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Solo PVP Frig

Author
Faelil Momaki
Perkone
Caldari State
#1 - 2013-06-30 22:59:26 UTC
Need some help on some fitting/deciding.

Been looking at Condor
andSlasher but I'm relatively undecided on how to go at it.

What I'm seeing is that while the slasher fit is better for hitting things like larger ships it'd be shut down pretty fast with either a webber, anything that didn't req tracking (missiles), or anything with a MWD. Even with the scrambler couldn't a MWD just keep out of range of that and kite the slasher anyway.

The condor seems better at frigate fighting especially since tracking speed doesn't matter, but with a faster frigate wouldn't the missiles do almost no damage? It also seems like, since it range tanks, it would be crushed by anything bigger than it.

What I was thinking was a sort of hybrid that wouldn't be 100% efficient for all situations but good enough. Swap out the condor's MWD with a AB and switch the TP with the slasher's shield tank. Not sure if I can even fit a neut but I figure that won't really be an issue. For smaller frigates this would kite out around 20km way out of range and for larger ships it could go in and orbit 500 as a speed tank with the TD. It would really only have problems with anti-frigates like caracals.

Any thoughts? I'm a complete noob that needs to be torn apart and told whats wrong with how I think.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-06-30 23:08:15 UTC
AB slasher fit with a td is a very powerful 1vs1 ship but it will die very fast to missile/rockets.

I've seen many hookbills being used these days for that very reason.
Shiho Weitong
Yeet and Yoink Inc.
Heirs To The Pleasurehub
#3 - 2013-07-01 00:16:12 UTC  |  Edited by: Shiho Weitong
Condor is a fun little rocket brawler with a surprising amount of options.

[Condor, Snatch]
Micro Auxiliary Power Core I
Damage Control II

Warp Scrambler II
Stasis Webifier II
1MN Microwarpdrive II
1MN Afterburner II

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Small Nosferatu II

[empty rig slot]
[empty rig slot]
[empty rig slot]

Paper thin, but cheap and fast with decent applied dps.
Downgradeable to meta and t1 as wallet allows, though T2 rockets are sexy on it.

Fit isn't amazing, but should give some quick laughs.

Note: Nos is mostly there in anticipation of the changes.
Dato Koppla
Neuronix
#4 - 2013-07-01 00:50:04 UTC
If you want something that can take on both small and big ships you should consider the MWD Merlin, it has a good chance to slingshot MWD kiters (unless they're linked and snaked up the wahzoo), can brawl other frigates, good damage and application in scram range so you also stand a chance to defeat scram-range kiters (though you probably wont if they're good). It's also capable of taking in bigger ships easily (and able to catch them), stay away from Caracals, drone bonused ships and anything with a medium neut or bigger though.
Faelil Momaki
Perkone
Caldari State
#5 - 2013-07-01 01:18:56 UTC
Thanks for the inputs, on a separate note, just noticed the stats of vexors.


Vexor: All T1 instead, 15 hobgoblins. Just IMO this sounds like the ultimate solo craft, can rip apart frigates easily with 15 drones. But there has to be some reason this isn't more popular, why?
Faelil Momaki
Perkone
Caldari State
#6 - 2013-07-01 01:19:37 UTC
Dato Koppla wrote:
If you want something that can take on both small and big ships you should consider the MWD Merlin, it has a good chance to slingshot MWD kiters (unless they're linked and snaked up the wahzoo), can brawl other frigates, good damage and application in scram range so you also stand a chance to defeat scram-range kiters (though you probably wont if they're good). It's also capable of taking in bigger ships easily (and able to catch them), stay away from Caracals, drone bonused ships and anything with a medium neut or bigger though.



How would it take bigger ships, I don't think a tank that's not a speed tank could really stand a chance.
Maz3r Rakum
The Scope
Gallente Federation
#7 - 2013-07-01 01:29:28 UTC
Faelil Momaki wrote:
Thanks for the inputs, on a separate note, just noticed the stats of vexors.


Vexor: All T1 instead, 15 hobgoblins. Just IMO this sounds like the ultimate solo craft, can rip apart frigates easily with 15 drones. But there has to be some reason this isn't more popular, why?



Most frigates won't fight vexors or light missile caracals for that very reason. Unless they know they can kite your drones :)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-07-01 02:04:35 UTC
Faelil Momaki wrote:
Thanks for the inputs, on a separate note, just noticed the stats of vexors.


Vexor: All T1 instead, 15 hobgoblins. Just IMO this sounds like the ultimate solo craft, can rip apart frigates easily with 15 drones. But there has to be some reason this isn't more popular, why?


well one thing is you can only field 5 drones at a time unless you are a carrier/supercarrier.
Liam Inkuras
Furnace
Thermodynamics
#9 - 2013-07-01 03:26:10 UTC
Ahh frigate solo pvp. One of the greatest phenomenons a capsuleer can experience. These days, due to the lack of balls in many players, you need a ship that is fast enough to separate small gangs, as that is what you will be fighting most of the time (or fit 2 scrams and hunt farmers). The Slasher and Condor are fantastic for this, as is the Atron (best ship in the game btw). You want to be able to dictate range, but also outrun the inevitable blob.

I shall start with the Condor, a ship that I have no personal experience with other than dying to it and its many deadly variations. Best fit as a light missile kiter with oodles of EWAR, the condor is a force to be reckoned with and can trump just about any AB fit brawler with turrets. The most popular fit these days goes something like this:

Condor: Über Panzy kiting fit

Highs:
Light Missile Launcher II (x3)
[Empty High Slot]

Mids:
Limited 1mn Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I (x2)

Lows:
Ballistic Control System II
Nanofiber Internal Structure II

Rigs:
Small Polycarbon Engine Housing I (x2)
Small Bay Loading Accelerator I

Tactics are pretty simple with this, as such it's a boring ship to fly in this variation. Simply keep at range at 20km, load optimal range disruption scripts, and plink away until they asplode in an underwhelming poof and fizzle.

You have your boring kiting fit, and you have your awesome balls to the walls brawler fit with even more EWAR. You fit this identically as you would a slasher, but with rockets.

Condor: Rocket Slasher

Highs:
Rocket Launcher II (x3)
Small Unstable Power Fluctuator I

Mids:
1mn Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engin Enervator I
Balmer Series Tracking Disruptor I

Lows:
200mm Reinforced Rolled Tungsten Plates I
Damage Control II

Rigs:
Small Anti-Explosive/Kinetic Pump I
Small Trimark Armour Pump I
Small Loading Bay accelerator I

Now, this fit is a blast to fly. Get in real close to your opponent, activate all ze EWARz, and watch them burn. It needs a cheap 1% PG implant to fit, however.

I had a lot more I was going to write, but I turned off my phone and forgot. Maybe I'll edit if it comes back to me.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Whitehound
#10 - 2013-07-01 13:56:44 UTC
[Condor, The Little Pest]

Damage Control II
Micro Auxiliary Power Core II

10MN Afterburner II
Faint Warp Disruptor I
Limited Adaptive Invulnerability Field I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Light Missile Launcher II, Scourge Precision Light Missile
Light Missile Launcher II, Scourge Precision Light Missile
Light Missile Launcher II, Scourge Precision Light Missile
[Empty High slot]

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Ancillary Current Router I

It does 2575 m/s with the 10MN AB while keeping its low signature (33m) and is cap stable with everything turned on.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Delucian
Caldari Provisions
Caldari State
#11 - 2013-07-01 14:28:47 UTC
As noted the Condor makes a great disruptor range kiting ship. It will take you time to burn through stuff due to low DPS, but works well.

It will die badly to a good Atron pilot who can catch it easily.

The Atron is my go to solo ship of choice. Its stupidly fast, does great dps and can get in and out of a fight easily.

Drone ships, with recent buffs are tough kills and should be avoided. The Atron will kill any missile ship it catches. The Merlin is fat and slow IMO.

The Slasher is a great ship and would be my number 3 behind the Kestral. I run both of them armor tanked which allows dual webs on the Kestral and a AB/Scram/Web/TD on the Slasher.

Frig solo is my favorite fun in Eve these days.
Faelil Momaki
Perkone
Caldari State
#12 - 2013-07-02 00:28:00 UTC
Delucian wrote:
As noted the Condor makes a great disruptor range kiting ship. It will take you time to burn through stuff due to low DPS, but works well.

It will die badly to a good Atron pilot who can catch it easily.

The Atron is my go to solo ship of choice. Its stupidly fast, does great dps and can get in and out of a fight easily.

Drone ships, with recent buffs are tough kills and should be avoided. The Atron will kill any missile ship it catches. The Merlin is fat and slow IMO.

The Slasher is a great ship and would be my number 3 behind the Kestral. I run both of them armor tanked which allows dual webs on the Kestral and a AB/Scram/Web/TD on the Slasher.

Frig solo is my favorite fun in Eve these days.



Would you(or anyone really) mind giving a good fit for the Atron? Also how would it kill a missile ship? From what I know, once webbed you'll just die.

Thanks
Liam Inkuras
Furnace
Thermodynamics
#13 - 2013-07-02 02:23:35 UTC
Did someone say Atron fit?

Please, allow me.

Atron: Scram Range Kiting

Highs:
Light Neutron Blaster II (x3) [Null S]
[Empty High Slot]

Mids:
1mn Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator I

Lows:
Psuedoelectron Containment Field I
Magnetic Field Stabilizer II (x2)

Rigs:
Small Hybrid Burst Aerator I
Small Hybrid Ambit Extension I (x2)

Once you get yourself within scram range with this, you'll want to establish an orbit at around 7km-8km. You can project your damage out to 11km at max using null, so 7-8km is perfect. Overheated you push ~180dps with Null S, or ~220 with faction Antimatter.
Don't engage missile ships unless you like looking at your pod, and avoid any dessy that can project range as well or better than you (don't touch Coercers)

Here is another fit, great fun, essentially a cheap T1 Taranis.

Atron: Dual Prop

Highs:
Light Neutron Blaster II (x3)
[Empty High Slot]

Mids;
Limited 1mn Microwarpdrive I
1mn Afterburner II
J5b Phased Prototype Warp Scrambler I

Lows:
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I

Rigs:
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I

Now this fit has very little range control, so your best bet to killing things is to get close as fast as possible and get an orbit going at 500m. If you are approaching them with your afterburner then keep antimatter loaded, as you won't be slingshotting past them much. But if you are chasing down a kiter with your MWD you will want to load null so you can continue applying damage once you slingshot past them, and come back into an orbit. Once again, avoid any rocket brawlers like the plague, but you can chase down most light missile kiters, unless they are Loki boosted or fit for maximum speed.

These two fits are my most commonly flown Atrons, and they have worked well for me. Good Luck!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Dato Koppla
Neuronix
#14 - 2013-07-02 02:41:26 UTC
Faelil Momaki wrote:
Dato Koppla wrote:
If you want something that can take on both small and big ships you should consider the MWD Merlin, it has a good chance to slingshot MWD kiters (unless they're linked and snaked up the wahzoo), can brawl other frigates, good damage and application in scram range so you also stand a chance to defeat scram-range kiters (though you probably wont if they're good). It's also capable of taking in bigger ships easily (and able to catch them), stay away from Caracals, drone bonused ships and anything with a medium neut or bigger though.



How would it take bigger ships, I don't think a tank that's not a speed tank could really stand a chance.


Once you establish tackle on a bigger ship, turn off your MWD and orbit at 500 and even the best tracking medium guns can't hit you, however if the opponent has many webs/tracking bonus it can get dicey.
ImmutableDark
Absalom.
#15 - 2013-07-02 11:19:19 UTC
The Condor is pretty good. This is a condor fit I fly.

[High Power]
1x Small Energy Neutralizer II
3x Rocket Laucher II

[Medium Power]
1x X5 Prototype Engine Enervator
1x J5b Phased Prototype Warp Scrambler
1x Experimental 1MN Afterburner I
1x Medium Shield Extender II

[Low Power]
1x Damage Control II
1x Micro Auxiliary Power Core I

[Rig Slot]
2x Small Core Defense Field Extender I
1x Small Anti-EM Screen Reinforcer I

Use Navy Ammo

With all V fitting and engineering skills it can cap that neut and is cheap.
Delucian
Caldari Provisions
Caldari State
#16 - 2013-07-02 13:47:18 UTC
I have had a lot of luck in both of thes fits;

[Atron, Range Repper AAR]
Damage Control II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[empty high slot]

Small Hybrid Burst Aerator I
Small Auxiliary Thrusters I
Small Ancillary Current Router I


Hobgoblin II x1

[Atron, Speed Kill]
Damage Control II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Auxiliary Thrusters I
Small Ancillary Current Router I

The first fit works well across the board gives good DPS and you get almost a minute and a half with everythign running. Feather the repper and you can run it a long time.

The second one I use to catch kity Condor's and other stuff that has a thin tank - you can rep most of the incomming damage with the repper and it does 5671 with heat.

If you are not getting neuted the first fit can easily take bigger game.
Kid Chaos
The Scope
Gallente Federation
#17 - 2013-07-02 14:32:33 UTC
Are the Atron and the Condor significantly better than the Executioner for this type of work?
Delucian
Caldari Provisions
Caldari State
#18 - 2013-07-02 18:02:10 UTC
I use a similar fit on the Exe, and it works well too. Just requires a different fighting style.
Delucian
Caldari Provisions
Caldari State
#19 - 2013-07-02 18:43:55 UTC
Kid, see you are in Blue, give this fit a try. I use it on another character for RvB solo and it works quite well. You just need to manually fly it so that you maximize the laser damage;

[Executioner, Scram Range fit]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Heat Sink II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2013-07-02 19:55:54 UTC
Delucian wrote:
Kid, see you are in Blue, give this fit a try. I use it on another character for RvB solo and it works quite well. You just need to manually fly it so that you maximize the laser damage;

[Executioner, Scram Range fit]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Heat Sink II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]



Hey.. Thats not awful! =D

Nice to see decent fits passed around here every once in a while.

BYDI recruitment closed-ish

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