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Player Features and Ideas Discussion

 
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Radial Menu - action mapping

First post First post
Author
Sheryl Naari
Olympus Trading Corp
#161 - 2013-06-27 11:30:49 UTC
Add all the drone functions to it. Also add a "loot all" for cans and a "bookmark current position" too.
Samuel Wess
Doomheim
#162 - 2013-06-27 12:45:16 UTC
I would much more enjoy a list menu where i can customize the actions in the order and structure that I feel
comfortable with. Somehow i still find action faster by written text than from a button with icon on it, even
now i usually mouse over to find where is insurance/market or repair icon on station services, and use the
tooltip text.

Walk into the club like "What up? I got a big cockpit!"

Haifisch Zahne
Hraka Manufacture GmbH
#163 - 2013-06-27 23:21:40 UTC
Thanks for the info regarding changing the shortcut and increasing the delay (took me awhile to find this even knowing that it existed).

I have been immensely bothered by the difficulty of sorting targeted icons because the radial menu pops up "too soon" and usually then displays info on the item to be moved as you attempt to drag it.

The original dev blog on the radial menu feature does not, as best as I can tell, mention these little tidbits. I, for one, would appreciate if new features were documented fully-- in particular, how to disable them as I want to do so often with the slew of CCP's new eye-candy features.

Also, the middle mouse button doesn't seem to work as a shortcut. And, if set as the middle mouse button, you can only remove the shortcut to change back to holding the left mouse (and not actually hold the left mouse to set it).
Terrorfrodo
Interbus Universal
#164 - 2013-06-28 11:26:49 UTC  |  Edited by: Terrorfrodo
So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...

I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.

Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.

edit: Btw bug report ID is 162091

.

Lephia DeGrande
Luxembourg Space Union
#165 - 2013-06-29 09:36:49 UTC
I like the radial menu but to be honest its not that intuitive its just needs some tweeks and it should be customizable.
Nikolai Vodkov
Pro Synergy
#166 - 2013-06-30 15:59:09 UTC
Not sure if it's been mentioned, but ships in hangar view don't have a radial menu. Also I think POS Modules don't have the open cargo on their radial menu either.

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Shpongleye
Imperial Academy
Amarr Empire
#167 - 2013-07-01 00:30:15 UTC
If you can add the ability to access Ship Maintenance Array & Corp hangar in a POS that would be great, like opening a can.
Caleb Ayrania
TarNec
Invisible Exchequer
#168 - 2013-07-01 06:29:39 UTC
Something that might be useful if possible.

Using TAB to click select top entity in the visible overview; maybe even allow a fully tab target selection down the overview.
This might make it easier to transition into EVE gameplay for those accustomed to other mmo games UI.
(Yes I know this is WoW styled tabbing through targets, but that is kinda the point, its a really known and well ingrained way of doing this, it makes sense to have it in EVE if possible, and it does not break gameplay)


Then mapping the radial menu onto the numeric keypad.

So num-zero would open the radial and the numbers would be the selections.

This would be possible to use with so many features and I suspect it could speed up a lot of EVE gameplay in a way people would really like. OFC there might be the risk that it would make things a bit to "twitch-fast", but I think its within the range of acceptable speeds.

To fully take advantage of it, the overview would have to be properly setup for specific purposing, but it would be really useful in many of the current activities.

Bad Messenger
Rehabilitation Clinic
#169 - 2013-07-01 13:27:54 UTC
radial menu does not really work with mouse controls.

Example try to hold mouse button down long enough over moving target to activate radial menu is impossible on most cases, so you have to redefine some shotcut to activate radial menu, but as well you can use old method to make it easier.

radial menu works better with console controllers with sticks so not much point to bring it to EVE where people use mouse mostly.
Shade Alidiana
PROSPERO Corporation
#170 - 2013-07-02 10:09:42 UTC
Generally the new radial menus are better than old ones, but it's still quicker for me to navigate through RMB menu.

What I would really love to have is a list of bookmarks to appear if I call it in space, with a second layer actions "align to", "warp to" warp squad/wing/fleet to" and probably ranged versions of these actions. Currently, if I want to escape to a bookmark, I... have not to do so or die.

If the menu not disappears after I do something there, it would also be nice. Like, I oftenly jump between "approach", "orbit 1000 m" and "keep at 1000 m" on my AC loki to deliver maximum dps. This could become easier with radial menu that allows multiple actions within one activation.
Magic Crisp
Amarrian Micro Devices
#171 - 2013-07-02 13:05:41 UTC
Default action on blops in fleet: bridge through, just like for titans and jump bridges please.
Zerb Arus
WormSpaceWormS
#172 - 2013-07-02 14:15:29 UTC
POS -> mobile laboratory -> access storage
plz, thx
Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#173 - 2013-07-06 04:39:33 UTC
CCP karkur wrote:
Thelonious Blake wrote:
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...

Thank you in advance.
It's on your own ship... in the secondary layer Smile
You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship


+1
luv it
did not know that...

Need to advertise to eve players even more.. pretty sure many others don't too..

Roime
Mea Culpa.
Shadow Cartel
#174 - 2013-07-06 06:42:37 UTC
What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu.

Shift+rclick to instantly bring up the menu, for example.

.

Tiber Ibis
The Paratwa Ka
#175 - 2013-07-06 10:08:18 UTC  |  Edited by: Tiber Ibis
CCP karkur wrote:
Hi all,

I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu Smile

I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.Smile
  • Have you run into any objects in space that have no primary action but you wish they did?
  • Are there objects that you wished had a different primary action?
  • Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).


We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Smile



Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile

Please put options for keep at current range and orbit at current range on the radial menu. Possibly two of the most used commands for any pvp pilot and so would be really useful.
Tiber Ibis
The Paratwa Ka
#176 - 2013-07-06 10:09:48 UTC
Roime wrote:
What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu.

Shift+rclick to instantly bring up the menu, for example.

Same here. Binding it with left click can be quite clumsy in certain situations. I would like to see it completely replace the right click menu personally with all the same functionality.
Octoven
Stellar Production
#177 - 2013-07-08 03:57:26 UTC
Im sure it has been mentioned somewhere in these pages, but I would have liked to seen the radial menu apply to POS structures as well. My goal is to use it completely and hide the selected item window, unfortunately I cant do that yet on corporate hangers and such. :)
zar dada
Future Corps
Sleeper Social Club
#178 - 2013-07-08 04:49:06 UTC
How about a useful Radial menu for an SMA / CHA?

http://i.imgur.com/p6tHqDb.jpg

Replace Lock Target with with Access Vessels / Storage and Orbit with Look At.

KanashiiKami
#179 - 2013-07-08 08:59:04 UTC  |  Edited by: KanashiiKami
CCP karkur wrote:
Hi all,

I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu Smile

I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.Smile
  • Have you run into any objects in space that have no primary action but you wish they did?
  • Are there objects that you wished had a different primary action?
  • Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).


We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Smile



Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile


0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you

if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we?

and WHERE THIS applet is concerned, all appropriate options should be hot key capable, so that while our mouse is still over our target, and our left hand (or right for some) activates these options! ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY). actually some hotkeys are available already for use, why even duplicate a function and clutter the overviews?

come on guys, you have only 1 XY function on mouse, 2-3 buttons on it, but on your left hand (or right for some), you are hovering over at least 15 keys for instant access without any screen clutter, everybody have at least a 84keyed keyboard. why fixate everything to the mouse?

1) while you guys have put in thoughts, but you forgot that each additional "tool" have to have a usefulness, if not, we'd like to put it away in the NOT USED toolbox. so i like to ask for a tick box to turn this feature off. i am a dev for other things as well, i may be happy with something, but the users are the most important, and either you let us turn it off, or it will remain a nuisance. i DO NOT want it bound to a KEY because i like my KEYS for important things, this is NOT an IMPORTANT thing.

2) if you are repeating functions at the location of the mouse pointer, i suggest DONT. i rather you improve the GUI by allowing more functions to be mappable by HOT KEY, instead of random things that can pop up in the limited overview. even if we were to play in triple 32" HD, the pop-up IS BLOCKING ME from the real mouse action!

3) we DO NOT need more clickable little buttons, shelves of icons hiding somewhere and popping out for 5 seconds and you missed clicking an important item because of this irrelevant pop up, etc etc. WE WANT more mappable commands. IE "LAUNCH DRONES =L " ,etc. in F10 view, when we really WANT a better mouse over response over what we see and R-Click, we dont get it, WHY DONT YOU REMOVE THIS RADIAL menu from main overview, AND PLACE IT INTO F10 map overview. in there, we can take out sweet time, to roll our mouse, and slowly click things ... ESP when i wait 30 seconds for info to pop in F10 map. i hope you understand that there are really things that require real improvement and things that require lesser clutter.

4) if there is something we'd used often, WE LIKE TO HOTKEY THEM PROPERLY. speaking of KEYS ... alot of us have alts, and we want to have the same KEYBOARD mapping over them, instead of popup radial clicky clickys, please GIVE US ability to copy KEYBOARD mappings !

5) CTRL-D, tactical overlay when activated white washes the entire graphics view, it destroys many things visually. in order for it to be visually unobtrusive, it should really just be blue lines and NO white mask overly. did you even notice that pressing CTRL-D affect the GPU FPS? somehow, it has become a load on the GPU, scale-wise incorrect and visual distraction. this radial menu has the same effect of BEING OBTRUSIVE.

6) i can understand that YOU have happily presented this to the upper management and tickled them happy. but i can suggest where this kind of menu is really helpful.
-------a) DO NOT APPEAR IN COMBAT
-------b) use it for NON TIME CRITICAL FUNCTIONS
-------c) ADD everything related to POS to this
-------d) ADD d-scanning to this

7) if you cannot include a tick to disable this function, then allow us to adjust the delay to 99seconds plz tyvm! or in other words, plz delete this radial menu if you cannot really optimize it ergonomically FOR US.

im sorry if point 4-5 sound irrelevant to this thread. but unfortunately, i do not see how this recent "oddity" patch with radial menu is making my day. i am definitely NOT jumping for JOY over this radial thingy ... sorry. my bar of kit kat made my day more.

THANK YOU !!! (sorry i sound harsh, but it has to be in order to get it across unobtrusively)

if GORDON RAMSAY were to play eve online, he will definitely spew expletives at this.

WUT ???

Shade Alidiana
PROSPERO Corporation
#180 - 2013-07-08 09:42:40 UTC
KanashiiKami wrote:
CCP karkur wrote:
Hi all,

I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu Smile

I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.Smile
  • Have you run into any objects in space that have no primary action but you wish they did?
  • Are there objects that you wished had a different primary action?
  • Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).


We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Smile



Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile


0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you

if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we?

and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY)

come on guys, you have only 1 XY function on mouse, 2-3 buttons on it, but on your left hand (or right for some), you are hovering over at least 15 keys for instant access without any screen clutter, everybody have at least a 84keyed keyboard. why fixate everything to the mouse?


I like this part. And a little + to it: any ways to create mappings to keys nonexistent on the real keyboard? For gaming keyboard/mouse users.