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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

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Author
Tasha Saisima
Doomheim
#101 - 2013-06-30 23:31:26 UTC
The only reason CCP doesn't stop bumping is because they can't stop it
Tippia
Sunshine and Lollipops
#102 - 2013-06-30 23:35:13 UTC
Tasha Saisima wrote:
The only reason CCP doesn't stop bumping is because they can't stop it

Sure they can. One of the may reasons they don't is because they don't want to. Another is that there is no reason to.
Kaarous Aldurald
Black Hydra Consortium.
#103 - 2013-06-30 23:58:02 UTC
This is mildly off topic, but how has Ace not been banned yet?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frostys Virpio
State War Academy
Caldari State
#104 - 2013-07-01 00:05:41 UTC
How the hell do people stand playing at 8 FPS anyway?
Khanh'rhh
Sparkle Motion.
#105 - 2013-07-01 00:17:17 UTC
So, just to put this to bed in every logical way, so that Ace has to revert (once more) to wailing and smashing his keyboard in impotent rage, I thought I would search the web for definitions of exploits in gaming and computing. The general consensus, is
Quote:
An exploit (from the verb to exploit, in the meaning of using something to one’s own advantage) is a [...] sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behaviour to occur

Now, ships colliding with one another in EvE is deliberately modelled into the physics engine (intended) with the programmed consequence being the ship has it's alignment changed (anticipation).

It is, to use the oft-maligned phrase, working as intended.

Outside of the wider gaming world, and within the actually relevant rules of EvE online: CCP say something is an exploit when they say it is, and they have (now on many occasions) specifically stated that bumping is NOT an exploit and is intended gameplay.

Now Ace, please keep leaping up and down in anger and telling us it's an exploit because you say so. It's sure going to keep on being entertaining~

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#106 - 2013-07-01 00:21:47 UTC  |  Edited by: Khanh'rhh
Tippia wrote:
…but even then, he must have done something… odd. Aggression lasts for 15 minutes, not an hour, so he would have to have been aggressed four times. Each time, CONCORD would have moved closer to the kill spot, which would be counter-productive. This tells us that the either gankers couldn't get the job done in the 15 minutes required to make it work, or he wasn't actually aggressed, and just ****** up on his own. These ganks do not go on for 60 minutes without the help of the victim, for the simple reason that if it doesn't work within 15 minutes, it doesn't work at all.

…from the description, it rather sounds like he successfully logoffskid once, but then was too eager to log back in.


The logoff timer can be reset if he's been given the 15 minute capsuleer aggression timer, by simply re-aggressing him. This was explicitly made this way to counteract super-caps logging off, and is fully intended.

In most circumstances, them logging off helps us; it puts them 1mil clicks away from the gate-grid and scavengers rarely work out where it's gone and we're left to it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Mallak Azaria
Caldari Provisions
Caldari State
#107 - 2013-07-01 00:33:51 UTC
When CCP deems it so. Bumping is an intended mechanic & not an exploit.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Setaceous
Nexus Prima
#108 - 2013-07-01 00:38:47 UTC
Kaarous Aldurald wrote:
This is mildly off topic, but how has Ace not been banned yet?

For what? Having a different opinion? He might be annoying, but I'm reasonably sure he's not trolling. I mean if I started spouting off about WoW in every post I would definitely be trolling Twisted
Tippia
Sunshine and Lollipops
#109 - 2013-07-01 00:42:53 UTC  |  Edited by: Tippia
Khanh'rhh wrote:
The logoff timer can be reset if he's been given the 15 minute capsuleer aggression timer, by simply re-aggressing him. This was explicitly made this way to counteract super-caps logging off, and is fully intended.
Yes, but this is highsec we're talking about: each reset spawns CONCORD at that spot; the whole point of the exercise is to get away from that spot so you can get the additional “CONCORD is occupied elsewhere” time delay.

So the entire trick relies on getting the target 150km+ away from the place where the aggression took place within 15 minutes — any more and he can log off; any less distance, and CONCORD doesn't have to go through the whole despawn/respawn cycle. If not, you to re-agress him, you now have CONCORD in a new spot and have to move another 150km away, and you're back to square one. So either the gankers were thoroughly incompetent (effectively failing the same gank five times in a row), or he just gave up after his first failed logoffski.

This is why I question the notion that it took 60 minutes without some serious errors made by the victim himself.
Q 5
999 HOLDINGS LLC
#110 - 2013-07-01 01:34:19 UTC
Not to sound like a dicky but with all the ganks the goons are doing AND HAVE BEEN DOING FOR MONTHS NOW....!!!NEWS FLASH!!!!

why would you carry 5 billion + around?

Why for the love of isk would you not have one of those alts scouting ahead for goons you may get lucky.

Why do you not have corporation protection escorting you?

Why not have a repping alt rep you so it cost them more then the 100 mil it cost to fit those destroyer.

And lastly I do believe that a criminal flag should cost 30 min or atleast Concord pod killing ganker so atleast there's some kind of consequence cause losing their ship means nothing and goons just farm tags all day long so there's no consequence there, maybe costing them the price of replacing a clone will be some of the cost associated with ganking.
Berke Negri
Deep Core Mining Inc.
Caldari State
#111 - 2013-07-01 01:41:50 UTC
theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#112 - 2013-07-01 01:54:49 UTC
ShahFluffers wrote:
S Byerley wrote:
ShahFluffers wrote:
Looks like the OP was bumped by a neutral Macheriel so he/she couldn't get back to gate. The DEVs don't consider this an exploit.

https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread


And FYI... CCP will not take any action based on evidence provided by a player. It's easy to falsify.


Falls under his description of harassment though:

"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis."

The way CCP usually considers "harrassment" is only if the player is targeted of the course of days, no matter where he/she goes to avoid conflict, for no particular reason.

Unless the OP is bumped by the same people no matter where he/she goes despite being unprofitable... the OP has no case. What?


S Byerley wrote:
Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. (or introduce consequences, w/e)

Really think about that.

If you gain suspect status by bumping someone...

- then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue.
- when you warp to gates there is a chance you might run into someone (or even the gate)... resulting in people being made suspect for no reason.
- how will the server decide who should gain the suspect timer? Based on who had the lower velocity? Greater mass?

Sure... there are ways to get around this...

- make an exception where ships won't go suspect if they are within a certain range of the station.
- make another exception where people within a certain range of the stargate won't go suspect.

WHOOPSIE-DAISY! Back to square one again. People will be using the exception to bump people off of gates again (at least up to a point).


tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused.

Actually bumping could be flagged. There was a game I played a while ago if you bumped into NPCs repeatedly over a small period of time they went aggressive. Of course players would just take turns to bump.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Eram Fidard
Doomheim
#113 - 2013-07-01 01:55:59 UTC
Infinity Ziona wrote:

Actually bumping could be flagged. There was a game I played a while ago if you bumped into NPCs repeatedly over a small period of time they went aggressive. Of course players would just take turns to bump.


Holy ****, just make the post even WORSE WHY DON'T YOU?

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Diomedes Calypso
Aetolian Armada
#114 - 2013-07-01 02:18:43 UTC
LOL all of this finger pointing , semantic arguments and veiled collalarry about how one person or another would have things work in a perfect world....


What would be some good steps for a pilot of a freighter to take if he began to get bumped off gate.

The logging off seems like a bad idea.

Should he align to some other gate or station instead?


I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?

Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done?

-

I don't have any veiled "right or wrong" opinion on the thing. I'd just like to increase my odds of survival if I get targeted in a freighter but don't immediately get attacked.

-
corollary questions... would it be easier to deal with the bumping if i were in an Orca ? (yeah its significantly smaller but that's not my question... I just am curious if i should used the Orca instead of the Freighter if I can fit everything in say two orca trips... i 'd like a better idea of the relative risk I'd need to account for in making the decision.)

.

jedijed
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#115 - 2013-07-01 02:44:22 UTC
A machariel can bump anything out of alignment say bs size and above if that was a state issue raven 2 determined machariels would make it impossible for him to escape the same thing would have happened to him
Tippia
Sunshine and Lollipops
#116 - 2013-07-01 03:13:23 UTC
Diomedes Calypso wrote:
I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?

Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done?

The bumping serves two purposes.

The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response.

Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) “out of range” for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20–50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers.

The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky.

jedijed
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#117 - 2013-07-01 03:20:56 UTC
Berke Negri wrote:
theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped


its only grainy if u dont know where the dams hd button is.
Minmatar Citizen160812
The LGBT Last Supper
#118 - 2013-07-01 03:40:32 UTC
jedijed wrote:
Berke Negri wrote:
theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped


its only grainy if u dont know where the dams hd button is.


Yeah push that and it's easier to see the client hack he's using...
Sir Mack Inawrex
NEW ORDER DEATH DEALERS
#119 - 2013-07-01 03:41:56 UTC
jedijed wrote:
http://youtu.be/0MmIsrAQPM4

Fisrt the 2 machariels bumped me for 10 minutes or so before goons ever showed up.

Second i never fly freightors i knew they get ganked but i thought it was only in .5 .6 systems

Third i didnt know it could be done in 30 fuc***** destroyers :(

Protip: Don't carry more than a billion ISK in a freighter. If the gankers have no incentive to blow you up, you won't see this kind of stuff.

"…but now only one beacon of light survives.  A stubborn world that dared to defy Mintchip, Lord of the Lollipops."

Mina Sebiestar
Minmatar Inner Space Conglomerate
#120 - 2013-07-01 03:51:13 UTC  |  Edited by: Mina Sebiestar
I personally think bumping mechanic was designed for different purpose than ganking freighters or bumping scrubs of a station they play in(very useful btw).

I watched many times freight/orca get bumped to oblivion just for fun of some ppl passing by... to me it looked like harassment right there from that pilot perspective at least and fun from those scrubs perspective.

Now in this non ganking scenario pilot is simply trying to warp of while bunch of dudes are preventing him to do that by numbers and no risk to them using collision mechanic(that is straight out insult to any space simulation) as a way to accomplish what they want.

Exploit? of course it is hard to fix i assume

Also if CCP isn't doing anything about it it doesn't mean it isn't exploit ,and is it "broken" gameplay is only one of factors included in decision.

So yeah tough luck freighters are game liked it or not rightly or not.

You choke behind a smile a fake behind the fear

Because >>I is too hard