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Get your name in the EVE Collector's Edition book!

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Author
thee lous3
Tech III Bone Cancer
#61 - 2013-07-04 09:43:11 UTC
1. What will be the game be like in in the future?

What would the future be like without the game?
I can think of very few companies in any field, let alone gaming, that couldn't use some CCP influence. That being said, eve will continue to grow, and immerse us, until we all get podded IRL.

2. What feature am I looking forward to and why?

Stations we can walk around in with our characters. So I can rob you face to face.

3. What is my greatest fear for the game?

I fear nothing in internet spaceships.
Kilareea Nakrar
Imperial Academy
Amarr Empire
#62 - 2013-07-04 13:49:25 UTC
As time progressed Eve slowly but surely became mankind’s best hope. Oculus Rift technology as introduced in 2014 paves the way for a true pod-like experience. Neural hardwiring in 2016 leads to the creation of the first fully functioning pod in 2017. In 2018 elite corps move permanently into the Eve reality engine. After the launch of walking in stations in 2024, the trend for existing purely in Eve spirals out of control until the year 2047, when the circle is completed. For this was the year that Eve subscribers lead the first manned ships out of sol system. Now it begins.
Seismic Stan
Freebooted Junkworks
#63 - 2013-07-04 15:24:48 UTC  |  Edited by: Seismic Stan
In February 2011, I wrote this prediction on my blog and I stand by it. Mostly. I accept that my time travel device may have skipped across a couple of singularities to one where Incarna deployment went a little smoother, but I was pretty on point with the Hollywood connection and the "retinal imaging projection systems" (read: Oculus Rift).

Now we just need the "cold fusion hyper-clusters", "virtual reality networking solutions" and "third party planets" and I can start claiming to be Nostradamus reborn. ;)

Iceland to Be Renamed 'New Eden' (first published 17 Feb 2011)

[This article has been reproduced with the kind permission of Time Magazine and originally appeared in their June 2019 issue.]

The astounding rise of the once quiet northern european island nation of Iceland into a commercial superpower is to be celebrated in a 'renaming' ceremony held by the Icelandic government later this year. Iceland is to be renamed 'New Eden' in honour of entertainment industry juggernaught CCP Games' commercial achievements and service to their country and to the world.

An improbable story to be sure, but the contributions made by what started life as a modest, yet ambitious, games development studio aiming to provide an immersive online 'internet spaceship' experience cannot be overestimated. After an initial ten-year period in which they were considered niche and were overshadowed by then market leaders Blizzard, their enterprise and dedication to a truly open 'sandbox' experience eventually provided CCP with the platform to exceed their competitors and surge into other markets.

The appeal of their flagship product EVE Online was infinitely broadened in 2011 by the introduction of real human avatars in the 'Incarna' revision of their futuristic world. After a low-key start, the then cutting-edge character creation and world interaction attracted an increasingly larger audience. The subsequent release of the initially console-only DUST 514 first person shooter enabled a further demographic to be drawn into the universe of New Eden. Utilising the same technology in World of Darkness, a gothic vampire MMO, continued to build the momentum. But the real masterstroke was the release of the Machinima toolkit that allowed users to make their own movies using the game worlds.

By 2013, the quality of user-created movies was often surpassing professionally-made television series and CCP found themselves courting the likes of James Cameron and J.J. Abrams. In 2014, the first EVE-based Hollywood movie, 'New Eden' won box-office acclaim (although purists claim that the entirely fan-made 'Clear Skies' television series, which aired on SyFy earlier the same year, was the real watershed) and cemented CCP's position as an entertainment superpower.

Meanwhile, with the explosion of interest in EVE Online and associated products, CCP's technological infrastructure was threatening to buckle. This gave rise to pioneering efforts in the field of technology and the invention of cold-fusion hyper-clusters, which was a quantum leap in the field of computing. This allowed for the millions of users to interact in a smooth virtual environment and finally eradicated the lag that had plagued busy game areas for years.

CCP's in-house technology team then went from strength-to-strength and the introduction of their retinal imaging projection systems in conjunction with Microsoft's Kinect technology allowed unprecedented levels of immersion. As well as revolutionising the entertainment viewing experience, by 2017 CCP was providing the 'de facto' standard total immersion social and business networking tools across the globe.

In 2018, the licencing of virtual real estate within EVE Online allowed the digital distribution of third party 'entertainment suites' - essentially games produced by third-party developers that were narratively consistent with EVE Online's universe - which gave birth to infinitely diverse 'cultures' on individual stations and planets. Player-run organisations within the universe could licence developers to practically build worlds for them. Many real-world corporations started to lay claim to systems and hire player alliances to protect the space above and defend their property on the surface beneath.

Today, in 2019, CCP stand literally and figuratively on top of the world. Iceland is now ranked as the 8th strongest economy in the world and is accredited with contributing to leading the world economy out of the austerity period. They continue to provide the most immersive science-fiction simulation available whilst simultaneously being major players in the technology and movie industries.

Whilst they have their detractors and some religious groups have expressed their objections to the renaming, there is no avoiding the fact that the future will be in New Eden.

And now the whole world is watching.
Wolf Kraft
Underground Smellroad
#64 - 2013-07-05 00:53:44 UTC
In the year 2020 the NPC AI becomes self-aware. CCP notices the anomalous behavior, but incorrectly determines that it is part of their self-learning algorithms. Instead, CCP decides to move forward with implementing Walking In Stations. After the summer expansion in the year 2021, coinciding with Burn Jita 2 (the first time a video game has incited riots in both the virtual and real worlds), the NPC AI connects to outside servers as a result of new API functions. The world rapidly falls into both chaos and a period of extreme technological development as some NPC factions seek to destroy the human presence on earth in an attempt to deny the Empyrean Age. While other NPC factions attempt provide humanity the tools with which they can defend themselves. CCP updates the feature page for the 2021 winter expansion to re-include the ‘EVE is Real’ tagline from the previous decade.
Ila Gant
Hedion University
Amarr Empire
#65 - 2013-07-05 01:35:28 UTC
CCP Eterne wrote:

1. What will be the game be like in in the future?
2. What feature am I looking forward to and why?
3. What is my greatest fear for the game?

1.
Wandering bands of Low Sec nomads perform hit and run attacks against sovereign territories. As new pockets of NPC null-sec are discovered, they serve as a breeding ground for future grognards and for line recruits to the surrounding sovereign territories. Engineers are in high demand to build mobile fortresses and or sky centers (the ground complexes for space elevators and their matching orbitals), lightning rods for conflict in space and on the ground.

2.
Mobile modular starbases provide both a home for wormhole exploitation, and an integral part of the logistics chain for commerce among the sovereign territories and high-sec.

3.
My biggest fear is that there is no place for the newcomer, and no fun for the veteran, if power in the game consolidates to only a few.
Phoenix Jones
Small-Arms Fire
#66 - 2013-07-05 01:53:10 UTC
1. What will be the game be like in in the future?

The universe has expanded, the capsuleers have gotten emboldened, and the creation of new technologies will open up the current universe to discover the great beyond. Known Space will merge with unknown space, as the capsuleer attempts to merge all and conquer all....

Only to fail, opening up the gates of hades, and causing the near collapse of the Eve Universe... those divided will unify, those allied with each other will crumble, and the Eve Universe will fall into near disarray, as a reunification happens. Space will be rewritten, and people will fly off into the unknown worlds attempting to carve a piece of the universe for themselves.


2. What feature am I looking forward to and why?

As the capsuleer attempts to carve out there little nitch in the world, creators, innovators, craftman, and scientists will come up with methods of creation corners of space where a person can claim as there own, dividing the concepts of sovereignty into modules, spanning as large as a galaxy, to as small as a planet. The vast wastelands of empty sectors will become claimable by the smallest of individuals.

3. What is my greatest fear for the game?

The universe turns into a rental coop/condo apartment building (though some will say it has happened with Sovereignty, and that sections of that sov cannot be overtaken without the backing of the mega global corporations (aka its unknown, absent owners).

Yaay!!!!

Natalion
Viziam
Amarr Empire
#67 - 2013-07-05 05:43:06 UTC
Alright here we go !!




A decade from now we will step into the VR-chamber (Virtual Reality) with our gaming suites fitted tightly. This chamber is totally white with a white desk in the middle, in the corners are little laserpointers that will track every movement of us via our suites. We initiate the startup protocol and the chamber darkens, when the startup sequence has finished we pop up in our Captain's Quarter able to walk and look around 360° left/right/up/down. Eventually when you undock you take place behind the desk which will by then project the cockpit of your ship. The rest of the chamber is again a 360° projection of the game as it is now, but now you can just turn your head to look behind you instead of drag your mouse over the screen, of course this is still possible via the desk which is still projecting all of your cockpit functions and belongings.

My greatest fear is that in this simulator I will forget that it's a simulator and I actually start searching for drink and food inside stations or in my spaceship! Or that due to the movement in space I get so motion sick that my dinner will end up on the controls of my cockpit.

I hope I will ever be able to make this journey described above!



Since I'm not a native English speaker/writer there might be grammar mistakes.. CCP is of course allowed to correct any of these grammar or spelling mistakes if they choose to publish this part in the book :)

Cheers,
Natalion
BugraT WarheaD
#68 - 2013-07-05 08:38:37 UTC  |  Edited by: BugraT WarheaD
1. What will be the game be like in in the future?
This game in the future will certainly be what it is today, but certainly with more wonder, more interaction with all the people surroundding you ... And more people, much more people than today. It may give us the possibility to create much more complex interaction as it is possible today. there will certainly be with some new solar systems to contain all the people coming to this game ... but we must admit that Dodixie will always stay Dodixie, so old Solar systems will see their number of capsuleers rising over the years. I'm dreaming of a 100K players every day ... minimum.

2. What feature am I looking forward to and why?
I'm looking for on-foot exploration with Dust Mercenaries. I felt in love with the images we've seen on the Fanfest Cinematic Eve in 2012 where we seen people scanning old relics on foot. I was really looking forward to have a capsuleer docking on a structure and emerging form his ship surrounding by mercenaries trying to protect him like in a Protect the VIP mission !

3. What is my greatest fear for the game?
To shut down ! All those years of epicness ! We don't want to see them vanished in the air !
Gra Ulv
Ministry of War
Amarr Empire
#69 - 2013-07-05 18:05:03 UTC  |  Edited by: Gra Ulv
1. What will be the game be like in in the future?
i would expect to see an increased player base and a lot more politics involved as capsulers grow in numbers

2. What feature am I looking forward to and why?

I would really ike to see more focus on industrial/invention aspects of the game as it is what i enjoy the most, I feel that the system is a bit in need of love by CCP

3. What is my greatest fear for the game?

I 'm afraid to see the game becoming simpler, the best point about EVE is that you never cease to learn and the level of experience of the player and not the character is what turns tides of wars and forces players to think rather than just follow pre-set parameters. if the game becomes simpler ( like it was done with probe scanning ( arrgh! ) ) any newbi can use the features as soon as they log in for the first time which destroys the hard work the older players have put in place to learn about it
cyndrogen
The Greatest Corp in the Universe
#70 - 2013-07-06 01:48:03 UTC  |  Edited by: Cyndrogen
Some games have players, eve has fans.
Some games offer rewards, eve punishes and teaches with harsh lessons.
Some games end, eve is forever.

Eve is not just a game, it is a living, growing oganism made from the fabric of players that bring an eclectic blend of adventure to the vast universe. In the future that universe can only expand. Technology will allow for even greater immersion through visuals and greater content then what is possible today. The ships will continue to morph and become true monuments of metal. Eve has a bright future and the only challenge will be how to keep the masses from overloading their servers, because I can see battles with over 10,000 players possible one day. The greatest events in Eve are on the horizon and I look forward to being part of that story.

-= Cyn =-

Every day in every way I improve my skills and get better.

Za'afiel
Imperceptible Bedevilment
#71 - 2013-07-06 09:25:56 UTC
EVE is the player's game, it is shaped by both CCP and the community, very rare and quite extraordinary bond between game makers and game enthusiasts. Let's leave it that way at least for another 10 years.

Oh, and mark my words, the progress with "AI" can surprise us all...

Shoot them all! Be polite.

Maria212
Ministry of War
Amarr Empire
#72 - 2013-07-06 18:07:34 UTC

1. What will be the game be like in in the future?
2. What feature am I looking forward to and why?
3. What is my greatest fear for the game?

1. Well the game is undergoing a great change as we speak, as two massive forces are clashing on each other.. The results of that war will have great impact on distribution on power as alliances.

2. Well im looking forward to more variety in the exploration, as it would be nice to get it more unpredictable and fun to do. As in hidden features and maybe based to some storyline.

3. My greatest concerns are based to market and prices.. As any perfect economy, ours can be manipulated aswell with enough isk and that could result in massive price changes over the years.
Call Rollard
Caldari Provisions
Caldari State
#73 - 2013-07-07 11:20:21 UTC  |  Edited by: Call Rollard
1. What will be the game be like in in the future?
With PC gaming changing with the much higher graphics and the Oculus Rift system, EVE would be a great game with the Oculus Rift really, EVR was a very nice game made using the Oculus Rift. It would be interesting to see how EVE is with the Oculus Rift if it does come.
EVE will still be great and remain great, I am sure of that.

2. What feature am I looking forward to and why?
Dust 514 is still being updated and improving, so we may see much more connections with EVE and Dust in the future. I always look forward to the next expansions. EVR in fan fest and E3 really shows how EVE could be like in the future.
Walking in stations is also something that can have a very high potential and I would be very interested to see it when you meet other characters in your station etc. Possibly corporation recruitment and things like that you dock up at a station then do your interview at the corporation office, I'd love to see how WiS works.

3. What is my greatest fear for the game?
If the Lore, backstory becomes spoil and if other players start changing PVP to become very bad, since EVE is very highly player controlled players could spoil the game. However EVE is EVE, and I love it since I first started playing it.

Call Rollard
Cornehlius
Tactical Trade Federation
#74 - 2013-07-07 11:52:48 UTC
Quote:

1. What will be the game be like in in the future?


I hope EVE Online will still be the same like today. The Game is so great. So much things what you can do in this Sandbox game, amazing!
Since my Char was born in 2004, i still have many pleasure, with a few breaks, but i always came back.
And this, is what EVE is, some players make breaks (for certain reasons), but, everyone comes back sooner or later Big smile

But i also see this:

I really dont like to see that EVE is becoming simpler. EVE is so great because it is complex. So it needs a bit time to undertands how it works and how to handle the Game.
Ok, it is still complex enough, but, you know, more simpler it is, less real Fans you have, more grinder will come.
Before it was like this: You play the game, you try to "learn" it, after a certain game time you reach the point where u love it and becoming a Fan of the game or u leave it.
I understand that CCP must (or will) have more subscribers.
But when you have more Players, look point 2, more Starsystems!


Quote:

2. What feature am I looking forward to and why?


- More Starsystem, double or tribble it.
- Carriers and/or Motherships where you really can dock on it, like on Stations, and walk into it. (Maybe with the possibility to fight from inside for takeover with the DUST client)
- DUST for PC platorm
- Walking in the whole Station (not only in my Quarter), maybe with possibilty to open/rent Shops for Selling and trading.

Quote:

3. What is my greatest fear for the game?


The End of the game, because of various Reasons.


Finish

fly safe everybody Big smile
Cornehlius
Wongdai
Perkone
Caldari State
#75 - 2013-07-08 04:34:10 UTC
I see an Eve future, where I am docking my Hurricane battle cruiser, replete with custom camo paint job with skull and crossbones on the side showing how many kills it has achieved, the hull showing signs of previous battles. As I dock I think about the enemy that has made the mistake of also docking here. I look forward to entering my cabin quarters to get cleaned up and re-uniformed, fitting my concealed sidearm, so that I can stalk the corridoors of the space station, seeking out my enemy. A brief but deadly encounter ensues, where my enemy has his life taken and I can claim his ship as mine.
Vorll Minaaran
Centre Of Attention
#76 - 2013-07-08 12:42:54 UTC
In 10 years EVE will be more immerse with the VR devices like Ocolus Rift, we could feel ourself more in-pod than ever. EVR evolve to a new game in the EVE Universe, finally i'll get a great space simulator like TIE Fighter was or even better. The CQ door will finally open for a new interaction on stations, Dust warbarges flying over planets, capsuleers hunting on clone transports, DUST mercenaries infiltrating POSes, Stations, even ships! Our crew should get some meaning, they are part of the universe too, although like ants under our demigod feets, but they're still there.

Of course with great graphics: shields flashing on hits, armour/hull are damaging under the fire of shells/missile. The ships' structure crushes and breakes apart on ship explosion, wreckage left floating still resembles the ship's hull. There is line of sight, no more shooting through anything with guns (less blob, or at least more room for tactics) and there are effective defense systems against missiles. Modular POSes or even modular stations will be all around New Eden, small gangs can do hit-and-run raids on large entities, sov warfare will be more about using the occupied space, not just owning it.

And i really want an immobilser for my ship floating in space. :) I dont care if some hacking minigame could break the lock, but would be good to lock my ship. When im at here, make more items hackable like containers, POS shields, stargates, local etc. but no loot spew!

The bonds between the players and the playerbase between the Devs hold this whole game together, if these bonds would have broken, that will end EVE.

That's my vision for the next decade, CCP feel free to correct spelling/grammar as you wish.
Tyrinsyn D'jall
Cerulean Holdings Inc
#77 - 2013-07-08 17:49:33 UTC
1. What will be the game be like in in the future?

More immersive, more interconnected. I want to pick up my phone, and call one of my friends. Moments later, I strap on a VR headset and am thrust into New Eden. My battleship cruises in low orbit over a planet and I watch as my friends dropship lands on the planets surface. From there I coordinate their assault and provide covering fire, resulting in them taking over one of my rival's factories.

2. What feature am I looking forward to and why?

Interconnectivity with DUST 514, and the polishing of both games to make EVE the de facto space opera MMO.

3. What is my greatest fear for the game?

That CCP won't be able to strike the balance between keeping EVE, EVE and yet opening it up to more players. I know people who want to play but have heard about EVE's learning cliff, or have heard about the cutthroat nature of the game. One of my favorite things about this game is the endless options and opportunities. I don't want the game dumbed down or made less cutthroat. (And this is coming from a hi-sec carebear). I want CCP to be able to entice those players to come and try a different brand of game, one that I think they'll enjoy.
Guttripper
State War Academy
Caldari State
#78 - 2013-07-08 22:00:36 UTC
1. What will be the game be like in the future?

Eve will allow players to access the game as a partial log in from various physical devices for quick, small changes to numerous aspects of the game: market adjustments, mining set-ups similar to and including planetary interaction, skill changes, et cetera. These small alterations that will allow a player to remain a part of the living universe nearly continuously but without the ability to interact with another player directly in real time. At the same time, the game will develop and expand further towards both these minute moments for minimal rewards. While being directly involved and interacting with the game will be its own rewards, over time, enough of these small partial log in alterations might add up as a powerful force to sway the online players' future in directions they can not stop initially.


2. What feature am I looking forward to and why?

I would like to witness randomness of effects in the gaming universe - let the universe strike back occasionally. After years of wasting resources, let a shortage slowly creep into the gaming world. Death and pestilence strike large tracks of the universe - creating "dead zones" where the Empires, the Jovians, the ~little~ people on the thousands upon thousands of planets blame the pod pilots and hold us in contempt, if not an outright declaration of war. And let the very technology we rely upon - the Jovian pod - become our prison as it dehumanizes pilots into being a cybernetic state of mind as the years pass...


3. What is my greatest fear for the game?

My greatest fear would be similar to the horror stories told about Dungeons and Dragons back in the day. Someone in real life becomes too wrapped up in this gaming universe where they lose perspective of being just a "gamer" in a "game". Then if another player does this person harm in the game - and within the gaming rules - this detached person will hunt down and do physical harm or death to their offender. Once the media twists the events in an attempt to blame CCP and / or Eve, CCP will either be forced to close down or sterilize the very core of this game causing Eve to lose its soul.
Khira Kitamatsu
#79 - 2013-07-09 00:50:02 UTC
1. What will be the game be like in in the future?
Don't know, don't care...I'll be playing either Star Citizen and or Elite:Dangerous - because they will have avatar game play - something CCP refuses to add.


2. What feature am I looking forward to and why?
None...there is nothing CCP can add short of full blown avatar game play that will keep me playing EVE once Star Citizen comes out.


3. What is my greatest fear for the game?
None...I am just playing EVE to get my sci-fi fix until a better sci-fi game comes along. :)

Ponies!  We need more ponies!

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#80 - 2013-07-09 05:29:01 UTC  |  Edited by: Urgg Boolean
There are only a few humans that know EvE is not an MMO. EvE is an experiment set up by evil aliens to test the capability of mankind to adapt to all out space based war. They will complete tests of self survival tasks soon and all gathering methods will be automated by our characters that will stay online while we are offline. In so doing, these alien overlords will then test how humans approach combat when their resources are provided without conscious effort. Our combat skills will be honed and tested as all out PvP will happen whenever we are online. Divulging exploits will contiunue to be rewarded as it gives the aliens insight into our thought patterns and problem solving skills.

My biggest fear is that the tests will be fully completed and the aliens will attack Earth. We will have ample space combat training, but none of the technology. Our only hope is to go Iceland and ransack the CCP headquarters looking for BPOs for their real technology and steal it for the defense of mankind.