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Does Tengu Need a Nerf?

Author
Tanya Powers
Doomheim
#121 - 2011-11-06 05:31:45 UTC
Mfume Apocal wrote:
Tanya Powers wrote:
The other T3's are in need of sub tweaks to be that effective and worth flying for both fields has Tengu can, hell I'd love to see a lot more of those being flown and doing pvp has I'd love to try lvl4's with my Proteus or Loki and have that much fun I can with the Tengu.


Taking away HM range won't help the Proteus or Loki become competitive mission boats.


Sure, but would bring Tengu at fight ranges where even the ****** proteus could sratch it's paint with sucking rails, atm you just have to sit at your max targeting range for about 115 and shoot your missiles over/about 135 range, this is ridiculous for a ship with 0 faction stuff, lol 100AB fit sign tanking at 1450m/s.

Cut this flight time and will not change the proteus or loki has you say but will definitively change the tengu or drake and bring them on pair with med weapon systems range of fight.

Tanya Powers
Doomheim
#122 - 2011-11-06 06:00:05 UTC  |  Edited by: Tanya Powers
Desudes wrote:
Having T3s out performed by T2s is dumb.


NOES tbh, T3's aren't SUPPOSED to be better at specific roles than specific role ships. This is where the wonderful balance Eve machine get it's free ticket.

Command T3's being better than Command ships THIS is unbalance at the higher level, just take a close look witch skills are needed to put your ass in some command ship.
Who wants to skill so much time for a silly ship when T3 doe better?

Any dedicated role ship should be better at his primary role than any T3. Now, is it what happens? -sure not
Balance isn't the strong point in any mmo and CCP is not an exception for this, they can take it to another level unknown at unbalance university Lol (see hybrids and all the duc tape they're trying to put on but keep them crappy at the end while buffing projectiles)

If any decent fit for med sized wepons means 70km sniping then make it happen for tengu/drakes also, if that means cut the 10% speed for 5%, then do it.
ShadowFire15
School of Applied Knowledge
Caldari State
#123 - 2011-11-06 11:45:27 UTC
Hungry Eyes wrote:
Ladie Harlot wrote:
Hungry Eyes wrote:
wish other T3's were capable of even remotely similar numbers in PVE.

Then that should be the title of your thread.


the title is: tengu needs nerf (to be brought down to par with the rest of T3's) . easier to nerf one ship than to buff 3.


id rather that they buffed the other three ships; more specifically the legion

[i]Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday[/i]

Mfume Apocal
Brutor Tribe
Minmatar Republic
#124 - 2011-11-06 18:41:18 UTC  |  Edited by: Mfume Apocal
Tanya Powers wrote:
Cut this flight time and will not change the proteus or loki has you say but will definitively change the tengu or drake and bring them on pair with med weapon systems range of fight.


Drake fires (faction) missiles about as far as an arty cane shoots Tremor.
Tengu (range bonused sub) shoots missiles about as far as a Muninn (range bonused ship) shoots Tremor.
Nimrod Nemesis
Doomheim
#125 - 2011-11-06 18:54:10 UTC
Nerf tengu, nerf drake, nerf ecm, death 2 caldari.

~balance
JackStraw56
Run Like an Antelope
#126 - 2011-11-06 19:38:47 UTC
Hungry Eyes wrote:
just saying, this cruiser is capable of numbers like 670dps while omnitanking 900dps, for example. it is the gold standard in PVE, and there isnt really a reason to fly anything else (at cruiser/BC level). Tengu is the go-to PVE boat, and people dont have a reason to use anything else.

should it be this way?

670 dps is the gold standard for PVE?
Tanya Powers
Doomheim
#127 - 2011-11-06 20:19:36 UTC
JackStraw56 wrote:
Hungry Eyes wrote:
just saying, this cruiser is capable of numbers like 670dps while omnitanking 900dps, for example. it is the gold standard in PVE, and there isnt really a reason to fly anything else (at cruiser/BC level). Tengu is the go-to PVE boat, and people dont have a reason to use anything else.

should it be this way?

670 dps is the gold standard for PVE?


He's probably flying gallente and using hybrids, everything else can do from 1k to almost 2 (gimp fits), so no, Tengu is not overpowered.
Alticus C Bear
University of Caille
Gallente Federation
#128 - 2011-11-06 20:56:40 UTC
Regardless of the quality of the Tengu it is the subsystems that require balancing, even the Tengu has weak subs, Rail Tengu anyone or an ECM Tengu, it is a specific group of tengu subsystems and resulting fits that seem overpowered.

I only fly the Proteus and happily use it for Missions, maybe it does not have mach speed completion times but it is fun to fly and well suited to missions against enemies like Serpentis, who needs massive range when you are damped down to minimal lock range, and when I am in range I am doing close to 1000DPS.

It is specific subsystems throughout the T3 line up that need buffing.

Regarding the Proteus: -

CPU Efficiency Gate, barring some multi warfare link fits, it’s not really much use and even then Info Warfare is pants anyway. I would suggest this swaps a High for a mid and gives 5mbit drone bandwidth and bay per level, this enables a Drone Proteus with a full complement of drones but requires three specific subsystems. The CPU also may be usefully put towards drone upgrades.

Dissonic encoding Platform - At first glance looks good but the tracking bonus in no way makes up for the Drone bay the Hybrid Propulsion Armature gets. A further 5% bonus to falloff or optimal would make this more useable.

Gravitational Capacitor, slower than the localised injectors with no cap advantage it’s only benefit is that it gives an extra mid. The Tengu version is 15m/s faster. This sub should be faster than the localised injectors if it was close to Deimos speed say 195m/s (Deimos is now 208m/s) then it would be more useful.

Wake limiter - Sounds good but this subsystem is really slow and has no cap advantage. If this had the bonus to Microwarpdrive capacitor Usage that the Thorax gets then this may see some use. However note that all the other T3’s have the Fuel catalyst that I would prefer to replace this.


I was really hoping that with the Hybrid ship buff that they would also look at changes to some of the prop subs at least as it is it is likely to be slower than those new Tier 3 battlecruisers.

The Legion and Loki have some similar problems but I am not as familiar so will not comment, so no I would not necessarily nerf the Tengu but buff other subsystems even the Tengu’s bad ones.
Noisrevbus
#129 - 2011-11-06 21:41:51 UTC  |  Edited by: Noisrevbus
Tanya Powers wrote:

If there's something the Tengu does not better than Cerberus is push the same dps at the same distance, now you see what I did here?


Posted an incorrect statement without any depth or further discussion, trying to act mysterious yet failing miserably?

Yes i saw that, and you managed to carry the same trend throughout the rest of your post.

I suggest you look up the term "projection" before you throw around comments along the lines of "no, it's you who don't understand me /.../ they are best for PvE and PvP".

I can answer that question for you too: no they're not. I could name a handful of ships that are better for both PvE and PvP, but that would be pretty fruitless wouldn't it? Instead, i suggest you try to be a bit constructive, point to specifics and perhaps illustrate your posts with a few tangible examples. Otherwise it's just going to be a smackfest, and i honestly have higher hopes for this thread to give me something more than that.

In my post you swept through just to flip me a "no u" i actually gave you such examples, both of other tech III in specific roles and other ships in general roles, well, at least if you read between the lines. I'm sorry i can't give you much more than a "no u" back, but you're really not giving me much to work with.
Berendas
Ascendant Operations
#130 - 2011-11-06 22:02:09 UTC  |  Edited by: Berendas
HM's really do need a nerf, they deal too much damage for being a capless weapon with such absurd range on BC/Cruiser hulls.

Either nerf the damage, or nerf the range (or add cap usage Twisted).
Dirty Addict
Republic Military School
Minmatar Republic
#131 - 2011-11-07 07:45:14 UTC
Hungry Eyes wrote:
just saying, this cruiser is capable of numbers like 670dps while omnitanking 900dps, for example. it is the gold standard in PVE, and there isnt really a reason to fly anything else (at cruiser/BC level). Tengu is the go-to PVE boat, and people dont have a reason to use anything else.

should it be this way?


I have one that spits out 750 dps at over 100k

True Story
Alexandria Aesirial
Outback Steakhouse of Pancakes
Deepwater Hooligans
#132 - 2011-11-07 15:49:35 UTC
FYI, the legion is the best T3 cruiser for incursions thanks to awesome damage projection that a sleipnir can't even match. On the other hand, I think the assault legion sub needs a buff. I'm routing for a 7.5% increase in EM missile dmg per sub level... Oh yeah.

It's only blobbing when you lose, otherwise it's good fleet comp.

Princess Nexxala
Zero Syndicate
#133 - 2011-11-07 17:29:03 UTC
Please don't nerf my pvp pimp wagon :)

nom nom

Drakarin
The Scope
Gallente Federation
#134 - 2011-11-08 13:52:37 UTC  |  Edited by: Drakarin
The Macharel moves faster, tanks more and deals more damage.

Why should a T3 using hyper advanced ancient alien technology be inferior to a plain ol bland pirate ship, and then still be nerfed? You're kidding right?

SO many ships can outpace 670 dps.. and to get a 900 dps tank stable with that kind of damage you have to have some serious isk invested in the ship (billion +).

I really don't get people who think the Tengu is overpowered. The only instance where this may make some sense is compared to the other T3s, but that's because they need a buff, the Tengu doesn't need less power. For the price // skill requirements it's in the perfect spot now.

Songbird wrote:
legion ham sub

Subsystem Skill Bonus:
5% bonus to heavy assault missile damage per level
5% bonus to missile launcher rate of fire per level

Tengu missile sub

Subsystem Skill Bonus:
5% bonus to kinetic missile damage per level
7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level
10% bonus to heavy missile and heavy assault missile velocity per level

2 bonuses for legion , 3 for tengu and tengu gets higher ROF.
I'd say the bonuses should've been
7.5% bonus to kinetic
5% bonus to ROF.

You know - just to be fair and on equal footing with the legion.

BTW fully implanted tengu pilot (5% damage , 5% rof ) , with fury missiles, navy ballistics, t2 ROF rig and skills at 5 can do 842 DPS at over 110km
I don't think even a nightmare can duplicate these numbers, and as far as mach goes - well it's definitely a short-er range fighter. As for Kronos and it's rails - I doubt it can do 842 DPS in optimal with navy AM :).

I've purposely maxed out the numbers the tengu can achieve just to show that the tengu does need adjustments.

Of course if the devs decide to adjust the legion instead and give it 10% range, 7.5% rof and 5% damage, well - I got a character for legion too :)


Max out and pimp out any of the other high end mission running ships like you just did for the Tengu, and they will easily be on par with it. For significantly less ISK, with less risk. Also, with a bigger tank. Possibly slower, although not on the mach.

Nothing is wrong with the Tengu. Maybe reduce HML range a bit, but even that won't really change that much. Other T3s need a buff.

Twisted Alice wrote:
Hannibal Ord wrote:
The Tengu is only better/Equal to a Golem/Mach etc if you plug a fairly expensive amount of implants into it for missile damage.




Tengu is a cruiser, Golem/Mach are battleships.



You expect a cruiser to be more powerful than a battleship?


Plus Tengu is overpowered compared to the other 3 t3 cruisers. Easy way to tell is most people use them and if anyone asks it's always the Tengu is the best.



So hell yeah it's overpowered. Although I doubt the Tengu pilots would agree because it suits their purpose not to.


What difference does it make if it's a cruiser or a battleship?

Mach moves faster, is less agile but in pve that means nothing. Costs LESS to pimp out well. Does more damage, and tanks more. In PvP, their cap is extremely vulnerable compared to a battleships, and the tengu especially is incredily weak. I love to solo around for fun mostly in wormholes and anytime I've lost a tengu it's because of cap draining ships. Nothing to do but gg at that.

Why should a ship with just slightly less skill requirements cost SO much more to max out, and even then be quite a level inferior to even T2s and basic pirate ships?

It boggles my mind how people really can think T3s are overpowered. In many ways, they are underpowered.
E man Industries
SeaChell Productions
#135 - 2011-11-08 16:38:36 UTC
YES!

It does more damage, can take more damage and can do more than any other ship.

For a WH gang in a class 4-5 tengu is the only way to go(some faction bs for fun but tengu core.)

They can do good dps out to 100km
Low mass so can travel through WH and back
Good tank
Remote Rep

it just silly that no other ship comes close.

go tengu or go home.
Hungry Eyes
Imperial Academy
Amarr Empire
#136 - 2011-11-08 17:04:57 UTC
Tanya Powers wrote:
JackStraw56 wrote:
Hungry Eyes wrote:
just saying, this cruiser is capable of numbers like 670dps while omnitanking 900dps, for example. it is the gold standard in PVE, and there isnt really a reason to fly anything else (at cruiser/BC level). Tengu is the go-to PVE boat, and people dont have a reason to use anything else.

should it be this way?

670 dps is the gold standard for PVE?


He's probably flying gallente and using hybrids, everything else can do from 1k to almost 2 (gimp fits), so no, Tengu is not overpowered.


no im not. 670 dps at any range is huge for cruiser/BC sized hulls. i am not comparing the Tengu to battleships/marauders in pve.
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#137 - 2011-11-08 17:08:34 UTC  |  Edited by: Torrema Sinclair
The missile Tengu (Mengu) might need a nerf, but the Hybrid subsystem need a tiny buff, the damage bonus should be increased from 5% to 7,5%, to make it almost (but not really) as damagedealing as Proteus.
Tanya Powers
Doomheim
#138 - 2011-11-09 00:44:29 UTC
Torrema Sinclair wrote:
The missile Tengu (Mengu) might need a nerf, but the Hybrid subsystem need a tiny buff, the damage bonus should be increased from 5% to 7,5%, to make it almost (but not really) as damagedealing as Proteus.



Noes, why? -because you can just swap weapon system and do serious dmg at over 100km

Swap blasters for rails on proteus and feel the pain. -have to test it with next SISI changes, has the diemost.
Shivus Tao
Brutor Tribe
Minmatar Republic
#139 - 2011-11-09 01:01:04 UTC
I feel the need to add:

If you're comparing tengu PVE vs any gun ship PVE take into consideration that just about every BS rat has defender missiles. At least every other volley if not every volley is down a missile by default.
Nimrod Nemesis
Doomheim
#140 - 2011-11-09 01:25:06 UTC
What i've learned here:

When arguing for buffs, compare everything to projectiles.
When arguing for nerfs, compare everything to hybrids.

The latter is now even more potent since it's a moving goal-post.