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[Odyssey 1.1] Skill group name changes

First post First post First post
Author
Hashi Lebwohl
The Graduates
The Initiative.
#61 - 2013-07-03 18:36:10 UTC
The game should not encourage new players to train immediately a skill that will be useless to them.

When you redo the certificate can I suggest that you move all the shield compensation skills from Shield reinforcement basic to shield reinforcement elite.

These skills were gutted to apply solely to passive hardeners and there are no really decent passive hardeners until you get to faction modules. Its ok for armor compensation skills to be in a basic certificate requirement because there are decent passive options for the new player - the default energized adaptive nano membranes for example.

There are no fully passive shield fits that would be recommended to new, and not so new, player - these fits are normally highly specialised fits on tech II ships or supers and there location in the certificate plan should reflect this.
Isara Aulx-Gao
GAO Industrials
#62 - 2013-07-03 18:40:58 UTC
Whoa never change a running system.
why .... tell me why we need new names for the skills??
This is EVE, a harsh place to live, and not Hello Kitty in Space, let the new Player learn the old Names.

Damm next time comes the win button for new Players, because they can´t fly a Titan in 5 Days.

NO Mainstream ****
Harvey James
The Sengoku Legacy
#63 - 2013-07-03 18:44:54 UTC  |  Edited by: Harvey James
Hashi Lebwohl wrote:
The game should not encourage new players to train immediately a skill that will be useless to them.

When you redo the certificate can I suggest that you move all the shield compensation skills from Shield reinforcement basic to shield reinforcement elite.

These skills were gutted to apply solely to passive hardeners and there are no really decent passive hardeners until you get to faction modules. Its ok for armor compensation skills to be in a basic certificate requirement because there are decent passive options for the new player - the default energized adaptive nano membranes for example.

There are no fully passive shield fits that would be recommended to new, and not so new, player - these fits are normally highly specialised fits on tech II ships or supers and there location in the certificate plan should reflect this.


Shield Resistance Amplifiers need a buff they use up too much cpu where as Armour Resistance Plating uses no cpu .. granted shield amps are better than the armour versions but still ...

Also you have kept Navigation skill along with Navigation section this according to what the OP says should be changed so rename Navigation skill to ship velocity

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Obunagawe
#64 - 2013-07-03 18:52:14 UTC
Only name changes or will there be primary/secondary attribute changes to go with the changed groups...
Dersen Lowery
The Scope
#65 - 2013-07-03 19:01:56 UTC
+1 to keeping "Spaceship Command." Targeting could become "Target Acquisition" and Multitasking "Advanced Target Acquisition" if you wanted to change them (I can tell you that the name "Multitasking" confused the heck out of me when I started--I thought it controlled the number of targets you could shoot!).

The rest of it is good enough. I don't understand why "Energy Systems Operation" and "Energy Management" doing become "Capacitor Operation" and "Capacitor Management" instead, though. If you're going to go there, go all the way.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

PinkKnife
The Cuddlefish
Ethereal Dawn
#66 - 2013-07-03 19:52:21 UTC
I'm all for these changes. I've had so many new players get pissed off because in order to use a light missile launcher you need the unlock skill before the improvement skill. It makes sense in Dust, but not in EVE because there is no tree, just an arbitrary list with arbitrary names.

obfuscation for the sake of "sounding sci-fi" or "immersion" is crap, and ruins the game. It isn't dumbing down the game to not make it a labyrinthine pain in the ass just to train skills. Accessibility != ease.

"Wait you mean there's an electronics skill, and an electronics group"? ****, I've been playing this game for 3 years and I still get confused on what is in engineering and what is in electronics.

New names are awesome, look what changing them did for the implants, It is SO much easier to understand what the game is conveying now. You don't need to read 7 books of lore to figure out what implants do what.

As for the skill attributes, the idea of keeping things organized by remap plans is pretty weak. Almost all remapping plans use third party clients that map everything out for you. CCP has no in game remap/skill planning tools, so it makes no sense to keep these the same based on third party options, that already organize things based on skills priority/attribute/user preference.

Also, Is there plans to update the certificates in general? A few of those are awfully out of date.
Sable Moran
Moran Light Industries
#67 - 2013-07-03 20:09:58 UTC
Rayzilla Zaraki wrote:
marVLs wrote:
Cool but "Spaceship Piloting" ? Spaceship Command sounds better


I'm with this guy.

"Spaceship Piloting" is a little too limp-wristed.


Spaceship piloting really is limp-wristed, to me it suggests taking a spaceship from A to B and nothing else. Commanding the spaceship includes such satisfactory experiences as blowing other spaceships up.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Zetrick
Federal Navy Academy
Gallente Federation
#68 - 2013-07-03 20:34:14 UTC
I have a suggestion.

Leave it.

If it aint broke don't fix itUgh
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#69 - 2013-07-03 21:21:08 UTC
As long as you proper case everything and get your singulars and your plurals all together, sounds good.

EvE is supposed to suck.  Wait . . . what was the question?

Qestroy
TaxIsTheft
#70 - 2013-07-03 21:57:07 UTC
Rayzilla Zaraki wrote:
marVLs wrote:
Cool but "Spaceship Piloting" ? Spaceship Command sounds better


I'm with this guy.

"Spaceship Piloting" is a little too limp-wristed.

This and This. And the Engineering and Electronics points people have raised, they sound good, they are pre-reqs for basically everything, everyone has them at 5 super quickly and promptly forgets their existance.

You're Fixing It. It Ain't Broke.

Don't Fix It. It Ain't Broke!
Taoist Dragon
Okata Syndicate
#71 - 2013-07-03 22:58:20 UTC  |  Edited by: Taoist Dragon
Echoing the 'Keep Spaceship Command' skill group.

We command our ships not pilot them! This isn't some twitch shooter THIS IS EVE! A deep complex space beheamoth that is generally awesome.

Also keep the PI skills as they are 'Scanning' ?! Pfft!

Subsystems are probably unique enough to warrant their own group as is. Especially since you can lose SP in these pretty easily.

Other than that probably a good change for newer players but will just frustrate older players for a short while until they adapt to it. (I'm still not used to the bloody dock button's new position!!)

That is the Way, the Tao.

Balance is everything.

Aramis Defranzac
State War Academy
Caldari State
#72 - 2013-07-03 23:08:42 UTC
+1 for keeping "Spaceship Command"

busy work indeed, put a toilet in my pilot house, I mean captain's quarters Lol
Alvatore DiMarco
Capricious Endeavours Ltd
#73 - 2013-07-03 23:12:42 UTC  |  Edited by: Alvatore DiMarco
Rayzilla Zaraki wrote:
marVLs wrote:
Cool but "Spaceship Piloting" ? Spaceship Command sounds better


I'm with this guy.

"Spaceship Piloting" is a little too limp-wristed.


Not empty double-quoting. I also support keeping the Command Center skill with the rest of the PI skills.
Kaarous Aldurald
Black Hydra Consortium.
#74 - 2013-07-03 23:19:26 UTC
+1 for keeping Spaceship Command.

As to the rest... I'll get used to it. I've learned over time what everything is and where it goes, but recently I have gotten my wife to start playing, and she is confused as all hell. So I can definitely see this as removing an unneccessary (that being the key) barrier to entry for new players.

Please note, that I am all for barriers to gameplay for newbies, no one should get things handed to them. But like the scanning mechanics of the (ancient) past, this was just over complicated, for no good reason.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Little Dragon Khamez
Guardians of the Underworld
#75 - 2013-07-03 23:45:08 UTC  |  Edited by: Little Dragon Khamez
More dumbing down it seems. You asked for advice about certificates and come back with this **** when no one to my knowledge has ever complained about the skill names or descriptions.

I do not want eve to be welcoming and easy to understand for noobs. The fact that it is hard to understand and requires some intellect is where we the community get our quality control from.

This is not hello ******* kitty online. The day it starts to resemble it is the day you will lose your hardcore player base. We eve players are a cut above the players of other mmos, were all elite players; even the noobs that decide to stick with eve because it's unique and beautiful and hard to master.

Dumbing down of Eve Online will result in it's destruction...

Edward Olmops
Gunboat Commando
#76 - 2013-07-03 23:53:28 UTC  |  Edited by: Edward Olmops
A few comments.

CCP should really make an effort to make EVE more beginner-friendly, no doubt.
Some skills like Multitasking and Nanite Control ought to be renamed, because the name is utterly misleading. But.

You are going way to far with this concept.

As many before me have already stated, many of the proposed name changes are uninspiring.
Space Ship Command should really be spaceship command. Really, what's the point?

Also: Every name change that you do also has a NEGATIVE impact on the playability. Simply because all ressources on the web will be outdated.
I have experienced that over and over again with previous renamings (e.g. Auto-Targeting Missiles).
Maybe a newbie didn't get what a F.O.F. missile was.
But a newbie with some minimum cleverness managed to throw that expression into Google and whoa - here we go.
But try to find something if the name has changed during the last two years...
I am really sad about what happened (not) to Evelopedia. I used that A LOT, that was one of my primary ressources when I was a noob. But now it's utterly useless, because each and every single ship and item has been rebalanced.
That should of course not imply that you stop rebalancing because of Evelopedia - God forbid!
But it shows the effect.
There should be only things renamed when it'S REALLY necessary.
And maybe it would also be noob-friendly to update Evelopedia.

That said, I for example always thought it was good that some skills (Electronics, Engineering, Social...) had the same name as their category. That way I would always know which one was the "basic" skill in the category which I needed to train first.
The one that has the most impact on what I was doing.
Compare Electronics (+5% CPU) to Target Breaker Amplification (+?% weird nonsense).
Anything that makes it more likely that new players put their energy into the important skills to let them get into the game faster is a good thing.
Salpad
Carebears with Attitude
#77 - 2013-07-03 23:54:09 UTC
Thumbs up to these changes.

As someone who has played EVE for well over 6 years, name changes are always very confusing, and I'm still struggling with the module renamings you guys did a year or two ago, but I have the ability to step out of my own personal situation and view things objectively, and when wieved this way, it is an improvement. It will make EVE a better game, make it more friendly and accessible for new players, without dumbing it down.
Taya Greathame
Native Freshfood
Minmatar Republic
#78 - 2013-07-04 00:12:06 UTC
As someone else has said, fix things stop changing things.

Rebalancing was annoying, giving tech one ships tech style roles. what fun can i have in a osprey now?

Dumb the game down, hope to increase subscription figures and playerbase.

gna start saving to buy my skillpoints.

Ps, EA gonna ruin you.
Danhiil Xadi
Tri-empire Trading
#79 - 2013-07-04 00:14:18 UTC
I'll just throw my support behind keep Spaceship Command, It's much better. I'll also +1 the suggestion for Biology to change to Neural Biochemistry oh and Planetary management is fine as a category. Other than that I approve.
Thandra Thul
Sebiestor Tribe
Minmatar Republic
#80 - 2013-07-04 00:15:09 UTC
My gripes are:

1) Spaceship Command should stay
2) Planetary Interaction skills are scattered all over the place. (very unhappy with this one)
3) Multiple Targeting is a bad name

Other than those 3 I have no complaints.