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Does Tengu Need a Nerf?

Author
Nezumiiro Noneko
Alternative Enterprises
#141 - 2011-11-09 01:38:35 UTC
Shivus Tao wrote:
I feel the need to add:

If you're comparing tengu PVE vs any gun ship PVE take into consideration that just about every BS rat has defender missiles. At least every other volley if not every volley is down a missile by default.


hard facts have no place here.....this is a eft warriori/ bagillion isk fit debate. Eft says xyz damage is there....that is all lol.

But seriously....defenders do cut down the dps a decent amount. Only fix for that I now of is to not group launchers. Then you get the fun of pressing each laucher individually. This way defenders jsut kill one fish, not a bundle.

Could also point once in range loki will spew ac rounds to kill stuff faster than a kiting tengu at 100km's with misisle flight time....but that would be outside the realm of eft as well. BUt grass is greener here. I went from missiles to guns for the instant hit. I've lost millions in ammo in missile salvos that hit target dead along time ago....the allure of them ain't so alluring for me tbh lol. Only way to fix this is remember per rat race per ship how many salvos you need at snipe ranges. That gets old too.
Hungry Eyes
Imperial Academy
Amarr Empire
#142 - 2011-11-09 03:28:00 UTC
Nimrod Nemesis wrote:
What i've learned here:

When arguing for buffs, compare everything to projectiles.
When arguing for nerfs, compare everything to hybrids.

The latter is now even more potent since it's a moving goal-post.



actually, no. heavy missiles are a category of their own. you should not be able to project such high dps over such a huge range, and never miss. this is not too hard to grasp.
Goose99
#143 - 2011-11-09 03:53:12 UTC
Hungry Eyes wrote:
Nimrod Nemesis wrote:
What i've learned here:

When arguing for buffs, compare everything to projectiles.
When arguing for nerfs, compare everything to hybrids.

The latter is now even more potent since it's a moving goal-post.



actually, no. heavy missiles are a category of their own. you should not be able to project such high dps over such a huge range, and never miss. this is not too hard to grasp.


"High dps?" Missiles?Lol

Btw, ever heard of exp radius and exp velocity? Guns have one dmg mitigating factor - tracking, handled by mod. Missiles have 2, handled by 2 different rigs.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#144 - 2011-11-09 05:48:47 UTC
Hungry Eyes wrote:
actually, no. heavy missiles are a category of their own. you should not be able to project such high dps over such a huge range, and never miss. this is not too hard to grasp.


I hope you are aware you can speed-tank HMLs with any ABing frig or with an MWDing ceptor.
Hungry Eyes
Imperial Academy
Amarr Empire
#145 - 2011-11-09 06:24:36 UTC
with all due respect, i didnt start this thread to be educated about missiles and Tengus. i know how they work. ive been on both ends of the relationship many times. that being said, HM's will wear down your inty/AF in 30-ish seconds or so. speed tanking goes a long way in reducing damage, but you cannot outrun missiles like you used to be able to.

HML 100MB AB Tengus are beasts and can handle anything. it is a stupid, unbalanced ship. the cookie cutter setup is out and everyone's grandma is using one.
David Clausewitz
David Clausewitz Corporation
#146 - 2011-11-09 06:56:34 UTC
Buff legion.
Nezumiiro Noneko
Alternative Enterprises
#147 - 2011-11-09 07:30:58 UTC  |  Edited by: Nezumiiro Noneko
Goose99 wrote:
Hungry Eyes wrote:
Nimrod Nemesis wrote:
What i've learned here:

When arguing for buffs, compare everything to projectiles.
When arguing for nerfs, compare everything to hybrids.

The latter is now even more potent since it's a moving goal-post.



actually, no. heavy missiles are a category of their own. you should not be able to project such high dps over such a huge range, and never miss. this is not too hard to grasp.


"High dps?" Missiles?Lol

Btw, ever heard of exp radius and exp velocity? Guns have one dmg mitigating factor - tracking, handled by mod. Missiles have 2, handled by 2 different rigs.


don't bringi real game missile performance in this thread....this is eft only territory here lol. Almost as bad as the guy mentioning defenders (which will wipe out a good chunk of dps unless you run ungrouped launchers.....but then you have to turn on each launcher every enemy and every reload) lol.

Next up someone like me will point at unless you have a real good memory at 100kms unless you know how many salvos to fire per race per ship a tengu can waste lots of ammo as you have 12 to 18 missiles about to hit space dust. My rof with skill + implant at 100 I can get 3 salvos wasted if I don't pay attention. Fury about 1-2 salvos with the less range they have...


Well that and the only time I have ever seen my eft damage is shooitng a structure. Faster than 0 m/s speed....the damage goes down. Faster the target, more the decrease.
Shivus Tao
Brutor Tribe
Minmatar Republic
#148 - 2011-11-09 07:55:23 UTC
Hungry Eyes wrote:

HML 100MB AB Tengus are beasts and can handle anything. it is a stupid, unbalanced ship. the cookie cutter setup is out and everyone's grandma is using one.


You haven't correctly identified the problem with the 100mn tengu. Even if ccp were to cut the tengu's HM range to 60km, 100mn fits would still be a problem because of the 100mn afterburner.

The proper fix is to restrict ships ability to mount larger sized prop mods.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#149 - 2011-11-09 08:09:19 UTC
Hungry Eyes wrote:
with all due respect, i didnt start this thread to be educated about missiles and Tengus. i know how they work. ive been on both ends of the relationship many times. that being said, HM's will wear down your inty/AF in 30-ish seconds or so. speed tanking goes a long way in reducing damage, but you cannot outrun missiles like you used to be able to.


You don't need to outrun missiles, just stay out of web range and the damage they do will fall under your passive regen. I've been tackled in a Drake for upwards of 10 minutes (lost my drones earlier) and was very much raging at this fact as his buddies were slowly able to trickle in and finally got a warp-in to scram/web me.
Frost Mistress
Angel Heart Ammo Co.
#150 - 2011-11-09 11:45:54 UTC
Not sure why all MMORPG have nerf threads, well I know why, but in EvE you can fly ANYTHING so should not be an issue. Here is the plain truth. There will ALWAYS be one thing among a group that does what it does a little better and it will be the FOTM. Seen it every game and when the "fix" comes in you have another over powered item/class/gear that is the FOTH and more nerf this and nerf that threads on the new item and how the old item is left in the cold.

The only real fix is to have 1 of each type of ship 1 type of weapon ect cause if you make 2 than one will be favored over the other and thus one must be nerfed of the other buffed.

So the real question is if the item sucks so much why did you spend time to train to use it?
If in contrast the item is the end all be all why are you not using it?

Don't let my frosty appearance and cold attitude fool you. Once you get to know me you'll find I'm a complete and total * 

Tanya Powers
Doomheim
#151 - 2011-11-09 17:39:35 UTC
Shivus Tao wrote:
I feel the need to add:

If you're comparing tengu PVE vs any gun ship PVE take into consideration that just about every BS rat has defender missiles. At least every other volley if not every volley is down a missile by default.



Another one not understanding how radial, transversal and sign affects lasers/projectiles/hybrids.

Missiles are fine, the defenders sent by rats are nothing compared to transversal/radial effects on other weapon system.

If you really complain about that...omg.
Tanya Powers
Doomheim
#152 - 2011-11-09 17:45:49 UTC
Shivus Tao wrote:
The proper fix is to restrict ships ability to mount larger sized prop mods.


Or lower too, my orca can warp faster than most bs, thx 100MN MWD. So what's the purpose of making ships dam slow when all you have to do to brake/counter the mechanic is to either fit larger or lower modules?

Tengu shouldn't be able to fit 100mn but should be able to perma run 10MN MWD, witch it can't, and this is silly on a ship with passive buffer and capless guns.
Muad 'dib
State War Academy
Caldari State
#153 - 2011-11-09 18:45:41 UTC
this news just in: ships that are the best at somthing, are the best at it.

seesh, wheres all the NERF HULK threads, i hear they mine more than a BS WITH 8 LAZORZ


seesh.

wait for the new bc's if you want to see every man and his dog in one in 5 minutes flat pwning everything.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Shivus Tao
Brutor Tribe
Minmatar Republic
#154 - 2011-11-10 00:11:50 UTC
Tanya Powers wrote:
Shivus Tao wrote:
I feel the need to add:

If you're comparing tengu PVE vs any gun ship PVE take into consideration that just about every BS rat has defender missiles. At least every other volley if not every volley is down a missile by default.



Another one not understanding how radial, transversal and sign affects lasers/projectiles/hybrids.

Missiles are fine, the defenders sent by rats are nothing compared to transversal/radial effects on other weapon system.

If you really complain about that...omg.


I've flown gun ships in level 4's, and ratted with them just as much as I've used missiles. Radial and transversal velocity is easily overcome by fitting a web, and turning the ship to match the direction of the target. Also those gun ships typically have at least 5 light drones to deal with the small fast targets while the big guns fire on the big easy to hit targets.

Also, I wasn't complaining bro, so your post just makes you look silly. I guess that's what I get from expecting people to maintain context over an 8 page thread with today's 4 minute attention span.

It was simply an effort to further document what missile ships like the tengu have against them to bring some knowledge to all these EFT warriors crying NERF NERF when they don't have a clue, or refuse to have a clue lest their view of things be challenged.
Firelord Ozai
Garoun Investment Bank
Gallente Federation
#155 - 2011-11-15 04:46:04 UTC
Drakarin wrote:
The Machariel moves faster, tanks more and deals more damage.

Why should a T3 using hyper advanced ancient alien technology be inferior to a plain ol bland pirate ship, and then still be nerfed? You're kidding right?



Please look at the description of the Machariel again. Its not necessarily a pirate design and is actually very Jovian, so indeed even the Machariel is an advanced alien technology hence it being superior in many ways to other ships.
Hungry Eyes
Imperial Academy
Amarr Empire
#156 - 2011-11-24 05:54:56 UTC
why is it that the Tengu can faceroll through any pvp and pve situation without any risk whatsoever?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#157 - 2011-11-24 06:25:34 UTC  |  Edited by: Mfume Apocal
Hungry Eyes wrote:
why is it that the Tengu can faceroll through any pvp and pve situation without any risk whatsoever?


1. There are many, many ships can faceroll PvE without risk. No one is claiming the Vargur needs a nerf.
2. Faceroll without risk in a PvP situation? You are going to have to explain what you mean here, because I can think of so very many situations where I'd never, ever take a Tengu.
Tanya Powers
Doomheim
#158 - 2011-11-24 18:07:01 UTC
Hungry Eyes wrote:
why is it that the Tengu can faceroll through any pvp and pve situation without any risk whatsoever?


Actually your 100MN AB top predator, and only one, is actually Loki with web bonus.
ATM is the single one I couldn't find the counter other than obvious ECM witch from my point of view is not " a fight", whenever I commit to a fight I like to go straight to and even if I have to shoot until I'm at 10% hull before I eject I will not use ECM until I find out how to counter that one and kick his fracking skinny ass !
Mfume Apocal
Brutor Tribe
Minmatar Republic
#159 - 2011-11-24 20:25:34 UTC  |  Edited by: Mfume Apocal
Tanya Powers wrote:

Actually your 100MN AB top predator, and only one, is actually Loki with web bonus.


Realistically, there are quite a few ships out there with only a single or handful of counters in 1v1. Thing is, on TQ, you're not worried about 1v1, you're worried about who or what that Drake is baiting for, is it going to come off the undock, through a cyno or jumping a gate, etc.

That being said: A dual LAR Tempest can solo you, if you're silly and he's flying well.

(apologies tho, I can't find the KM anymore)
Goose99
#160 - 2011-11-24 20:39:39 UTC
Caldari is too good at pvp. It obviously needs a nerf. Heavy missile is one Caldari weapon system usable in pvp. It's one too many, and should be nerfed into cruise missile so that Caldari has no weapon system usable in pvp.X

Winmatar is not good enough in pvp. It should be buffed, so that one day we may all be Winmatar and thus can all win at pvp. Then everyone will be happy.Big smile