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Rust

Author
Smudgerr
Ubuntu Inc.
The Fourth District
#1 - 2013-07-02 09:55:34 UTC
Currently we can fly the same ship for years, keep getting it repaired and it doesnt degrade or depreciate.

It would add to the game if ships degraded over time or as a consequence of combat repairs, as this would open up a 'second -hand' market and add jeopardy to purchases (rather than "if i dont like it, i can just sell it and i'll lose no isk")
Zappity
New Eden Tank Testing Services
#2 - 2013-07-02 10:05:15 UTC
How would a spaceship rust?

Apart from that, interesting concept. How would it work with current mechanics? Wondering about station/nanite repair and repackaging for market or transport.

Zappity's Adventures for a taste of lowsec and nullsec.

Smudgerr
Ubuntu Inc.
The Fourth District
#3 - 2013-07-02 10:11:21 UTC
Zappity wrote:
How would a spaceship rust?

Apart from that, interesting concept. How would it work with current mechanics? Wondering about station/nanite repair and repackaging for market or transport.


Lose a percentage from structure over time or based on amount repaired.... it doesnt need to be large, just so it reflects use.

This could also open up skills for reducing damage over time and for repair mechanic skills/career.
Liafcipe9000
Critically Preposterous
#4 - 2013-07-02 10:15:03 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-07-02 11:45:11 UTC
Actively penalise people who don't lose ships.

Why?
Nova Satar
Pator Tech School
#6 - 2013-07-02 11:55:10 UTC
Yeah dont put anymore terrible ideas in CCP's collective head. The only thing this would ever do is make eve even more expensive (isk wise) to play. There is no gain to be made, you simply just lose value on your stuff, forcing yet more people to plug the gap with plex which is CCPs number one driving goal at the moment.
TehCloud
Guardians of the Dodixie
#7 - 2013-07-02 12:04:18 UTC
Oxidation needs something that isn't really there in outer space, maybe you can figure it out :3

My Condor costs less than that module!

Zappity
New Eden Tank Testing Services
#8 - 2013-07-02 12:16:08 UTC
TehCloud wrote:
Oxidation needs something that isn't really there in outer space, maybe you can figure it out :3


Exactly. That's what I was alluding to above and now I'm wondering about the Minmatar!

Zappity's Adventures for a taste of lowsec and nullsec.

Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-07-02 12:17:53 UTC
Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space.

If you don't follow the rules, neither will I.

Zappity
New Eden Tank Testing Services
#10 - 2013-07-02 12:35:10 UTC
Omnathious Deninard wrote:
Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space.


There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'.

Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.

Zappity's Adventures for a taste of lowsec and nullsec.

Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-07-02 12:48:19 UTC
Zappity wrote:
Omnathious Deninard wrote:
Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space.


There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'.

Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.

But typically when one thinks of Rust, it is Iron Oxide, the rest are usually referred to oxidation or corrosion.

If you don't follow the rules, neither will I.

Arya Regnar
Darwins Right Hand
#12 - 2013-07-02 12:51:17 UTC
Question is... Will minmatar rust faster?Cool

EvE-Mail me if you need anything.

Zappity
New Eden Tank Testing Services
#13 - 2013-07-02 13:04:20 UTC  |  Edited by: Zappity
Omnathious Deninard wrote:
Zappity wrote:
Omnathious Deninard wrote:
Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space.


There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'.

Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.

But typically when one thinks of Rust, it is Iron Oxide, the rest are usually referred to oxidation or corrosion.


True. Maybe we should have the occasional bad batch of iron charges for our hybrid guns.

Zappity's Adventures for a taste of lowsec and nullsec.

ExAstra
Echoes of Silence
#14 - 2013-07-02 13:23:53 UTC
People use Iron charges?

Save the drones!

Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2013-07-02 13:24:43 UTC
Zappity wrote:
Omnathious Deninard wrote:
Zappity wrote:
Omnathious Deninard wrote:
Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space.


There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'.

Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.

But typically when one thinks of Rust, it is Iron Oxide, the rest are usually referred to oxidation or corrosion.


True. Maybe we should have the occasional bad batch of iron charges for our hybrid guns.

That would be funny but 2 problems come up, first people use Iron charges? Second there is the whole oxygen thing again.

If you don't follow the rules, neither will I.

Tabris Katz
The Forgotten Children
#16 - 2013-07-02 19:32:55 UTC
Oxidation issues aside, it would be interesting to more battle damage on ships as they hit structure instead of flames coming out of a single spot. Like impact craters on the ship from missile/ballistic ammo hits or scorch marks from lasers. On top of it could a graphic option like shadows are. I think that is a little more realistic and more reasonable since it doesn't effect game play.
RoAnnon
Republic University
Minmatar Republic
#17 - 2013-07-02 19:40:38 UTC
Seems to me there's air in the hangar when I'm standing on the balcony looking out at my ship...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Destination SkillQueue
Doomheim
#18 - 2013-07-02 19:44:37 UTC
Smudgerr wrote:
Currently we can fly the same ship for years, keep getting it repaired and it doesnt degrade or depreciate.

It would add to the game if ships degraded over time or as a consequence of combat repairs, as this would open up a 'second -hand' market and add jeopardy to purchases (rather than "if i dont like it, i can just sell it and i'll lose no isk")

What would it add to the game? We already have a second-hand market, so that can't be it. We can after all resell our used ships already. What I see it doing is penalize having multiple ships/storing such assets and aggravate the playerbase for the gain of what exactly? Realism according to todays materials and methods, that the game is not even pretending to use? So an annoying feature, that uses up development resources for the gain of nothing of real substance. Do not want.
Sigras
Conglomo
#19 - 2013-07-02 19:58:15 UTC
this would widen margins for manufacturers and create a "new vs used" market, but the problem is repackaging. You would basically only be able to do this with contracts because there is no way to sell anything on the market that isnt repackaged and there is no way to repackage a ship and have it maintain unique properties

The other problem you have is perfect reprocessing . . . if your ship is sufficiently "rusted" just reprocess it and build a brand new one.
Alberik
Eusebius Corporation
#20 - 2013-07-02 20:11:15 UTC
Zappity wrote:

Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.


maybe the oxidising agent is in the jelly we fly in? something is working against the thrust of the engines .. it must be jelly
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