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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

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Callyuk
M1A12 Corp
#541 - 2013-07-05 00:38:29 UTC  |  Edited by: Callyuk
CCP considers the act of bumping a normal game mechanic even when being aggressed by a noob alt in a rookie ship for an hour or more, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.

If you had pasted me this i would forget about it but since thats not what they said i will continue to beat the drum
RubyPorto
RubysRhymes
#542 - 2013-07-05 00:39:30 UTC
Callyuk wrote:
Yea but ganks never take an hour maybe the devs will add a stipulation to the finding ?


Sure they do. You just described one example where a gank took an hour.

Callyuk wrote:
This is how it went down. 2 machs bumped the freighter for 10 minutes or so (to get out of range of gate guns) and agressed with a rookie toon before goons showed up. Goons got there regrouped got concord in sys off grid that took em another 5-10 minutes (agressed with another rookie toon) then they warped in i went global just after they landed. Concord came in as they fired on the freighter and Concord insta popped em so they got off one or two volleys the first round (they failed), Then they bumped (just 1 Machariel now) and agressed freighter 2 more times before they came in sys (1more time after they were in sys) with rookie toons to keep timer on it for 30 more minutes (15+15) (60 or so minutes in total) while they deaggressed global and reshipped then they came back in sys for another 5-10 minutes then finished it.


Tah, Dah.


Schalac wrote:
The problem with this system is it isn't "emergent gameplay". It is absurd abuse of game mechanics on the same level of OGB. The fact that there is no counter to it that is feasible is really off putting in a so called space sim. Fun game mechanics are when you have a viable counter to a tactic that is used against you. Where is the counter in this? Basically it is sanctioned harassment designed by the inept and perpetrated by the small with no chance of recourse. If bumping and suiciding are allowed to keep a person locked down for over an hour, then why was POS bowling patched out? They are both viable tactics right? Yet one was deemed an exploit and one was not. If you want a person to stay there and not be able to warp off, you should have to aggress and use a scram/point. Not some chickenshit tactic of bumping someone for over an hour completely safe from repercussions due to flagging mechanics.


There are numerous counters.
One thing that might help you come up with them is realizing that not being flagged for legal combat in HS does not mean you are safe from combat in HS (you'd think someone whinging about suicide ganking would grasp this concept, but v0v).


POS Shields are explicitly designed to keep out those who were not invited. POS Bowling bypassed that mechanic.
What mechanic is being bypassed in bumping a ship with another ship?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Messoroz
AQUILA INC
Verge of Collapse
#543 - 2013-07-05 00:45:37 UTC
So in 60 minutes,the OP couldnt just logoff. Even if being bumped, you'll stay in space for about 2 minutes instead of ewarping and then instantly disappear. Unless they suicide aggro.
Neuntausend
Republic Military School
Minmatar Republic
#544 - 2013-07-05 01:09:30 UTC  |  Edited by: Neuntausend
Nothing kept the pilot from logging off and doing something with his life, the outcome would have been the same either way.

In the end, it's just another ship loss and an hour wasted. Station camps, bubbles, heck, even just 2 gate-jumps and a long warp in 10% tidi can easily cost me an hour. Are those exploits and harassment as well now? Just eject, podex and get on with your life next time, will save you 58 minutes.
Callyuk
M1A12 Corp
#545 - 2013-07-05 01:21:35 UTC
Nothing beside the fact that im not a quitter

I cant dictate someone elses actions but i can my own
S Byerley
The Manhattan Engineer District
#546 - 2013-07-05 01:28:19 UTC
Khanh'rhh wrote:
CCP GMs specifically mentioned this concept with regards to how they determine whether the intent of the player was to harass


If they did it's certainly not in anything you posted. I'm not even going to bother breaking it down; there's no mention of anything like that outside of your own warped interpretation.

No set criteria =/> decided based on intent of the aggressor

Quote:
The paper from a scientific measurement POV, was simply "we can kinda analyse this a little bit, here is one possible analysis technique that does a little better. Yep, it did better! Still can't tell us harassment from non-harassment in a manner which is statistically significant, though"


Jeez, this is why I didn't want to give you reading so obviously beyond your ability. I don't what the heck you think statistically significant means, but you're obviously wrong. Honestly, statistical significance is arbitrary enough without you redefining it; I'm really not going to teach you statistics.

Quote:
The problem will be your sample for the instance in question will, in effect, be a small sample and be over-ruled by the individual biases that would otherwise be smoothed out in a larger dataset.


The assumption of a sufficient training set was mentioned; I have no idea what CCP's volume looks like.

You also seem to be under the weird assumption that data mining picks out a single statistic and draws a line; that's not the case in anything but trivial example.

Quote:
What is hard to classify is singular data points, wherein you can only make a judgement call and "know it when you see it".


"know it when you see it" isn't code for: "requires human intuition"; it means that examples typically fall at the extremes but it's hard to describe exactly why they do. This isn't a barrier for data mining; it's what data mining is for - developing effective criteria that are otherwise non-obvious. Ever try to pick complex relations out of high dimensional data? I don't care how well you plot it, you aren't going to get very far by hand.
Callyuk
M1A12 Corp
#547 - 2013-07-05 01:40:03 UTC
I have a volume for you :) Volume 1
How Freighters are killed Under New Flagging Mechanics
Schalac
Apocalypse Reign
#548 - 2013-07-05 06:49:34 UTC
RubyPorto wrote:



Schalac wrote:
The problem with this system is it isn't "emergent gameplay". It is absurd abuse of game mechanics on the same level of OGB. The fact that there is no counter to it that is feasible is really off putting in a so called space sim. Fun game mechanics are when you have a viable counter to a tactic that is used against you. Where is the counter in this? Basically it is sanctioned harassment designed by the inept and perpetrated by the small with no chance of recourse. If bumping and suiciding are allowed to keep a person locked down for over an hour, then why was POS bowling patched out? They are both viable tactics right? Yet one was deemed an exploit and one was not. If you want a person to stay there and not be able to warp off, you should have to aggress and use a scram/point. Not some chickenshit tactic of bumping someone for over an hour completely safe from repercussions due to flagging mechanics.


There are numerous counters.
One thing that might help you come up with them is realizing that not being flagged for legal combat in HS does not mean you are safe from combat in HS (you'd think someone whinging about suicide ganking would grasp this concept, but v0v).


POS Shields are explicitly designed to keep out those who were not invited. POS Bowling bypassed that mechanic.
What mechanic is being bypassed in bumping a ship with another ship?
Name one viable tactic for stopping 2 neutral Machs constantly bumping you for over an hour.

I never said that people should be safe from PvP in highsec. But at a point in time, constant bumping does become harassment. What if I followed you around for an hour pushing you away from where you were walking every 15 seconds. How long would it take you to get aggravated by that action. Now imagine if you were completely powerless to do anything about it. It is the same principle. Bumping is harassment. Plain and simple. Doing it for over an hour, should be deemed an exploit much in the same way that POS bowling was. Mind you this is only for high sec purposes, as in low and null sec you can just shoot the perpetrator without the certainty that you will lose your ship.

This stems all the way back to the miner bumpers that thought they were cool on the forums because they could 'legally grief' because CCP was to weak of heart and mind to tell them to stop.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Thar Saal
Imperial Shipment
Amarr Empire
#549 - 2013-07-05 07:05:16 UTC
Tactic for stopping neutral machs:

Have an armed escort.

why:

Because bump happy machs aren't the issue here.
Jonah Gravenstein
Machiavellian Space Bastards
#550 - 2013-07-05 07:24:10 UTC  |  Edited by: Jonah Gravenstein
Schalac wrote:

This stems all the way back to the miner bumpers that thought they were cool on the forums because they could 'legally grief' because CCP was to weak of heart and mind to tell them to stop.

That's quite the line in horse manure you're peddling there.
The far reaching ramifications of what you think CCP should have done with the bumping mechanic would have most PvP groups up in arms. In fact the whole discussion thread about the bumping of absent miners, that led to the current consensus of opinion in CCP, was full of those very players decrying potential changes to, or the removal of, bumping. It's an oft used and quite effective, method of holding down a target while you get tackle or DPS on the field.

There are counters to bumping, both for miners and other pilots, it's hardly the bumpers fault that people are lazy and can't be bothered to use them.

In fact it brings to mind the numerous amusing hulkageddon style threads where miners where being told how not to get ganked, by gankers, and then ignoring the advice given, because of its source, and exploding hilariously while crying "It's so unfair".

In the beginning there was nothing, which exploded.

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RubyPorto
RubysRhymes
#551 - 2013-07-05 07:30:22 UTC  |  Edited by: RubyPorto
Schalac wrote:
Name one viable tactic for stopping 2 neutral Machs constantly bumping you for over an hour.

Suicide Gank them.
Counterbump them and Web your Freighter.

There's 2.

Log off. They can bump your ship all they want, but you can be off doing something else.
There's a third.

Eject. Same as above.
That's four.

Self Destruct.
That's five.

Grab some ECM to counter the impending gank squad.
That's Six.

There's 3 options that save your ship and cargo, and 3 options that are possible without any outside assistance.

Though I'm betting you're going to claim that those aren't "viable" because they require outside help (because 1 ship should be able to escape from 2 specialty ships designed to hold it, right?) or result in a loss of some kind.

Quote:
I never said that people should be safe from PvP in highsec.

Never said you did. Read what I wrote again. I mentioned that the Bumpers are not safe from PvP.

Quote:
But at a point in time, constant bumping does become harassment. What if I followed you around for an hour pushing you away from where you were walking every 15 seconds. How long would it take you to get aggravated by that action.

I'd simply call the police and have you arrested as, in the US, that's Assault. (Maybe even kidnapping, if the DA were feeling creative.)

Also, CCP has defined that point in time as "after you've relocated your activities to a different area." One continuous set of bumps does not harassment make, as it's no different that hellcamping a station, in terms of effect on your gameplay choices.

Quote:
Now imagine if you were completely powerless to do anything about it. It is the same principle. Bumping is harassment.
Plain and simple.

Except that you are not powerless to do anything about it in EVE unless you choose to be so (by refusing to involve your friends or run the risk of losing your ship), and it's not Illegal in the game.


Quote:
Doing it for over an hour, should be deemed an exploit much in the same way that POS bowling was. Mind you this is only for high sec purposes, as in low and null sec you can just shoot the perpetrator without the certainty that you will lose your ship.

This stems all the way back to the miner bumpers that thought they were cool on the forums because they could 'legally grief' because CCP was to weak of heart and mind to tell them to stop.


Why is bumping someone once to set up a gank different from keeping them there to make a second attempt?
Why does it matter how long you keep them there to set up the first gank run?

The Miner bumpers are running a classic protection racket. Why do you think that is or should be illegal in EVE?

EVE is not real life. The legal system is slightly different that real life. Even in HS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Schalac
Apocalypse Reign
#552 - 2013-07-05 07:36:54 UTC
Thar Saal wrote:
Tactic for stopping neutral machs:

Have an armed escort.

why:

Because bump happy machs aren't the issue here.

Protip, you are not going to gank 2 machs unless you have a lot of people in your "armed escort" ready to lose the ship right off the bat. Bump happy machs are the issue, without them none of what else transpired would of even happened.


Jonah Gravenstein wrote:
That's quite the line in horse manure you're peddling there.
The far reaching ramifications of what you think CCP should have done with the bumping of miners would have most PvP groups up in arms, in fact the whole discussion thread that led to the current consensus of opinion in CCP was full of those very players decrying potential nerf of bumping.

There are counters to bumping, both for miners and other pilots, it's hardly the bumpers fault that people are lazy and can't be bothered to use them.
I would love to hear your solutions to bumping that don't involve the automatic loss of your ship. CONCORDEKKEN is not a solution to bumping harassment.

I have no problems with people ganking other people, people ganking me, me ganking other people. It is the game. The problem I have is with the mechanic used facilitate the end.

Also, most of those people that were doing miner bumping were in NPCs corps, and if not, as soon as you wardecced them they would be. So don't go all mushy for those scum. They were/are griefer parasites, afraid to actually engage in combat.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Jonah Gravenstein
Machiavellian Space Bastards
#553 - 2013-07-05 07:52:58 UTC  |  Edited by: Jonah Gravenstein
Schalac wrote:
I would love to hear your solutions to bumping that don't involve the automatic loss of your ship. CONCORDEKKEN is not a solution to bumping harassment.
In general don't afk or autopilot, in the case of freighters don't carry stupid isk values in a ship designed for low cost high volume goods, use the ingame map for intel (miniluv aren't exactly subtle about what they do), avoid choke points (Uedema is a firm favourite), have a designated in-corp webber accompany the freighter so it can get into warp in under a week.
Miner specific (off topic I know but you brought up miner bumping) use a Skiff with an AB, they're practically impossible to bump for all but the most seasoned bumpers, buy a permit from your local extortion racket, fit for survivability (a small shield booster is not adequate take note mackinaw pilots) rather than yield, set known gank groups to terrible standings etc, it's not rocket science, it's basic situational awareness and fitting your ship appropriately.
Quote:
I have no problems with people ganking other people, people ganking me, me ganking other people. It is the game. The problem I have is with the mechanic used facilitate the end.
Not my problem, it's yours
Quote:
Also, most of those people that were doing miner bumping were in NPCs corps, and if not, as soon as you wardecced them they would be. So don't go all mushy for those scum. They were/are griefer parasites, afraid to actually engage in combat.

That's strange, last time I checked a considerable proportion of them were in one alliance with the occasional independent interested party operating under their flag. The alliance in question is CODE., and they've had several wars declared against them which haven't resulted in them disbanding or corp hopping.

With reference to any that are in NPC corps, of which there are probably a few, they're merely using the exact same methods of avoiding wardecs as many of the miners that they prey on. What's good for the goose, is good for the gander.

In the beginning there was nothing, which exploded.

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Victoria Sin
Doomheim
#554 - 2013-07-05 07:54:24 UTC
Why are you still arguing about bumping? Mass of a Jump Freighter = 1,125,000,000kg. Mass of Rifter (eg) = 1,067,000kg

The moment of inertia here is enormous for the freighter. "Bumping" in Eve is ridiculous. To be fair on the devs they've been struggling with collision detection and response for 10 years.

I recommend: Physics for Dummies.
TheGunslinger42
All Web Investigations
#555 - 2013-07-05 07:59:04 UTC
Why not just have a support ship help web the freighter into warp (also, couldn't you have boosts to improve the freighters chances and throw out the gankers calculations a little bit?)

The only argument I've seen against this is "baww I dont want an alt". Well then don't use an alt, get a friend in your corp to do it. The gankers are forced to have like 10-20 friends working to achieve their goal, why the hell should you, a lone player, win against that amount of coordinated effort and teamwork? Why shouldn't you have to put in a bit of the same (a tenth of it will do!) to counter them? This is an MMO after all.

Also the concept of isk tanking thats been thrown around is absolutely idiotic, and anyone suggesting it should biomass themselves and go back to other MMOs

hope this helps
Jonah Gravenstein
Machiavellian Space Bastards
#556 - 2013-07-05 08:00:37 UTC  |  Edited by: Jonah Gravenstein
Victoria Sin wrote:
Why are you still arguing about bumping? Mass of a Jump Freighter = 1,125,000,000kg. Mass of Rifter (eg) = 1,067,000kg

The moment of inertia here is enormous for the freighter. "Bumping" in Eve is ridiculous. To be fair on the devs they've been struggling with collision detection and response for 10 years.

I recommend: Physics for Dummies.
I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly an object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)

In the beginning there was nothing, which exploded.

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Schalac
Apocalypse Reign
#557 - 2013-07-05 08:10:49 UTC
RubyPorto wrote:

Suicide Gank them.
Counterbump them and Web your Freighter.

There's 2.

Log off. They can bump your ship all they want, but you can be off doing something else.
There's a third.

Eject. Same as above.
That's four.

Self Destruct.
That's five.

Grab some ECM to counter the impending gank squad.
That's Six.

There's 3 options that save your ship and cargo, and 3 options that are possible without any outside assistance.

Though I'm betting you're going to claim that those aren't "viable" because they require outside help (because 1 ship should be able to escape from 2 specialty ships designed to hold it, right?) or result in a loss of some kind.
First off, if the machs were designed to hold it then they would have a point fitted. That is the way it should work.

Suicide ganking them is not an option, as you would need more ISK and people on grid than than the haul is probably worth.

Sure counterbump a mach, sounds so easy right. Even if you start at your freighter and go right at them, unless you are in a bigger ship that mach is going to just plow right through you.

Log off is a great tactic, that is definitely how CCP wants you to counter a game play mechanic.

The rest are non issues.


Quote:
Never said you did. Read what I wrote again. I mentioned that the Bumpers are not safe from PvP.
No, they are just very, very greatly protected because they are not going to flag themselves for aggression. Even though they are perpetrating, how did you put it, assault, on your ship.

Quote:
I'd simply call the police and have you arrested as, in the US, that's Assault. (Maybe even kidnapping, if the DA were feeling creative.)

Also, CCP has defined that point in time as "after you've relocated your activities to a different area." One continuous set of bumps does not harassment make, as it's no different that hellcamping a station, in terms of effect on your gameplay choices.
CCP has changed rules many times in the past.


Quote:
Except that you are not powerless to do anything about it in EVE unless you choose to be so (by refusing to involve your friends or run the risk of losing your ship), and it's not Illegal in the game.

Why is bumping someone once to set up a gank different from keeping them there to make a second attempt?
Why does it matter how long you keep them there to set up the first gank run?

The Miner bumpers are running a classic protection racket. Why do you think that is or should be illegal in EVE?

EVE is not real life. The legal system is slightly different that real life. Even in HS.
Look, if you got a camp setup and are prepared to gank people coming through your AO, well that is the game. Sitting on a gate with the purpose to bump a freighter while your gang is there fine. Normal use of game mechanics, they get a 15 minute window to try to get out. In that time the freighter should be getting reps and be on it's merry way. Here is where the problem in my eyes comes in, Those 2 machs are still neutral through all of this even though they are the ones facilitating the attack. Still bumping that freighter. Protected under the same concord intervention, and I don't know about those two pilots personally, but most times those machs will also be in an NPC corp. Shielded from a wardec.

Giving up is not an option, so points 3, 4 and 5 of your are void. Suicide ganking them is not a viable option and getting ECM to counter the gank fleet wouldn't even be needed if you were actually able to deal with the machs in the first place.

Your second point is about the only thing you can potentially do, infact it is why I fly a bhaal as wing on freighter runs. Even still after maybe max 30 minutes you should receive a warning for harassment if you continue to bump the same pilot.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Victoria Sin
Doomheim
#558 - 2013-07-05 08:12:03 UTC  |  Edited by: Victoria Sin
Jonah Gravenstein wrote:

I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly a small object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)


That's not how it works in Eve. A small thing travelling with a low velocity can "bump" a massive ship. Moment of Inertia is absolutely not part of the model.
Jonah Gravenstein
Machiavellian Space Bastards
#559 - 2013-07-05 08:27:20 UTC  |  Edited by: Jonah Gravenstein
Victoria Sin wrote:
Jonah Gravenstein wrote:

I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly a small object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)


That's not how it works in Eve. A small thing travelling with a low velocity can "bump" a massive ship. Moment of Inertia is absolutely not part of the model.

Define low? Bear in mind that the Rifter you used as example, fitted with a MWD can hit anywhere between 2500 and 3000+ m/s. At that speed, mach 9(ish), it is considered hypersonic, and is about travelling at around 35% of the speed of the Space Shuttle during re-entry. Can you imagine the mess if one of the shuttles had hit the ground carrying that sort of speed?

While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.

In the beginning there was nothing, which exploded.

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Kaarous Aldurald
Black Hydra Consortium.
#560 - 2013-07-05 08:35:19 UTC
Quote:
While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.


Particularly since, due to the utter impossibility of programming a zero gravity model in a static environment such as EVE systems, the server is actually running a fluidic model.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

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