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Winter release now on Sisi - known issues and general resources thread

First post
Author
Cloora
APEX Unlimited
APEX Conglomerate
#121 - 2011-11-06 16:29:01 UTC
I love the new font. Look utilitarian and spacy and I think it fits eve and its easier to read.

I am NOT getting stuttering issues so I will post my setup so you can see something that isn't experianceing that issue.


System Information

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Memory: 12288MB RAM
DirectX Version: DirectX 11
DxDiag Version: 6.01.7601.17514 64bit Unicode
Card name: AMD Radeon HD 6900 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x6718)
Display Memory: 1007 MB
Dedicated Memory: 2036 MB
Shared Memory: 3067 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)

http://www.altaholics.blogspot.com

Archetype 66
Perkone
Caldari State
#122 - 2011-11-06 18:52:20 UTC
Some of the new Nebulae look bugged. Just go to TQ-RR8, you will see a long bar floating in the air :)

[IMG]http://img4.hostingpics.net/pics/328796ExeFile2011110604090656.jpg[/IMG]

http://hpics.li/6416e60

Missile War
Caldari Provisions
Caldari State
#123 - 2011-11-06 20:30:18 UTC
found a new issue:
if you send a contract to someone else the other one can't open it.


what happend:

my alt from XZH send a contract with items that are in 6-c to this char who was in 6-c also. everything went normal, contract thingy blinked, clicked on it, said: 1 new contract. clicked on the contract link and then nothing happend, it says it had a new contract while i can't find it. anyone else having this issue?
Ferna Akai
Shinn's XIII'th army
#124 - 2011-11-06 20:46:48 UTC  |  Edited by: Ferna Akai
Not sure if the following issues have been found.
I have problems with opening chats. Cant get into the help channels and most others dont load either.

And info, images etc dont seem to load correctly
Aldap
State War Academy
Caldari State
#125 - 2011-11-07 14:49:00 UTC
I still can't get beyond processing bulk data.
Can anyone please upload their Bulkdata directory so I can overwrite it over my own?
Thank you!

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Mariner6
The Scope
Gallente Federation
#126 - 2011-11-07 14:52:13 UTC  |  Edited by: Mariner6
CCP Gangleri wrote:
We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers

EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!

For feedback on the new nebula tech please read this devblog and then post in the feedback thread created for that blog.

For feedback on capital ship balancing changes please refer to this thread.

Hybrid balancing and related changes are being discussed here.

The new battlecruisers will be discussed in this thread.

New tech2 modules and their balancing feedback will be monitored via this thread.


CCP, can you please start a feedback thread for the Destroyer changes? No place to really capture comments on it. I've been playing around with them quite a bit on Sisi and while almost all the changes are good, I think the removal of the ROF penalty was a bit much. I'm all about destroyers making a come back in this game, but I don't think you want to completely force frigs off the field. As it is now, even a small wolfpack of assault frigs gets nearly wiped out by a single thrasher, much less T1 frigs.

Thanks much in advance.
Dalloway Jones
Republic Military School
Minmatar Republic
#127 - 2011-11-08 06:36:20 UTC
Is anyone else having a problem with ships just suddenly taking 1/3 dmg in shields, armor, hull and then just freezing in space? I was on auto pilot in Minmatar Space and it happened a few times. I finally just gave up and logged because my ship was unresponsive. I could chat with someone else in the system (they were having the same problem) but that was about it.

Also on my other account every time I try to open the map the screen goes black and nothing I do gets it back.
Mioelnir
Brutor Tribe
Minmatar Republic
#128 - 2011-11-08 06:46:03 UTC
Slightly off topic, but...

Plea to the art department: please rework the Remote ECM Burst effect. Its a supercapital aoe weapon with tumbleweed the size of a heavy drone as effect. It should be something that is seen not only by accident due to extreme zoom-in and a good camera angle.
CCP Affinity
C C P
C C P Alliance
#129 - 2011-11-08 11:45:53 UTC
Shar Tegral wrote:
I can not open the system navigation menu. Right click in space, System Nav Icon beside System Name, nor System Nav icon on the map-browser (F11).

I can see brackets for navigation objects but simply can not bring up the navigation menu.
At all.


Windows 7 Home Premium, SP1
ATI Radeon HD 5670, Driver Version 8.892.0.0



Can you give me more information about the issue you are having? I am trying to repro this and not having any success

♥ CCP Affinity ♥

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Team Astro Sparkle

CCP Gangleri
C C P
C C P Alliance
#130 - 2011-11-08 15:32:32 UTC
We are now updating Sisi again, this build mostly has fixes for things already in the build from last week like UI scaling, new BC's and Tech2 modules.

Keep the posts coming, but make sure you check the original post in this thread first!

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

chaosjj
Doomheim
#131 - 2011-11-08 16:05:28 UTC
Are the V3 skins for amarr/minmatar ships included in this build?
Sarmatiko
#132 - 2011-11-08 16:10:24 UTC  |  Edited by: Sarmatiko
chaosjj wrote:
Are the V3 skins for amarr/minmatar ships included in this build?

no

Also all should check "About EVE' tab in settings Smile
chaosjj
Doomheim
#133 - 2011-11-08 16:16:27 UTC
EVE online: CRUCIBLE, interesting name, the literal translation of that word sounds quite silly in my native language.
Sfar'ma Piatra
State War Academy
Caldari State
#134 - 2011-11-08 16:54:01 UTC
Although the solar system map view has been fixed, there are still some problems: scan probes cannot be manipulated in any way. Mouse over does not appear to detect there is a probe. Also, the new background (black with a blue strip) hits you like a hammer.
Jack bubu
Caldari Provisions
Caldari State
#135 - 2011-11-08 17:04:31 UTC
chaosjj wrote:
Are the V3 skins for amarr/minmatar ships included in this build?


A dev said somehwere that only caldari/gallente Subcaps get V3 for this expansion, guess the rest has to wait.
Gecko O'Bac
Deep Core Mining Inc.
Caldari State
#136 - 2011-11-08 17:14:29 UTC
Hm is it just me or there's no difference in tier 3 BCs, hybrid ammo or destroyers whatsoever?
Bentakhar
ANKOU INITIATIVE
#137 - 2011-11-08 18:56:20 UTC
Smile Deimos now has the proper skin. (awesome!)

What? Crane is still missing it's TII hul (or is intended?) Looks awesome btw

Cry Switching to recently V3d and re-V3d (ishukone , deimos etc...) ships in hangar can make any ship disappear both from space mainview, hangar view , balcony view and fitting screen. Preview works fine. Warping and jumping and redocking dont fix it. Waiting a bit and siwtching ships does...?

Cry Switching to recently reV3d ships from the balcony also makes it disapear. And the hologram will remain stuck on the previous selected ship.

What? Navy scorp radar still doesn't spin.

CryNew nebulae still don't influence V3 textures significantly (if at all) especially gallente ones See here for comparison shot (flickr)

What? Ishukone ships have varying skins (from pitchblack on the buzzard to snow camo on the vulture and faded gold on the harpy)

What? The buzzard seems to display the proper reflection of the nebulae but the engine heatmap doesnt vary according to it's speed. ITs the only recently reV3d ship that i could set foot in.

Roll Entering CQ seems to take significantly more time than on TQ and will occasionally crash / try my patience.

Arrow That's all i can test for now
Uppsy Daisy
State War Academy
Caldari State
#138 - 2011-11-08 20:56:36 UTC
On the graphics panning stuttering, I have the following:

All effects - On

Resource cache - Not checked
HDR - Checked
Depth Effects - Checked
Load station - Not checked

Anti-alaising - Disabled
Post-processing - High
Shader quality - High
Texture quality - High
LOD quality - High
Shadow quality - High
Interior effects - Medium
Interior shader quality - Low

Interval immediate is almost perfect (silky smooth)
Interval one is worse than immediate
Interval two is worse than interval one
Interval three is worse than interval two
Interval four is worse than interval three (like 1 frame per second)

Note that even interval immediate still occasionally stutters, just far less bad.

Its like it is not pre-loading the new nebulae background graphics at the edges of the screen, so when you pan it has to load them into the graphics card memory on demand, instead of them already being there. Why the interval affects this I have no idea.

My pc is an Asus G73JW laptop with a nvidia geforce gtx460M, 8Gb RAM, Windows 7
Solinuas
Viziam
Amarr Empire
#139 - 2011-11-08 21:51:06 UTC  |  Edited by: Solinuas
I am unable to select outposts at all they will not show up on my selected item and im not allowed to warp to them apprach them etc.

There seems to be absolutely no way of being able to dock at outposts, they are completely uninteractable at this point
Zirse
Risktech Analytics
#140 - 2011-11-08 22:51:07 UTC
Solinuas wrote:
I am unable to select outposts at all they will not show up on my selected item and im not allowed to warp to them apprach them etc.

There seems to be absolutely no way of being able to dock at outposts, they are completely uninteractable at this point


Ditto.