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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

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Author
Khanh'rhh
Sparkle Motion.
#61 - 2013-06-30 20:31:25 UTC
S Byerley wrote:
ShahFluffers wrote:

Read the rest of my post.


You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat?

The rules are there to ALLOW this behaviour to happen; you're still looking at ways of enforcing YOUR view on the rules.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

TheButcherPete
KarmaFleet
Goonswarm Federation
#62 - 2013-06-30 20:31:52 UTC
As far as I know, the GM class bumping a Freighter to keep it from warping as an exploit. This rule only applies in highsec.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Khanh'rhh
Sparkle Motion.
#63 - 2013-06-30 20:34:47 UTC
TheButcherPete wrote:
As far as I know, the GM class bumping a Freighter to keep it from warping as an exploit. This rule only applies in highsec.

SMA in "can't read the thread" shocker P

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

ShahFluffers
Ice Fire Warriors
#64 - 2013-06-30 20:51:06 UTC  |  Edited by: ShahFluffers
S Byerley wrote:
ShahFluffers wrote:

Read the rest of my post.


You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat?

Then people (not just haulers) can perform a "logoffskii" as soon as they feel threatened and/or see that they are going to be blown up. And CCP actually coded the Crimewatch mechanics SPECIFICALLY to counter that kind of behavior.

The tradeoff for this is that those who have legitimate disconnects/drops from the server will not "disappear" and may get killed by the NPCs (because the server cannot distinguish between a dropped server connection from "pulling the plug" on your computer).
Karak Terrel
Foundation for CODE and THE NEW ORDER
#65 - 2013-06-30 21:02:54 UTC
S Byerley wrote:

Implying humans make consistent moral decisions? Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them.

But people are actually very good at abusing them if it helps their own cause. Such a system would probably be dissected, abused and used for stuff it wasn't intended to do within hours. I don't care if computers are more consistent in judgement, they are simply to easy to manipulate to be of any use if it comes to decisions.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#66 - 2013-06-30 21:09:56 UTC
was there something to prevent the freighter pilot from hitting "log off safely" in the course of this hour?

i just locked an open door.. strange, yet symbolically compelling.

Khanh'rhh
Sparkle Motion.
#67 - 2013-06-30 21:19:04 UTC
Ottersmacker wrote:
was there something to prevent the freighter pilot from hitting "log off safely" in the course of this hour?

He was aggressed.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Tippia
Sunshine and Lollipops
#68 - 2013-06-30 22:03:46 UTC
S Byerley wrote:
I hate to break it to you, but GM's (and CS employees in general) typically have a rule set to follow and a discrete range of actions to take. Without that rule set, they'd be easier to "game" and we'd lose all semblance of quality control.
…and still have that very human ability to be judicious in their judgement and to exercise the right to choose differently at their discretion. Again, the GMs have very explicitly stated that the rules will never be explicit or absolute, because it would make it too easy to game.

Guess what automating the system would do?

Quote:
You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat?
Because that would go counter to the purpose of the log-off restrictions. You attack it from an even sillier angle: why does the rules even need a tweak? No actual problem has been presented that needs to be fixed.

Khanh'rhh wrote:
Ottersmacker wrote:
was there something to prevent the freighter pilot from hitting "log off safely" in the course of this hour?
He was aggressed.
…but even then, he must have done something… odd. Aggression lasts for 15 minutes, not an hour, so he would have to have been aggressed four times. Each time, CONCORD would have moved closer to the kill spot, which would be counter-productive. This tells us that the either gankers couldn't get the job done in the 15 minutes required to make it work, or he wasn't actually aggressed, and just ****** up on his own. These ganks do not go on for 60 minutes without the help of the victim, for the simple reason that if it doesn't work within 15 minutes, it doesn't work at all.

…from the description, it rather sounds like he successfully logoffskid once, but then was too eager to log back in.
Ace Uoweme
Republic Military School
Minmatar Republic
#69 - 2013-06-30 22:04:39 UTC  |  Edited by: Ace Uoweme
ShahFluffers wrote:
Jita IS like every other system in EVE. The "special restrictions" they have there are more to prevent the server from melting down than to promote/discourage certain player behaviors.


Like PI even?

The Jita system is unlike any other in EvE in what can be done in it. That's why it's special. Anything special can't be equal.

ShahFluffers wrote:

Ace Uoweme wrote:
Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates).


Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail.


Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do.

In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tippia
Sunshine and Lollipops
#70 - 2013-06-30 22:07:41 UTC  |  Edited by: Tippia
Ace Uoweme wrote:
Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage.
No. An exploit the use of mechanics in a way that creates outcomes that are not intended.
Bumping is very much intended, and the emergent gameplay created by it is being actively preserved.

This mechanic isn't being fixed because it is working in a way that the devs are happy with. It is very clearly and very explicitly not an exploit since no rules are broken and no unwanted or unintended outcomes are generated.

Quote:
Like PI even?

The Jita system is unlike any other in EvE in what can be done in it.
Not really, no. There are several systems that disallow PI, for instance.
Mag's
Azn Empire
#71 - 2013-06-30 22:08:40 UTC
Ace Uoweme wrote:
ShahFluffers wrote:

Ace Uoweme wrote:
Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates).


Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail.


Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do.

In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.
You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game.

They have ruled on this. It's nothing new. Get over it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Elizabeth Aideron
The Scope
Gallente Federation
#72 - 2013-06-30 22:09:50 UTC
Ace Uoweme wrote:
ShahFluffers wrote:
Jita IS like every other system in EVE. The "special restrictions" they have there are more to prevent the server from melting down than to promote/discourage certain player behaviors.


Like PI even?

The Jita system is unlike any other in EvE in what can be done in it. That's why it's special. Anything special can't be equal.


even if you ignored bumping off the jita undock, thats not the only place unintentional bumps happen. do you want a green safety switch to disable the undock button?

Quote:

ShahFluffers wrote:

Ace Uoweme wrote:
Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates).


Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail.


Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do.

In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.


not according to the only definition that matters. if bumping was an exploit there would be lots of bans already
Ace Uoweme
Republic Military School
Minmatar Republic
#73 - 2013-06-30 22:12:30 UTC  |  Edited by: Ace Uoweme
Whoa, :4 minute after posting replies now...back-to-back?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Ace Uoweme
Republic Military School
Minmatar Republic
#74 - 2013-06-30 22:19:57 UTC
Mag's wrote:
You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game.


CCP doesn't make the definitions. CCP may police them in EvE, but they don't make the definition itself.

And apparently this is one exploit you guys came out of the woodwork to defend, rapidly even.

But you do realize these things change right? Is that why you're scared?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tippia
Sunshine and Lollipops
#75 - 2013-06-30 22:23:00 UTC  |  Edited by: Tippia
Ace Uoweme wrote:
CCP doesn't make the definitions.
Of course they do. Every part of them, in fact.

There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere — just individual devs and GMs that set up the policies for their specific game.

Quote:
And apparently this is one exploit you guys came out of the woodwork to defend, rapidly even.
No. This is a well-know, well-established, and intentional mechanic that some guys come out of the woodwork to incorrectly label as an exploit in spite of the simple fact that the devs (the only ones who matter when it comes to defining what is and what isn't an exploit) have clearly and conclusively stated that it isn't one. We're simply pointing out that you are factually wrong, and no amount of feet-stomping on your part will change this.
Elizabeth Aideron
The Scope
Gallente Federation
#76 - 2013-06-30 22:27:50 UTC
Ace Uoweme wrote:
Mag's wrote:
You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game.


CCP doesn't make the definitions. CCP may police them in EvE, but they don't make the definition itself.

And apparently this is one exploit you guys came out of the woodwork to defend, rapidly even.

But you do realize these things change right? Is that why you're scared?


yes a few months after they stated bumping was fine theyre going to outlaw it

right before highsec becomes consensual pvp
ShahFluffers
Ice Fire Warriors
#77 - 2013-06-30 22:31:36 UTC  |  Edited by: ShahFluffers
Ace Uoweme wrote:
ShahFluffers wrote:
Ace Uoweme wrote:
Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates).


Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail.


Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do.

In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.

By that standard then then these other "exploits" should be stopped too as they were never intentional and some still exist in a sort of grey/limbo area (which ironically, bumping does not). Some are simply "not right" depending on which perspective you have.


- Web-to-warp trick : as soon as a large ship starts to go into warp, web it. It will go into warp almost immediately.

- Cloak-MWD trick : used on larger ships, you activate the cloak and MWD at the same time and as soon as the MWD cycle ends, drop cloak. You will insta-warp.

- Multi-boxing fleets : self explanatory.

- Using drones/space junk to decloak ships in bubbles : cloaks deactivate when the ship they are fitted to is within 2000 meters of another object. Litter enough objects in a drag bubble (but not enough to cause lag) and you will catch almost everything that gets sucked in.

- Grid-fu : you can expand or move the size of the space grid by anchoring cans in specific places at the right distances. This allows you to play some really nasty skirmishing tricks (one moment you are on grid, next you are not) which makes snipers **** and rage.

- Jetcan mining : self explanatory. It was never intentional (the CEO of CCP can tell you himself Blink). It just happened (even with haulers being available at the time). Nothing was ever done to get rid of it.

- Fleet-gank : fleet up a random neutral in system, warp to them, and gank them. It's an abuse of the fleet system as it was intended to be. Then again, you shouldn't get into a "car" with someone you don't know. Blink

- AFK-cloaking : get into any cloaking-specialized ship, find a populated 0.0 system, and sit in it cloaked 23 hours a day for as long as you want. Definitely not intentional as far as mechanics are concerned... but one that is in response to the next non-intended action...

- Local intel : using Local as an intel source to avoid conflict was not the intention of the DEVs. It was just supposed to be a chat channel so that people wouldn't get lonely in the blackness of space.
Ace Uoweme
Republic Military School
Minmatar Republic
#78 - 2013-06-30 22:33:22 UTC
Tippia wrote:
Ace Uoweme wrote:
CCP doesn't make the definitions.
Of course they do. Every part of them, in fact.

There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere — just individual devs and GMs that set up the policies for their specific game.


You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit.

CCP allows it for whatever reason, but it's clear it's an exploit by the gaming definition independent of EvE (which isn't a celestial court for gaming definitions).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tippia
Sunshine and Lollipops
#79 - 2013-06-30 22:40:54 UTC  |  Edited by: Tippia
Ace Uoweme wrote:
You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit.
…and CCP chose to skip that one and roll their own, where player-discovered quirks of the mechanics that they can use to their own benefit don't qualify unless they do something the devs don't like.

So no. It is not an exploit. And no, there is no objective, game-independent definition because each game chooses its own rules.
ShahFluffers
Ice Fire Warriors
#80 - 2013-06-30 22:41:38 UTC
Ace Uoweme wrote:
Tippia wrote:
Ace Uoweme wrote:
CCP doesn't make the definitions.
Of course they do. Every part of them, in fact.

There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere — just individual devs and GMs that set up the policies for their specific game.


You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit.

Soooooo... EVE is pretty much one giant exploit then? Because I think that was the underlying idea behind the game itself (that players try to use any and all mechanics to their advantage).

Ace Uoweme wrote:
CCP allows it for whatever reason, but it's clear it's an exploit by the gaming definition independent of EvE (which isn't a celestial court for gaming definitions).

CCP allows it because they don't consider it an exploit. As per THEIR definition. Because at the end of the day... that's the only one that actually MATTERS.