5 or 5k. Thanks!


I used both T2 variants of the Badger for some time but decided to switch back to flying T1 haulers. However, I move the valuable stuff with other ships. High value low volume items can be moved easily in an interceptor or covops for example. That way you could reduce the value of the rest of the loot to a degree that would make it relatively unattractive for gankers.

Besides, I also tested the "warp speed increasing rigs" (on a fast ship and on a transporter; I timed two different trade routes with a stop watch, flying manually and using autopilot) and found that these rigs are absolutely not worth it (at least for me). Flying manually the benefit is small enough to hardly notice it and flying on autopilot it is slower than using rigs that increase velocity.
Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#32 - 2013-07-09 10:06:27 UTC  |  Edited by: Fluffi Flaffi
Riot Girl wrote:
Cloaky hauler isn't wise in high-sec. It really depends on how much cargo you're trying to haul, you might find a T1 cruiser with cargo expanders sufficient.


Cloaky Hauler is the absolute best solution for his needs.

- No problem to get Cargo to 5k square meters

- Cargo is unscannable, so nobody knows what and how much value you have in cargo. Therefore ganking for fun or for pure guess and luck is the only threat you need to have.

- With CovOps Cloak it's very difficult to nearly impossible to catch you. That espacially in lowsec where he seems to travel very important. All other option will get caught by a simple lowsec Camp.

@TO: Get you a crane! Fit it with CovOps, friction nozzle joint rigs T2 and remaining ones up to your favour ( I use Inertia + Damage Control + MWD and a little more tank in the medslots). My crane has better align time than some T1 frigates. Riot girl, don't estimate please! If you guess the possibility to fail is high ;)

If you haul 100M in your T1 industrial and fly to Jita you will get ganked sooner or later. You just had luck as you haven't been looking interesting enough to the profiessional gankers who look for the very valuable ones. But you should be afraid of those who are new to the business and happy to blow something up for "just" 50M possible profit.

Any other options in your case (lowsec travel, some thousend squaremeters and activ piloting) are not worthwile to talk about!

Xequecal wrote:
Tsukino Stareine wrote:
inertia stabs would be better for faster aligning


Align time is irrelevant out of gate cloak, your ship is instantly pointed directly at the first thing you tell it to move towards. As such, istabs are 100% useless on a highsec hauler. The only thing that matters for getting into warp is time to 75% velocity. This is why you can use webs to instawarp freighters. Nanofibers reduce mass and make you acclerate faster, this gets you into warp faster. Istabs don't do jack.

But seriously, just fit 2 Reactor controls, a MWD, and cloak and use the instawarp trick. High sec suicide camps are not likely to have an interceptor that can decloak and point you before you warp off, but if you're really paranoid about it you can fill the rest of your lows with WCS and get past even that. If you use cloak to instawarp to every gate they definitely won't be able to scan your cargo either, making a gank attempt even less likely.


That's useless. It sounds more like theoriy. It may happen, that you can not cloak due to something being within 2km range. That happens especially around Jita from time to time ;) And as you correctly say, that gatecamps in HiSec seldomly have Interceptors to tackle you. A little more tank will not protect you. MWD will blow up your signature as you for sure will not check every single jump if you can cloak or not before you warp, which will allow the ganker must faster lock and kill you. And Tank will not protect you. What can protect you in this situation and helps you to travel faster anyway are inertia stabs ;)
As said above my crane has an align time better or equal to fast frigates. Very difficult for a Tornado to lock me, even if my cloak fails due to another ship being within 2km range.

And in addition to your Cargo-scan theoriy: They will scan you because their scanning ships are just fittied for one purpose: Lock as fast as possible to get at least 1 cycle of the cargo scanner. That's all they need and that where they will succeed with this unless you fly a Crane for example. It's like saying you 100% won't get caught with a Crane in lowsec due to CovOps cloaking device. If the gatecamp is setup the right way, you will die! I have lost already some CovertOps ships in Lowsec and I know how to warp and use the cloak! It's just I didn't even had a chance from the beginning.
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